mirror of https://github.com/axmolengine/axmol.git
172 lines
4.4 KiB
C++
172 lines
4.4 KiB
C++
/*
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* Copyright (c) 2006-2010 Erin Catto http://www.box2d.org
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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* 3. This notice may not be removed or altered from any source distribution.
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*/
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#include <Box2D/Collision/Shapes/b2ChainShape.h>
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#include <Box2D/Collision/Shapes/b2EdgeShape.h>
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#include <new>
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#include <cstring>
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using namespace std;
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b2ChainShape::~b2ChainShape()
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{
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b2Free(m_vertices);
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m_vertices = NULL;
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m_count = 0;
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}
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void b2ChainShape::CreateLoop(const b2Vec2* vertices, int32 count)
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{
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b2Assert(m_vertices == NULL && m_count == 0);
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b2Assert(count >= 3);
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m_count = count + 1;
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m_vertices = (b2Vec2*)b2Alloc(m_count * sizeof(b2Vec2));
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memcpy(m_vertices, vertices, count * sizeof(b2Vec2));
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m_vertices[count] = m_vertices[0];
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m_prevVertex = m_vertices[m_count - 2];
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m_nextVertex = m_vertices[1];
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m_hasPrevVertex = true;
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m_hasNextVertex = true;
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}
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void b2ChainShape::CreateChain(const b2Vec2* vertices, int32 count)
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{
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b2Assert(m_vertices == NULL && m_count == 0);
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b2Assert(count >= 2);
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m_count = count;
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m_vertices = (b2Vec2*)b2Alloc(count * sizeof(b2Vec2));
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memcpy(m_vertices, vertices, m_count * sizeof(b2Vec2));
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m_hasPrevVertex = false;
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m_hasNextVertex = false;
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}
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void b2ChainShape::SetPrevVertex(const b2Vec2& prevVertex)
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{
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m_prevVertex = prevVertex;
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m_hasPrevVertex = true;
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}
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void b2ChainShape::SetNextVertex(const b2Vec2& nextVertex)
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{
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m_nextVertex = nextVertex;
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m_hasNextVertex = true;
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}
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b2Shape* b2ChainShape::Clone(b2BlockAllocator* allocator) const
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{
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void* mem = allocator->Allocate(sizeof(b2ChainShape));
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b2ChainShape* clone = new (mem) b2ChainShape;
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clone->CreateChain(m_vertices, m_count);
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clone->m_prevVertex = m_prevVertex;
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clone->m_nextVertex = m_nextVertex;
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clone->m_hasPrevVertex = m_hasPrevVertex;
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clone->m_hasNextVertex = m_hasNextVertex;
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return clone;
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}
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int32 b2ChainShape::GetChildCount() const
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{
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// edge count = vertex count - 1
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return m_count - 1;
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}
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void b2ChainShape::GetChildEdge(b2EdgeShape* edge, int32 index) const
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{
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b2Assert(0 <= index && index < m_count - 1);
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edge->m_type = b2Shape::e_edge;
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edge->m_radius = m_radius;
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edge->m_vertex1 = m_vertices[index + 0];
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edge->m_vertex2 = m_vertices[index + 1];
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if (index > 0)
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{
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edge->m_vertex0 = m_vertices[index - 1];
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edge->m_hasVertex0 = true;
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}
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else
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{
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edge->m_vertex0 = m_prevVertex;
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edge->m_hasVertex0 = m_hasPrevVertex;
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}
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if (index < m_count - 2)
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{
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edge->m_vertex3 = m_vertices[index + 2];
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edge->m_hasVertex3 = true;
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}
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else
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{
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edge->m_vertex3 = m_nextVertex;
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edge->m_hasVertex3 = m_hasNextVertex;
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}
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}
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bool b2ChainShape::TestPoint(const b2Transform& xf, const b2Vec2& p) const
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{
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B2_NOT_USED(xf);
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B2_NOT_USED(p);
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return false;
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}
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bool b2ChainShape::RayCast(b2RayCastOutput* output, const b2RayCastInput& input,
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const b2Transform& xf, int32 childIndex) const
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{
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b2Assert(childIndex < m_count);
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b2EdgeShape edgeShape;
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int32 i1 = childIndex;
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int32 i2 = childIndex + 1;
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if (i2 == m_count)
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{
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i2 = 0;
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}
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edgeShape.m_vertex1 = m_vertices[i1];
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edgeShape.m_vertex2 = m_vertices[i2];
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return edgeShape.RayCast(output, input, xf, 0);
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}
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void b2ChainShape::ComputeAABB(b2AABB* aabb, const b2Transform& xf, int32 childIndex) const
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{
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b2Assert(childIndex < m_count);
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int32 i1 = childIndex;
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int32 i2 = childIndex + 1;
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if (i2 == m_count)
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{
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i2 = 0;
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}
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b2Vec2 v1 = b2Mul(xf, m_vertices[i1]);
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b2Vec2 v2 = b2Mul(xf, m_vertices[i2]);
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aabb->lowerBound = b2Min(v1, v2);
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aabb->upperBound = b2Max(v1, v2);
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}
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void b2ChainShape::ComputeMass(b2MassData* massData, float32 density) const
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{
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B2_NOT_USED(density);
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massData->mass = 0.0f;
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massData->center.SetZero();
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massData->I = 0.0f;
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}
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