mirror of https://github.com/axmolengine/axmol.git
33 KiB
33 KiB
axmol-2.1.3 ?? 2024
Significant changes relative to 2.1.2:
- Allow certain code modules to be removed from build process by @rh101 in https://github.com/axmolengine/axmol/pull/1769, i.e. remove 3d features by
-DAX_ENABLE_3D=OFF
- New logging system with general log level and colored support
- Implement new axmol log system based on fmtlib by @halx99 in https://github.com/axmolengine/axmol/pull/1732
- Logging colorful support by @halx99 in https://github.com/axmolengine/axmol/pull/1735
- Improve logging color style by @halx99 in https://github.com/axmolengine/axmol/pull/1739
- Add support for verbose trace level logging by @rh101 in https://github.com/axmolengine/axmol/pull/1764
- Removed the '\n' which creates a second (empty) line. by @aismann in https://github.com/axmolengine/axmol/pull/1746
- Add wasm EditBox support
- Simplify axmol cmdlines build command, now you can use command
axmol
insteadaxmol build
to build your project - Linking prebuilt xcframework for apple platforms, please do clean
AX_ROOT
byaxmol -c -u
if you tracking axmol engine git repo
BugFixes
- Fix fullscreen incorrect in retina display by @halx99, reported by @TyelorD
- Fix same uniforms in fragment and vertex shaders not working in Metal by @smilediver in https://github.com/axmolengine/axmol/pull/1808
- Fix android build by @smilediver in https://github.com/axmolengine/axmol/pull/1723
- Fix EditBox error by @binxiaojiao in https://github.com/axmolengine/axmol/pull/1755
- Fix InputEvent in fairyGUI onKeyDown and onKeyUp by @binxiaojiao in https://github.com/axmolengine/axmol/pull/1757
- Fix wasm FPS control not working by @binxiaojiao in https://github.com/axmolengine/axmol/pull/1762
- Fix texture recreation when GL context is lost by @smilediver in https://github.com/axmolengine/axmol/pull/1763
- Fix DebugDraw issue in 3D physics by @halx99
- Fix OpenGLState cache error, reported by @solan-solan in https://github.com/axmolengine/axmol/issues/1759
- Fix linux crash after close window by @halx99
- Fix setup.ps1 not update AX_ROOT in unix profile by @halx99
- Fix a regression introduced by 2.1.2 that template gradlew permission incorrect
- Fix build android with axmol cmdline arch not working
- Fix crash on iOS by @smilediver in https://github.com/axmolengine/axmol/pull/1799
- Fix typo: BLEND_CLOLOR ==> BLEND_COLOR
- Fix typo: RESERVE_SUBTRACT ==> REVERSE_SUBTRACT
- Fix video player crash on apple platforms, reported by @asnagni in https://github.com/axmolengine/axmol/issues/1815
Improvements
- Disable c++20 char8_t
- Improve build system, set rpath properly for platforms: linux, apple
- HttpClient: add support for PATCH method by @smilediver in https://github.com/axmolengine/axmol/pull/1722
- Add -f switch info to axmol command help output by @rh101 in https://github.com/axmolengine/axmol/pull/1729
- Adapt DrawNodeEx to the changes on: Move color types to math/Color.h axmolengine#1741 by @aismann in https://github.com/axmolengine/axmol/pull/1760
- Add Node World Space Positioning by @DelinWorks in https://github.com/axmolengine/axmol/pull/1743
- Move color types to math/Color.h by @halx99 in https://github.com/axmolengine/axmol/pull/1741
- Removing EditBox should not result in logging an error message by @rh101 in https://github.com/axmolengine/axmol/pull/1740
- Update LUA config for new build options by @rh101 in https://github.com/axmolengine/axmol/pull/1772
- Update TLD axmol.org -> axmol.dev
- Rename folder thirdparty ==> 3rdparty
- Update spine to 4.1-54fac9d
- Set cmake minmal require to 3.29.0+ for supress xcode 15 duplicated linking warnings
- Remove unnecessary cmake option:
AX_VS_DEPLOYMENT_TARGET
- Make FileStream open file for write share flags same with cstd
- Fix some compile warnings
- Add ttf fallback render support
- Add cmake option:
AX_EXT_HINT
to set default extensions state - Add axmol cmdline option
-dm
to dump compiler preprocessors before build
Break Changes
- Remove
ax::log
, useAXLOGD
instead - Remove cmake function:
