mirror of https://github.com/axmolengine/axmol.git
678 lines
18 KiB
C++
678 lines
18 KiB
C++
/****************************************************************************
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Copyright (c) 2010 cocos2d-x.org
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#include "CCEGLView.h"
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#include "CCSet.h"
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#include "CCDirector.h"
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#include "CCTouch.h"
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#include "CCTouchDispatcher.h"
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#include "CCAccelerometer_bada.h"
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#include "CCIMEDispatcher.h"
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#include <FText.h>
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#include <string>
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using namespace std;
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using namespace Osp::Base;
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using namespace Osp::Base::Runtime;
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using namespace Osp::Base::Collection;
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using namespace Osp::Text;
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using namespace Osp::System;
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using namespace Osp::App;
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using namespace Osp::Ui;
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using namespace Osp::Ui::Controls;
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using namespace Osp::Graphics;
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NS_CC_BEGIN;
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static CCEGLView * s_pMainWindow;
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static HashMapT<int, CCTouch*> s_mapTouches; // key: pointer id; value: CCTouch*
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//////////////////////////////////////////////////////////////////////////
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// impliment CCEGL
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//////////////////////////////////////////////////////////////////////////
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class CCEGL
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{
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public:
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~CCEGL()
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{
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if (EGL_NO_SURFACE != m_eglSurface)
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{
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eglDestroySurface(m_eglDisplay, m_eglSurface);
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}
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if (EGL_NO_CONTEXT != m_eglContext)
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{
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eglDestroyContext(m_eglDisplay, m_eglContext);
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}
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eglMakeCurrent(m_eglDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
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eglTerminate(m_eglDisplay);
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}
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static CCEGL * create(CCEGLView * pWindow)
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{
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CCEGL * pEGL = new CCEGL;
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bool bSuccess = false;
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do
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{
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CC_BREAK_IF(! pEGL);
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pEGL->m_eglNativeWindow = pWindow;
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EGLDisplay eglDisplay;
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CC_BREAK_IF(EGL_NO_DISPLAY == (eglDisplay = eglGetDisplay(pEGL->m_eglNativeDisplay)));
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EGLint nMajor, nMinor;
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CC_BREAK_IF(EGL_FALSE == eglInitialize(eglDisplay, &nMajor, &nMinor) || 1 != nMajor);
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EGLint aConfigAttribs[] = {
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EGL_RED_SIZE, 5,
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EGL_GREEN_SIZE, 6,
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EGL_BLUE_SIZE, 5,
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EGL_ALPHA_SIZE, 0,
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EGL_DEPTH_SIZE, 8,
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EGL_SURFACE_TYPE, EGL_WINDOW_BIT,
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EGL_RENDERABLE_TYPE, EGL_OPENGL_ES_BIT,
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EGL_NONE
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};
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eglBindAPI(EGL_OPENGL_ES_API);
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///
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EGLint iConfigs;
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EGLConfig eglConfig;
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CC_BREAK_IF(EGL_FALSE == eglChooseConfig(eglDisplay, aConfigAttribs, &eglConfig, 1, &iConfigs)
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|| (iConfigs != 1));
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EGLContext eglContext;
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eglContext = eglCreateContext(eglDisplay, eglConfig, NULL, NULL);
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CC_BREAK_IF(EGL_NO_CONTEXT == eglContext);
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EGLSurface eglSurface;
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eglSurface = eglCreateWindowSurface(eglDisplay, eglConfig, pEGL->m_eglNativeWindow, NULL);
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CC_BREAK_IF(EGL_NO_SURFACE == eglSurface);
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CC_BREAK_IF(EGL_FALSE == eglMakeCurrent(eglDisplay, eglSurface, eglSurface, eglContext));
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pEGL->m_eglDisplay = eglDisplay;
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pEGL->m_eglConfig = eglConfig;
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pEGL->m_eglContext = eglContext;
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pEGL->m_eglSurface = eglSurface;
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bSuccess = true;
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} while (0);
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if (! bSuccess)
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{
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CC_SAFE_DELETE(pEGL);
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}
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return pEGL;
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}
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void resizeSurface()
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{
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// if (! m_eglNativeWindow || EGL_NO_DISPLAY == m_eglDisplay)
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// {
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// return;
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// }
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//
