mirror of https://github.com/axmolengine/axmol.git
676 lines
22 KiB
C++
676 lines
22 KiB
C++
/****************************************************************************
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Copyright (c) 2013-2017 Chukong Technologies Inc.
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#include "libeditor/CCActionNode.h"
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#include "libeditor/CCActionFrameEasing.h"
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#include "ui/UIWidget.h"
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#include "ui/UIHelper.h"
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#include "ui/UILayout.h"
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#include "libeditor/CocoLoader.h"
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#include "base/ccUtils.h"
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#include "libeditor/CCActionManagerEx.h"
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using namespace cocos2d;
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using namespace ui;
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namespace cocostudio {
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ActionNode::ActionNode()
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: _currentFrameIndex(0)
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, _destFrameIndex(0)
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, _fUnitTime(0.1f)
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, _actionTag(0)
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, _actionSpawn(nullptr)
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, _action(nullptr)
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, _object(nullptr)
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, _frameArrayNum(0)
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{
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_frameArrayNum = (int)kKeyframeMax;
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for(int i = 0; i < _frameArrayNum; i++)
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{
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_frameArray.push_back( new cocos2d::Vector<ActionFrame*>());
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}
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}
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ActionNode::~ActionNode()
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{
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if (_action == nullptr)
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{
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CC_SAFE_RELEASE_NULL(_actionSpawn);
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}
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else
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{
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CC_SAFE_RELEASE_NULL(_action);
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CC_SAFE_RELEASE_NULL(_actionSpawn);
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}
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CC_SAFE_RELEASE(_object);
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for (auto object : _frameArray)
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{
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object->clear();
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CC_SAFE_DELETE(object);
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}
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_frameArray.clear();
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}
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void ActionNode::initWithDictionary(const rapidjson::Value& dic, Ref* root)
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{
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Widget * rw = dynamic_cast<Widget *>(root);
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if (nullptr == rw)
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return;
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setActionTag(DICTOOL->getIntValue_json(dic, "ActionTag"));
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Widget* node = Helper::seekActionWidgetByActionTag(rw, getActionTag());
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bool positionOffset = node && (nullptr == (dynamic_cast<Layout *>(node)));
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int actionFrameCount = DICTOOL->getArrayCount_json(dic, "actionframelist");
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for (int i=0; i<actionFrameCount; i++)
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{
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const rapidjson::Value& actionFrameDic = DICTOOL->getDictionaryFromArray_json(dic, "actionframelist", i);
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int frameInex = DICTOOL->getIntValue_json(actionFrameDic,"frameid");
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int frameTweenType = DICTOOL->getIntValue_json(actionFrameDic,"tweenType");
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std::vector<float> frameTweenParameter;
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int frameTweenParameterNum = DICTOOL->getArrayCount_json(actionFrameDic, "tweenParameter");
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for (int j = 0; j < frameTweenParameterNum; j++)
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{
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float value = DICTOOL->getFloatValueFromArray_json(actionFrameDic, "tweenParameter", j);
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frameTweenParameter.push_back(value);
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}
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bool existPosition = DICTOOL->checkObjectExist_json(actionFrameDic,"positionx");
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if (existPosition)
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{
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float positionX = DICTOOL->getFloatValue_json(actionFrameDic, "positionx");
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float positionY = DICTOOL->getFloatValue_json(actionFrameDic, "positiony");
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if (positionOffset && (nullptr != node->getParent()) && ActionManagerEx::getInstance()->getStudioVersionNumber() < 1600)
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{
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Vec2 AnchorPointIn = node->getParent()->getAnchorPointInPoints();
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positionX += AnchorPointIn.x;
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positionY += AnchorPointIn.y;
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}
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ActionMoveFrame* actionFrame = new (std::nothrow) ActionMoveFrame();
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actionFrame->setFrameIndex(frameInex);
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actionFrame->setEasingType(frameTweenType);
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actionFrame->setEasingParameter(frameTweenParameter);
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actionFrame->setPosition(Vec2(positionX, positionY));
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auto cActionArray = _frameArray.at((int)kKeyframeMove);
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cActionArray->pushBack(actionFrame);
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actionFrame->release();
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}
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bool existScale = DICTOOL->checkObjectExist_json(actionFrameDic,"scalex");
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if (existScale)
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{
