mirror of https://github.com/axmolengine/axmol.git
518 lines
31 KiB
Plaintext
518 lines
31 KiB
Plaintext
cocos2d-1.0.1-x-0.12.0 @ Mar.5 2012
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[all platforms]
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Bug #925: rename HelloWorld/Resource to HelloWorld/Resources
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Bug #948: fix a bug that CCMutableArray::getIndexOfObject returns 0 on both "index 0" and "not existing"
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Bug #951: remove definition of NSMutableSet
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Bug #961: fix mad behaviour in second stage of CCEaseBackInOut
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Bug #965: remove some dynamic_cast calling since selector_protocol.h was removed
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Bug #967: fix a bug that PVR Textures cannot be reloaded after GL context lost
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Bug #986: add init() funciton in CCMenu class
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Feature #952: make CCLabelBMFont supports other languages, include Chinese, Korean, Janpanese and so on.
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Feature #972: add Support for CCNotificationCenter
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Refactor #933: refactor CCUserDefault
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Refactor #958: move the implement of SelectorProtocol to CCObject
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Document #975: add comment for CCTMXTiledMap::getMapSize and more methods
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[iOS]
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Bug #946: fix a bug that can not load HD image for both Retina and Normal correctly
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Bug #762: fix a bug that CCLabelTTF is in different position (higher) than in previous version on iphone
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Refactor #985: remove template for xcode3
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[android]
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Bug #947: fix a bug that long chinese string causes closed loop on android
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Bug #950: fix a crash when touching the screen because of RTTI
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Bug #954: fix a bug that accelerometer axes inverted on android tablet when setting orientation to portrait
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Bug #957: fix a bug that when running textInputTest, application enters background after input character and click back key on android devices
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Bug #959: fix a bug that get wrong multitouch id
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Bug #964: fix a bug that can not show whole charactor
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Bug #971: fix dynamic_cast error on android
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Feature #982: make android template supports box2d, chipmunk and lua
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Refactor #970: use modules in the Android NDK build
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Bug #1008: fix a bug that missing "return" in SimpleAudioEngine::getEffectsVolume() method on android platform
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[bada]
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Bug #984: use static library for cocos2dx project on bada and qnx platform
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[blackberry]
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Bug #960: detect when the application goes and return from background in QNX (Black Berry Playbook)
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Bug #962: fix some bugs on qnx port
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Bug #963: fix a bug that applicationWillEnterForeground will be invoked twice when application is launched
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Bug #968: fix a bug about "Out of bound" in CCFileUtils::getWriteablePath() for BlackBerry
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Feature #994: add support for bbndk2.0
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[marmalade]
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Bug #995: modify project configure for marmalade port after adding extension support and refactor resource folder
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[win32]
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Feature #969: implement Accelerometer Simulation for Win32.
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[lua]
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Bug #942: fix a crash when invoking CCScheduler:sharedScheduler():scheduleScriptFunc in lua
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Bug #953: add tolua++ for Mac
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Refactor #973: refactor lua support
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cocos2d-1.0.1-x-0.11.0 @ Jan.13 2012
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[blackberry]
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Feature #907: support blackberry playbook
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[all platforms]
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Bug #752: fix a bug that enable and disable touch more times in touch handler callback function may cause memory leak
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Bug #911: fix a bug that TextureCache::addUIImage() cannot create texture when key is null
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Bug #920: export export functions in CCAffineTransform with CC_DLL
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Bug #922: make CCTexture2D::setPVRImagesHavePremultipliedAlpha() to be a static function
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Bug #926: fix a crash caused by RTTI when running TouchesTest
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Bug #936: fix a bug that touch menu item may crash when selector is null
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Feature #892: use RTTI to simplify the codes
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Feature #903: add touch index for CCTouch
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Refactor #934: add 'isEqual' function for CCString, make CCObject::isEqual to a virtual function
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Refactor #940: use new icons and new background pictures with new logo of cocos2d-x