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// // release old surface
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// if (EGL_NO_SURFACE != m_eglSurface)
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// {
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// eglDestroySurface(m_eglDisplay, m_eglSurface);
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// m_eglSurface = EGL_NO_SURFACE;
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// }
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//
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// // create new surface and make current
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// m_eglSurface = eglCreateWindowSurface(m_eglDisplay, m_eglConfig, m_eglNativeWindow, NULL);
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// eglMakeCurrent(m_eglDisplay, m_eglSurface, m_eglSurface, m_eglContext);
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}
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void swapBuffers()
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{
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if (EGL_NO_DISPLAY != m_eglDisplay)
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{
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eglSwapBuffers(m_eglDisplay, m_eglSurface);
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}
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}
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private:
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CCEGL()
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: m_eglNativeWindow(NULL)
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, m_eglNativeDisplay(EGL_DEFAULT_DISPLAY)
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, m_eglDisplay(EGL_NO_DISPLAY)
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, m_eglConfig(0)
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, m_eglSurface(EGL_NO_SURFACE)
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, m_eglContext(EGL_NO_CONTEXT)
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{}
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EGLNativeWindowType m_eglNativeWindow;
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EGLNativeDisplayType m_eglNativeDisplay;
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EGLDisplay m_eglDisplay;
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EGLConfig m_eglConfig;
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EGLSurface m_eglSurface;
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EGLContext m_eglContext;
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};
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//////////////////////////////////////////////////////////////////////////
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// impliment CCEGLView
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//////////////////////////////////////////////////////////////////////////
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#ifdef CC_BADA_2_0
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PFNGLGENERATEMIPMAPOESPROC CCEGLView::glGenerateMipmapOES = 0;
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PFNGLGENFRAMEBUFFERSOESPROC CCEGLView::glGenFramebuffersOES = 0;
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PFNGLBINDFRAMEBUFFEROESPROC CCEGLView::glBindFramebufferOES = 0;
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PFNGLFRAMEBUFFERTEXTURE2DOESPROC CCEGLView::glFramebufferTexture2DOES = 0;
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PFNGLDELETEFRAMEBUFFERSOESPROC CCEGLView::glDeleteFramebuffersOES = 0;
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PFNGLCHECKFRAMEBUFFERSTATUSOESPROC CCEGLView::glCheckFramebufferStatusOES = 0;
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#endif
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CCEGLView::CCEGLView()
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: m_pKeypad(null)
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, m_bNotHVGA(true)
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, m_pDelegate(NULL)
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, m_fScreenScaleFactor(1.0)
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, m_bCaptured(false)
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, m_pEGL(NULL)
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{
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#ifdef CC_BADA_2_0
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glGenerateMipmapOES = (PFNGLGENERATEMIPMAPOESPROC)eglGetProcAddress("glGenerateMipmapOES");
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glGenFramebuffersOES = (PFNGLGENFRAMEBUFFERSOESPROC)eglGetProcAddress("glGenFramebuffersOES");
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glBindFramebufferOES = (PFNGLBINDFRAMEBUFFEROESPROC)eglGetProcAddress("glBindFramebufferOES");
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glFramebufferTexture2DOES = (PFNGLFRAMEBUFFERTEXTURE2DOESPROC)eglGetProcAddress("glFramebufferTexture2DOES");
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glDeleteFramebuffersOES = (PFNGLDELETEFRAMEBUFFERSOESPROC)eglGetProcAddress("glDeleteFramebuffersOES");
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glCheckFramebufferStatusOES = (PFNGLCHECKFRAMEBUFFERSTATUSOESPROC)eglGetProcAddress("glCheckFramebufferStatusOES");
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#endif
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m_pTouch = new CCTouch;
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m_pSet = new CCSet;
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m_eInitOrientation = CCDirector::sharedDirector()->getDeviceOrientation();
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s_mapTouches.Construct();
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}
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CCEGLView::~CCEGLView()
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{
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release();
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CC_SAFE_DELETE(m_pSet);
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CC_SAFE_DELETE(m_pTouch);
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CC_SAFE_DELETE(m_pEGL);
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CC_SAFE_DELETE(m_pKeypad);
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}
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CCSize CCEGLView::getSize()
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{
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CCSize s;
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// if (m_bNotHVGA)
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{
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s = CCSizeMake(m_sSizeInPoint.width, m_sSizeInPoint.height);
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}
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// else
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// {
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// s = CCSizeMake(m_sSizeInPixel.width, m_sSizeInPixel.height);
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// }
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return s;
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}
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CCRect CCEGLView::getFrame()
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{
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CCRect rc;
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// if (m_bNotHVGA)
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// {
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// rc = CCRectMake(0, 0, m_sSizeInPixel.width, m_sSizeInPixel.height);
