mirror of https://github.com/axmolengine/axmol.git
157 lines
4.1 KiB
C++
157 lines
4.1 KiB
C++
/****************************************************************************
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Copyright (c) 2014 Chukong Technologies Inc.
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#ifndef __CCLIGHT_H__
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#define __CCLIGHT_H__
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#include "2d/CCNode.h"
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NS_CC_BEGIN
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class CC_DLL Light3D : public Node
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{
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public:
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enum LightType
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{
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DIRECTIONAL = 0,
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POINT = 1,
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SPOT = 2
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};
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/**
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* Create light according to type.
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*/
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static Light3D* CreateDirectionalLight(const Vec3 &direction, const Color3B &color);
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static Light3D* CreatePointLight(const Vec3 &position, const Color3B &color, float range);
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static Light3D* CreateSpotLight(const Vec3 &direction, const Vec3 &position, const Color3B &color, float innerAngle, float outerAngle, float range);
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//override
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virtual void onEnter() override;
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virtual void onExit() override;
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/**
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* Gets light type.
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*/
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LightType getLightType();
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/**
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* Sets Light Enabled.
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*/
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void setEnabled(bool isON);
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/**
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* Gets Light Enabled.
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*/
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bool getEnabled();
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/**
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* Sets the range of point or spot light.
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*
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* @param range The range of point or spot light.
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*/
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void setRange(float range);
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/**
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* Returns the range of point or spot light.
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*
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* @return The range of the point or spot light.
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*/
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float getRange();
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/**
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* Sets the Direction of Directional light or Spot light.
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*
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* @param dir The Direction of the Directional light or Spot light.
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*/
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void setDirection(const Vec3 &dir);
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/**
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* Returns the Direction of Directional light or Spot light.
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*
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* @return dir Direction of the Directional light or Spot light.
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*/
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Vec3 getDirection() const;
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/**
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* Returns the World coordinate Direction of Directional light or Spot light.
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*
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* @return dir the World coordinate Direction of the Directional light or Spot light.
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*/
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Vec3 getWorldDirection() const;
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/**
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* Sets the inner angle of a spot light (in radians).
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*
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* @param angle The angle of spot light (in radians).
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*/
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void setInnerAngle(float angle);
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/**
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* Returns the inner angle the spot light (in radians).
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*
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* @return The inner angle of the spot light (in radians).
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*/
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float getInnerAngle();
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/**
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* Sets the outer angle of a spot light (in radians).
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*
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* @param outerAngle The angle of spot light (in radians).
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*/
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void setOuterAngle(float angle);
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/**
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* Returns the outer angle of the spot light (in radians).
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*
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* @return The outer angle of the spot light (in radians).
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*/
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float getOuterAngle();
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CC_CONSTRUCTOR_ACCESS:
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Light3D();
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virtual ~Light3D();
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protected:
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/**
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* Sets light type.
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*/
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void setLightType(LightType lightType);
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void calculateRotation(const Vec3 &direction);
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protected:
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LightType _lightType;
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bool _isEnabled;
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float _range;
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float _innerAngle;
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float _outerAngle;
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};
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NS_CC_END
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#endif |