ax_uwp_set_all_targets_deploy_min_version
sdks updates
- emsdk: 3.1.53 ==> 3.1.57
- AGP: 8.2.1 ==> 8.2.2
3rdparty updates
- simdjson: 3.7.0 ==> 3.9.1
- flatbuffers: 2.0.8 ==> 24.3.25
- curl: 8.6.0 ==> 8.7.1
- glad: 2.0.5 ==> 2.0.6
- yasio: 4.2.1 ==> 4.2.2
- llhttp: 9.2.0 ==> 9.2.1
- stb_image: 2.28 ==> 2.29
- luajit: 2.1-9cc2e42 ==> 2.1-d06beb0
- c-ares: 1.25.0 ==> 1.28.1
axmol-2.1.2 Feb.25 2024
BugFixes
- Fix screen size incorrect in retina display by @halx99 in https://github.com/axmolengine/axmol/pull/1692, reported by @IcemarkUK
- Fix view size incorrect when frameZoomFactor not 1.0 by @halx99 in https://github.com/axmolengine/axmol/pull/1694
- Fix lua build for Android, iOS and Windows by @rh101 in https://github.com/axmolengine/axmol/pull/1650
- Fix missing return statement by @rh101 in https://github.com/axmolengine/axmol/pull/1657
- Fix cross fade transition by @rh101 in https://github.com/axmolengine/axmol/pull/1664
- Fix Update CONTRIBUTING.md by @grif-on in https://github.com/axmolengine/axmol/pull/1673
- Fix crash during scene transition due to invalid camera by @rh101 in https://github.com/axmolengine/axmol/pull/1676
- Fix trim leading and trailing whitespace characters for RichText XML text by @rh101 in https://github.com/axmolengine/axmol/pull/1687
- Fix can't start lua project on iOS by @halx99
- Fix lua build for Android, iOS by @bintester in https://github.com/axmolengine/axmol/pull/1709
- Fix #1704, control android cmake options by engine axutils.gradle by @halx99 in https://github.com/axmolengine/axmol/pull/1705
- Fix #1703, unzip don't rely on zlib DLL export by @halx99
- Fix OSX sandbox network issue by @halx99, reported by @IcemarkUK
- Fix c-ares link issue
- Fix DrawNode luabinding color type mismatch by @halx99, reported by @qq461787436
Improvements
- Change extension folder structure to reduce file name conflicts by @rh101 in https://github.com/axmolengine/axmol/pull/1647
- Committing luabindings for commit
9f8962d
by @axmol-bot in https://github.com/axmolengine/axmol/pull/1648 - Use different global names and #undef the #defines to stay unity build friendly. by @j-jorge in https://github.com/axmolengine/axmol/pull/1653
- Add AX_USE_ALSOFT_STATIC CMake option to compile and link OpenAL Soft as a static library. by @j-jorge in https://github.com/axmolengine/axmol/pull/1654
- Ability to disable default implementations of HTTP and WebSocket clients by @rh101 in https://github.com/axmolengine/axmol/pull/1656
- Remove duplicate CODE_SIGN_IDENTITY that is setting invalid value by @rh101 in https://github.com/axmolengine/axmol/pull/1666
- Disable unused extensions in the FairyGUI and Live2D tests to speed up builds by @rh101 in https://github.com/axmolengine/axmol/pull/1665
- Update README.md by @danialias in https://github.com/axmolengine/axmol/pull/1668
- Spelling and formatting corrections for .md files by @danialias in https://github.com/axmolengine/axmol/pull/1671
- Update CONTRIBUTING.md by @grif-on in https://github.com/axmolengine/axmol/pull/1670
- Solved broken links in README.md by @danialias in https://github.com/axmolengine/axmol/pull/1677
- Ensure correct video mode settings are applied when creating view by @rh101 in https://github.com/axmolengine/axmol/pull/1678
- Solved more broken links in README.md by @grif-on in https://github.com/axmolengine/axmol/pull/1680
- Some additions and corrections for readme files. by @danialias in https://github.com/axmolengine/axmol/pull/1682
- RichText enhancements by @rh101 in https://github.com/axmolengine/axmol/pull/1683
- Add -j to specify build cpu count support by @halx99 in https://github.com/axmolengine/axmol/pull/1688
- Ensure valid whitespace is not trimmed when html parsing mode is used by @rh101 in https://github.com/axmolengine/axmol/pull/1689
- Add support for window close button calback by @lich426 in https://github.com/axmolengine/axmol/pull/1697
- RichText and ScrollView enhancements by @rh101 in https://github.com/axmolengine/axmol/pull/1696
- Improve project templates by @halx99 in https://github.com/axmolengine/axmol/pull/1713