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// }
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// else
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{
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rc = CCRectMake(0, 0, m_sSizeInPoint.width, m_sSizeInPoint.height);
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}
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return rc;
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}
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bool CCEGLView::isIpad()
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{
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return false;
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}
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bool CCEGLView::isOpenGLReady()
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{
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return (NULL != m_pEGL);
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}
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void CCEGLView::release()
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{
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Application::GetInstance()->Terminate();
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}
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void CCEGLView::setTouchDelegate(EGLTouchDelegate * pDelegate)
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{
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m_pDelegate = pDelegate;
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}
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void CCEGLView::swapBuffers()
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{
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if (m_pEGL)
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{
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m_pEGL->swapBuffers();
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}
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}
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bool CCEGLView::canSetContentScaleFactor()
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{
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// can scale content?
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return false;
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}
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void CCEGLView::setContentScaleFactor(float contentScaleFactor)
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{
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m_fScreenScaleFactor = contentScaleFactor;
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}
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int CCEGLView::setDeviceOrientation(Orientation eOritation)
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{
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SetOrientation(eOritation);
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if (eOritation == ORIENTATION_PORTRAIT || eOritation == ORIENTATION_PORTRAIT_REVERSE)
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{
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int width = MIN(m_sSizeInPixel.width, m_sSizeInPixel.height);
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m_sSizeInPixel.height = MAX(m_sSizeInPixel.width, m_sSizeInPixel.height);
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m_sSizeInPixel.width = width;
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width = MIN(m_sSizeInPoint.width, m_sSizeInPoint.height);
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m_sSizeInPoint.height = MAX(m_sSizeInPoint.width, m_sSizeInPoint.height);
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m_sSizeInPoint.width = width;
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resize(m_sSizeInPoint.width, m_sSizeInPoint.height);
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}
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else
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{
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int width = MAX(m_sSizeInPixel.width, m_sSizeInPixel.height);
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m_sSizeInPixel.height = MIN(m_sSizeInPixel.width, m_sSizeInPixel.height);
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m_sSizeInPixel.width = width;
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width = MAX(m_sSizeInPoint.width, m_sSizeInPoint.height);
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m_sSizeInPoint.height = MIN(m_sSizeInPoint.width, m_sSizeInPoint.height);
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m_sSizeInPoint.width = width;
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resize(m_sSizeInPoint.width, m_sSizeInPoint.height);
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}
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return m_eInitOrientation;
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}
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void CCEGLView::setViewPortInPoints(float x, float y, float w, float h)
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{
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float factor = m_fScreenScaleFactor / CC_CONTENT_SCALE_FACTOR();
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glViewport((GLint)(x * factor) + m_rcViewPort.origin.x,
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(GLint)(y * factor) + m_rcViewPort.origin.y,
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(GLint)(w * factor),
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(GLint)(h * factor));
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}
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void CCEGLView::setScissorInPoints(float x, float y, float w, float h)
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{
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float factor = m_fScreenScaleFactor / CC_CONTENT_SCALE_FACTOR();
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glScissor((GLint)(x * factor) + m_rcViewPort.origin.x,
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(GLint)(y * factor) + m_rcViewPort.origin.y,
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(GLint)(w * factor),
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(GLint)(h * factor));
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}
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void CCEGLView::setIMEKeyboardState(bool bOpen)
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{
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if (bOpen)
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{
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const char * pszText = CCIMEDispatcher::sharedDispatcher()->getContentText();
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m_pKeypad->SetText(pszText);
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m_pKeypad->SetShowState(bOpen);
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m_pKeypad->Show();
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}
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}
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bool CCEGLView::Create(Osp::App::Application* pApp, int width, int height)
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{
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m_sSizeInPoint.width = MIN(width, height);
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m_sSizeInPoint.height = MAX(width, height);
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Construct(FORM_STYLE_NORMAL);
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Frame *pFrame = Application::GetInstance()->GetAppFrame()->GetFrame();
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pFrame->AddControl(*this);