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[android]
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Bug #923: fix a bug that CCTextureCache::addImageAsync() crashes when a game enters foreground from background
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Bug #906: remove unneeded codes in CCImage_android.cpp
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Bug #910: fix a bug that create-android-project.bat may erase exist folder with appointed name
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Bug #884: fix a crash error caused by CocosDenshion on android simulator
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Bug #921: fix a bug that accelerometer axes inverted in Motorola Xoom tablet
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Bug #928: fix a bug that 16-bit texture is changed to 32-bit after application enter foreground
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Bug #935: fix a bug that terminateProcessJNI() invoke wrong jni function
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Bug #937: fix a compiling error on android x86
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Bug #941: fix a bug that volume of background music may not in [0, 1.0]
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Feature #887: define GL_GLEXT_PROTOTYPES = 1 automatically when compile on ndk r7
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Feature #919: improve build_native.sh and create-android-project.sh
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Refactor #924: make loading music resources thread safe
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Document #837: Write a document describes how to use jni
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Document #914: update document to fit android r5~r7
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[iOS]
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Bug #917: implement CCFileUtils::getFileDataFromZip()
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Feature #893: remove cached data when receiving memory warning on iOS
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[bada]
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Bug #918: fix a compiling error after renaming airplay to marmalade
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Bug #927: fix a crash caused by invoking unloadEffect after invoking stopEffect
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Bug #938: fix a bug that glGenFramebuffersOES isn't supported on wave m device
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Bug #943: fix a bug that box2d can't be compiled successfully on bada sdk 1.2.1
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Refactor #904: Recreate bada 2.0 projects
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[win32]
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Bug #915: fix a bug that msvc template uses old version of .cpp files
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[linux]
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Bug #888: fix compiling error with eclipse
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Bug #930: fix a crash caused by load jpg format files
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[marmalade]
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Refactor #908: merge marmalade to latest cocos2d-x source
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cocos2d-1.0.1-x-0.10.0 @ Dec.2 2011
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[bada]
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Feature #223 integrate cocos2d-bada branch to master
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Bug #852 fix a bug that CCSpriteBatchNode cannot be drawn correctly
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[all platforms]
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Feature #854 integrate pthread and write a test case on all platforms
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Feature #465 implement CCTextureCache::addImageAsync()
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Feature #850 upgrade box2d from 2.1.2 to last 2.2.1
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Feature #781 add functions for effects
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Feature #760 add methods to get/set CCDirector::m_pNotificationNode
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Bug #883 fix the crash of SpriteTest
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Refactor #879 use CCAssert() instead of assert()
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Document #882 Write a document describes some cautions about using pthread
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[android]
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Feature #838 support android x86 platform
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Bug #758 fix a bug that custom TTF fonts causing low memory
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Bug #848 fix a bug that accelerometer values are wrong if the content is scaled
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Bug #885 fix a bug that SimpleAudioEngine::setEffectVolume() don't take effect immediately
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Document #864 write a describe how to build on sdk 4.0 & ndk-r7
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Document #878 write a document describe how to build project for x86 android
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Document #881 write a document describes building android ndk project with ndk-r7
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[linux]
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Bug #780 fix build error on ubuntu 11.0
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Bug #776 fix a bug in the audio player
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cocos2d-1.0.1-x-0.9.2 @ Oct.20,2011
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[linux]
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Feature #728 Linux port is born! http://www.cocos2d-x.org/projects/cocos2d-x/wiki/How_to_run_HelloWorld_and_tests_on_linux
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[all platforms]
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Feature #672 Implements copyWithZone() for CCShow & CCHide
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Feature #676 add more languages into CCApplication::getCurrentLanguage()
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Feature #678 add private constructor for CCArray
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Feature #684 add test case for CCApplication::getCurrentLanguage()
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Feature #685 add test case in LabelTest to display Chinese charactors