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float scaleX = DICTOOL->getFloatValue_json(actionFrameDic, "scalex");
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float scaleY = DICTOOL->getFloatValue_json(actionFrameDic, "scaley");
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ActionScaleFrame* actionFrame = new (std::nothrow) ActionScaleFrame();
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actionFrame->setFrameIndex(frameInex);
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actionFrame->setEasingType(frameTweenType);
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actionFrame->setEasingParameter(frameTweenParameter);
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actionFrame->setScaleX(scaleX);
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actionFrame->setScaleY(scaleY);
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auto cActionArray = _frameArray.at((int)kKeyframeScale);
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cActionArray->pushBack(actionFrame);
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actionFrame->release();
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}
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bool existRotation = DICTOOL->checkObjectExist_json(actionFrameDic,"rotation");
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if (existRotation)
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{
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float rotation = DICTOOL->getFloatValue_json(actionFrameDic, "rotation");
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ActionRotationFrame* actionFrame = new (std::nothrow) ActionRotationFrame();
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actionFrame->setFrameIndex(frameInex);
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actionFrame->setEasingType(frameTweenType);
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actionFrame->setEasingParameter(frameTweenParameter);
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actionFrame->setRotation(rotation);
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auto cActionArray = _frameArray.at((int)kKeyframeRotate);
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cActionArray->pushBack(actionFrame);
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actionFrame->release();
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}
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bool existOpacity = DICTOOL->checkObjectExist_json(actionFrameDic,"opacity");
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if (existOpacity)
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{
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int opacity = DICTOOL->getIntValue_json(actionFrameDic, "opacity");
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ActionFadeFrame* actionFrame = new (std::nothrow) ActionFadeFrame();
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actionFrame->setFrameIndex(frameInex);
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actionFrame->setEasingType(frameTweenType);
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actionFrame->setEasingParameter(frameTweenParameter);
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actionFrame->setOpacity(opacity);
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auto cActionArray = _frameArray.at((int)kKeyframeTint);
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cActionArray->pushBack(actionFrame);
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actionFrame->release();
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}
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bool existColor = DICTOOL->checkObjectExist_json(actionFrameDic,"colorr");
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if (existColor)
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{
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int colorR = DICTOOL->getIntValue_json(actionFrameDic, "colorr");
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int colorG = DICTOOL->getIntValue_json(actionFrameDic, "colorg");
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int colorB = DICTOOL->getIntValue_json(actionFrameDic, "colorb");
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ActionTintFrame* actionFrame = new (std::nothrow) ActionTintFrame();
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actionFrame->setFrameIndex(frameInex);
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actionFrame->setEasingType(frameTweenType);
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actionFrame->setEasingParameter(frameTweenParameter);
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actionFrame->setColor(Color3B(colorR,colorG,colorB));
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auto cActionArray = _frameArray.at((int)kKeyframeFade);
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cActionArray->pushBack(actionFrame);
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actionFrame->release();
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}
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}
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initActionNodeFromRoot(root);
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}
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int ActionNode::valueToInt(const std::string& value)
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{
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return atoi(value.c_str());
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}
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bool ActionNode::valueToBool(const std::string& value)
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{
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int intValue = valueToInt(value);
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if (1 == intValue) {
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return true;
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}else{
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return false;
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}
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}
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float ActionNode::valueToFloat(const std::string& value)
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{
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return utils::atof(value.c_str());
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}
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void ActionNode::initWithBinary(CocoLoader *cocoLoader,
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stExpCocoNode *cocoNode,
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cocos2d::Ref *root)
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{
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stExpCocoNode *stChildNode = cocoNode;
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int actionNodeCount = stChildNode->GetChildNum();
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stChildNode = stChildNode[0].GetChildArray(cocoLoader);
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stExpCocoNode *frameListNode = nullptr;
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for (int i = 0; i < actionNodeCount; ++i) {
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std::string key = stChildNode[i].GetName(cocoLoader);
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std::string value = stChildNode[i].GetValue(cocoLoader);
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if (key == "ActionTag") {
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setActionTag(valueToInt(value));
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}else if (key == "actionframelist"){
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frameListNode = &stChildNode[i];
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}
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}
