mirror of https://github.com/axmolengine/axmol.git
115 lines
3.5 KiB
Plaintext
115 lines
3.5 KiB
Plaintext
typedef enum {
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kCCTouchesAllAtOnce,
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kCCTouchesOneByOne,
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} ccTouchesMode;
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class CCLayer : public CCNode
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{
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void setTouchEnabled(bool bValue);
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bool isTouchEnabled() const;
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void setAccelerometerEnabled(bool bValue);
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bool isAccelerometerEnabled() const;
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void setKeypadEnabled(bool bValue);
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bool isKeypadEnabled() const;
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virtual void setTouchMode(ccTouchesMode mode);
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virtual int getTouchMode() const;
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virtual void setTouchPriority(int priority);
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virtual int getTouchPriority() const;
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void registerScriptTouchHandler(LUA_FUNCTION nHandler,
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bool bIsMultiTouches = false,
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int nPriority = 0,
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bool bSwallowsTouches = false);
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void unregisterScriptTouchHandler();
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void registerScriptKeypadHandler(LUA_FUNCTION nHandler);
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void unregisterScriptKeypadHandler(void);
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void registerScriptAccelerateHandler(LUA_FUNCTION nHandler);
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void unregisterScriptAccelerateHandler(void);
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static CCLayer *create(void);
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};
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class CCLayerRGBA : public CCLayer, public CCRGBAProtocol
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{
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static CCLayerRGBA* create();
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CCLayerRGBA();
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virtual ~CCLayerRGBA();
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virtual bool init();
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virtual GLubyte getOpacity() const;
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virtual GLubyte getDisplayedOpacity() const;
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virtual void setOpacity(GLubyte opacity);
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virtual void updateDisplayedOpacity(GLubyte parentOpacity);
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virtual bool isCascadeOpacityEnabled() const;
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virtual void setCascadeOpacityEnabled(bool cascadeOpacityEnabled);
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virtual const Color3B& getColor() const;
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virtual const Color3B& getDisplayedColor() const;
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virtual void setColor(const Color3B& color);
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virtual void updateDisplayedColor(const Color3B& parentColor);
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virtual bool isCascadeColorEnabled() const;
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virtual void setCascadeColorEnabled(bool cascadeColorEnabled);
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virtual void setOpacityModifyRGB(bool bValue);
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virtual bool isOpacityModifyRGB() const;
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};
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class CCLayerColor : public CCLayerRGBA
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{
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void changeWidth(GLfloat w);
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void changeHeight(GLfloat h);
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void changeWidthAndHeight(GLfloat w ,GLfloat h);
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void setContentSize(const CCSize & var);
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void setOpacity(GLubyte var);
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void setColor(Color3B Value);
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void setBlendFunc(BlendFunc Value);
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BlendFunc getBlendFunc(void) const;
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void setOpacityModifyRGB(bool bValue);
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bool isOpacityModifyRGB(void) const;
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static CCLayerColor * create(Color4B color, GLfloat width, GLfloat height);
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static CCLayerColor * create(Color4B color);
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};
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class CCLayerGradient : public CCLayerColor
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{
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void setStartColor(Color3B colors);
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Color3B getStartColor() const;
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void setEndColor(Color3B Value);
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Color3B getEndColor(void) const;
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void setStartOpacity(GLubyte Value);
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GLubyte getStartOpacity(void);
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void setEndOpacity(GLubyte Value);
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GLubyte getEndOpacity(void);
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void setVector(CCPoint Value);
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CCPoint getVector(void);
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void setCompressedInterpolation(bool Value);
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bool isCompressedInterpolation(void) const;
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static CCLayerGradient* create(Color4B start, Color4B end, CCPoint v);
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static CCLayerGradient* create(Color4B start, Color4B end);
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static CCLayerGradient* create();
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};
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class CCLayerMultiplex : public CCLayer
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{
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void addLayer(CCLayer* layer);
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void switchTo(unsigned int n);
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void switchToAndReleaseMe(unsigned int n);
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static CCLayerMultiplex* createWithArray(CCArray* arrayOfLayers);
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static CCLayerMultiplex * create();
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static CCLayerMultiplex * createWithLayer(CCLayer* layer);
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};
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