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pFrame->SetCurrentForm(*this);
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m_pEGL = CCEGL::create(this);
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if (m_pEGL == null)
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return false;
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s_pMainWindow = this;
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Draw();
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Show();
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return true;
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}
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void CCEGLView::resize(int width, int height)
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{
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int viewPortW = (int)ceil(width * m_fScreenScaleFactor);
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int viewPortH = (int)ceil(height * m_fScreenScaleFactor);
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m_rcViewPort.origin.x = (m_sSizeInPixel.width - viewPortW) / 2;
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m_rcViewPort.origin.y = (m_sSizeInPixel.height - viewPortH) / 2;
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m_rcViewPort.size.width = viewPortW;
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m_rcViewPort.size.height = viewPortH;
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CCLOG("m_rcViewPort.origin.x = %f, y = %f, width = %f, height = %f", \
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m_rcViewPort.origin.x, m_rcViewPort.origin.y, m_rcViewPort.size.width, m_rcViewPort.size.height);
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}
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result CCEGLView::OnInitializing(void)
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{
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result r = E_SUCCESS;
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AddTouchEventListener(*this);
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Touch touch;
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touch.SetMultipointEnabled(*this, true);
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m_pKeypad = new Keypad();
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m_pKeypad->Construct(KEYPAD_STYLE_NORMAL, KEYPAD_MODE_ALPHA);
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m_pKeypad->AddTextEventListener(*this);
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Rectangle rc = GetBounds();
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if ((rc.width == 480 && rc.height == 720)
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|| (rc.width == 720 && rc.height == 480))
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{
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m_bNotHVGA = false;
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m_sSizeInPixel.width = rc.width / 1.5f;
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m_sSizeInPixel.height = rc.height / 1.5f;
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}
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else
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{
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m_bNotHVGA = true;
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m_sSizeInPixel.width = rc.width;
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m_sSizeInPixel.height = rc.height;
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}
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// calculate the factor and the rect of viewport
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m_fScreenScaleFactor = MIN((float)m_sSizeInPixel.width / m_sSizeInPoint.width,
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(float)m_sSizeInPixel.height / m_sSizeInPoint.height);
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CCLOG("rc.width = %d, rc.height = %d, m_fScreenScaleFactor = %f", rc.width, rc.height, m_fScreenScaleFactor);
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resize(m_sSizeInPoint.width, m_sSizeInPoint.height);
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return r;
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}
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result CCEGLView::OnTerminating(void)
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{
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result r = E_SUCCESS;
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// TODO: Add your termination code here
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return r;
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}
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void CCEGLView::onTouchesBegin(int id[], float x[], float y[], int pointerNumber)
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{
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result r = E_SUCCESS;
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CCSet set;
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for(int i = 0 ; i < pointerNumber ; i++ ) {
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CCTouch *pTouch = NULL;
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r = s_mapTouches.GetValue(id[i], pTouch);
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if (E_OBJ_NOT_FOUND == r && NULL == pTouch)
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{
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pTouch = new CCTouch();
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pTouch->SetTouchInfo((x[i] - m_rcViewPort.origin.x) / m_fScreenScaleFactor,
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(y[i] - m_rcViewPort.origin.y) / m_fScreenScaleFactor);
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s_mapTouches.Add(id[i], pTouch);
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set.addObject(pTouch);
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m_pDelegate->touchesBegan(&set, NULL);
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}
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else
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{
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CCLOG("Beginnig touches with id: %d error", id[i]);
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}
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}
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}
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void CCEGLView::onTouchesMove(int id[], float x[], float y[], int pointerNumber)
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{
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result r = E_SUCCESS;
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CCSet set;
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for(int i = 0 ; i < pointerNumber ; i++ ) {
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CCLOG("Moving touches with id: %d, x=%f, y=%f", id[i], x[i], y[i]);
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CCTouch *pTouch = NULL;
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r = s_mapTouches.GetValue(id[i], pTouch);
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if (E_SUCCESS == r && pTouch != NULL)
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{
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pTouch->SetTouchInfo((x[i] - m_rcViewPort.origin.x) / m_fScreenScaleFactor,
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(y[i] - m_rcViewPort.origin.y) / m_fScreenScaleFactor);
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set.addObject(pTouch);
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}
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else
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{
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// It is error, should return.
