mirror of https://github.com/axmolengine/axmol.git
3102 lines
86 KiB
C++
3102 lines
86 KiB
C++
/****************************************************************************
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Copyright (c) 2013-2016 Chukong Technologies Inc.
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Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
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Copyright (c) 2021 Bytedance Inc.
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https://adxe.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#include "scripting/lua-bindings/manual/LuaBasicConversions.h"
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#include "scripting/lua-bindings/manual/tolua_fix.h"
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#include "base/ccUtils.h"
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#include <sstream>
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std::unordered_map<uintptr_t, const char*> g_luaType;
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std::unordered_map<cxx17::string_view, const char*> g_typeCast;
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#if COCOS2D_DEBUG >= 1
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void luaval_to_native_err(lua_State* L, const char* msg, tolua_Error* err, const char* funcName)
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{
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if (NULL == L || NULL == err || NULL == msg || 0 == strlen(msg))
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return;
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if (msg[0] == '#')
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{
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const char* expected = err->type;
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const char* provided = tolua_typename(L, err->index);
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if (msg[1] == 'f')
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{
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int narg = err->index;
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if (err->array)
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CCLOG("%s\n %s argument #%d is array of '%s'; array of '%s' expected.\n", msg + 2, funcName, narg,
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provided, expected);
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else
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CCLOG("%s\n %s argument #%d is '%s'; '%s' expected.\n", msg + 2, funcName, narg, provided,
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expected);
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}
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else if (msg[1] == 'v')
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{
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if (err->array)
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CCLOG("%s\n %s value is array of '%s'; array of '%s' expected.\n", funcName, msg + 2, provided,
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expected);
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else
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CCLOG("%s\n %s value is '%s'; '%s' expected.\n", msg + 2, funcName, provided, expected);
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}
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}
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}
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#endif
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#ifdef __cplusplus
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extern "C" {
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#endif
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extern int lua_isusertype(lua_State* L, int lo, const char* type);
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#ifdef __cplusplus
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}
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#endif
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bool luaval_is_usertype(lua_State* L, int lo, const char* type, int def)
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{
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if (def && lua_gettop(L) < std::abs(lo))
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return true;
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if (lua_isnil(L, lo) || lua_isusertype(L, lo, type))
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return true;
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return false;
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}
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bool luaval_to_ushort(lua_State* L, int lo, unsigned short* outValue, const char* funcName)
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{
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if (nullptr == L || nullptr == outValue)
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return false;
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bool ok = true;
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tolua_Error tolua_err;
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if (!tolua_isnumber(L, lo, 0, &tolua_err))
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{
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#if COCOS2D_DEBUG >= 1
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luaval_to_native_err(L, "#ferror:", &tolua_err, funcName);
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#endif
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ok = false;
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}
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if (ok)
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{
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*outValue = (unsigned short)tolua_tonumber(L, lo, 0);
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}
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return ok;
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}
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bool luaval_to_float(lua_State* L, int lo, float* outValue, const char* funcName)
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{
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if (NULL == L || NULL == outValue)
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return false;
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bool ok = true;
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tolua_Error tolua_err;
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if (!tolua_isnumber(L, lo, 0, &tolua_err))
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{
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#if COCOS2D_DEBUG >= 1
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luaval_to_native_err(L, "#ferror:", &tolua_err, funcName);
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#endif
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ok = false;
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}
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if (ok)
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{
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*outValue = (float)lua_tonumber(L, lo);
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}
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return ok;
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}
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bool luaval_to_int32(lua_State* L, int lo, int* outValue, const char* funcName)
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{
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if (NULL == L || NULL == outValue)
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return false;
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bool ok = true;
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tolua_Error tolua_err;
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if (!tolua_isnumber(L, lo, 0, &tolua_err))
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{
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#if COCOS2D_DEBUG >= 1
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luaval_to_native_err(L, "#ferror:", &tolua_err, funcName);
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#endif