- [Android] Allow setting certain defines without modifying engine source by @rh101 in https://github.com/axmolengine/axmol/pull/1710
- Improve dll support by @halx99 in https://github.com/axmolengine/axmol/pull/1706
- Don't use fmt header only by @halx99 in https://github.com/axmolengine/axmol/pull/1707
- Don't use yasio header only by @halx99
sdks updates
- cppwinrt: 2.0.230706.1 ==> 2.0.240111.5
3rdparty updates
- glad: 2.0.4 ==> 2.0.5
- yasio: 4.2.0 ==> 4.2.1
- llhttp: 9.1.3 == > 9.2.0
- oboe: 1.8.0 ==> 1.8.1
- libpng: 1.6.42 ==> 1.6.43
- glfw: git b4c3ef9 ==> 3.4
- simdjson: 3.6.4 ==> 3.7.0
- imgui: 1.90.1 ==> 1.90.4
axmol-2.1.1 Feb.2 2024
BugFixes
- Fix shaders not copying to final build on macOS for non Xcode builds by @smilediver
- Fix
Scheduler::pauseTarget
can't timer targets, reported by @shaniamjad6 - Fix build lua projects with engine prebuilts lib doesn't work, reported by @grif-on
- Fix GUI ScrollView clipping bug and add lua support by @bintester
- Ensure scissor state is set to the correct value prior to a buffer clear by @rh101
- Fix memory leaks when app exit on non-embed systems by @halx99 and @lich426
- Fix can't generate lua bindings for set/get Node localZOrder, reporeted by @bintester
- Fix lua template include incorrect module path, reported by @grif-on
- Fix build win32 with clang error
- Fix ci build-site download unexpected artifacts from appveyor
Break changes
- Rename android entrypoint:
cocos_android_app_init
==>axmol_android_app_init
Improvements
- Add some utils functions and lua support by @bintester
3rdparties updates
- simdjson: 3.6.3 ==> 3.6.4
- curl: 8.5.0 ==> 8.6.0
- openssl: 3.0.12 ==> 3.0.13
- yasio: 4.1.4 ==> 4.2.0(5.0.0)
- zlib: 1.3 ==> 1.3.1
- jpeg-turbo: 3.0.1 ==> 3.0.2
- libpng: 1.6.40 ==> 1.6.42
- luajit: 2.1-43d0a19 ==> 2.1-9cc2e42
axmol-2.1.0 Jan.20 2024
Significant changes relative to 2.0.0:
- Migrate Windows UWP from C++/CX to cppwinrt for c++20 codebase by @halx99
- Refactor Target Platforms Enums
- Update AGP to 8.2.1 Android Studio 2023.1.1+
- Update android API to 34
- Add support for enabling TTF SDF rendering globally by @halx99
- Add extension: SDFGen to generate prebaked font atlas by @halx99
- Add API:
FontAtlasCache::preloadFontAtlas
to support label SDF rendering with prebaked atlas by @halx99 - Add API
Device::getPixelRatio
by @halx99 - Add ImGui android DPI scaling support by @halx99
- Add winuwp FPS control support by @halx99
- Add API:
compressGZ
,decompressGZ
by @halx99 - Combine
backend::Device
andbackend::DeviceInfo
intobackend::DriverBase
by @halx99 - Improve axmol console scripts by @halx99
- Rebase main repo, repo size reduce from 1.1GB+ to ~80MB by @halx99
- Add simple cmake pkg manager aka
1k/fetch.cmake
to download all prebuilts,optionals,sample-assets at cmake config step - pkg config is in
$AX_ROOT/manifest.json
- Download cache dir is
$AX_ROOT/cache
- Also support simple mirror to gitee.com for china region via create a empty file name with
.gitee
in dir$AX_ROOT/1k/
- Add simple cmake pkg manager aka
- Add extension: JSONDefault by @sarooptech
- Add virtual file system support to WICImageLoader by @rh101
- Add support for Richtext vertical alignment by @rh101
- Add support for ActionCoroutine like Unity by @lich426
- Add API:
DrawNode::drawPie
by @aismann - Add support for window resized and positioned by @lich426
- Add extension: Inspector by @iAndyHD3
- Add experimental WebSocket support for both wasm and native platforms by @halx99 & @rh101
- Add extension: DrawNodeEx by @aismann
- Add fairygui lua support by @Samoongeer
- Enable Mat4 SSE Istructions acceleration by @halx99
- Add dotnet API styled class
JsonWriter
based on rapidjson by @halx99 - Add donation page
- Add multi UserDefault support by @armanhossiny
- Add fixedUpdate method to Scene by @lich426
Mark as deprecated, and will be removed in next release axmol-2.2.0
- 32bit build
- Extensions
- DragonBones
- GUI
- Zwoptex (Commented on cpp-test)
BugFixes
- Fix translated metal shader texture order does not follow GLSL binding order
