mirror of https://github.com/axmolengine/axmol.git
94 lines
3.5 KiB
C++
94 lines
3.5 KiB
C++
/****************************************************************************
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Copyright (c) 2013-2017 Chukong Technologies Inc.
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#ifndef __TRIGGERMNG_H__
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#define __TRIGGERMNG_H__
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#include "libeditor/libeditor.h"
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namespace cocos2d {
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class EventDispatcher;
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class EventListener;
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}
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namespace cocostudio {
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class TriggerObj;
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class CCS_DLL ArmatureMovementDispatcher : public cocos2d::Ref
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{
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public:
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ArmatureMovementDispatcher(void);
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~ArmatureMovementDispatcher(void);
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public:
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void addAnimationEventCallBack(cocos2d::Ref*pTarget, SEL_MovementEventCallFunc mecf);
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void removeAnnimationEventCallBack(cocos2d::Ref*pTarget, SEL_MovementEventCallFunc mecf);
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void animationEvent(Armature *armature, MovementEventType movementType, const std::string& movementID);
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private:
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std::unordered_map<cocos2d::Ref*, SEL_MovementEventCallFunc> *_mapEventAnimation;
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};
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class CCS_DLL TriggerMng
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{
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public:
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TriggerMng(void);
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virtual ~TriggerMng(void);
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public:
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static TriggerMng* getInstance();
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static void destroyInstance();
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static const char* triggerMngVersion();
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public:
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void parse(const rapidjson::Value &root);
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void parse(cocostudio::CocoLoader *pCocoLoader, cocostudio::stExpCocoNode *pCocoNode);
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void removeAll(void);
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cocos2d::Vector<TriggerObj*>* get(unsigned int event) const;
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TriggerObj* getTriggerObj(unsigned int id) const;
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bool removeTriggerObj(TriggerObj *Obj);
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bool removeTriggerObj(unsigned int id);
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bool isEmpty(void) const;
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void addArmatureMovementCallBack(Armature *pAr, cocos2d::Ref *pTarget, SEL_MovementEventCallFunc mecf);
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void removeArmatureMovementCallBack(Armature *pAr, cocos2d::Ref *pTarget, SEL_MovementEventCallFunc mecf);
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void removeArmatureAllMovementCallBack(Armature *pAr);
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void removeAllArmatureMovementCallBack();
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void dispatchEvent(cocos2d::EventCustom* tEvent);
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void removeEventListener(cocos2d::EventListener* listener);
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void addEventListenerWithFixedPriority(cocos2d::EventListener* listener, int fixedPriority);
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private:
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void buildJson(rapidjson::Document &document, cocostudio::CocoLoader *pCocoLoader, cocostudio::stExpCocoNode *pCocoNode);
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private:
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static TriggerMng *_sharedTriggerMng;
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std::unordered_map<unsigned int, TriggerObj*> _triggerObjs;
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std::unordered_map<Armature*, ArmatureMovementDispatcher*> *_movementDispatches;
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cocos2d::EventDispatcher* _eventDispatcher; ///< event dispatcher used to dispatch all kinds of events
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};
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}
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#endif
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