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CCLOG("Moving touches with id: %d error", id[i]);
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return;
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}
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}
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m_pDelegate->touchesMoved(&set, NULL);
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}
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void CCEGLView::onTouchesEnd(int id[], float x[], float y[], int pointerNumber)
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{
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result r = E_SUCCESS;
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CCSet set;
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for(int i = 0 ; i < pointerNumber ; i++ ) {
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CCTouch *pTouch = NULL;
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r = s_mapTouches.GetValue(id[i], pTouch);
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if (E_SUCCESS == r && pTouch != NULL)
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{
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pTouch->SetTouchInfo((x[i] - m_rcViewPort.origin.x) / m_fScreenScaleFactor,
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(y[i] - m_rcViewPort.origin.y) / m_fScreenScaleFactor);
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set.addObject(pTouch);
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s_mapTouches.Remove(id[i]);
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pTouch->release();
|
|
CCLOG("Ending touches with id: %d, x=%f, y=%f, retain count = %d", id[i], x[i], y[i], pTouch->retainCount());
|
|
}
|
|
}
|
|
|
|
m_pDelegate->touchesEnded(&set, NULL);
|
|
}
|
|
|
|
void CCEGLView::onTouchEvent(const Control& source, TouchStatus status)
|
|
{
|
|
IList *pList = null;
|
|
do
|
|
{
|
|
CC_BREAK_IF(!m_pDelegate);
|
|
int i = 0;
|
|
Touch touch;
|
|
pList = touch.GetTouchInfoListN(source);
|
|
|
|
CC_BREAK_IF(pList == NULL);
|
|
|
|
int pointerNumber = pList->GetCount();
|
|
|
|
CC_BREAK_IF(pointerNumber <= 0);
|
|
|
|
int id[30] = {0};
|
|
float x[30] = {0};
|
|
float y[30] = {0};
|
|
|
|
for (i = 0; i < pointerNumber; i++) {
|
|
TouchInfo *pTouchInfo = static_cast<TouchInfo *>(pList->GetAt(i));
|
|
id[i] = (int)pTouchInfo->id;
|
|
float tmpX = (float)pTouchInfo->position.x;
|
|
float tmpY = (float)pTouchInfo->position.y;
|
|
if (!m_bNotHVGA)
|
|
{
|
|
x[i] = tmpX * 2 / 3;
|
|
y[i] = tmpY * 2 / 3;
|
|
}
|
|
else
|
|
{
|
|
x[i] = tmpX;
|
|
y[i] = tmpY;
|
|
}
|
|
}
|
|
if (TOUCH_PRESSED == status)
|
|
{
|
|
onTouchesBegin(id, x, y, pointerNumber);
|
|
}
|
|
else if (TOUCH_MOVED == status)
|
|
{
|
|
onTouchesMove(id, x, y, pointerNumber);
|
|
}
|
|
else if (TOUCH_RELEASED == status)
|
|
{
|
|
onTouchesEnd(id, x, y, pointerNumber);
|
|
}
|
|
|
|
} while (0);
|
|
|
|
if (pList != null)
|
|
{
|
|
pList->RemoveAll(true);
|
|
delete pList;
|
|
}
|
|
}
|
|
|
|
// touch event
|
|
void CCEGLView::OnTouchIndicated(const Control& source,
|
|
const Point& startPosition, const Point& currentPoint)
|
|
{
|
|
|
|
}
|
|
|
|
void CCEGLView::OnTouchPressed(const Control& source,
|
|