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Bug #675 Fix memory leak in CCLayer when using accelerometer
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Bug #686 CCTMXLayer::appendTileForGID() not setting Z index tag causes the first screen of tiles to be re-created
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Bug #689 CCRect should assert the width and height is positive
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Bug #698 CCSprite::init() is excited twice in all CCSprite's static methods
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Bug #700 CC_SWAP32 marco has a typo with leads to error swap result
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Bug #701 CCZHeader.version should be unsigned short
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Bug #715 CCFadeOut causes a crash when applied to CCMenuItem and m_pSelectedImage is NULL
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Bug #718 fix a typo in method CCMenu::alignItemsInRows
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Bug #749 CCSpriteTest crashes at the test case SpriteNilTexture
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Bug #750 CCTextureCache::textureForKey() can't find textures added by function addUIImage()
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Refactor #677 Pass arguments by reference instead of pointer if possible
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Refactor #703 Refactor Accelerometer. Because it only sends data to one delegate, so it needs only one setDelegate()
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Document #692 Describe the usage of view orientation http://www.cocos2d-x.org/projects/cocos2d-x/wiki/About_device_orientation
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[android]
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Feature #670 Pause & resume effect playing when activity is paused & resumed
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Feature #687 Implement preloadBackgroundMusic to android
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Feature #688 Support reading resources not only from apk
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Feature #726 use external storage on android
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Feature #746 add a helper method to draw filled polygons
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Bug #683 getPackagenameJNI() and getCurrentLanguageJNI() mustn't return invalid pointer
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Bug #696 Some android devices may crash at CCRenderTexture::end(bool)
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Bug #719 CocosDenshionTest crashes when start the test case on android
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Bug #714 CCLabelTTF has different visual result between Android & Windows
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Bug #727 Memory leak of NewStringUTF
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Bug #736 Remove android:installLocation in AndroidManifest.xml
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Bug #743 nativeInit is called with wrong screen size when running on device with software android buttons
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Bug #744 CCUserDefault crashes in v0.9.1
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Bug #755 Multi-touch causes crash on sum sung devices
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[ios]
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Bug #660 CCLabelBMFont image error in retina display
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Bug #693 CCLabelTTF can not break line by '\n' on iOS
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Bug #716 subbing & adding volume of sound effects don't change volume little by little on iOS
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Bug #738 Passing CCSize(width,0) to CCLabelTTF causes the label invisible
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Bug #753 visual orientation is wrong on ios5 simulator
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Bug #754 Missing png file for CCLabelAtlas cause crashes on iOS 4.3.3 & 5.0
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[win32]
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Feature #731 add ability of simulating android back/menu key on win32
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Feature #735 add ability of simulating android enter/resume background on win32. Shift+F1=android Back, Shift+F2 =android Menu
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Feature #745 export CCTime to all
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Bug #747 Win32 templates should put all resources into "Resources" folder
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Bug #748 build error in win32 release version
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[wophone]
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Bug #702 tests crash at the start on wophone devices
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[lua]
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Feature #704 Print error descriptions ad pop error code in CCLuaScriptModule::executeString & CCLuaScriptModule::executeScriptFile
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Feature #707 Support 'require' for lua on android
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Feature #732 Add particle systems to lua bindings
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Feature #733 Use ant to generate a lua project, refer to http://www.cocos2d-x.org/boards/11/topics/3957
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Feature #734 Use ant to generate LuaCocos2d.cpp
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cocos2d-1.0.1-x-0.9.1 @ Aug.17,2011
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[all platforms]
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Feature #347 Support custom TTF fonts
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Feature #536 Support PVR Texture
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Feature #645 update to cocos2d-iphone v1.0.1
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Feature #633 allow SimpleAudioEngine::playEffect repeatly
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Feature #630 implement CCRenderTexture::saveBuffer method
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Feature #613 Call executeCallFuncN instead of executeCallFunc in CCMenuItem::active()
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Feature #620 add Texture2d test case
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Feature #638 Add support for per ccz format
