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actions
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issue #645: update to v1.0.1
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2011-08-02 15:45:27 +08:00 |
base_nodes
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issue #645: update to v1.0.1
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2011-08-02 15:45:27 +08:00 |
cocoa
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[android] fixed #609: retain & release obj in CCSet
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2011-07-14 15:32:11 +08:00 |
effects
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fixed #606, Resolve the wrong effect of the test case PageTransitionForward in TransitionsTest.
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2011-07-12 10:36:07 +08:00 |
include
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fixed #680: fix the bug that CCTouchDispatcher::rearrangeHandlers() crashed
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2011-08-17 15:00:32 +08:00 |
keypad_dispatcher
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fixed #441: Initialize pointer in contruction & detect pointer value in destruction
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2011-04-01 16:06:53 +08:00 |
label_nodes
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[iOS] fixed #668: CCLabelBMFont looks ok in retina mode
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2011-08-10 15:07:34 +08:00 |
layers_scenes_transitions_nodes
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issue #645: update to v1.0.1
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2011-08-02 15:45:27 +08:00 |
menu_nodes
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[android] fixed #652: refactor JniHelper::jstringtochar()
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2011-08-03 10:44:39 +08:00 |
misc_nodes
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fixed #665: add test of RenderTextureSave
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2011-08-08 14:06:03 +08:00 |
particle_nodes
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fixed #639, Initialize the m_tPosition of CCParticleSystem with the setter.
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2011-07-28 16:16:51 +08:00 |
platform
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fixed #643, swap accelerometer input x/y according to the orientation (on ios devices)
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2011-08-17 20:11:33 +08:00 |
proj.airplay
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fixed #582, use libpng instead of CIwImage in CCImage_airplay.cpp. Thanks to Max Akensov's contribution.
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2011-07-07 14:45:59 +08:00 |
proj.win32
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[win32] fixed #620: change the output of lua to a lib
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2011-07-20 15:21:51 +08:00 |
proj.wophone
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Resolve the cocos2d compile error on wophone.
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2011-07-29 09:50:06 +08:00 |
script_support
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[win32] fixed #620: change the output of lua to a lib
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2011-07-20 15:21:51 +08:00 |
sprite_nodes
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issue #645: update to v1.0.1
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2011-08-02 15:45:27 +08:00 |
support
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fixed #638, add support for pvr ccz format. I've tested it on both ios & android, also with instrument memleak detection. But haven't tested on win32 & marmalde, in thoery it will work.
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2011-08-16 11:56:17 +08:00 |
text_input_node
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fixed #512 fix warnings in /Wall flag
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2011-06-10 17:51:37 +08:00 |
textures
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fixed #638, add support for pvr ccz format. I've tested it on both ios & android, also with instrument memleak detection. But haven't tested on win32 & marmalde, in thoery it will work.
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2011-08-16 11:56:17 +08:00 |
tileMap_parallax_nodes
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fixed #661. Thanks to GMTDev's previous resolvtion. And I fix the compilation error in the his patch: add float m_fContentScaleFactor declaration into CCTMXLayer.h, fix tile->setPositionIn to tile->setPosition. I just run TiledMapTest in retina mode, it works well
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2011-08-15 12:10:11 +08:00 |
touch_dispatcher
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fixed #680: fix the bug that CCTouchDispatcher::rearrangeHandlers() crashed
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2011-08-17 15:00:32 +08:00 |
Android.mk
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[android] fixed #623: refactor Cocos2dJni.cpp
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2011-07-25 14:12:30 +08:00 |
CCCamera.cpp
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fixed #418, add copyright of original authors, merge Bin's commit
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2011-03-19 14:45:51 +08:00 |
CCConfiguration.cpp
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fixed #502 modify CCConfiguration to singleton mode
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2011-06-15 11:48:00 +08:00 |
CCConfiguration.h
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fixed #568
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2011-07-05 14:51:17 +08:00 |
CCDirector.cpp
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issue #645: update to v1.0.1
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2011-08-02 15:45:27 +08:00 |
CCDrawingPrimitives.cpp
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fixed #568
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2011-07-05 14:51:17 +08:00 |
CCScheduler.cpp
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fixed #653: add CCScheduler::unscheduleScriptFunc()
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2011-08-03 14:15:35 +08:00 |
cocos2d.cpp
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issue #645: update to v1.0.1
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2011-08-02 15:45:27 +08:00 |