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ok = false;
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}
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if (ok)
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{
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/**
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When we want to convert the number value from the Lua to int, we would call lua_tonumber to implement.It would
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experience two phase conversion: int -> double, double->int.But,for the 0x80000000 which the min value of int,
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the int cast may return an undefined result,like 0x7fffffff.So we must use the (int)(unsigned
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int)lua_tonumber() to get predictable results for 0x80000000.In this place,we didn't use lua_tointeger, because
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it may produce different results depending on the compiler,e.g:for iPhone4s,it also get wrong value for
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0x80000000.
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*/
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unsigned int estimateValue = (unsigned int)lua_tonumber(L, lo);
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if (estimateValue == std::numeric_limits<int>::min())
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{
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*outValue = (int)estimateValue;
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}
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else
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{
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*outValue = (int)lua_tonumber(L, lo);
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}
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}
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return ok;
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}
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bool luaval_to_uint32(lua_State* L, int lo, unsigned int* outValue, const char* funcName)
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{
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if (NULL == L || NULL == outValue)
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return false;
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bool ok = true;
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tolua_Error tolua_err;
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if (!tolua_isnumber(L, lo, 0, &tolua_err))
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{
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#if COCOS2D_DEBUG >= 1
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luaval_to_native_err(L, "#ferror:", &tolua_err, funcName);
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#endif
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ok = false;
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}
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if (ok)
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{
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*outValue = (unsigned int)tolua_tonumber(L, lo, 0);
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}
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return ok;
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}
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bool luaval_to_uint16(lua_State* L, int lo, uint16_t* outValue, const char* funcName)
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{
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if (NULL == L || NULL == outValue)
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return false;
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bool ok = true;
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tolua_Error tolua_err;
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if (!tolua_isnumber(L, lo, 0, &tolua_err))
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{
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#if COCOS2D_DEBUG >= 1
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luaval_to_native_err(L, "#ferror:", &tolua_err, funcName);
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#endif
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ok = false;
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}
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if (ok)
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{
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*outValue = (unsigned char)tolua_tonumber(L, lo, 0);
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}
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return ok;
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}
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bool luaval_to_boolean(lua_State* L, int lo, bool* outValue, const char* funcName)
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{
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if (NULL == L || NULL == outValue)
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return false;
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bool ok = true;
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tolua_Error tolua_err;
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if (!tolua_isboolean(L, lo, 0, &tolua_err))
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{
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#if COCOS2D_DEBUG >= 1
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luaval_to_native_err(L, "#ferror:", &tolua_err, funcName);
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#endif
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ok = false;
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}
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if (ok)
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{
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*outValue = (bool)tolua_toboolean(L, lo, 0);
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}
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return ok;
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}
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bool luaval_to_number(lua_State* L, int lo, double* outValue, const char* funcName)
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{
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if (NULL == L || NULL == outValue)
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return false;
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bool ok = true;
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tolua_Error tolua_err;
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if (!tolua_isnumber(L, lo, 0, &tolua_err))
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{
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#if COCOS2D_DEBUG >= 1
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luaval_to_native_err(L, "#ferror:", &tolua_err, funcName);
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#endif
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ok = false;
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}
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if (ok)
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{
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*outValue = tolua_tonumber(L, lo, 0);
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}
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return ok;
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}
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bool luaval_to_long_long(lua_State* L, int lo, long long* outValue, const char* funcName)
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{
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if (NULL == L || NULL == outValue)
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return false;
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bool ok = true;
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tolua_Error tolua_err;
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if (!tolua_isnumber(L, lo, 0, &tolua_err))
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{
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#if COCOS2D_DEBUG >= 1