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Feature #641 users can CCRenderTexture::saveBuffer to any path
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Feature #643 swap Accelerometer input x/y according to the orientation
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Feature #665 add test case for CCRenderTexture::saveBuffer
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Bug #513 CCProgressTimer doesn't work with CCspriteFrameCache
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Bug #609 Retain & Release CCObject in CCSet
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Bug #628 CCMutableArray::arrayWithObjects should autorelease array object
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Bug #629 pass eImgFmt to initWithImageData in initWithImageFile
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Bug #636 CCTextureCache::textureForKey() can't find the right texture
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Bug #639 m_PositionInPixels isn't correctly initialized
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Bug #640 the image read from render texture is upseted
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Bug #644 CCSpriteBatchNode::removeAllChildrenWithCleanup() not work as expected
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Bug #680 CCtouchDispatcher::rearrangeHandlers() crash
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Refactor #623 refactor Cocos2dJni.cpp
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Refactor #652 refactor char* JniHelper::jstringtochar()
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Document #622 comment CCUserDefault in doxygen format
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Document #651 add CCFileUtils to oxygen api document
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[lua]
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Feature #679 bind lua to CocosDenshion
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Feature #647 add a method to set search path of lua script
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Feature #611 Add some methods in CCMenuItemLabel & CCMenuItemToggle for lua
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Feature #612 Export CCNode::getContentSizeInPixels & setContentSizeInPixels to lua
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Feature #653 add CCScheduler::unscheduleScriptFunc
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Bug #615 CCLOG may crash in LuaEngineImpl
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[android]
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Feature #610 Remove the support of ndk-r4 crystax.net version
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Bug #608 CCRenderTexture cannot show textures after sleep and wake-up
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Bug #618 HelloWorld & Tests crash when X is clicked
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Bug #619 CCFadeTo may crash on android
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Bug #624 CCLabelTTF::setString("\n\n\n") crashes on android
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Bug #625 test_image_rgba4444.pvr.gz can not packed into app
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Bug #631 TextInputTest crash when input nothing
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Bug #637 Create resources folder instead of resource in create-android-project.sh
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Bug #648 CCRenderTexture::saveBuffer may crash on some devices like Moto Defy
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Bug #655 CCLabelTTF doesn't draw all characters, it may lost the last char
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Refactor #656 refactor CCFileUtils, make it support reading data from directory other than assets
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[ios]
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Feature #642 CCImage_ios.mm should be modified for saving image
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Feature #658 xcode3 template should create AppDelegate.cpp/.h instead of ${PROJECT_NAME}AppDelegate.cpp/.h
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Feature #661 fix TMXTiledMap for iPhone Retina mode
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Bug #667 AppDelegate::applicationDidEnterBackground isn't invoked on iOS
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Bug #668 CCLabelBMFont display 4 characters in a square per character block in retina mode
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[win32]
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Feature #620 change lua library to static lib
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Feature #632 Update visual studio template for lua support
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cocos2d-1.0.0-x-0.9.0 @ Jul.14,2011
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[all platforms]
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Feature #584 sync with cocos2d-iphone v1.0.0
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Feature #601 use Chipmunk v5.3.5
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Feature #581 change return types of xxxAction::reverse() to its own type
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Bug #522 CCSpriteFrameCache::addSpriteFramesWithFile(const char* pszPlist) crashed if the param have no '/'
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Bug #522 CCTextureCache::removeTextureForKey(const char*) cache the image path incorrectly
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Bug #573 CCLayerColor does not init its m_tColor, which will result to a random color
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Bug #576 some CCMutableDictionary methods must return _KeyT instead of std::string
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Bug #577 CCReverseTime may crash
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Bug #578 Debian & LavaFlow of ParticleTest have not picture, the effect of ParticleFire is wrong
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Bug #580 ShuffleTilesTest of EffectText may crash
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[ios]
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Bug #546 CCLabelTTF::labelWithString() works incorrectly when height = 0
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Bug #604 test.xcodeproject miss Summary & Info in xcode4 since v0.8.5
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[android]
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Feature #547 deal with line wrap of CCLabelTTF::initWithString(...)
