mirror of https://github.com/axmolengine/axmol.git
76 lines
3.0 KiB
C++
76 lines
3.0 KiB
C++
/****************************************************************************
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Copyright (c) 2013-2017 Chukong Technologies Inc.
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#ifndef __EDITOR_SUPPORT_COCOSTUDIO_H__
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#define __EDITOR_SUPPORT_COCOSTUDIO_H__
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#include "libeditor/CCActionFrame.h"
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#include "libeditor/CCActionFrameEasing.h"
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#include "libeditor/CCActionManagerEx.h"
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#include "libeditor/CCActionNode.h"
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#include "libeditor/CCActionObject.h"
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#include "libeditor/CCArmature.h"
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#include "libeditor/CCBone.h"
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#include "libeditor/CCArmatureAnimation.h"
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#include "libeditor/CCProcessBase.h"
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#include "libeditor/CCTween.h"
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#include "libeditor/CCDatas.h"
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#include "libeditor/CCBatchNode.h"
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#include "libeditor/CCDecorativeDisplay.h"
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#include "libeditor/CCDisplayFactory.h"
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#include "libeditor/CCDisplayManager.h"
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#include "libeditor/CCSkin.h"
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#include "libeditor/CCColliderDetector.h"
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#include "libeditor/CCArmatureDataManager.h"
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#include "libeditor/CCArmatureDefine.h"
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#include "libeditor/CCDataReaderHelper.h"
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#include "libeditor/CCTransformHelp.h"
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#include "libeditor/CCUtilMath.h"
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#include "libeditor/CCComBase.h"
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#include "libeditor/CCComAttribute.h"
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#include "libeditor/CCComAudio.h"
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#include "libeditor/CCComController.h"
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#include "libeditor/CCComRender.h"
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#include "libeditor/CCInputDelegate.h"
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#include "libeditor/DictionaryHelper.h"
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#include "libeditor/CCSGUIReader.h"
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#include "libeditor/CCSSceneReader.h"
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#include "libeditor/TriggerBase.h"
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// #include "libeditor/ActionTimeline/CCActionTimelineCache.h"
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#include "libeditor/ActionTimeline/CCFrame.h"
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#include "libeditor/ActionTimeline/CCTimeLine.h"
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#include "libeditor/ActionTimeline/CCActionTimeline.h"
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#include "libeditor/ActionTimeline/CCActionTimelineNode.h"
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#include "libeditor/ActionTimeline/CCBoneNode.h"
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#include "libeditor/ActionTimeline/CCSkeletonNode.h"
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// #include "libeditor/ActionTimeline/CSLoader.h"
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#include "libeditor/CocosStudioExport.h"
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namespace cocostudio
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{
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void CCS_DLL destroyCocosStudio();
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}
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#endif
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