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luaval_to_native_err(L, "#ferror:", &tolua_err, funcName);
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#endif
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ok = false;
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}
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if (ok)
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{
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*outValue = (long long)tolua_tonumber(L, lo, 0);
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}
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return ok;
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}
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bool luaval_to_std_string(lua_State* L, int lo, std::string* outValue, const char* funcName)
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{
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if (NULL == L || NULL == outValue)
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return false;
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bool ok = true;
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tolua_Error tolua_err;
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if (!tolua_iscppstring(L, lo, 0, &tolua_err))
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{
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#if COCOS2D_DEBUG >= 1
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luaval_to_native_err(L, "#ferror:", &tolua_err, funcName);
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#endif
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ok = false;
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}
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if (ok)
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{
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size_t size;
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auto rawString = lua_tolstring(L, lo, &size);
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*outValue = std::string(rawString, size);
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}
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return ok;
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}
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bool luaval_to_std_string_view(lua_State* L, int lo, cxx17::string_view* outValue, const char* funcName)
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{
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if (NULL == L || NULL == outValue)
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return false;
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bool ok = true;
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tolua_Error tolua_err;
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if (!tolua_iscppstring(L, lo, 0, &tolua_err))
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{
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#if COCOS2D_DEBUG >= 1
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luaval_to_native_err(L, "#ferror:", &tolua_err, funcName);
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#endif
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ok = false;
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}
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if (ok)
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{
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size_t size;
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auto rawString = lua_tolstring(L, lo, &size);
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*outValue = cxx17::string_view(rawString, size);
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}
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return ok;
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}
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bool luaval_to_vec2(lua_State* L, int lo, cocos2d::Vec2* outValue, const char* funcName)
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{
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if (nullptr == L || nullptr == outValue)
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return false;
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bool ok = true;
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tolua_Error tolua_err;
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if (!tolua_istable(L, lo, 0, &tolua_err))
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{
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#if COCOS2D_DEBUG >= 1
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luaval_to_native_err(L, "#ferror:", &tolua_err, funcName);
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#endif
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ok = false;
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}
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if (ok)
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{
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lua_pushstring(L, "x");
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lua_gettable(L, lo);
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outValue->x = lua_isnil(L, -1) ? 0.0f : (float)lua_tonumber(L, -1);
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lua_pop(L, 1);
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lua_pushstring(L, "y");
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lua_gettable(L, lo);
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outValue->y = lua_isnil(L, -1) ? 0.0f : (float)lua_tonumber(L, -1);
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lua_pop(L, 1);
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}
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return ok;
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}
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bool luaval_to_vec3(lua_State* L, int lo, cocos2d::Vec3* outValue, const char* funcName)
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{
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if (nullptr == L || nullptr == outValue)
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return false;
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bool ok = true;
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tolua_Error tolua_err;
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if (!tolua_istable(L, lo, 0, &tolua_err))
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{
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#if COCOS2D_DEBUG >= 1
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luaval_to_native_err(L, "#ferror:", &tolua_err, funcName);
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#endif
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ok = false;
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}
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if (ok)
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{
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lua_pushstring(L, "x");
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lua_gettable(L, lo);
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outValue->x = lua_isnil(L, -1) ? 0.0f : (float)lua_tonumber(L, -1);
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lua_pop(L, 1);
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lua_pushstring(L, "y");
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lua_gettable(L, lo);
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outValue->y = lua_isnil(L, -1) ? 0.0f : (float)lua_tonumber(L, -1);
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lua_pop(L, 1);
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lua_pushstring(L, "z");
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lua_gettable(L, lo);
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outValue->z = lua_isnil(L, -1) ? 0.0f : (float)lua_tonumber(L, -1);
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lua_pop(L, 1);
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}
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return ok;
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}
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bool luaval_to_vec4(lua_State* L, int lo, cocos2d::Vec4* outValue, const char* funcName)
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{