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[win32]
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Bug #659 ChipmunkTest Sensors crashes in a few seconds
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Bug #583 SimpleAudioEngine::playBackgroundMusic(const char*, true) have no sound on win32
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Bug #605 export C methods in CCNS.h to dll interfaces
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Bug #548 export CCConfiguration to dll interfaces
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[marmalade/airplay]
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Bug #600 incorrect memory allocation in marmalade port
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Refactor #582 use libpng instead of CIwImage in CCImage_airplay.cpp
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[wophone]
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Bug #545 fix the wrong effect of ChipmunkTest
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Bug #606 PageTransitionForward in TransitionsTest has wrong visual effect
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cocos2d-0.99.5-x-0.8.5 @ Jun.28,2011
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[all platforms]
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Feature #577 Lua Support! We export all the cocos2d-x classes & methods to lua!
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Please compile and run HelloLua, and read HelloLua/Resource/hello.lua for more details.
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And the lua new project template/wizard is ready on xcode3, xcode4 and VisualStudio2008 & 2010
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Feature #398 Xcode4 templates! Run install-template-xcode.sh to do the magic
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Feature #323 Internationalization support! Add CCApplication::getCurrentLanguage() method on all platforms
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Feature #529 add static node() method to CCLayerColor & CCLayerGradient
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Bug #534 don't raise compile error if ios project includes CCImage.cpp & CCFileUtils.cpp
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Bug #429 Effect is wrong when the value of defaultAlphaPixelFormet=kCCTexture2DPixelFormat_A8 in CCTexture2D
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Bug #491 Unsafe cycle in CCScheduler::unscheduleAllSelectors
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Bug #502 Refactor the singleton mode of CCConfiguration
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Bug #512,#525 fix warnings in /Wall flag
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Bug #516 Undefined behavious in ccCArray.h (signed / unsigned conversion)
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Bug #518 CCScheduler::unscheduleAllSelectors() uses tHashSelectorEntry in wrong way
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Bug #521 the effect of PageTurn3D is curious
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Bug #523 CCParticleSystemQuad::particleWithFile() can't work correctly
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Bug #524 CCFileUtils::dictionaryWithContentsOfFile() can't parse special plist format
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Bug #526 glScissior can't work correctly when use autoscale function
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Bug #543 EffectTest renders x4 scale when use auto-scale on android/win32/wophone
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Bug #544 some test cases of TransitionTest renders x4 scale when use auto-scale on android/win32/wophone
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[android]
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Bug #490 TextInputTest show words on soft keyboard detach instead of each key pressed
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Bug #507 RenderTextureTest failed on some android devices
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Bug #532 GLSurface has no response when tap screen frequently for a long time
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Bug #542 SimpleAudioEngine::setBackgroundMusicVolume() not work when background music changed
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Refactor #535 remove skia dependence when drawing strings, which cause bug #507
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[ios]
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Feature #540 Add RootViewController into xcode3/xcode4 templates. Games can use ios rotation mechanism
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[win32]
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Feature #537 Update PVRFrame lib to version 2.8 for ATI graphic card new driver
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[wophone]
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Bug #539 games on wophone wva devices probably failed on reading resource from zip package
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cocos2d-0.99.5-x-0.8.4 @ May.26,2011
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[android]
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Feature #496 SUPPORT ANDROID 3.0! We test it on both Motorola XOOM & Samsung Galaxy Tab 10.1 (Highlight!!!!!)
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Bug #494 typo fixed, Cocos2dxActivity::setPackgeName() to setPackageName()
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Bug #495 Memory leak of CCFileUtils::getWriteablePath()
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Bug #497 soft keyboard stays shown on some devices while the project includes CCTextFieldTTF
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Bug #501 projects creaed by android template have the same package name
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Bug #510 Tests progress is killed at the power down phase
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[all platforms]
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Feature #503 upgrade chipmunk from 5.1 to 5.3.4, keep sync with cocos2d-iphone (Highlight!)
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Feature #509 For integrting IME, we had to rotate UI to landscape by default
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Bug #499 CCRGBAProtocol isn't inherited and implemented in CCMenuItemSprite
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[ios]
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Bug #493 the return value of CCFileUtils::getWriteablePath() is not end with '/'
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Bug #508 Problem in running Tests in Retina resolution since 0.8.2
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[win32]
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Bug #492 CCFileUtils::fullPathFromRelativeFile forget to consider the path separated by '\'
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Feature #489 Use GetCurrentDirectory instead of GetModuleFileName in CCFileUtils_win32.cpp
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cocos2d-0.99.5-x-0.8.3 @ May.12,2011
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[all platforms]
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Feature #317 wrap input box for game dev, CCTextFieldTTF. (Highlight!)