- Fix GLES3 shader scalar array layout incorrect
- Fix Android ImGUI coord conversions
- Fix Lua build on windows
- Fix
axmol new
not support absolute path - Fix some ImGui issues
- Fix crash
- Fix wasm touch event not handle properly
- Fix add/remove render loop problem
- Fix wasm HelloLua/lua_tests error
- Fix wasm render system font aliasing problem, caused by incorrect premultiply alpha
- Fix text rendering layout incorrect due to kernings not multiply content scale factor
- Fix wasm RandomHelper always return 0 problem
- Fix label outline not work on metal graphics backend
- Fix command
axmol build
can't build android on macos - Fix cmake may geneate 2 targets for sync axslc folder
- Fix windows prebuilt cache issue
- Fix Lua
FileUtils getDataFromFile
may return path of file - Fix issue where RichText URL touch listener does not activate on touch by @rh101
- Fix for missing scripts and resources in lua tests project by @rh101
- Fix for UWP build issues by @rh101
- Fix UWP issues in
EditBoxWinRT
by @rh101 - Fix for TextField keyboard not opening on receiving focus on android by @rh101
- Fix plist data and version by @paulocoutinhox
- Fix build cannot correctly handle '-' on the project name
- Fix TMX Camera Culling by @DelinWorks
- Fix cmake project generation on platforms other than Android by @rh101
- Fix UILayout crash problem by @aismann
- Fix replace scene missing nullcheck for next scene by @armanhossiny
- Fix a crash caused by missing android view nullcheck by @Arvant
- Fix shader cache leak by @j-jorge
- Fix AXASSERT() not working with more complex msg arguments by @smilediver
- Fix assertion fail when re-create axmol imgui backend by @Samoongeer
- Fix AudioPlayer seek to incorrect frame after setTime invoked by @GuoliangWang
Improvements
- Improve
setup.ps1
, auto set windowspowershell.exe
execution policy toBypass
- Reduce memory usage when using getFileMD5Hash function by @rh101
- Improve install-pwsh.sh
- Apple platforms require cmake-3.28.0
- Rename
AX_USE_SHARED_PREBUILT
toBUILD_SHARED_LIBS
in AXLinkHelper.cmake - Rename GLFW view name to
axmol2
- Remove Apple Controller deprecated .gamePad check branch
- Remove dep: libzip-dev for linux
- Auto setup llvm for win32 target platform
- Optimize Label memory size, reduce 40 bytes
- Support adding custom properties to the inspector for derived types by @rh101
- Use std containers instead uthash
- Imgui and Inspector enhancements by @rh101
- [Android] Reset the OpenGL state cache if the context is lost by @rh101
- [Android] Fix corrupted FPS stats font textures on OpenGL context lost by @rh101
- Update Live2D to work with Axmol 2.x by @rh101
- [Android] Enable support for restarting application process if OpenGL context is lost by @rh101
- Make AxmolEditBox invisible by default by @rh101
- [UWP] Use Package to get app version information by @rh101
- Improve
class DrawNode
by @aismann - [CMake] Use execute_process instead of deprecated exec_program by @rh101
- Move fmt folder to Thirdparty folder within project by @rh101
- Remove duplicated libz for ios/tvos
- Improve info.plist for apple platforms by @paulocoutinhox
- Improve android build.gradle by @paulocoutinhox
- Fix large number of generated warnings by @rh101
- Add useful chipmunk function to
axmol's internal physics engine
by @DelinWorks - Replace 'CCAssert' with 'AXASSERT' by @aismann
- Improve the default templates by @aismann
- Call Android native renderer while opengl context is still valid by @rh101
- Make
FileUtils::openFileStream
a const method by @rh101 - Improve cmake scripts for managing 3rd libs
- Add
Get TMXTilesetInfo
by name support by @lich426 - Include hpp and c files in CMakeLists.txt of cpp template by @@lich426
- Improve gradle scripts, config each build-variants for easy add custom build-variant, refer #1571
- Allow to override AX_USE_COMPAT_GL from user's
CMakeLists.txt
by @smilediver - Fix android gradle AGP8 warnings, and rename keystore props:
- RELEASE_STORE_FILE ==> KEY_STORE_FILE