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if (nullptr == L || nullptr == outValue)
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return false;
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bool ok = true;
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tolua_Error tolua_err;
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if (!tolua_istable(L, lo, 0, &tolua_err))
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{
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#if COCOS2D_DEBUG >= 1
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luaval_to_native_err(L, "#ferror:", &tolua_err, funcName);
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#endif
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ok = false;
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}
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if (ok)
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{
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lua_pushstring(L, "x");
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lua_gettable(L, lo);
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outValue->x = lua_isnil(L, -1) ? 0.0f : (float)lua_tonumber(L, -1);
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lua_pop(L, 1);
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lua_pushstring(L, "y");
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lua_gettable(L, lo);
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outValue->y = lua_isnil(L, -1) ? 0.0f : (float)lua_tonumber(L, -1);
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lua_pop(L, 1);
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lua_pushstring(L, "z");
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lua_gettable(L, lo);
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outValue->z = lua_isnil(L, -1) ? 0.0f : (float)lua_tonumber(L, -1);
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lua_pop(L, 1);
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lua_pushstring(L, "w");
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lua_gettable(L, lo);
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outValue->w = lua_isnil(L, -1) ? 0.0f : (float)lua_tonumber(L, -1);
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lua_pop(L, 1);
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}
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return ok;
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}
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bool luaval_to_blendfunc(lua_State* L, int lo, cocos2d::BlendFunc* outValue, const char* funcName)
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{
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if (nullptr == L || nullptr == outValue)
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return false;
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|
bool ok = true;
|
|
|
|
tolua_Error tolua_err;
|
|
if (!tolua_istable(L, lo, 0, &tolua_err))
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|
{
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#if COCOS2D_DEBUG >= 1
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luaval_to_native_err(L, "#ferror:", &tolua_err, funcName);
|
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#endif
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ok = false;
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}
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|
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if (ok)
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{
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lua_pushstring(L, "src");
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lua_gettable(L, lo);
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if (!lua_isnil(L, -1))
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{
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outValue->src = static_cast<cocos2d::backend::BlendFactor>(lua_tointeger(L, -1));
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}
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lua_pop(L, 1);
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lua_pushstring(L, "dst");
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lua_gettable(L, lo);
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if (!lua_isnil(L, -1))
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|
{
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outValue->dst = static_cast<cocos2d::backend::BlendFactor>(lua_tointeger(L, -1));
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|
}
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lua_pop(L, 1);
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|
}
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return ok;
|
|
}
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|
|
#if CC_USE_PHYSICS
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bool luaval_to_physics_material(lua_State* L, int lo, PhysicsMaterial* outValue, const char* funcName)
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|
{
|
|
if (NULL == L || NULL == outValue)
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return false;
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|
|
bool ok = true;
|
|
|
|
tolua_Error tolua_err;
|
|
if (!tolua_istable(L, lo, 0, &tolua_err))
|
|
{
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# if COCOS2D_DEBUG >= 1
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luaval_to_native_err(L, "#ferror:", &tolua_err, funcName);
|
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# endif
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ok = false;
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|
}
|
|
|
|
if (ok)
|
|
{
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lua_pushstring(L, "density");
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lua_gettable(L, lo);
|
|
outValue->density = lua_isnil(L, -1) ? 0.0f : (float)lua_tonumber(L, -1);
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lua_pop(L, 1);
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lua_pushstring(L, "restitution");
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lua_gettable(L, lo);
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outValue->restitution = lua_isnil(L, -1) ? 0.0f : (float)lua_tonumber(L, -1);
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lua_pop(L, 1);
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lua_pushstring(L, "friction");
|
|
lua_gettable(L, lo);
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outValue->friction = lua_isnil(L, -1) ? 0.0f : (float)lua_tonumber(L, -1);
|
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lua_pop(L, 1);
|
|
}
|
|
return ok;
|
|
}
|
|
#endif //#if CC_USE_PHYSICS
|
|
|
|
bool luaval_to_ssize_t(lua_State* L, int lo, ssize_t* outValue, const char* funcName)
|
|
{
|
|
if (NULL == L || NULL == outValue)
|
|
return false;
|
|
|
|
bool ok = true;
|
|
|
|
tolua_Error tolua_err;
|
|
if (!tolua_isnumber(L, lo, 0, &tolua_err))
|
|
{
|
|
#if COCOS2D_DEBUG >= 1
|
|
luaval_to_native_err(L, "#ferror:", &tolua_err, funcName);
|
|
#endif
|
|
ok = false;
|
|
}
|
|
|
|
if (ok)
|
|
{
|
|
*outValue = (ssize_t)tolua_tointeger(L, lo, 0);
|
|
}
|
|
|
|
return ok;
|
|
}
|
|
|
|
bool luaval_to_size_t(lua_State* L, int lo, size_t* outValue, const char* funcName)
|
|
{
|
|
if (NULL == L || NULL == outValue)
|
|
return false;
|
|
|
|
bool ok = true;
|
|
|
|
tolua_Error tolua_err;
|
|
if (!tolua_isnumber(L, lo, 0, &tolua_err))
|
|
{
|
|
#if COCOS2D_DEBUG >= 1
|
|
luaval_to_native_err(L, "#ferror:", &tolua_err, funcName);
|
|
#endif
|
|
ok = false;
|
|
}
|
|
|
|
if (ok)
|
|
{
|
|
*outValue = (size_t)tolua_tointeger(L, lo, 0);
|
|
}
|
|
|
|
return ok;
|
|
}
|
|
|
|
bool luaval_to_size(lua_State* L, int lo, Size* outValue, const char* funcName)
|
|
{
|
|
if (NULL == L || NULL == outValue)
|
|
return false;
|
|
|
|
bool ok = true;
|
|
|
|
tolua_Error tolua_err;
|
|
if (!tolua_istable(L, lo, 0, &tolua_err))
|
|
{
|
|
#if COCOS2D_DEBUG >= 1
|
|
luaval_to_native_err(L, "#ferror:", &tolua_err, funcName);
|
|
#endif
|
|
ok = false;
|
|
}
|
|
|
|
if (ok)
|
|
{
|
|
lua_pushstring(L, "width"); /* L: paramStack key */
|
|
lua_gettable(L, lo); /* L: paramStack paramStack[lo][key] */
|
|
outValue->width = lua_isnil(L, -1) ? 0.0f : (float)lua_tonumber(L, -1);
|
|
