mirror of https://github.com/axmolengine/axmol.git
56 lines
1.2 KiB
CMake
56 lines
1.2 KiB
CMake
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if(WINDOWS AND NOT BUILD_STATIC)
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ADD_DEFINITIONS (-D_EXPORT_DLL_)
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endif()
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if(WINDOWS)
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set(COCOS_AUDIO_SRC
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audio/win32/SimpleAudioEngine.cpp
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audio/win32/MciPlayer.cpp
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audio/win32/MciPlayer.h
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)
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elseif(LINUX)
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set(COCOS_AUDIO_SRC
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audio/linux/SimpleAudioEngineFMOD.cpp
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audio/linux/FmodAudioPlayer.cpp
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audio/linux/FmodAudioPlayer.h
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audio/linux/AudioPlayer.h
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)
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include_directories( ../external/linux-specific/fmod/include/${ARCH_DIR} )
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elseif(MACOSX)
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# split it in _C and non C
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# because C files needs to be compiled with C compiler and not C++
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# compiler
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set(COCOS_AUDIO_SRC_C
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audio/mac/CDAudioManager.m
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audio/mac/CDOpenALSupport.m
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audio/mac/CocosDenshion.m
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audio/mac/SimpleAudioEngine_objc.m
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)
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set(COCOS_AUDIO_SRC
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${COCOS_AUDIO_SRC_C}
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audio/mac/SimpleAudioEngine.mm
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audio/mac/CDXMacOSXSupport.mm
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)
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SET_SOURCE_FILES_PROPERTIES(
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${COCOS_AUDIO_SRC_C}
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PROPERTIES LANGUAGE C
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)
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endif()
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if(LINUX)
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if ( CMAKE_SIZEOF_VOID_P EQUAL 8 )
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set(FMOD_LIB "fmodex64")
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else()
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set(FMOD_LIB "fmodex")
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endif()
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set(AUDIO_LIB ${FMOD_LIB})
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elseif(WINDOWS)
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set(AUDIO_LIB Winmm)
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endif()
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include_directories( audio/include )
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