axmol/extensions/libeditor/SpineSkeletonDataCache.h

47 lines
1.1 KiB
C++

#ifndef _SPINESKELETONDATACACHE_H_
#define _SPINESKELETONDATACACHE_H_
#include <cocos2d.h>
#include "spine/spine.h"
#include "spine/spine-cocos2dx.h"
#include "libeditor/CocosStudioExport.h"
#include <functional>
class CCS_DLL SpineSkeletonDataCache
{
public:
class SkeletonData : public cocos2d::Ref
{
public:
SkeletonData(spine::SkeletonData* d, spine::AttachmentLoader* loader) : data(d), attachmentLoader(loader) {}
~SkeletonData()
{
if (data != nullptr)
delete (data);
if (attachmentLoader != nullptr)
delete (attachmentLoader);
}
spine::AttachmentLoader* attachmentLoader;
spine::SkeletonData* data;
};
static SpineSkeletonDataCache* getInstance();
SpineSkeletonDataCache();
void setErrorReportFunc(void(*errorfunc)(const char* pszFormat, ...));
SkeletonData* addData(const char* dataFile, const char* atlasFile, float scale);
void removeData(const char* dataFile);
void removeAllData(void);
void removeAllUnusedData(void);
public:
std::map<std::string, SkeletonData*> _cacheTable;
void(*_reportError)(const char* pszFormat, ...);
};
#endif