lua_pop(L, 1); /* L: paramStack*/
|
|
|
|
lua_pushstring(L, "height");
|
|
lua_gettable(L, lo);
|
|
outValue->height = lua_isnil(L, -1) ? 0.0f : (float)lua_tonumber(L, -1);
|
|
lua_pop(L, 1);
|
|
}
|
|
|
|
return ok;
|
|
}
|
|
|
|
bool luaval_to_rect(lua_State* L, int lo, Rect* outValue, const char* funcName)
|
|
{
|
|
if (NULL == L || NULL == outValue)
|
|
return false;
|
|
|
|
bool ok = true;
|
|
|
|
tolua_Error tolua_err;
|
|
if (!tolua_istable(L, lo, 0, &tolua_err))
|
|
{
|
|
#if COCOS2D_DEBUG >= 1
|
|
luaval_to_native_err(L, "#ferror:", &tolua_err, funcName);
|
|
#endif
|
|
ok = false;
|
|
}
|
|
|
|
if (ok)
|
|
{
|
|
lua_pushstring(L, "x");
|
|
lua_gettable(L, lo);
|
|
outValue->origin.x = lua_isnil(L, -1) ? 0.0f : (float)lua_tonumber(L, -1);
|
|
lua_pop(L, 1);
|
|
|
|
lua_pushstring(L, "y");
|
|
lua_gettable(L, lo);
|
|
outValue->origin.y = lua_isnil(L, -1) ? 0.0f : (float)lua_tonumber(L, -1);
|
|
lua_pop(L, 1);
|
|
|
|
lua_pushstring(L, "width");
|
|
lua_gettable(L, lo);
|
|
outValue->size.width = lua_isnil(L, -1) ? 0.0f : (float)lua_tonumber(L, -1);
|
|
lua_pop(L, 1);
|
|
|
|
lua_pushstring(L, "height");
|
|
lua_gettable(L, lo);
|
|
outValue->size.height = lua_isnil(L, -1) ? 0.0f : (float)lua_tonumber(L, -1);
|
|
lua_pop(L, 1);
|
|
}
|
|
|
|
return ok;
|
|
}
|
|
|
|
bool luaval_to_color4b(lua_State* L, int lo, Color4B* outValue, const char* funcName)
|
|
{
|
|
if (NULL == L || NULL == outValue)
|
|
return false;
|
|
|
|
bool ok = true;
|
|
|
|
tolua_Error tolua_err;
|
|
if (!tolua_istable(L, lo, 0, &tolua_err))
|
|
{
|
|
#if COCOS2D_DEBUG >= 1
|
|
luaval_to_native_err(L, "#ferror:", &tolua_err, funcName);
|
|
#endif
|
|
ok = false;
|
|
}
|
|
|
|
if (ok)
|
|
{
|
|
lua_pushstring(L, "r");
|
|
lua_gettable(L, lo);
|
|
outValue->r = lua_isnil(L, -1) ? 0 : static_cast<uint8_t>(lua_tonumber(L, -1));
|
|
lua_pop(L, 1);
|
|
|
|
lua_pushstring(L, "g");
|
|
lua_gettable(L, lo);
|
|
outValue->g = lua_isnil(L, -1) ? 0 : static_cast<uint8_t>(lua_tonumber(L, -1));
|
|
lua_pop(L, 1);
|
|
|
|
lua_pushstring(L, "b");
|
|
lua_gettable(L, lo);
|
|
outValue->b = lua_isnil(L, -1) ? 0 : static_cast<uint8_t>(lua_tonumber(L, -1));
|
|
lua_pop(L, 1);
|
|
|
|
lua_pushstring(L, "a");
|
|
lua_gettable(L, lo);
|
|
outValue->a = lua_isnil(L, -1) ? 255 : static_cast<uint8_t>(lua_tonumber(L, -1));
|
|
lua_pop(L, 1);
|
|
}
|
|
|
|
return ok;
|
|
}
|
|
|
|
bool luaval_to_color4f(lua_State* L, int lo, Color4F* outValue, const char* funcName)
|
|
{
|
|
if (NULL == L || NULL == outValue)
|
|
return false;
|
|
|
|
bool ok = true;
|
|
|
|
tolua_Error tolua_err;
|
|
if (!tolua_istable(L, lo, 0, &tolua_err))
|
|
{
|
|
#if COCOS2D_DEBUG >= 1
|
|
luaval_to_native_err(L, "#ferror:", &tolua_err, funcName);
|
|
#endif
|
|
ok = false;
|
|
}
|
|
|
|
if (ok)
|
|
{
|
|
lua_pushstring(L, "r");
|
|
lua_gettable(L, lo);
|
|
outValue->r = lua_isnil(L, -1) ? 0.0f : (float)lua_tonumber(L, -1);
|
|
lua_pop(L, 1);
|
|
|
|
lua_pushstring(L, "g");
|
|
lua_gettable(L, lo);
|
|
outValue->g = lua_isnil(L, -1) ? 0.0f : (float)lua_tonumber(L, -1);
|
|
lua_pop(L, 1);
|
|
|
|
lua_pushstring(L, "b");
|
|
lua_gettable(L, lo);
|
|
outValue->b = lua_isnil(L, -1) ? 0.0f : (float)lua_tonumber(L, -1);
|
|
lua_pop(L, 1);
|
|
|
|
lua_pushstring(L, "a");
|
|
lua_gettable(L, lo);
|
|
outValue->a = lua_isnil(L, -1) ? 0.0f : (float)lua_tonumber(L, -1);
|
|
lua_pop(L, 1);
|
|
}
|
|
|
|
return ok;
|
|
}
|
|
|
|
bool luaval_to_color3b(lua_State* L, int lo, Color3B* outValue, const char* funcName)
|
|
{
|
|
if (NULL == L || NULL == outValue)
|
|
return false;
|
|
|
|
bool ok = true;
|
|
|
|
tolua_Error tolua_err;
|
|
if (!tolua_istable(L, lo, 0, &tolua_err))
|
|
{
|
|
#if COCOS2D_DEBUG >= 1
|
|
luaval_to_native_err(L, "#ferror:", &tolua_err, funcName);
|
|
#endif
|
|
ok = false;
|
|
}
|
|
|
|
if (ok)
|
|
{
|
|
lua_pushstring(L, "r");
|
|
lua_gettable(L, lo);
|
|
outValue->r = lua_isnil(L, -1) ? 0 : static_cast<uint8_t>(lua_tonumber(L, -1));
|
|
lua_pop(L, 1);
|
|
|
|
lua_pushstring(L, "g");
|
|
lua_gettable(L, lo);
|
|
outValue->g = lua_isnil(L, -1) ? 0 : static_cast<uint8_t>(lua_tonumber(L, -1));
|
|
lua_pop(L, 1);
|
|
|
|
lua_pushstring(L, "b");
|
|
lua_gettable(L, lo);
|
|
outValue->b = lua_isnil(L, -1) ? 0 : static_cast<uint8_t>(lua_tonumber(L, -1));
|
|
lua_pop(L, 1);
|
|
}
|
|
|
|
return ok;
|
|
}
|
|
|
|
bool luaval_to_affinetransform(lua_State* L, int lo, AffineTransform* outValue, const char* funcName)
|
|
{
|
|
if (NULL == L || NULL == outValue)
|
|
return false;
|
|
|
|
bool ok = true;
|
|
|
|
tolua_Error tolua_err;
|
|
if (!tolua_istable(L, lo, 0, &tolua_err))
|
|
{
|
|
#if COCOS2D_DEBUG >= 1
|
|
luaval_to_native_err(L, "#ferror:", &tolua_err, funcName);
|
|
#endif
|
|
ok = false;
|
|
}
|
|
|
|
if (ok)
|
|
{
|
|
do
|
|
{
|
|
lua_pushstring(L, "a");
|
|
lua_gettable(L, lo);
|
|
if (lua_isnil(L, -1))
|
|
{
|
|
ok = false;
|
|
lua_pop(L, 1);
|
|
break;
|
|
}
|
|
outValue->a = (float)lua_tonumber(L, -1);
|
|
|
|
lua_pushstring(L, "b");
|
|
lua_gettable(L, lo);
|
|
if (lua_isnil(L, -1))
|
|
{
|
|
ok = false;
|
|
lua_pop(L, 1);
|
|
break;
|
|
}
|
|
outValue->b = (float)lua_tonumber(L, -1);
|
|
lua_pop(L, 1);
|
|
|
|
lua_pushstring(L, "c");
|
|
lua_gettable(L, lo);
|
|
if (lua_isnil(L, -1))
|
|
{
|
|
ok = false;
|
|
lua_pop(L, 1);
|
|
break;
|
|
}
|
|
outValue->c = (float)lua_tonumber(L, -1);
|
|
lua_pop(L, 1);
|
|
|
|
lua_pushstring(L, "d");
|
|
lua_gettable(L, lo);
|
|
if (lua_isnil(L, -1))
|
|
{
|
|
ok = false;
|
|
lua_pop(L, 1);
|
|
break;
|
|
}
|
|
outValue->d = (float)lua_tonumber(L, -1);
|
|
lua_pop(L, 1);
|
|
|
|
lua_pushstring(L, "tx");
|
|
lua_gettable(L, lo);
|
|
if (lua_isnil(L, -1))
|
|
{
|
|
ok = false;
|
|
lua_pop(L, 1);
|
|
break;
|
|
}
|
|
outValue->tx = lua_isnil(L, -1) ? 0 : (float)lua_tonumber(L, -1);
|
|
lua_pop(L, 1);
|
|
|
|
lua_pushstring(L, "ty");
|
|
lua_gettable(L, lo);
|
|
if (lua_isnil(L, -1))
|
|
{
|
|
ok = false;
|
|
lua_pop(L, 1);
|
|
break;
|
|
}
|
|
outValue->ty = lua_isnil(L, -1) ? 0 : (float)lua_tonumber(L, -1);
|
|
lua_pop(L, 1);
|
|
} while (0);
|
|
}
|
|
return ok;
|
|
}
|
|
|
|
bool luaval_to_fontdefinition(lua_State* L, int lo, FontDefinition* outValue, const char* funcName)
|
|
{
|
|
if (NULL == L || NULL == outValue)
|
|
return false;
|
|
|
|
tolua_Error tolua_err;
|
|
bool ok = !!tolua_istable(L, lo, 0, &tolua_err);
|
|
if (ok)
|
|
{
|
|
// default values
|
|
const char* defautlFontName = "Arial";
|
|
const int defaultFontSize = 32;
|
|
TextHAlignment defaultTextAlignment = TextHAlignment::LEFT;
|
|
TextVAlignment defaultTextVAlignment = TextVAlignment::TOP;
|
|
|
|
// by default shadow and stroke are off
|
|
outValue->_shadow._shadowEnabled = false;
|
|
outValue->_stroke._strokeEnabled = false;
|
|
|
|
// white text by default
|
|
outValue->_fontFillColor = Color3B::WHITE;
|
|
|
|
lua_pushstring(L, "fontName");
|
|
lua_gettable(L, lo);
|
|
outValue->_fontName = tolua_tocppstring(L, lua_gettop(L), defautlFontName);
|
|
lua_pop(L, 1);
|
|
|
|
lua_pushstring(L, "fontSize");
|
|
lua_gettable(L, lo);
|
|
outValue->_fontSize = lua_isnil(L, -1) ? defaultFontSize : (int)lua_tonumber(L, -1);
|
|
lua_pop(L, 1);
|
|
|
|
lua_pushstring(L, "fontAlignmentH");
|
|
lua_gettable(L, lo);
|
|
outValue->_alignment = lua_isnil(L, -1) ? defaultTextAlignment : (TextHAlignment)(int)lua_tonumber(L, -1);
|
|
lua_pop(L, 1);
|
|
|
|
lua_pushstring(L, "fontAlignmentV");
|
|
lua_gettable(L, lo);
|
|
outValue->_vertAlignment = lua_isnil(L, -1) ? defaultTextVAlignment : (TextVAlignment)(int)lua_tonumber(L, -1);
|
|
lua_pop(L, 1);
|
|
|
|
lua_pushstring(L, "fontFillColor");
|
|
lua_gettable(L, lo);
|
|
if (!lua_isnil(L, -1))
|
|
{
|
|
luaval_to_color3b(L, lua_gettop(L), &outValue->_fontFillColor);
|
|
}
|
|
lua_pop(L, 1);
|
|
|
|
lua_pushstring(L, "fontDimensions");
|
|
lua_gettable(L, lo);
|
|
if (!lua_isnil(L, -1))
|
|
{
|
|
luaval_to_size(L, lua_gettop(L), &outValue->_dimensions);
|
|
}
|
|
lua_pop(L, 1);
|
|
|
|
lua_pushstring(L, "shadowEnabled");
|
|
lua_gettable(L, lo);
|
|
if (!lua_isnil(L, -1))
|
|
{
|
|
luaval_to_boolean(L, -1, &outValue->_shadow._shadowEnabled);
|
|
if (outValue->_shadow._shadowEnabled)
|
|
{
|
|
// default shadow values
|
|
outValue->_shadow._shadowOffset = Size(5, 5);
|
|
outValue->_shadow._shadowBlur = 1;
|
|
outValue->_shadow._shadowOpacity = 1;
|
|
}
|
|
|
|
lua_pushstring(L, "shadowOffset");
|
|
lua_gettable(L, lo);
|
|
if (!lua_isnil(L, -1))
|
|
{
|
|