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int actionFrameCount = frameListNode->GetChildNum();
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stExpCocoNode *stFrameChildNode = frameListNode->GetChildArray(cocoLoader);
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for (int i=0; i<actionFrameCount; i++) {
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int frameIndex = 0;
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int frameTweenType = 0;
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float positionX = 0;
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float positionY = 0;
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float scaleX = 1;
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float scaleY = 1;
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float rotation = 0;
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int opacity = 255;
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int colorR = -1;
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int colorG = -1;
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int colorB = -1;
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std::vector<float> frameTweenParameter;
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int framesCount = stFrameChildNode[i].GetChildNum();
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stExpCocoNode *innerFrameNode = stFrameChildNode[i].GetChildArray(cocoLoader);
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for (int j = 0; j < framesCount; j++) {
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std::string key = innerFrameNode[j].GetName(cocoLoader);
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std::string value = innerFrameNode[j].GetValue(cocoLoader);
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if (key == "frameid") {
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frameIndex = valueToInt(value);
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}else if(key == "tweenType"){
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frameTweenType = valueToInt(value);
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}else if (key == "tweenParameter"){
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// There are no tweenParameter args in the json file
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int tweenParameterCount = innerFrameNode[j].GetChildNum();
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stExpCocoNode *tweenParameterArray = innerFrameNode[j].GetChildArray(cocoLoader);
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for (int k = 0; k < tweenParameterCount; ++k) {
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std::string t_key = tweenParameterArray[j].GetName(cocoLoader);
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std::string t_value = tweenParameterArray[j].GetValue(cocoLoader);
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frameTweenParameter.push_back(valueToFloat(t_value));
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}
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}else if (key == "positionx"){
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positionX = valueToFloat(value);
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}else if (key == "positiony"){
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positionY = valueToFloat(value);
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ActionMoveFrame* actionFrame = new (std::nothrow) ActionMoveFrame();
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actionFrame->autorelease();
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actionFrame->setEasingType(frameTweenType);
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actionFrame->setEasingParameter(frameTweenParameter);
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actionFrame->setFrameIndex(frameIndex);
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actionFrame->setPosition(Vec2(positionX, positionY));
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auto cActionArray = _frameArray.at((int)kKeyframeMove);
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cActionArray->pushBack(actionFrame);
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}else if(key == "scalex"){
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scaleX = valueToFloat(value);
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}else if(key == "scaley"){
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scaleY = valueToFloat(value);
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ActionScaleFrame* actionFrame = new (std::nothrow) ActionScaleFrame();
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actionFrame->autorelease();
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actionFrame->setEasingType(frameTweenType);
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actionFrame->setEasingParameter(frameTweenParameter);
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actionFrame->setFrameIndex(frameIndex);
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actionFrame->setScaleX(scaleX);
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actionFrame->setScaleY(scaleY);
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auto cActionArray = _frameArray.at((int)kKeyframeScale);
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cActionArray->pushBack(actionFrame);
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}else if (key == "rotation"){
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rotation = valueToFloat(value);
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ActionRotationFrame* actionFrame = new (std::nothrow) ActionRotationFrame();
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actionFrame->autorelease();
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actionFrame->setEasingType(frameTweenType);
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actionFrame->setEasingParameter(frameTweenParameter);
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actionFrame->setFrameIndex(frameIndex);
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actionFrame->setRotation(rotation);
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auto cActionArray = _frameArray.at((int)kKeyframeRotate);
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cActionArray->pushBack(actionFrame);
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}else if (key == "opacity"){
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opacity = valueToInt(value);
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ActionFadeFrame* actionFrame = new (std::nothrow) ActionFadeFrame();
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actionFrame->autorelease();
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actionFrame->setEasingType(frameTweenType);
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actionFrame->setEasingParameter(frameTweenParameter);
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actionFrame->setFrameIndex(frameIndex);
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actionFrame->setOpacity(opacity);
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auto cActionArray = _frameArray.at((int)kKeyframeFade);
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cActionArray->pushBack(actionFrame);
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}else if (key == "colorb"){
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colorB = valueToInt(value);
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}else if(key == "colorg"){
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colorG = valueToInt(value);
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}else if(key == "colorr"){
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colorR = valueToInt(value);
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ActionTintFrame* actionFrame = new (std::nothrow) ActionTintFrame();
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actionFrame->autorelease();