const Point& currentPosition, const TouchEventInfo & touchInfo)
|
|
{
|
|
int id = (int)touchInfo.GetPointId();
|
|
float x = (float)touchInfo.GetCurrentPosition().x;
|
|
float y = (float)touchInfo.GetCurrentPosition().y;
|
|
CCLOG("OnTouchPressed id = %d,x = %f,y = %f, count = %d", id, x, y, s_mapTouches.GetCount());
|
|
if (!m_bNotHVGA)
|
|
{
|
|
x = x * 2 / 3;
|
|
y = y * 2 / 3;
|
|
}
|
|
|
|
onTouchesBegin(&id, &x, &y, 1);
|
|
}
|
|
|
|
void CCEGLView::OnTouchLongPressed(const Control& source,
|
|
const Point& currentPosition, const TouchEventInfo & touchInfo)
|
|
{
|
|
|
|
}
|
|
|
|
|
|
void CCEGLView::OnTouchReleased(const Control& source,
|
|
const Point& currentPosition, const TouchEventInfo & touchInfo)
|
|
{
|
|
int id = (int)touchInfo.GetPointId();
|
|
float x = (float)touchInfo.GetCurrentPosition().x;
|
|
float y = (float)touchInfo.GetCurrentPosition().y;
|
|
if (!m_bNotHVGA)
|
|
{
|
|
x = x * 2 / 3;
|
|
y = y * 2 / 3;
|
|
}
|
|
|
|
onTouchesEnd(&id, &x, &y, 1);
|
|
CCLOG("OnTouchReleased id = %d,x = %f,y = %f", id, x, y);
|
|
}
|
|
|
|
|
|
void CCEGLView::OnTouchMoved(const Control& source,
|
|
const Point& currentPosition, const TouchEventInfo & touchInfo)
|
|
{
|
|
onTouchEvent(source, TOUCH_MOVED);
|
|
}
|
|
|
|
|
|
void CCEGLView::OnTouchDoublePressed(const Control& source,
|
|
const Point& currentPosition, const TouchEventInfo & touchInfo)
|
|
{
|
|
CCLOG("double pressed..");
|
|
OnTouchPressed(source, currentPosition, touchInfo);
|
|
}
|
|
|
|
|
|
void CCEGLView::OnTouchFocusIn(const Control& source,
|
|
const Point& currentPosition, const TouchEventInfo & touchInfo)
|
|
{
|
|
|
|
}
|
|
|
|
|
|
void CCEGLView::OnTouchFocusOut(const Control& source,
|
|
const Point& currentPosition, const TouchEventInfo & touchInfo)
|
|
{
|
|
|
|
}
|
|
|
|
result CCEGLView::OnDraw(void)
|
|
{
|
|
result r = E_SUCCESS;
|
|
CCDirector * pDirector = CCDirector::sharedDirector();
|
|
pDirector->drawScene();
|
|
return r;
|
|
}
|
|
|
|
// Implement an ITextEventListener
|
|
void CCEGLView::OnTextValueChanged(const Control& source)
|
|
{
|
|
// clear textinput text
|
|
std::string strOldText = CCIMEDispatcher::sharedDispatcher()->getContentText();
|
|
|
|
for (int i = 0; i < strOldText.length(); i++)
|
|
{
|
|
CCIMEDispatcher::sharedDispatcher()->dispatchDeleteBackward();
|
|
}
|
|
|
|
String str = m_pKeypad->GetText();
|
|
if (str.GetLength() <= 0)
|
|
{
|
|
CCIMEDispatcher::sharedDispatcher()->dispatchInsertText("\n", 1);
|
|
}
|
|
else
|
|
{
|
|
Utf8Encoding utf8;
|
|
ByteBuffer* pBuffer = utf8.GetBytesN(str);
|
|
if (pBuffer != null)
|
|
{
|
|
const char* pszText = (const char*)pBuffer->GetPointer();
|
|
if (pszText != NULL)
|
|
{
|
|
int len = strlen(pszText);
|
|
if (pszText[len-1] != '\n')
|
|
{
|
|
std::string strText = pszText;
|
|
strText.append("\n");
|
|
CCIMEDispatcher::sharedDispatcher()->dispatchInsertText(strText.c_str(), strText.length());
|
|
}
|
|
}
|
|
delete pBuffer;
|
|
}
|
|
}
|
|
}
|
|
|
|
void CCEGLView::OnTextValueChangeCanceled(const Control& source)
|
|
{
|
|
CCIMEDispatcher::sharedDispatcher()->dispatchInsertText("\n", 1);
|
|
}
|
|
|
|
CCEGLView& CCEGLView::sharedOpenGLView()
|
|
{
|
|
CC_ASSERT(s_pMainWindow);
|
|
return *s_pMainWindow;
|
|
}
|
|
|
|
NS_CC_END;
|