Axmol Engine – A Multi-platform Engine for Desktop, XBOX (UWP) and Mobile games. (A radical fork of Cocos2d-x-4.0)
Go to file
folecr 200992b272 Cleaner build script
* Quoted parameters for bash directives
 * Forgo the extra _LOCAL variables by testing environment variables
 * Better path assumptions
 * References
   * http://stackoverflow.com/questions/59895/can-a-bash-script-tell-what-directory-its-stored-in
   * http://stackoverflow.com/questions/228544/how-to-tell-if-a-string-is-not-defined-in-a-bash-shell-script
2012-07-27 17:45:21 -07:00
CocosDenshion Merge pull request #1130 from mustime/bug1284 2012-07-26 20:31:51 -07:00
cocos2dx Merge branch 'gles20' of git://github.com/cocos2d/cocos2d-x into bug1381 2012-07-27 18:29:57 +08:00
document issue #1399: Adjust folder structure, made it built successfully on win32. 2012-07-20 14:05:52 +08:00
extensions Merge branch 'gles20' of git://github.com/cocos2d/cocos2d-x into bug1381 2012-07-27 18:29:57 +08:00
external issue #1399: Added vs2010 support. 2012-07-23 11:57:34 +08:00
licenses Merge branch 'gles20' of https://github.com/cocos2d/cocos2d-x into iss1240_tiff 2012-05-25 11:00:20 +08:00
samples Cleaner build script 2012-07-27 17:45:21 -07:00
scripting Fix a compile error in TestJavascript project. 2012-07-27 14:16:23 +08:00
template Merge pull request #1116 from minggo/iss1399_adjust_structure 2012-07-23 02:19:30 -07:00
tools Issue #1404 Add automatic testing tools 2012-07-26 16:25:54 +08:00
.gitignore fixed #1329: Moved all java files part of engine into a certain directory, then all projects refer to them. 2012-06-15 18:15:43 +08:00
AUTHORS Merge with gles20. 2012-06-11 10:43:07 -07:00
CHANGELOG update CHANGELOG and delete some unneeded files 2012-06-28 11:47:54 +08:00
README.mdown Update gles20 2012-06-21 14:04:04 +08:00
build-win32.bat issue #1399: Updated build-win32.bat and libExtensions.vcproj. 2012-07-23 10:55:24 +08:00
cocos2d-win32.vc2008.sln Reverted 'cocosdenshion' to 'CocosDenshion'. 2012-07-23 11:07:31 +08:00
cocos2d-win32.vc2010.sln issue #1399: Added vs2010 support. 2012-07-23 11:57:34 +08:00
create-android-project.bat fixed #1370: Create project script can't work correctly on android. 2012-06-28 11:05:34 +08:00
create-android-project.sh Android project generation script copies library sources 2012-06-14 19:52:40 -07:00
install-templates-msvc.bat Seprate wizard install script from build-win32.bat to install-templates-msvc.bat 2011-03-15 15:59:22 +08:00
install-templates-xcode.sh issue #1399:xcode template works ok after adjusting directory structure 2012-07-23 17:10:56 +08:00

README.mdown

cocos2d-x

cocos2d-x is a multi-platform 2D game engine in C++, based on cocos2d-iphone and licensed under MIT. Now this engine has been expanded to iOS, Android, Bada, BlackBerry, Marmalade and desktop operating systems like Linux, WindowsXP & Windows7.

Multi Platform

  • iOS: stable, well tested on iOS 4.x ~ 5.x SDK.
  • Android: stable, well tested on 2.0~4.0, based on ndk r5 ~ r8.
  • Bada: stable on Bada SDK 1.0 & 2.0
  • BlackBerry Playbook & BB10: stable, contribued by engineers working at RIM
  • Marmalade: stable since cocos2d-x-0.11.0
  • Windows: stable, tested on WinXP, Vista, Win7. Please upgrde the drive of your video card if you meet problems on OpenGL functions
  • Linux: usable.

Document

Contact us