- RELEASE_KEY_STORE_PASSWORD ==> KEY_STORE_PASSWORD
- RELEASE_KEY_ALIAS ==> KEY_ALIAS
- RELEASE_KEY_PASSWORD ==> KEY_PASSWORD
- Enable template projects'
aidl
by default for In-app purchases by @armanhossiny
Break changes
- Rename glview to correct representative name:
OpenGLView
==>GLView
by @paulocoutinhox
3rdparties updates
- astcenc: 4.5.0 ==> 4.7.0
- c-ares: 1.19.1 ==> 1.25.0
- clipper2: 1.2.2 ==> 1.3.0
- curl: 8.2.1 ==> 8.5.0
- jpeg-turbo: 3.0.0 ==> 3.0.1
- llhttp: 9.0.1 ==> 9.1.3
- ntcvt: 1.0.0 ==> 1.0.1
- oboe: 1.7.0 ==> 1.8.0
- openssl: 3.0.10 ==> 3.0.12
- rapidjson: 1.0.0 ==> 1.0.0-b4a6da3
- simdjson(NEW): 3.6.3
- webp: 1.3.1 ==> 1.3.2
- yasio: 4.1.0 ==> 4.1.4
- fmt: 10.1.1 ==> 10.2.1
- imgui: 1.89.8 ==> 1.90.1
Notes:
- WASM require win8.1+ on windows
axmol-2.0.0 Sep.9 2023
- Add experimental WebAssembly build support(WebGL 2.0) by @nowasm
- List of known issues maybe help wanted
- WebGL context lost not handled yet
- A demo avaiable on axmol gh-pages:
cpp-tests.html
, build from branchdev
- Note: Follow functionals require wasm pthread support, and needs server enable https://web.dev/coop-coep/ response with specified header, and by default thread support was enabled by axmol client build commands
- AudioEngine
- ASTC multi-thread software decoder
TextureCache::addImageAsync
MeshRenderer::createAsync
- Extension: live2d not support due to it's sdk core not opensource and not contains wasm prebuilt libs
- Quick build and run
cpp_tests
on local machine, the command useemrun
to preview, and it's response with specified headers which wasm pthread support required, so above functionals with multi-threading works well.axmol run -p wasm -xb "--target,cpp_tests"
- Add 2 cmake options:
AX_WASM_THREADS
,AX_WASM_SHELL_FILE
, refer to CMakeOptions.md
- List of known issues maybe help wanted
- OpenGL3/GLES3 support, add new cmake option
AX_GLES_PROFILE
to control GLES profile, refer to #1279 - Mesh instancing draw support
- Use glslcc(a spriv-corss & glslang wrapper tool) as new shader workflow, write shader by ESSL310, build to target platforms:
- MSL for Apple(macOS/iOS/tvOS)
- ESSL300 for Android, ANGLE
- GLSL330 for Desktop GL
- GLSL100 for Android old devices e.g android-4.2
- Restrict ESSL310 input shader: please only define 1 uniform block at per shader stage
- Improve ProgramManager for loading custom shader program more easy
- Improve text rendering, label SDF outline support
- Improve FileStream, handle large 4GB+ files
- Improve ASTC hardware support detection
- Use ANGLE(d3d11) as default renderer library on win32
- Thirdparty Updates
- ANGLE: 113.0.5672.128 ==> 115.0.5790.173
- curl: 8.1.2 ==> 8.2.1
- fmtlib: 10.0.0 ==> 10.1.0
- FreeType: 2.13.0 ==> 2.13.2
- llhttp: 8.1.1 ==> 9.0.1
- OpenSSL: 3.0.9 ==> 3.0.10
- webp: 1.3.0 ==> 1.3.1
- xxHash: 0.8.1 ==> 0.8.2
- zlib: 1.2.13 ==> 1.3
- API changes:
- CHANGED: The prototype of
ProgramManager::registerCustomProgram
was changed - ADDED:
ProgramManager::loadProgram
- REMOVED:
ProgramManager::getCustomProgram
- REMOVED:
CommandBuffer::setLineWidth
- CHANGED: The prototype of
- Many other improvements
axmol-1.0.1 Sep.8 2023
-
[NEW] Add
install-pwsh.sh
to make installing powershell onmacOS
,Ubuntu
,ArchLinux
more easier -
[NEW] Axmol console next, now almost powershell (except luabinding generator required python3)
- The axmol console commands
axmol run
,axmol deploy
aslo supportwinuwp
- The axmol console commands not only used by axmol, it's could be used to build any other project based on cmake build system, i.e, goto any cmake based project directory, then run command:
axmol build -p win32 -xb "--target, <your_project_cmake_target>"
- The axmol console commands
-
[NEW]
ArchLinux
now official supported by axmol community, means, with 2 steps:install-pwsh.sh
pwsh .\setup.ps1
then you can compile for targets:linux
andandroid
(apk) by commands in your axmol's project root directory
axmol build -p linux
for linuxaxmol build -p android -a arm64
for android
-
[REFINE] Lock android ndk revision to r23c
axmol-1.0.0 Aug.9 2023