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Feature #455 implement CCUserDefault for data persistence (Highlight!)
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Feature #456 integrate libcurl for network access (Highlight!)
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Feature #468 implement CCProfiler & CCProfilingTimer
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Feature #450 can set default pixel format other than RGBA888
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Feature #449 Remove the sources for mac platform. We plan to focus on mobile platforms & reduce the complexity
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Refactor #451 Remove the event dispatcher and refactor CCLayer & CCMenu & CCParticleSystemPoint.
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Refactor #452 Refactor CCDirector CCGrid CCNode, reduce the complexity
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Refactor #472 Refactor duplicated modules under cocos2dx/platform, reduce the complexity
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Bug #341 CCTMXFiledMap crashed when a child is not the obj of CCTMXLayer
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Bug #371 A layer can't registered as a StandardTouchDelegate when touch event is handling
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Bug #428 Function addChild low efficiency
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Bug #448 CCCallFuncO crashes
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Bug #467 CCLayer:m_eTouchDelegateType = ccTouchDeletateAllBit all the time
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Bug #471 invoke CCFileUtils::setResourcePath may cause loading texture for ParticleSystem failed
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Bug #484 CCTextureAtlas::initWithTexture() may cause memory leak
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Bug #486 transition test FlipX, FlipY, FlipAngular, ZoomFlipXxx flickers on ios simulator & device
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[ios]
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Bug #447 really exit application when "x" button is clicked
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Bug #460 cocos2dx + box2d template cannot find libxml2.dylib
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[android]
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Feature #393 use full version of libxml2, with xmlXPath.. serial methods
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Feature #477 Set compilation default ndk version to r5
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Bug #374 replace the method for EGL rendering context lost
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Bug #453 Android Cocosdenshion can't replace background music
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Bug #462 no applicationDidEnterBackground / applicationWillEnterBackground on Android
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Bug #470 use GAME_ROOT or other words instead of HELLOWORLD_ROOT in anroid new projects
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Bug #475 CCImage::initWithString return true even if the bitmap hasn't been initialized
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[win32]
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Feature #454 Modify the including path of Box2D genereated by win32 template
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Bug #459 the project create by template for vs use the RuntimeLibrary MTd, different with other project
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[wophone]
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Feature #482 Modify the resource data path for the new WoPhone SDK
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Feature #487 Implement the function CCFiltUtils::getWriteablePath() on wophone
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Refactor #466 Refactor CCFileUtils for the new packing approach on wophone
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Bug #481 After power down & up, backlight will turn off automaticlly if there's no operation
|
|
Bug #485 reduce the CPU occupation, modify the approach of FPS control on wophone