luaval_to_size(L, lua_gettop(L), &outValue->_shadow._shadowOffset);
|
|
}
|
|
lua_pop(L, 1);
|
|
|
|
lua_pushstring(L, "shadowBlur");
|
|
lua_gettable(L, lo);
|
|
if (!lua_isnil(L, -1))
|
|
{
|
|
outValue->_shadow._shadowBlur = (float)lua_tonumber(L, -1);
|
|
}
|
|
lua_pop(L, 1);
|
|
|
|
lua_pushstring(L, "shadowOpacity");
|
|
lua_gettable(L, lo);
|
|
if (!lua_isnil(L, -1))
|
|
{
|
|
outValue->_shadow._shadowOpacity = (float)lua_tonumber(L, -1);
|
|
}
|
|
lua_pop(L, 1);
|
|
}
|
|
lua_pop(L, 1);
|
|
|
|
lua_pushstring(L, "strokeEnabled");
|
|
lua_gettable(L, lo);
|
|
if (!lua_isnil(L, -1))
|
|
{
|
|
luaval_to_boolean(L, -1, &outValue->_stroke._strokeEnabled);
|
|
if (outValue->_stroke._strokeEnabled)
|
|
{
|
|
// default stroke values
|
|
outValue->_stroke._strokeSize = 1;
|
|
outValue->_stroke._strokeColor = Color3B::BLUE;
|
|
|
|
lua_pushstring(L, "strokeColor");
|
|
lua_gettable(L, lo);
|
|
if (!lua_isnil(L, -1))
|
|
{
|
|
luaval_to_color3b(L, lua_gettop(L), &outValue->_stroke._strokeColor);
|
|
}
|
|
lua_pop(L, 1);
|
|
|
|
lua_pushstring(L, "strokeSize");
|
|
lua_gettable(L, lo);
|
|
if (!lua_isnil(L, -1))
|
|
{
|
|
outValue->_stroke._strokeSize = (float)lua_tonumber(L, -1);
|
|
}
|
|
lua_pop(L, 1);
|
|
}
|
|
}
|
|
lua_pop(L, 1);
|
|
}
|
|
#if COCOS2D_DEBUG >= 1
|
|
else
|
|
{
|
|
luaval_to_native_err(L, "#ferror:", &tolua_err, funcName);
|
|
}
|
|
#endif
|
|
|
|
return ok;
|
|
}
|
|
|
|
bool luaval_to_ttfconfig(lua_State* L, int lo, cocos2d::TTFConfig* outValue, const char* funcName)
|
|
{
|
|
if (nullptr == L || nullptr == outValue)
|
|
return false;
|
|
|
|
bool ok = true;
|
|
|
|
tolua_Error tolua_err;
|
|
if (!tolua_istable(L, lo, 0, &tolua_err))
|
|
{
|
|
#if COCOS2D_DEBUG >= 1
|
|
luaval_to_native_err(L, "#ferror:", &tolua_err, funcName);
|
|
#endif
|
|
ok = false;
|
|
}
|
|
|
|
if (ok)
|
|
{
|
|
lua_pushstring(L, "fontFilePath"); /* L: paramStack key */
|
|
lua_gettable(L, lo); /* L: paramStack paramStack[lo][key] */
|
|
outValue->fontFilePath = lua_isstring(L, -1) ? lua_tostring(L, -1) : "";
|
|
lua_pop(L, 1); /* L: paramStack*/
|
|
|
|
lua_pushstring(L, "fontSize");
|
|
lua_gettable(L, lo);
|
|
outValue->fontSize = lua_isnumber(L, -1) ? (float)lua_tointeger(L, -1) : 0.0f;
|
|
lua_pop(L, 1);
|
|
|
|
lua_pushstring(L, "glyphs");
|
|
lua_gettable(L, lo);
|
|
outValue->glyphs =
|
|
lua_isnumber(L, -1) ? static_cast<GlyphCollection>(lua_tointeger(L, -1)) : GlyphCollection::NEHE;
|
|
lua_pop(L, 1);
|
|
|
|
lua_pushstring(L, "customGlyphs");
|
|
lua_gettable(L, lo);
|
|
outValue->customGlyphs = lua_isstring(L, -1) ? lua_tostring(L, -1) : "";
|
|
lua_pop(L, 1);
|
|
|
|
lua_pushstring(L, "distanceFieldEnabled");
|
|
lua_gettable(L, lo);
|
|
outValue->distanceFieldEnabled = lua_isboolean(L, -1) ? lua_toboolean(L, -1) : false;
|
|
lua_pop(L, 1);
|
|
|
|
lua_pushstring(L, "outlineSize");
|
|
lua_gettable(L, lo);
|
|
outValue->outlineSize = lua_isnumber(L, -1) ? (int)lua_tointeger(L, -1) : 0;
|
|
lua_pop(L, 1);
|
|
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
bool luaval_to_mat4(lua_State* L, int lo, cocos2d::Mat4* outValue, const char* funcName)
|
|
{
|
|
if (nullptr == L || nullptr == outValue)
|
|
return false;
|
|
|
|
bool ok = true;
|
|
|
|
tolua_Error tolua_err;
|
|
if (!tolua_istable(L, lo, 0, &tolua_err))
|
|
{
|
|
#if COCOS2D_DEBUG >= 1
|
|
luaval_to_native_err(L, "#ferror:", &tolua_err, funcName);
|
|
ok = false;
|
|
#endif
|
|
}
|
|
|
|
if (ok)
|
|
{
|
|
do
|
|
{
|
|
size_t len = lua_objlen(L, lo);
|
|
if (len != 16)
|
|
{
|
|
ok = false;
|
|
break;
|
|
}
|
|
for (size_t i = 0; i < len; i++)
|
|
{
|
|
lua_pushnumber(L, i + 1);
|
|
lua_gettable(L, lo);
|
|
if (tolua_isnumber(L, -1, 0, &tolua_err))
|
|
{
|
|
outValue->m[i] = (float)tolua_tonumber(L, -1, 0);
|
|
}
|
|
else
|
|
{
|
|
outValue->m[i] = 0;
|
|
}
|
|
lua_pop(L, 1);
|
|
}
|
|
} while (0);
|
|
}
|
|
|
|
return ok;
|
|
}
|
|
|
|
bool luaval_to_array_of_vec2(lua_State* L, int lo, cocos2d::Vec2** points, int* numPoints, const char* funcName)
|
|
{
|
|
if (NULL == L)
|
|
return false;
|
|
|
|
bool ok = true;
|
|
|
|
tolua_Error tolua_err;
|
|
|
|
if (!tolua_istable(L, lo, 0, &tolua_err))
|
|
{
|
|
#if COCOS2D_DEBUG >= 1
|
|
luaval_to_native_err(L, "#ferror:", &tolua_err, funcName);
|
|
#endif
|
|
ok = false;
|
|
}
|
|
|
|
if (ok)
|
|
{
|
|
size_t len = lua_objlen(L, lo);
|
|
if (len > 0)
|
|
{
|
|
cocos2d::Vec2* array = (cocos2d::Vec2*)new Vec2[len];
|
|
if (NULL == array)
|
|
return false;
|
|
for (size_t i = 0; i < len; ++i)
|
|
{
|
|
lua_pushnumber(L, i + 1);
|
|
lua_gettable(L, lo);
|
|
if (!tolua_istable(L, -1, 0, &tolua_err))
|
|
{
|
|
#if COCOS2D_DEBUG >= 1
|
|
luaval_to_native_err(L, "#ferror:", &tolua_err, funcName);
|
|
#endif
|
|
lua_pop(L, 1);
|
|
CC_SAFE_DELETE_ARRAY(array);
|
|
return false;
|
|
}
|
|
ok &= luaval_to_vec2(L, lua_gettop(L), &array[i]);
|
|
if (!ok)
|
|
{
|
|
lua_pop(L, 1);
|
|
CC_SAFE_DELETE_ARRAY(array);
|
|
return false;
|
|
}
|
|
lua_pop(L, 1);
|
|
}
|
|
|
|
*numPoints = (int)len;
|
|
*points = array;
|
|
}
|
|
}
|
|
return ok;
|
|
}
|
|
|
|
bool luavals_variadic_to_ccvaluevector(lua_State* L, int argc, cocos2d::ValueVector* ret)
|
|
{
|
|
if (nullptr == L || argc == 0)
|
|
return false;
|
|
|
|
for (int i = 0; i < argc; i++)
|
|
{
|
|
if (lua_istable(L, i + 2))
|
|
{
|
|
lua_pushnumber(L, 1);
|
|
lua_gettable(L, i + 2);
|
|
if (lua_isnil(L, -1))
|
|
{
|
|
lua_pop(L, 1);
|
|
ValueMap dictVal;
|
|
if (luaval_to_ccvaluemap(L, i + 2, &dictVal))
|
|
{
|
|
ret->push_back(Value(dictVal));
|
|
}
|
|
}
|
|
else
|
|
{
|
|
lua_pop(L, 1);
|
|
ValueVector arrVal;
|
|
if (luaval_to_ccvaluevector(L, i + 2, &arrVal))
|
|
{
|
|
ret->push_back(Value(arrVal));
|
|
}
|
|
}
|
|
}
|
|
else if (lua_type(L, i + 2) == LUA_TSTRING)
|
|
{
|
|
std::string stringValue = "";
|
|
if (luaval_to_std_string(L, i + 2, &stringValue))
|
|
{
|
|
ret->push_back(Value(stringValue));
|
|
}
|
|
}
|
|
else if (lua_isboolean(L, i + 2))
|
|
{
|
|
bool boolVal = false;
|
|
if (luaval_to_boolean(L, i + 2, &boolVal))
|
|
{
|
|
ret->push_back(Value(boolVal));
|
|
}
|
|
}
|
|
else if (lua_type(L, i + 2) == LUA_TNUMBER)
|
|
{
|
|
ret->push_back(Value(tolua_tonumber(L, i + 2, 0)));
|
|
}
|
|
else
|
|
{
|
|
CCASSERT(false, "not supported type");
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
bool luaval_to_ccvalue(lua_State* L, int lo, cocos2d::Value* ret, const char* funcName)
|
|
{
|
|
if (nullptr == L || nullptr == ret)
|
|
return false;
|
|
|
|
bool ok = true;
|
|
|
|
tolua_Error tolua_err;
|
|
|
|
if (tolua_istable(L, lo, 0, &tolua_err))
|
|
{
|
|
lua_pushnumber(L, 1);
|
|
lua_gettable(L, lo);
|
|
|
|
if (lua_isnil(L, -1)) /** if table[1] = nil,we don't think it is a pure array */
|
|
{
|
|
lua_pop(L, 1);
|
|
ValueMap dictVal;
|
|
if (luaval_to_ccvaluemap(L, lo, &dictVal))
|
|
{
|
|
*ret = Value(dictVal);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
lua_pop(L, 1);
|
|
ValueVector arrVal;
|
|
if (luaval_to_ccvaluevector(L, lo, &arrVal))
|
|
{
|
|
*ret = Value(arrVal);
|
|
}
|
|
}
|
|
}
|
|
else if ((lua_type(L, lo) == LUA_TSTRING) && tolua_isstring(L, lo, 0, &tolua_err))
|
|
{
|
|
std::string stringValue = "";
|
|
if (luaval_to_std_string(L, lo, &stringValue))
|
|
{
|
|
*ret = Value(stringValue);
|
|
}
|
|
}
|
|
else if ((lua_type(L, lo) == LUA_TBOOLEAN) && tolua_isboolean(L, lo, 0, &tolua_err))
|
|
{
|
|
bool boolVal = false;
|
|
if (luaval_to_boolean(L, lo, &boolVal))
|
|
{
|
|
*ret = Value(boolVal);
|
|
}
|
|
}
|
|
else if ((lua_type(L, lo) == LUA_TNUMBER) && tolua_isnumber(L, lo, 0, &tolua_err))
|
|
{
|
|
*ret = Value(tolua_tonumber(L, lo, 0));
|
|
}
|
|
|
|
return ok;
|
|
}
|
|
bool luaval_to_ccvaluemap(lua_State* L, int lo, cocos2d::ValueMap* ret, const char* funcName)
|
|
{
|
|
if (nullptr == L || nullptr == ret)
|
|
return false;
|
|
|
|
tolua_Error tolua_err;
|
|
bool ok = true;
|
|
if (!tolua_istable(L, lo, 0, &tolua_err))
|
|
{
|
|
#if COCOS2D_DEBUG >= 1
|
|
luaval_to_native_err(L, "#ferror:", &tolua_err, funcName);
|
|
#endif
|
|
ok = false;
|
|
}
|
|
|
|
if (ok)
|
|
{
|
|
std::string stringKey = "";
|
|
std::string stringValue = "";
|
|
bool boolVal = false;
|
|
ValueMap& dict = *ret;
|
|
lua_pushnil(L); /* first key L: lotable ..... nil */
|
|
while (0 != lua_next(L, lo)) /* L: lotable ..... key value */
|
|
{
|
|
if (!lua_isstring(L, -2))
|
|
{
|
|
lua_pop(L, 1); /* removes 'value'; keep 'key' for next iteration*/
|
|
continue;
|
|
}
|
|
|
|
