Axmol Engine – A Multi-platform Engine for Desktop, XBOX (UWP) and Mobile games. (A radical fork of Cocos2d-x-4.0)
Go to file
James Chen 1fe71210ed Merge pull request #845 from dumganhar/gles20_optimize_data
fixed #1166: Added CCArray::arrayWithContentOfFile function.
2012-04-16 00:59:56 -07:00
Box2D update bada and qnx project settings 2012-02-15 13:52:41 +08:00
CocosDenshion fixed #1028: correct directory name 2012-03-08 10:09:17 +08:00
HelloLua Merge branch 'gles20' of https://github.com/cocos2d/cocos2d-x into gles20 2012-04-15 15:46:01 +08:00
HelloWorld Merge branch 'gles20' of https://github.com/cocos2d/cocos2d-x into gles20_optimize_data 2012-04-16 12:45:47 +08:00
chipmunk update for msvc2010 2012-04-09 00:10:12 +08:00
cocos2dx fixed #1166: Added CCArray::arrayWithContentOfFile function. 2012-04-16 15:41:01 +08:00
doxygen fixed #975, update doxygen config, add CC_SYNTHESIZE_XXX marcos into PREDEFINED, update version and logo 2012-02-18 15:22:07 +08:00
licenses issue #1056: Added kazmath license file. Used CCCallFuncN instead of CCCallBlock and updated ActionsTest. 2012-03-22 11:26:39 +08:00
lua Merge branch 'gles20' of https://github.com/cocos2d/cocos2d-x into gles20 2012-04-15 15:46:01 +08:00
template fixed #1020: make vs template support lua 2012-03-07 15:03:35 +08:00
tests issue #1166: Updated the project configuration for VS2010, android, ios port. 2012-04-16 13:02:44 +08:00
tools Merge branch 'gles20' of https://github.com/cocos2d/cocos2d-x into gles20 2012-04-15 15:46:01 +08:00
.gitignore Modified gitignore to exclude device debug and device release on Blackberry Playbook 2011-12-14 16:27:59 +08:00
AUTHORS update authors, changelog 2012-03-02 15:39:03 +08:00
CHANGELOG add a message to changelog and fix some typo error 2012-03-05 10:52:11 +08:00
README.mdown Update README.mdown 2012-02-09 21:17:11 +08:00
build-linux.sh update linux project configure 2012-02-15 15:57:09 +08:00
build-win32.bat fixed #1014: correct resources path in build_win32.bat 2012-03-06 09:45:42 +08:00
cocos2d-win32.vc2008.sln all tests works ok on vs2010 & fix a bug that HelloLua may crashed on win32 when it eixt 2011-08-17 18:24:36 +08:00
cocos2d-win32.vc2010.sln all tests works ok on vs2010 & fix a bug that HelloLua may crashed on win32 when it eixt 2011-08-17 18:24:36 +08:00
create-android-project.bat update authors, changelog 2012-03-02 15:39:03 +08:00
create-android-project.sh fixed #982: android template works ok on linux 2012-03-01 02:51:58 +08:00
create-bada-project.vbs update scripts of creating projects. 2012-02-15 17:27:29 +08:00
create-linux-eclipse-project.sh fixed #982: modify create-linux-eclipse-project.sh to support lua box2d and chipmunk 2012-03-01 03:13:33 +08:00
create-qnx-project.sh update scripts of creating projects. 2012-02-15 17:27:29 +08:00
create-qnx-project.vbs update scripts of creating projects. 2012-02-15 17:27:29 +08:00
install-templates-msvc.bat Seprate wizard install script from build-win32.bat to install-templates-msvc.bat 2011-03-15 15:59:22 +08:00
install-templates-xcode.sh fixed #985: remove xcode3 template 2012-02-28 10:21:59 +08:00

README.mdown

cocos2d-x

cocos2d-x is a multi-platform 2D game engine in C++, based on cocos2d-iphone and licensed under MIT. Now this engine has been expended to iOS, Android, Bada, BlackBerry Playbook, Marmalade and desktop operating systems like Linux, WindowsXP & Windows7.

Multi Platform

  • iOS: stable, well tested on iOS 4.0 ~ 5.0 SDK.
  • Android: stable, well tested on 2.0~3.1, based on ndk r5 ~ r7.
  • Bada: stable on Bada SDK 1.0 & 2.0
  • BlackBerry Playbook: stable, contribued by engineers working at RIM
  • Marmalade: stable since cocos2d-x-0.11.0
  • Windows: stable, tested on WinXP, Vista, Win7. Please upgrde the drive of your video card if you meet problems on OpenGL functions
  • Linux: usable.

Document

Contact us