|
|
[airplay]
|
|
Feature #480 add template for airplay
|
|
|
|
|
|
|
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cocos2d-0.99.5-x-0.8.2 @ Apr.7,2011
|
|
[all platforms]
|
|
390 Feature Implement performance test
|
|
411 Feature support .plist format outputed by the last version of Zwoptex
|
|
415 Feature Make all xxxFromFile methods can accept relative path
|
|
439 Feature all file reading must pass though CCFileUtils::getFileData
|
|
441 Feature Initialize pointers in construction & detect them in destruction
|
|
427 Refactor refactor CCTMXXMLParser with multi-platform CCSAXParser design
|
|
434 Refactor refactor class CCFileUtils
|
|
396 Refactor remove ccxScopedPtr & ccxScopedArray, use STL instead
|
|
350 Bug TransitionFade flickers
|
|
391 Bug CCSpriteFrameCache doesn't support .plist files which format isn't equal to 0
|
|
420 Bug CCSprite::spriteWithFile() returns a valid object when the image file isn't present
|
|
440 Bug Can't show MessageBox when imageFromFile can't find the image
|
|
[ios]
|
|
349 Bug deal with plist files in binary format
|
|
435 Bug CocosDenshion crashes at foreground/background switching
|
|
438 Bug MotionStreak Test crashes on device
|
|
[android]
|
|
421 Feature Add a template & new project script for android
|
|
443 Feature implement CCKeypadDelegate on android
|
|
367 Bug Android.mk of HelloWorld and Tests depends on alphabet order
|
|
422 Bug the 2nd point in multi-touch isn't located to the correct coordinate
|
|
430 Bug replace glColor4ub with glColor4f to avoid "called unimplement OpenGL ES API" on some android devices
|
|
431 Bug ParticleFlower on G3 can't show the particles correctly
|
|
[win32]
|
|
417 Bug No touchEnd when the mouse move out from the window
|
|
424 Bug open vs2010.sln says cannot open CCamera.cpp
|
|
[airplay]
|
|
379 Feature integrate airplay sdk port
|
|
442 feature implement CocosDenshion on airplay port
|
|
|
|
|
|
|
|
cocos2d-0.99.5-x-0.8.1 @ Mar.21,2011
|
|
[all platforms]
|
|
400 Bug typo, rename CCamera.cpp to CCCamera
|
|
403 Feature rename cocos2d::UIEvent to cocos2d::CCEvent, to avoid class name conflict on ios
|
|
405 Bug CCConfiguration::checkForGLExtension(const string&) sometimes may crashes
|
|
407 Bug replace "CCGL.h" with "CCGL.h" in CCCamera.cpp, for case-sensitive systems
|
|
408 Bug memory leak in CCImage::_initWithPngData
|
|
409 Feature rename cocos2d::NSArray to cocos2d::CCArray, to avoid the conflict on ios
|
|
418 Feature add copyright of cocos2d-iphone original authors to each file
|
|
423 Bug fix compilation warnings when COCOS2D_DEBUG == 2
|
|
[ios]
|
|
404 Bug HiResTest isnot prerfect on HVGA/Retina yet
|
|
410 Bug xcode3 template, cannot find libxml from header searh paths in release build
|
|
419 Bug test case TMXIsoVertexZ in TileMapTst has wrong effect on ios
|
|
[android]
|
|
399 Bug HelloWorld crashes when the screen is touched
|
|
405 Bug CocosDenshion test, BGM isn't paused after HOME key tapped
|
|
[win32]
|
|
395 Bug make AppDelegate.cpp created by VS wizard portable without any modification
|
|
401 Bug VisualStudio template for 2010 OutputDir errors
|
|
|
|
|
|
|
|
cocos2d-0.99.5-x-0.8.0 @ Mar.15,2011
|
|
[all platforms]
|
|
316 Feature Resolution auto adjustment, auto scale HVGA resource to WVGA or any other resolutions
|
|
336 Refactor refactor platform porting layer
|
|
253 Bug xml parser sometimes crashes
|
|
375 Feature Rename NS,CG,UI prefix classes/definitions to CC prefix, avoid the crash at ios dev
|
|
332 Feature upgrade tests from 0.99.4 to 0.99.5
|
|
[ios]
|
|
363 Bug CCLabelTTF can't treat line breaks and wrapping correctly.
|
|
351 Feature CCLabelTTF cannot automatic line break on iphone
|
|
352 Bug ccRemoveHDSuffixFromFile & CCFileUtils::getDoubleResolutionImage isnot work
|
|
392 Bug border of sprite debug draw isn't scaled if enableRetinaDisplay(true)
|
|
385 Feature implement ccos2d::CCLog
|
|
388 Feature update the template for iOS
|
|
[android]
|
|
247 Feature support multitouch
|
|
242 Feature support accelerometer on android
|
|
353 Feature support jpg on android
|
|
344 Feature add APP_ABI := armeabi armeabi-v7a to improve the performance on some devices
|
|
356 Bug CCLabelTTF::initWithString crashed
|
|
[wophone]