if (luaval_to_std_string(L, -2, &stringKey))
|
|
{
|
|
|
|
if (lua_istable(L, -1))
|
|
{
|
|
lua_pushnumber(L, 1);
|
|
lua_gettable(L, -2);
|
|
|
|
if (lua_isnil(L, -1)) /** if table[1] = nil,we don't think it is a pure array */
|
|
{
|
|
lua_pop(L, 1);
|
|
ValueMap dictVal;
|
|
if (luaval_to_ccvaluemap(L, lua_gettop(L), &dictVal))
|
|
{
|
|
dict[stringKey] = Value(dictVal);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
lua_pop(L, 1);
|
|
ValueVector arrVal;
|
|
if (luaval_to_ccvaluevector(L, lua_gettop(L), &arrVal))
|
|
{
|
|
dict[stringKey] = Value(arrVal);
|
|
}
|
|
}
|
|
}
|
|
else if (lua_type(L, -1) == LUA_TSTRING)
|
|
{
|
|
if (luaval_to_std_string(L, -1, &stringValue))
|
|
{
|
|
dict[stringKey] = Value(stringValue);
|
|
}
|
|
}
|
|
else if (lua_type(L, -1) == LUA_TBOOLEAN)
|
|
{
|
|
if (luaval_to_boolean(L, -1, &boolVal))
|
|
{
|
|
dict[stringKey] = Value(boolVal);
|
|
}
|
|
}
|
|
else if (lua_type(L, -1) == LUA_TNUMBER)
|
|
{
|
|
dict[stringKey] = Value(tolua_tonumber(L, -1, 0));
|
|
}
|
|
else
|
|
{
|
|
CCASSERT(false, "not supported type");
|
|
}
|
|
}
|
|
|
|
lua_pop(L, 1); /* L: lotable ..... key */
|
|
}
|
|
}
|
|
|
|
return ok;
|
|
}
|
|
bool luaval_to_ccvaluemapintkey(lua_State* L, int lo, cocos2d::ValueMapIntKey* ret, const char* funcName)
|
|
{
|
|
if (nullptr == L || nullptr == ret)
|
|
return false;
|
|
|
|
tolua_Error tolua_err;
|
|
bool ok = true;
|
|
if (!tolua_istable(L, lo, 0, &tolua_err))
|
|
{
|
|
#if COCOS2D_DEBUG >= 1
|
|
luaval_to_native_err(L, "#ferror:", &tolua_err, funcName);
|
|
#endif
|
|
ok = false;
|
|
}
|
|
|
|
if (ok)
|
|
{
|
|
std::string stringKey = "";
|
|
std::string stringValue = "";
|
|
int intKey = 0;
|
|
bool boolVal = false;
|
|
ValueMapIntKey& dict = *ret;
|
|
lua_pushnil(L); /* first key L: lotable ..... nil */
|
|
while (0 != lua_next(L, lo)) /* L: lotable ..... key value */
|
|
{
|
|
if (!lua_isstring(L, -2))
|
|
{
|
|
lua_pop(L, 1); /* removes 'value'; keep 'key' for next iteration*/
|
|
continue;
|
|
}
|
|
|
|
if (luaval_to_std_string(L, -2, &stringKey))
|
|
{
|
|
intKey = atoi(stringKey.c_str());
|
|
if (lua_istable(L, -1))
|
|
{
|
|
lua_pushnumber(L, 1);
|
|
lua_gettable(L, -2);
|
|
|
|
if (lua_isnil(L, -1)) /** if table[1] = nil,we don't think it is a pure array */
|
|
{
|
|
lua_pop(L, 1);
|
|
ValueMap dictVal;
|
|
if (luaval_to_ccvaluemap(L, lua_gettop(L), &dictVal))
|
|
{
|
|
dict[intKey] = Value(dictVal);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
lua_pop(L, 1);
|
|
ValueVector arrVal;
|
|
if (luaval_to_ccvaluevector(L, lua_gettop(L), &arrVal))
|
|
{
|
|
dict[intKey] = Value(arrVal);
|
|
}
|
|
}
|
|
}
|
|
else if (lua_type(L, -1) == LUA_TSTRING)
|
|
{
|
|
if (luaval_to_std_string(L, -1, &stringValue))
|
|
{
|
|
dict[intKey] = Value(stringValue);
|
|
}
|
|
}
|
|
else if (lua_type(L, -1) == LUA_TBOOLEAN)
|
|
{
|
|
if (luaval_to_boolean(L, -1, &boolVal))
|
|
{
|
|
dict[intKey] = Value(boolVal);
|
|
}
|
|
}
|
|
else if (lua_type(L, -1) == LUA_TNUMBER)
|
|
{
|
|
dict[intKey] = Value(tolua_tonumber(L, -1, 0));
|
|
}
|
|
else
|
|
{
|
|
CCASSERT(false, "not supported type");
|
|
}
|
|
}
|
|
|
|
lua_pop(L, 1); /* L: lotable ..... key */
|
|
}
|
|
}
|
|
|
|
return ok;
|
|
}
|
|
bool luaval_to_ccvaluevector(lua_State* L, int lo, cocos2d::ValueVector* ret, const char* funcName)
|
|
{
|
|
if (nullptr == L || nullptr == ret)
|
|
return false;
|
|
|
|
tolua_Error tolua_err;
|
|
bool ok = true;
|
|
if (!tolua_istable(L, lo, 0, &tolua_err))
|
|
{
|
|
#if COCOS2D_DEBUG >= 1
|
|
luaval_to_native_err(L, "#ferror:", &tolua_err, funcName);
|
|
#endif
|
|
ok = false;
|
|
}
|
|
|
|
if (ok)
|
|
{
|
|
size_t len = lua_objlen(L, lo);
|
|
for (size_t i = 0; i < len; i++)
|
|
{
|
|
lua_pushnumber(L, i + 1);
|
|
lua_gettable(L, lo);
|
|
if (lua_isnil(L, -1))
|
|
{
|
|
lua_pop(L, 1);
|
|
continue;
|
|
}
|
|
|
|
if (lua_istable(L, -1))
|
|
{
|
|
lua_pushnumber(L, 1);
|
|
lua_gettable(L, -2);
|
|
if (lua_isnil(L, -1))
|
|
{
|
|
lua_pop(L, 1);
|
|
ValueMap dictVal;
|
|
if (luaval_to_ccvaluemap(L, lua_gettop(L), &dictVal))
|
|
{
|
|
ret->push_back(Value(dictVal));
|
|
}
|
|
}
|
|
else
|
|
{
|
|
lua_pop(L, 1);
|
|
ValueVector arrVal;
|
|
if (luaval_to_ccvaluevector(L, lua_gettop(L), &arrVal))
|
|
{
|
|
ret->push_back(Value(arrVal));
|
|
}
|
|
}
|
|
}
|
|
else if (lua_type(L, -1) == LUA_TSTRING)
|
|
{
|
|
std::string stringValue = "";
|
|
if (luaval_to_std_string(L, -1, &stringValue))
|
|
{
|
|
ret->push_back(Value(stringValue));
|
|
}
|
|
}
|
|
else if (lua_type(L, -1) == LUA_TBOOLEAN)
|
|
{
|
|
bool boolVal = false;
|
|
if (luaval_to_boolean(L, -1, &boolVal))
|
|
{
|
|
ret->push_back(Value(boolVal));
|
|
}
|
|
}
|
|
else if (lua_type(L, -1) == LUA_TNUMBER)
|
|
{
|
|
ret->push_back(Value(tolua_tonumber(L, -1, 0)));
|
|
}
|
|
else
|
|
{
|
|
CCASSERT(false, "not supported type");
|
|
}
|
|
lua_pop(L, 1);
|
|
}
|
|
}
|
|
|
|
return ok;
|
|
}
|
|
|
|
bool luaval_to_std_vector_string(lua_State* L, int lo, std::vector<std::string>* ret, const char* funcName)
|
|
{
|
|
if (nullptr == L || nullptr == ret || lua_gettop(L) < lo)
|
|
return false;
|
|
|
|
tolua_Error tolua_err;
|
|
bool ok = true;
|
|
if (!tolua_istable(L, lo, 0, &tolua_err))
|
|
{
|
|
#if COCOS2D_DEBUG >= 1
|
|
luaval_to_native_err(L, "#ferror:", &tolua_err, funcName);
|
|
#endif
|
|
ok = false;
|
|
}
|
|
|
|
if (ok)
|
|
{
|
|
size_t len = lua_objlen(L, lo);
|
|
std::string value = "";
|
|
for (size_t i = 0; i < len; i++)
|
|
{
|
|
lua_pushnumber(L, i + 1);
|
|
lua_gettable(L, lo);
|
|
if (lua_isstring(L, -1))
|
|
{
|
|
ok = luaval_to_std_string(L, -1, &value);
|
|
if (ok)
|
|
ret->push_back(value);
|
|
}
|
|
else
|
|
{
|
|
CCASSERT(false, "string type is needed");
|
|
}
|
|
|
|
lua_pop(L, 1);
|
|
}
|
|
}
|
|
|
|
return ok;
|
|
}
|
|
|
|
bool luaval_to_std_vector_string_view(lua_State* L,
|
|
int lo,
|
|
std::vector<std::string_view>* ret,
|
|
const char* funcName)
|
|
{
|
|
if (nullptr == L || nullptr == ret || lua_gettop(L) < lo)
|
|
return false;
|
|
|
|
tolua_Error tolua_err;
|
|
bool ok = true;
|
|
if (!tolua_istable(L, lo, 0, &tolua_err))
|
|
{
|
|
#if COCOS2D_DEBUG >= 1
|
|
luaval_to_native_err(L, "#ferror:", &tolua_err, funcName);
|
|
#endif
|
|
ok = false;
|
|
}
|
|
|
|
if (ok)
|
|
{
|
|
size_t len = lua_objlen(L, lo);
|
|
std::string_view value = "";
|
|
for (size_t i = 0; i < len; i++)
|
|
{
|
|
lua_pushnumber(L, i + 1);
|
|
lua_gettable(L, lo);
|
|
if (lua_isstring(L, -1))
|
|
{
|
|
ok = luaval_to_std_string_view(L, -1, &value);
|
|
if (ok)
|
|
ret->push_back(value);
|
|
}
|
|
else
|
|
{
|
|
CCASSERT(false, "string type is needed");
|
|
}
|
|
|
|
lua_pop(L, 1);
|
|
}
|
|
}
|
|
|
|
return ok;
|
|
}
|
|
|
|
bool luaval_to_std_vector_int(lua_State* L, int lo, std::vector<int>* ret, const char* funcName)
|
|
{
|
|
if (nullptr == L || nullptr == ret || lua_gettop(L) < lo)
|
|
return false;
|
|
|
|
tolua_Error tolua_err;
|
|
bool ok = true;
|
|
if (!tolua_istable(L, lo, 0, &tolua_err))
|
|
{
|
|
#if COCOS2D_DEBUG >= 1
|
|
luaval_to_native_err(L, "#ferror:", &tolua_err, funcName);
|
|
#endif
|
|
ok = false;
|
|
}
|
|
|
|
if (ok)
|
|
{
|
|
size_t len = lua_objlen(L, lo);
|
|
for (size_t i = 0; i < len; i++)
|
|
{
|
|
lua_pushnumber(L, i + 1);
|
|
lua_gettable(L, lo);
|
|
if (lua_isnumber(L, -1))
|
|
{
|
|
ret->push_back((int)tolua_tonumber(L, -1, 0));
|
|
}
|
|
else
|
|
{
|
|
CCASSERT(false, "int type is needed");
|
|
}
|
|
|
|
lua_pop(L, 1);
|
|
}
|
|
}
|
|
|
|
return ok;
|
|
}
|
|
|
|
bool luaval_to_mesh_vertex_attrib(lua_State* L, int lo, cocos2d::MeshVertexAttrib* ret, const char* funcName)
|
|
{
|
|
if (nullptr == L || nullptr == ret || lua_gettop(L) < lo)
|
|
return false;
|
|
|
|
tolua_Error tolua_err;
|
|
bool ok = true;
|
|
|
|
if (!tolua_istable(L, lo, 0, &tolua_err))
|
|
{
|
|
#if COCOS2D_DEBUG >= 1
|
|
luaval_to_native_err(L, "#ferror:", &tolua_err, funcName);
|
|
#endif
|
|
ok = false;
|
|
}
|
|
|
|
if (ok)
|
|
{
|
|
|
|
lua_pushstring(L, "type"); /* L: paramStack key */
|
|
lua_gettable(L, lo); /* L: paramStack paramStack[lo][key] */
|
|
ret->type = (backend::VertexFormat)(int)lua_tonumber(L, -1);
|
|
lua_pop(L, 1);
|
|
|
|
lua_pushstring(L, "vertexAttrib"); /* L: paramStack key */
|
|
lua_gettable(L, lo); /* L: paramStack paramStack[lo][key] */
|
|
ret->vertexAttrib = (shaderinfos::VertexKey)(int)lua_tonumber(L, -1);
|
|
lua_pop(L, 1);
|
|
}
|
|
|
|
return ok;
|
|
}
|
|
|
|
bool luaval_to_std_vector_float(lua_State* L, int lo, std::vector<float>* ret, const char* funcName)