- [HIGHLIGHT] Reimplemented MediaPlayer support play media(video/audio) files for all platforms, and ui::VideoPlayer was renamed to ui::MediaPlayer
- [HIGHLIGHT] Windows Store UWP apps support
- [HIGHLIGHT] Add build windows with llvm-clang + ninja support
- [HIGHLIGHT] Add extensions
Effekseer
support - [HIGHLIGHT] Replace all string map with
robin_map
which support heterogeneous lookup - [HIGHLIGHT] Add precompile_headers all platforms support, thanks to @crazyhappygame
- [HIGHLIGHT] Refactor
VertexLayout
sharing mechanism - [HIGHLIGHT] Refactor shader program management: link when use, rename
ProgramCache
toProgramManager
- [HIGHLIGHT] Improve MeshRenderer #879 thanks @solan-solan (#904)
- [HIGHLIGHT] Improve model loader, auto set texture for .obj file when texture path not specified
- [HIGHLIGHT] Add apple M1, android x64 support, contributed by @pietpukkel
- [HIGHLIGHT] Add apple tvos support, thanks to @paulocoutinhox
- [HIGHLIGHT] Add Particle System Animations, Alpha Masks & Improvements, thanks to @DelinWorks
- [HIGHLIGHT] Add wireframe rendering and function classification improvements, thanks to @DelinWorks
- [HIGHLIGHT] Improve text rendering
- [HIGHLIGHT] Improve windows workflow, support linking with engine prebuilt libs
- [HIGHLIGHT] Improve spine RTTI compare performance when compiler string pooling enabled
- [HIGHLIGHT] Implement Windows WebView using WebView2 Edge Chromium, thanks to @rh101
- [HIGHLIGHT] Windows x64 build support
- [HIGHLIGHT] Support custom texture atlas formats, thanks to @rh101
- [HIGHLIGHT] Downloader realtime md5 checksum calculation support
- [HIGHLIGHT] Decompress astc parallel support
- [HIGHLIGHT] Reimplement HttpClient based on yasio for concurrent http request support
- [HIGHLIGHT] Improve Lua RTTI performance and less memory cost
- [HIGHLIGHT] Virtual File System support, thanks to @rh101
- [HIGHLIGHT] Refactor lua loader, speed up 30%+
- [HIGHLIGHT] Update plainlua version to 5.4.4
- [HIGHLIGHT] Use Openal-Soft for all platform
- [HIGHLIGHT] Refactor UserDefault with mio, speed up 100x+
- [HIGHLIGHT] Implement all .wav formats supported by Openal-Soft, such as MS-ADPCM, ADPCM
- [HIGHLIGHT] Use modern GL loader glad (v2.0.2)
- [HIGHLIGHT] Add google angle (version 5672) renderer backend support for windows
- [HIGHLIGHT] Update codebase to C++ 17/20 standard
- [HIGHLIGHT] Remove tinyxml2
- [HIGHLIGHT] Use fast pugixml
- [HIGHLIGHT] Spine-3.6~4.1 support, default is 4.1
- [HIGHLIGHT] ASTC 4x4/6x6/8x8 support (if hardware decoder not present, use software decoder)
- [HIGHLIGHT] ETC2 RGB/RGBA support (if hardware decoder not present, use software decoder)
- [HIGHLIGHT] ImGui integrated for Android platform, thanks to @rh101
- [HIGHLIGHT] ImGui integrated for PC platforms
- [HIGHLIGHT] Add extension
FairyGUI
support - [HIGHLIGHT] Add extension
Live2D
support - [HIGHLIGHT] Use curl for transferring data with URL syntax
- [HIGHLIGHT] Modularize all optional extension, move from engine core to folder extensions
- [HIGHLIGHT] Improve thirdparty libs building, 100% of them build from sources or github actions with latest toolchain, see also:
simdsoft/1kiss
- [HIGHLIGHT] Add new API
Director::setChildrenIndexerEnabled
for speed up getChildByTag & getChildByName support - [HIGHLIGHT] Add new API
FontFreeType::setStreamParsingEnabled
for stream parsing support . It's very useful for reducing memory costs when loading a large .ttf font file - [HIGHLIGHT] Remove all unnecessary
std::nothrow
stubs - [HIGHLIGHT] Use c++17 string_view instead
const std::string&
- [HIGHLIGHT] Improve code quality (stage1.Oct) (#916)
- [HIGHLIGHT] Remove CC prefix from code file name
- [NEW] Add closeKeyboard() method for EditBox, thanks to @theunwisewolf
- [NEW] Added automake and automake to dependency list, thanks to @clawfinger
- [NEW] Add primitive type support for mesh materials, thanks to @DelinWorks
- [NEW] Add int64_t/uint64_t support for
cocos2d::Value
- [NEW] Add support for scaling for RichElementImage, thanks to @theunwisewolf
- [NEW] Add fmtlib 10.0.0
- [NEW] Add llhttp 8.1.0
