axmol/cocos2dx/platform/mac/MacGLView.h

84 lines
2.8 KiB
Objective-C

/*
* cocos2d for iPhone: http://www.cocos2d-iphone.org
*
* Copyright (c) 2010 Ricardo Quesada
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
// Only compile this code on Mac. These files should not be included on your iOS project.
// But in case they are included, it won't be compiled.
#import <Availability.h>
#import <Cocoa/Cocoa.h>
#import "ccConfig.h"
//PROTOCOLS:
@protocol MacEventDelegate <NSObject>
// Mouse
- (void)mouseDown:(NSEvent *)theEvent;
- (void)mouseUp:(NSEvent *)theEvent;
- (void)mouseMoved:(NSEvent *)theEvent;
- (void)mouseDragged:(NSEvent *)theEvent;
- (void)rightMouseDown:(NSEvent*)event;
- (void)rightMouseDragged:(NSEvent*)event;
- (void)rightMouseUp:(NSEvent*)event;
- (void)otherMouseDown:(NSEvent*)event;
- (void)otherMouseDragged:(NSEvent*)event;
- (void)otherMouseUp:(NSEvent*)event;
- (void)scrollWheel:(NSEvent *)theEvent;
- (void)mouseEntered:(NSEvent *)theEvent;
- (void)mouseExited:(NSEvent *)theEvent;
// Keyboard
- (void)keyDown:(NSEvent *)theEvent;
- (void)keyUp:(NSEvent *)theEvent;
- (void)flagsChanged:(NSEvent *)theEvent;
// Touches
- (void)touchesBeganWithEvent:(NSEvent *)event;
- (void)touchesMovedWithEvent:(NSEvent *)event;
- (void)touchesEndedWithEvent:(NSEvent *)event;
- (void)touchesCancelledWithEvent:(NSEvent *)event;
#if CC_DIRECTOR_MAC_USE_DISPLAY_LINK_THREAD
- (void)queueEvent:(NSEvent*)event selector:(SEL)selector;
#endif
@end
/** MacGLView
Only available for Mac OS X
*/
@interface MacGLView : NSOpenGLView {
id<MacEventDelegate> eventDelegate_;
}
@property (nonatomic, readwrite, assign) id<MacEventDelegate> eventDelegate;
// initializes the MacGLView with a frame rect and an OpenGL context
- (id) initWithFrame:(NSRect)frameRect shareContext:(NSOpenGLContext*)context;
// private
+(void) load_;
@end