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actionFrame->setEasingType(frameTweenType);
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actionFrame->setEasingParameter(frameTweenParameter);
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actionFrame->setFrameIndex(frameIndex);
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actionFrame->setColor(Color3B(colorR,colorG,colorB));
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auto cActionArray = _frameArray.at((int)kKeyframeTint);
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cActionArray->pushBack(actionFrame);
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}
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}
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}
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initActionNodeFromRoot(root);
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}
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void ActionNode::initActionNodeFromRoot(Ref* root)
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{
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Widget* rootWidget = dynamic_cast<Widget*>(root);
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if (rootWidget != nullptr)
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{
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Widget* widget = Helper::seekActionWidgetByActionTag(rootWidget, getActionTag());
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if (widget != nullptr)
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{
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setObject(widget);
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}
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}
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}
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void ActionNode::setUnitTime(float fTime)
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{
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_fUnitTime = fTime;
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this->refreshActionProperty();
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}
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float ActionNode::getUnitTime()
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{
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return _fUnitTime;
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}
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void ActionNode::setActionTag(int tag)
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{
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_actionTag = tag;
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}
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int ActionNode::getActionTag()
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{
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return _actionTag;
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}
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void ActionNode::setObject(Ref* node)
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{
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CC_SAFE_RELEASE(_object);
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_object = node;
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CC_SAFE_RETAIN(_object);
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}
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Ref* ActionNode::getObject()
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{
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return _object;
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}
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Node* ActionNode::getActionNode()
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{
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Node* cNode = dynamic_cast<Node*>(_object);
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if (cNode != nullptr)
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{
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return cNode;
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}
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return nullptr;
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}
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void ActionNode::insertFrame(int index, ActionFrame* frame)
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{
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if (frame == nullptr)
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{
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return;
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}
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int frameType = frame->getFrameType();
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if(frameType < (int)_frameArray.size())
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{
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auto cArray = _frameArray.at(frameType);
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cArray->insert(index, frame);
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}
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}
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void ActionNode::addFrame(ActionFrame* frame)
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{
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if (frame == nullptr)
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{
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return;
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}
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int frameType = frame->getFrameType();
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if(frameType < (int)_frameArray.size())
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{
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auto cArray = _frameArray.at(frameType);
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cArray->pushBack(frame);
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}
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}
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void ActionNode::deleteFrame(ActionFrame* frame)
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{
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if (frame == nullptr)
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{
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return;
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}
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int frameType = frame->getFrameType();
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if(frameType < (int)_frameArray.size())
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{
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auto cArray = _frameArray.at(frameType);
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cArray->eraseObject(frame);
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}
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}
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void ActionNode::clearAllFrame()
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{
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for(auto array : _frameArray)
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{
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array->clear();
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}
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}
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Spawn * ActionNode::refreshActionProperty()
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{
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if ( _object == nullptr )
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{
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return nullptr;
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}