- [NEW] Add return type 'ResourceData' for lua bindings, thanks to @tkzcfc
- [NEW] Add spine binary support for lua bindings, thanks to @tkzcfc
- [NEW] Add GL_RGBA32F GL backend support by @solan-solan
- [NEW] CI: add upload android apk support by @crazyhappygame
- [NEW] Add Anchored Sprite Class by @DelinWorks
- [NEW] Update app icon to Axmol logo by @rh101
- [NEW] Add HSV/HSL types support by @DelinWorks
- [NEW] Add support for haptic feedback on iOS and Android devices by @maksg
- [FIX] Fix for UIEditBox password on Mac/iOS (Montery+/15+), thanks to @Niborski
- [Fix] Fix to ensure Component::onEnter() is called (#867), thanks to @rh101
- [Fix] Fix Label overflow shrink bug
- [FIX] Fix uniform location mismatch when more than 1 spine with different shaders
- [FIX] Fix imgui draw frame cause afterimage when game scene nothing to draw
- [FIX] Set global Z value of label debug layer to be the same as the parent label to fix display issue
- [FIX] Use TTF scaled metrics to calculate line height, thanks to @rh101
- [FIX] Fix Memory leak in ShaderModuleGL::getErrorLog(), thanks to @Xrysnow
- [FIX] Fix console output text encoding for win32
- [FIX] Fix charset process for fontName on win32
- [FIX] Fix crash on ParticleBatchNode::updateProgramStateTexture()
- [FIX] Fix crash on SpriteBatchNode::appendChild when CC_SPRITE_DEBUG_DRAW==1
- [FIX] Fix Lua can't get
unsigned char
orunsigned int
values ofValueMap
- [FIX] Fix crash on AudioEngine::end after the
Director
was destroyed - [FIX] Fix font atlas will leak when it does not exist in the atlas cache, thanks to @rh101
- [FIX] Fix ScrollView shows incorrect position in vertical direction some time, thanks to @wzhengsen
- [FIX] Fix Spine ClippingAttachment doesn't work
- [FIX] Fix render problem with boss.obj
- [FIX] Fix downloader crash in lua coroutine, thanks to @tkzcfc
- [FIX] Fix memory leak (VertexLayout) at
Program
constructor - [FIX] Fix missed edge case when resizing the memorymapped file in UserDefault that could cause a crash, thanks to @theunwisewolf
- [FIX] Fix http post with uri params
- [FIX] Fix extension issue - FairyGUI BMFont don't load, reported by @theSlyest
- [FIX] Fix download task creation failure Program crash, reported by @tkzcfc
- [FIX] Fix charset process in glfwCharCallback (cocos2dx-all)
- [FIX] Fix positionColorLengthTexture.vert shader compilation, thanks to @DelinWorks
- [FIX] Fixed resize on Windows by @Niborski
- [FIX] Trim leading space from wrapped lines of text in RichText by @rh101
- [FIX] Fix TileMap OpenGL pixel-tolerance by @DelinWorks
- [FIX] Fix TileMap flipped/rotated animated tiles incorrect rendering by @DelinWorks
- [FIX] Fix TiledMap sprite position by @rh101
- [FIX] Fix for incorrect tile sprite setup on creation by @rh101
- [FIX] Fix return reference to local temporary value by @rh101
- [FIX] Fix TMX Tiled Map CSV, BASE64, & ZLIB incorrect parsing by @DelinWorks
- [FIX] Fix to ensure new line is correctly added to RichText by @rh101
- [FIX] Fix tilemap camera move and zoom culling by @DelinWorks
- [FIX] Fix some audio test case can't hear sound
- [FIX] Fix RenderTexture memory leak and increased memory usage when initWithWidthAndHeight is called by @rh101
- [REFINE] Improved error handling in shader initialization by @CodeAndWeb
- [REFINE] Move getWroldPosition from Widget to Node class, thanks to @rh101
- [REFINE] Improve
FileUtils::addSearchPath
, thanks to @tkzcfc - [REFINE] Allow the forced reformatting of RichText contents, thanks to @rh101
- [REFINE] Upgrade android toolsets to ndk-r23 LTS
- [REFINE] CCValue move construct and assign with std::string support
- [REFINE] Improve windows dev workflow, use working directory instead copy resources to build binary directory
- [REFINE] Add lua debug project file to lua project template
- [REFINE] Remove lua 64bit spec search path, since we can compile compatible bytecode for both plainlua and luajit
- [REFINE] Put stats labels to safe origin to make sure we can see it integral at some mobile device
- [REFINE] Improve cmake scripts
