mirror of https://github.com/axmolengine/axmol.git
33 lines
1.1 KiB
Plaintext
33 lines
1.1 KiB
Plaintext
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class CCSpriteFrame : public CCObject
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{
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CCRect getRectInPixels(void);
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void setRectInPixels(CCRect rectInPixels);
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bool isRotated(void);
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void setRotated(bool bRotated);
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CCRect getRect(void) const;
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void setRect(CCRect rect);
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CCPoint getOffsetInPixels(void);
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void setOffsetInPixels(CCPoint offsetInPixels);
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CCSize getOriginalSizeInPixels(void);
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void setOriginalSizeInPixels(CCSize sizeInPixels);
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const CCSize & getOriginalSize();
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void setOriginalSize(const CCSize & size);
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CCTexture2D* getTexture(void);
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void setTexture(CCTexture2D* pobTexture);
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const CCPoint & getOffset();
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void setOffset(const CCPoint & offsets);
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static CCSpriteFrame* create(const char* filename, CCRect rect, bool rotated, CCPoint offset, CCSize originalSize);
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static CCSpriteFrame* create(const char* filename, CCRect rect);
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static CCSpriteFrame* createWithTexture(CCTexture2D* pobTexture, CCRect rect, bool rotated, CCPoint offset, CCSize originalSize);
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static CCSpriteFrame* createWithTexture(CCTexture2D* pobTexture, CCRect rect);
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};
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