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Vector<FiniteTimeAction*> cSpawnArray;
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for (int n = 0; n < _frameArrayNum; n++)
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{
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auto cArray = _frameArray.at(n);
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if (cArray->size() <= 0)
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{
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continue;
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}
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Vector<FiniteTimeAction*> cSequenceArray;
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auto frameCount = cArray->size();
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if(frameCount > 1)
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{
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for (int i = 0; i < frameCount; i++)
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{
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auto frame = cArray->at(i);
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if (i == 0)
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{
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// #11173 Fixed every node of UI animation(json) is starting at frame 0.
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// if (frame->getFrameIndex() > 0)
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// {
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// DelayTime* cDelayTime = DelayTime::create(frame->getFrameIndex() * getUnitTime());
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// if (cDelayTime != nullptr)
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// cSequenceArray.pushBack(static_cast<FiniteTimeAction*>(cDelayTime));
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// }
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}
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else
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{
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auto srcFrame = cArray->at(i-1);
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float duration = (frame->getFrameIndex() - srcFrame->getFrameIndex()) * getUnitTime();
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Action* cAction = frame->getAction(duration);
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if(cAction != nullptr)
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cSequenceArray.pushBack(static_cast<FiniteTimeAction*>(cAction));
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}
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}
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}
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else if (frameCount == 1)
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{
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auto frame = cArray->at(0);
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float duration = 0.0f;
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Action* cAction = frame->getAction(duration);
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if (cAction != nullptr)
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cSequenceArray.pushBack(static_cast<FiniteTimeAction*>(cAction));
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}
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Sequence* cSequence = Sequence::create(cSequenceArray);
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if (cSequence != nullptr)
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{
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cSpawnArray.pushBack(cSequence);
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}
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}
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if (_action == nullptr)
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{
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CC_SAFE_RELEASE_NULL(_actionSpawn);
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}
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else
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{
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CC_SAFE_RELEASE_NULL(_action);
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CC_SAFE_RELEASE_NULL(_actionSpawn);
|
|
}
|
|
|
|
_actionSpawn = Spawn::create(cSpawnArray);
|
|
CC_SAFE_RETAIN(_actionSpawn);
|
|
return _actionSpawn;
|
|
}
|
|
|
|
void ActionNode::playAction()
|
|
{
|
|
if ( _object == nullptr || _actionSpawn == nullptr)
|
|
{
|
|
return;
|
|
}
|
|
|
|
if (_action!=nullptr)
|
|
{
|
|
_action->release();
|
|
}
|
|
|
|
_action = Sequence::create(_actionSpawn, nullptr);
|
|
_action->retain();
|
|
|
|
this->runAction();
|
|
|
|
}
|
|
|
|
void ActionNode::runAction()
|
|
{
|
|
Node* cNode = this->getActionNode();
|
|
if (cNode != nullptr && _action != nullptr)
|
|
{
|
|
cNode->runAction(_action);
|
|
}
|
|
}
|
|
|
|
void ActionNode::stopAction()
|
|
{
|
|
Node* cNode = this->getActionNode();
|
|
if (cNode != nullptr && _action != nullptr)
|
|
{
|
|
cNode->stopAction(_action);
|
|
}
|
|
}
|
|
|
|
int ActionNode::getFirstFrameIndex()
|
|
{
|
|
int frameindex = 99999;
|
|
bool bFindFrame = false;
|
|
for (int n = 0; n < _frameArrayNum; n++)
|
|
{
|
|
auto cArray = _frameArray.at(n);
|
|
if (cArray->empty())
|
|
{
|
|
continue;
|
|
}
|
|
bFindFrame = true;
|
|
auto frame = cArray->at(0);
|
|
int iFrameIndex = frame->getFrameIndex();
|
|
|
|
if (frameindex > iFrameIndex)
|
|
{
|
|
frameindex = iFrameIndex;
|
|
}
|
|
}
|
|
if (!bFindFrame)
|
|
{
|
|
frameindex = 0;
|
|
}
|
|
return frameindex;
|
|
}
|
|
|
|
int ActionNode::getLastFrameIndex()
|
|
{
|
|
int frameindex = -1;
|
|
bool bFindFrame = false;
|
|
for (int n = 0; n < _frameArrayNum; n++)
|
|
{
|
|
auto cArray = _frameArray.at(n);
|
|
if (cArray->empty())
|
|
{
|
|
continue;
|
|
}
|
|
bFindFrame = true;
|
|
ssize_t lastInex = cArray->size() - 1;
|
|
auto frame = cArray->at(lastInex);
|
|
int iFrameIndex = frame->getFrameIndex();
|
|
|
|
if (frameindex < iFrameIndex)
|
|
{
|
|
frameindex = iFrameIndex;
|
|
}
|
|
}
|
|
if (!bFindFrame)
|
|
{
|
|
frameindex = 0;
|
|
}
|
|
return frameindex;
|
|
}
|
|
|
|
bool ActionNode::updateActionToTimeLine(float fTime)
|
|
{
|
|
bool bFindFrame = false;
|
|
|
|
ActionFrame* srcFrame = nullptr;
|
|
for (int n = 0; n < _frameArrayNum; n++)
|
|
{
|
|
auto cArray = _frameArray.at(n);
|
|
if (cArray->empty())
|
|
{
|
|
continue;
|
|
}
|
|
ssize_t frameCount = cArray->size();
|
|
for (int i = 0; i < frameCount; i++)
|
|
{
|
|
auto frame = cArray->at(i);
|
|
|
|
if (frame->getFrameIndex()*getUnitTime() == fTime)
|
|
{
|
|
this->easingToFrame(1.0f,1.0f,nullptr,frame);
|
|
bFindFrame = true;
|
|
break;
|
|
}
|
|
else if (frame->getFrameIndex()*getUnitTime() > fTime)
|
|
{
|
|
if (i == 0)
|
|
{
|
|
this->easingToFrame(1.0f,1.0f,nullptr,frame);
|
|
bFindFrame = false;
|
|
}
|
|
else
|
|
{
|
|
srcFrame = cArray->at(i-1);
|
|
float duration = (frame->getFrameIndex() - srcFrame->getFrameIndex())*getUnitTime();
|
|
float delaytime = fTime - srcFrame->getFrameIndex()*getUnitTime();
|
|
this->easingToFrame(duration,1.0f,nullptr,srcFrame);
|
|
//float easingTime = ActionFrameEasing::bounceTime(delaytime);
|
|
this->easingToFrame(duration,delaytime/duration,srcFrame,frame);
|
|
bFindFrame = true;
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
return bFindFrame;
|
|
}
|
|
|
|
void ActionNode::easingToFrame(float duration,float delayTime,ActionFrame* srcFrame,ActionFrame* destFrame)
|
|
{
|
|
Action* cAction = destFrame->getAction(duration,srcFrame);
|
|
Node* cNode = this->getActionNode();
|
|
if (cAction == nullptr || cNode == nullptr)
|
|
{
|
|
return;
|
|
}
|
|
cAction->startWithTarget(cNode);
|
|
cAction->update(delayTime);
|
|
}
|
|
|
|
|
|
bool ActionNode::isActionDoneOnce()
|
|
{
|
|
if (_action == nullptr)
|
|
{
|
|
return true;
|
|
}
|
|
return _action->isDone();
|
|
}
|
|
|
|
}
|