|
|
386 Bug resolve the compile conflict on wophone sdk
|
|
383 Bug The approach which handle left soft-key clicked is not work
|
|
377 Feature Replace the word "uphone" with "wophone"
|
|
357 Bug CCLabelTTF doesn't support words contain line breaks.
|
|
348 Bug CCLabelTTF blur if color = white and fontSize < 24
|
|
[win32]
|
|
373 Feature Disable PVRFrame window when cocos2d running
|
|
355 Bug CCLabelTTF doesn't support line breaks and wrapping words
|
|
300 Feature wizard for Visual C++ 2008 Express & VS2010 Express/Professional
|
|
|
|
|
|
|
|
cocos2d-0.99.5-x-0.7.2 @ Jan.26,2011
|
|
[all platforms]
|
|
- upgrade engine logic internal & interfaces to 0.99.5
|
|
- the list of menu items in tests is showing how to scroll now
|
|
- lots of bugs fixed
|
|
[iphone]
|
|
- add new project templates for Xcode
|
|
- add the c++ wrapper for CocosDenshion::SimpleAudioEngine
|
|
- support UTF8 charactors in text renderring, such as CCLabelTTF, CCMenuItemFont
|
|
[android]
|
|
- add CocosDenshion::SimpleAudioEngine implement on android
|
|
- the engine can adjust the apk filename automatically
|
|
- the engine will not crash at surface recreate, especially at background-to-foreground switching
|
|
[wophone]
|
|
- switch the game to background, then press power key will not cause the background music play again
|
|
- remove the methods of using resouce map in cocos2d-wophone & SimpleAudioEngine.
|
|
Only zip resource is recommended and suppported.
|
|
- can auto find the installed path of your game, and load zip resource file from the current folder.
|
|
No absolute path in code any more. Do this to support installing games to micro-SD card
|
|
|
|
|
|
|
|
cocos2d-0.99.4-x-0.7.1 @ Dec.20,2010
|
|
[all platforms]
|
|
- add CCKeypadDelegate class, which enable CCLayer to respond "back" key in wophone & android
|
|
- Add namespace for CocosDenshion
|
|
- fix compile errors when enable CC_XXX_DEBUG_DRAW switchs in ccConfig.h
|
|
- fix memory leaks on each platform
|
|
- more details: http://www.cocos2d-x.org/versions/show/5
|
|
[android]
|
|
- Run through all the test cases of cocos2d, support ndk r4,r5, sdk higher than 2.0. Tested on HTC G2,G3,G6,G7
|
|
- HelloWorld integrate all platforms in one directory now
|
|
- WANRNING: this version isn't ready for android games porting yet. The CocosDenshion isn't ported to android,
|
|
and this version will crashes when screen orientation changes or the game gack to foreground
|
|
look more on this bug http://www.cocos2d-x.org/boards/10/topics/202
|
|
[iphone]
|
|
- Add support of loading textureImageData from the ParticleDesign plist file
|
|
- Fix more then 3000 complie warnings
|
|
- You can try to use this version to develop your iOS game now. It's much more stable than the previous version
|
|
[wophone]
|
|
- Games can easily read resources from zip file now. This will drastically reduce the memory usage
|
|
- Add power management: pause the message loop when cocos2d-x game is switched to background or backlight down
|
|
- Multi-touch support
|
|
[win32]
|
|
- SimpleAudioEngine can play background musci with repeating now
|
|
|
|
|
|
|
|
cocos2d-0.99.4-x-0.7.0 @ Nov.29,2010
|
|
* cocos2d-iphone-cpp port ready! include accelerometer & multi-touch
|
|
* refactor the directory structure of HelloWorld & tests
|
|
* cocos2d-wophone supports accelerometer
|
|
* add cocos2d-x wizard for cocos2d-win32 & cocos2d-wophone for VisualStudio2008
|
|
* jump out a message box when load texture failed (win32 & wophone)
|
|
* more details: http://www.cocos2d-x.org/versions/show/4
|
|
|
|
cocos2d-0.99.4-wophone-win32-stable-rc1
|
|
http://www.cocos2d-x.org/versions/show/1
|
|
http://www.cocos2d-x.org/versions/show/2
|
|
http://www.cocos2d-x.org/versions/show/3
|
|
|
|
|