- [REFINE] Replace deprecated repo
jcenter
withmavenCentral
- [REFINE] Lua-5.4 compatible
- [REFINE] Improve cmdline-tools
- [REFINE] Ensure label underline node has the same global Z value as the label node to fix visibility issue when global Z is not 0
- [REFINE] Improve android astc support check
- [REFINE] Improve the "Physics part" (#379), thanks to @aismann
- [REFINE] Rename command line to to
axmol
- [REFINE] Update imgui to 1.88
- [REFINE] Rename thirdparty folder
external
tothirdparty
- [REFINE] Building plainlua as dll on windows always for debugger happy to debug app quickly
- [REFINE] Avoid OS_WINDOWS conflict with system macro
- [REFINE] Update OpenSSL to v3.0.x latest
- [REFINE] Update FreeType to latest
- [REFINE] Use Freetype SDF render when label distance field enabled
- [REFINE] Always enable string pooling for msvc on cmake
- [REFINE] Change DrawNode api color parameters from
Color4F
to lowColor4B
- [REFINE] Improve DrawNode GC allocs
- [REFINE] Use
jni.hpp
to improve jni call without method signature GC allocs - [REFINE] Rename is64BitIOSDevice to is64BitMobileDevice
- [REFINE] Fix Android screen blank issue after unlocking device with application running, thanks to @rh101
- [REFINE] Update zlib to v1.2.13
- [REFINE] Add explicit cmake options
- [REFINE] Migrate cross platform ci checks to github actions
- [REFINE] Replace
push_back
withemplace_back
- [REFINE] Improve Camera, thanks to @DelinWorks
- [REFINE] Use jpeg-turbo for jpg image decoding
- [REFINE] Update clipper1 to clipper2 1.x
- [REFINE] Update flatbuffers to v2.0.8
- [REFINE] Change Program::getActiveAttributes return type to reference
- [REFINE] Rename
Sprite3D
toMeshRenderer
- [REFINE] Improve AutoPolygon::generateTriangles performance (#905)
- [REFINE] Add many box2d testbed, thanks to @aismann
- [REFINE] Improve c++11 for-loop performance with Universal References (#760), thanks to @aismann
- [REFINE] New engine logo & splash
- [REFINE] Improve gradle scripts
- [REFINE] Replace use of deprecated sprintf with snprintf, thanks to @euler0
- [REFINE] Fix some warnings compilation in linux gcc 12.2.0, thanks to @Joilnen
- [REFINE] Add linux prebuilt support, thanks to @AsakuraMizu
- [REFINE] Fix wanings implicit conversion loses and use of deprecated function, thanks to @euler0
- [REFINE] Clarify the order of steps required to create and build new projects, thanks to @rh101
- [REFINE] Add a pool for GroupCommand rendering commands, thanks to @rh101
- [REFINE] Improve ci scripts, thanks to @crazyhappygame
- [REFINE] Improve lua and android cmake, thanks to @crazyhappygame
- [REFINE] Update libpng to 1.6.39
- [REFINE] Improve cpp template, thanks to @aismann
- [REFINE] Improve drawCircle rendering for big ring, thanks to @aismann
- [REFINE] Add windows dll build checks for GH actions
- [REFINE] Improve test naming by @DelinWorks
- [REFINE] Scrollbar visibility fix for when auto hide is disabled by @rh101
- [REFINE] Improve richtext word wrapping by @rh101
- [REFINE] Tidy project tree and full symlink support
- [REFINE] Impore Metal Renderer Dirty Detection by @Yehsam23
- [REFINE] Improve Android performance
- [REFINE] Add 1 overload AudioEngine::play2d for time offset support
- [REFINE] Improve exit flow
- [REFINE] Use ipv4 address preferred for console command server
- [REFINE] Reopen alsoft device when default device changed
- [REFINE] Factor in protected nodes when creating global Z node priority map for event dispatcher by @rh101
cocos2d-x-4.0 Dec.3 2019
- [HIGHLIGHT] Support metal
- [HIGHLIGHT] Use CMake for all platforms
- [REFINE] Update glfw to 3.3
- [REFINE] Update minizip to 1.2
- [CHANGE] remove deprecated functions
- [CHANGE] remove h5 engine and JSB
- [CHANGE] remove tiff
- [CHANGE] remove
experimental
namespace - [FIX] system font can not work correctly on macOS 15
- [FIX] TextField can not work if using system input to get Chinese characters with iOS13
- [FIX] UIWebView uses WKWebView instead
- [FIX] VideoPlayer uses AVPlayerController instead
- [FX] lua crashes on 64it devcices