|
|
{
|
|
if (nullptr == L || nullptr == ret || lua_gettop(L) < lo)
|
|
return false;
|
|
|
|
tolua_Error tolua_err;
|
|
bool ok = true;
|
|
|
|
if (!tolua_istable(L, lo, 0, &tolua_err))
|
|
{
|
|
#if COCOS2D_DEBUG >= 1
|
|
luaval_to_native_err(L, "#ferror:", &tolua_err, funcName);
|
|
#endif
|
|
ok = false;
|
|
}
|
|
|
|
if (ok)
|
|
{
|
|
size_t len = lua_objlen(L, lo);
|
|
for (size_t i = 0; i < len; i++)
|
|
{
|
|
lua_pushnumber(L, i + 1);
|
|
lua_gettable(L, lo);
|
|
if (lua_isnumber(L, -1))
|
|
{
|
|
ret->push_back((float)tolua_tonumber(L, -1, 0));
|
|
}
|
|
else
|
|
{
|
|
CCASSERT(false, "float type is needed");
|
|
}
|
|
|
|
lua_pop(L, 1);
|
|
}
|
|
}
|
|
|
|
return ok;
|
|
}
|
|
|
|
bool luaval_to_std_vector_ushort(lua_State* L, int lo, std::vector<unsigned short>* ret, const char* funcName)
|
|
{
|
|
if (nullptr == L || nullptr == ret || lua_gettop(L) < lo)
|
|
return false;
|
|
|
|
tolua_Error tolua_err;
|
|
bool ok = true;
|
|
|
|
if (!tolua_istable(L, lo, 0, &tolua_err))
|
|
{
|
|
#if COCOS2D_DEBUG >= 1
|
|
luaval_to_native_err(L, "#ferror:", &tolua_err, funcName);
|
|
#endif
|
|
ok = false;
|
|
}
|
|
|
|
if (ok)
|
|
{
|
|
size_t len = lua_objlen(L, lo);
|
|
for (size_t i = 0; i < len; i++)
|
|
{
|
|
lua_pushnumber(L, i + 1);
|
|
lua_gettable(L, lo);
|
|
if (lua_isnumber(L, -1))
|
|
{
|
|
ret->push_back((unsigned short)tolua_tonumber(L, -1, 0));
|
|
}
|
|
else
|
|
{
|
|
CCASSERT(false, "unsigned short type is needed");
|
|
}
|
|
|
|
lua_pop(L, 1);
|
|
}
|
|
}
|
|
|
|
return ok;
|
|
}
|
|
|
|
bool luaval_to_quaternion(lua_State* L, int lo, cocos2d::Quaternion* outValue, const char* funcName)
|
|
{
|
|
if (nullptr == L || nullptr == outValue)
|
|
return false;
|
|
|
|
bool ok = true;
|
|
|
|
tolua_Error tolua_err;
|
|
if (!tolua_istable(L, lo, 0, &tolua_err))
|
|
{
|
|
#if COCOS2D_DEBUG >= 1
|
|
luaval_to_native_err(L, "#ferror:", &tolua_err, funcName);
|
|
#endif
|
|
ok = false;
|
|
}
|
|
|
|
if (ok)
|
|
{
|
|
lua_pushstring(L, "x");
|
|
lua_gettable(L, lo);
|
|
outValue->x = lua_isnil(L, -1) ? 0.0f : (float)lua_tonumber(L, -1);
|
|
lua_pop(L, 1);
|
|
|
|
lua_pushstring(L, "y");
|
|
lua_gettable(L, lo);
|
|
outValue->y = lua_isnil(L, -1) ? 0.0f : (float)lua_tonumber(L, -1);
|
|
lua_pop(L, 1);
|
|
|
|
lua_pushstring(L, "z");
|
|
lua_gettable(L, lo);
|
|
outValue->z = lua_isnil(L, -1) ? 0.0f : (float)lua_tonumber(L, -1);
|
|
lua_pop(L, 1);
|
|
|
|
lua_pushstring(L, "w");
|
|
lua_gettable(L, lo);
|
|
outValue->w = lua_isnil(L, -1) ? 0.0f : (float)lua_tonumber(L, -1);
|
|
lua_pop(L, 1);
|
|
}
|
|
return ok;
|
|
}
|
|
|
|
bool luaval_to_texparams(lua_State* L, int lo, cocos2d::Texture2D::TexParams* outValue, const char* funcName)
|
|
{
|
|
if (nullptr == L || nullptr == outValue)
|
|
return false;
|
|
|
|
bool ok = true;
|
|
|
|
tolua_Error tolua_err;
|
|
if (!tolua_istable(L, lo, 0, &tolua_err))
|
|
{
|
|
#if COCOS2D_DEBUG >= 1
|
|
luaval_to_native_err(L, "#ferror:", &tolua_err, funcName);
|
|
#endif
|
|
ok = false;
|
|
}
|
|
|
|
if (ok)
|
|
{
|
|
lua_pushstring(L, "minFilter");
|
|
lua_gettable(L, lo);
|
|
outValue->minFilter = utils::toBackendSamplerFilter(lua_isnil(L, -1) ? 0 : lua_tointeger(L, -1));
|
|
lua_pop(L, 1);
|
|
|
|
lua_pushstring(L, "magFilter");
|
|
lua_gettable(L, lo);
|
|
outValue->magFilter = utils::toBackendSamplerFilter(lua_isnil(L, -1) ? 0 : lua_tointeger(L, -1));
|
|
lua_pop(L, 1);
|
|
|
|
lua_pushstring(L, "wrapS");
|
|
lua_gettable(L, lo);
|
|
outValue->sAddressMode = utils::toBackendAddressMode(lua_isnil(L, -1) ? 0 : lua_tointeger(L, -1));
|
|
lua_pop(L, 1);
|
|
|
|
lua_pushstring(L, "wrapT");
|
|
lua_gettable(L, lo);
|
|
outValue->tAddressMode = utils::toBackendAddressMode(lua_isnil(L, -1) ? 0 : lua_tointeger(L, -1));
|
|
lua_pop(L, 1);
|
|
}
|
|
return ok;
|
|
}
|
|
|
|
bool luaval_to_tex2f(lua_State* L, int lo, cocos2d::Tex2F* outValue, const char* funcName)
|
|
{
|
|
if (nullptr == L || nullptr == outValue)
|
|
return false;
|
|
|
|
bool ok = true;
|
|
|
|
tolua_Error tolua_err;
|
|
if (!tolua_istable(L, lo, 0, &tolua_err))
|
|
{
|
|
#if COCOS2D_DEBUG >= 1
|
|
luaval_to_native_err(L, "#ferror:", &tolua_err, funcName);
|
|
#endif
|
|
ok = false;
|
|
}
|
|
|
|
if (ok)
|
|
{
|
|
lua_pushstring(L, "u");
|
|
lua_gettable(L, lo);
|
|
outValue->u = lua_isnil(L, -1) ? 0.0f : (float)lua_tonumber(L, -1);
|
|
lua_pop(L, 1);
|
|
|
|
lua_pushstring(L, "v");
|
|
lua_gettable(L, lo);
|
|
outValue->v = lua_isnil(L, -1) ? 0.0f : (float)lua_tonumber(L, -1);
|
|
lua_pop(L, 1);
|
|
}
|
|
return ok;
|
|
}
|
|
|
|
bool luaval_to_v3f_c4b_t2f(lua_State* L, int lo, cocos2d::V3F_C4B_T2F* outValue, const char* funcName)
|
|
{
|
|
if (nullptr == L || nullptr == outValue)
|
|
return false;
|
|
|
|
bool ok = true;
|
|
|
|
tolua_Error tolua_err;
|
|
if (!tolua_istable(L, lo, 0, &tolua_err))
|
|
{
|
|
#if COCOS2D_DEBUG >= 1
|
|
luaval_to_native_err(L, "#ferror:", &tolua_err, funcName);
|
|
#endif
|
|
ok = false;
|
|
}
|
|
|
|
if (ok)
|
|
{
|
|
lua_pushstring(L, "vertices");
|
|
lua_gettable(L, lo);
|
|
if (!tolua_istable(L, lua_gettop(L), 0, &tolua_err))
|
|
{
|
|
lua_pop(L, 1);
|
|
return false;
|
|
}
|
|
|
|
ok &= luaval_to_vec3(L, lua_gettop(L), &outValue->vertices);
|
|
if (!ok)
|
|
{
|
|
lua_pop(L, 1);
|
|
return false;
|
|
}
|
|
lua_pop(L, 1);
|
|
|
|
lua_pushstring(L, "colors");
|
|
lua_gettable(L, lo);
|
|
if (!tolua_istable(L, lua_gettop(L), 0, &tolua_err))
|
|
{
|
|
lua_pop(L, 1);
|
|
return false;
|
|
}
|
|
ok &= luaval_to_color4b(L, lua_gettop(L), &outValue->colors);
|
|
if (!ok)
|
|
{
|
|
lua_pop(L, 1);
|
|
return false;
|
|
}
|
|
lua_pop(L, 1);
|
|
|
|
lua_pushstring(L, "texCoords");
|
|
lua_gettable(L, lo);
|
|
if (!tolua_istable(L, lua_gettop(L), 0, &tolua_err))
|
|
{
|
|
lua_pop(L, 1);
|
|
return false;
|
|
}
|
|
ok &= luaval_to_tex2f(L, lua_gettop(L), &outValue->texCoords);
|
|
if (!ok)
|
|
{
|
|
lua_pop(L, 1);
|
|
return false;
|
|
}
|
|
lua_pop(L, 1);
|
|
}
|
|
return ok;
|
|
}
|
|
|
|
bool luaval_to_std_vector_vec2(lua_State* L, int lo, std::vector<cocos2d::Vec2>* ret, const char* funcName)
|
|
{
|
|
if (nullptr == L || nullptr == ret || lua_gettop(L) < lo)
|
|
return false;
|
|
|
|
tolua_Error tolua_err;
|
|
bool ok = true;
|
|
|
|
if (!tolua_istable(L, lo, 0, &tolua_err))
|
|
{
|
|
#if COCOS2D_DEBUG >= 1
|
|
luaval_to_native_err(L, "#ferror:", &tolua_err, funcName);
|
|
#endif
|
|
ok = false;
|
|
}
|
|
|
|
if (ok)
|
|
{
|
|
size_t len = lua_objlen(L, lo);
|
|
cocos2d::Vec2 value;
|
|
for (size_t i = 0; i < len; i++)
|
|
{
|
|
lua_pushnumber(L, i + 1);
|
|
lua_gettable(L, lo);
|
|
if (lua_istable(L, lua_gettop(L)))
|
|
{
|
|
ok &= luaval_to_vec2(L, lua_gettop(L), &value);
|
|
if (ok)
|
|
{
|
|
ret->push_back(value);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
CCASSERT(false, "vec2 type is needed");
|
|
}
|
|
lua_pop(L, 1);
|
|
}
|
|
}
|
|
|
|
return ok;
|
|
}
|
|
|
|
bool luaval_to_std_vector_vec3(lua_State* L, int lo, std::vector<cocos2d::Vec3>* ret, const char* funcName)
|
|
{
|
|
if (nullptr == L || nullptr == ret || lua_gettop(L) < lo)
|
|
return false;
|
|
|
|
tolua_Error tolua_err;
|
|
bool ok = true;
|
|
|
|
if (!tolua_istable(L, lo, 0, &tolua_err))
|
|
{
|
|
#if COCOS2D_DEBUG >= 1
|
|
luaval_to_native_err(L, "#ferror:", &tolua_err, funcName);
|
|
#endif
|
|
ok = false;
|
|
}
|
|
|
|
if (ok)
|
|
{
|
|
size_t len = lua_objlen(L, lo);
|
|
cocos2d::Vec3 value;
|
|
for (size_t i = 0; i < len; i++)
|
|
{
|
|
lua_pushnumber(L, i + 1);
|
|
lua_gettable(L, lo);
|
|
if (lua_istable(L, lua_gettop(L)))
|
|
{
|
|
ok &= luaval_to_vec3(L, lua_gettop(L), &value);
|
|
if (ok)
|
|
{
|
|
ret->push_back(value);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
CCASSERT(false, "vec3 type is needed");
|
|
}
|
|
lua_pop(L, 1);
|
|
}
|
|
}
|
|
|
|
return ok;
|
|
}
|
|
|
|
bool luaval_to_std_vector_v3f_c4b_t2f(lua_State* L,
|
|
int lo,
|
|
std::vector<cocos2d::V3F_C4B_T2F>* ret,
|
|
const char* funcName)
|
|
{
|
|
if (nullptr == L || nullptr == ret || lua_gettop(L) < lo)
|
|
return false;
|
|
|
|
tolua_Error tolua_err;
|
|
bool ok = true;
|
|
|
|
if (!tolua_istable(L, lo, 0, &tolua_err))
|
|
{
|
|
#if COCOS2D_DEBUG >= 1
|
|
luaval_to_native_err(L, "#ferror:", &tolua_err, funcName);
|
|
#endif
|
|
ok = false;
|
|
}
|
|
|
|
if (ok)
|
|
{
|
|
size_t len = lua_objlen(L, lo);
|
|
cocos2d::V3F_C4B_T2F value;
|
|
for (size_t i = 0; i < len; i++)
|
|
{
|
|
lua_pushnumber(L, i + 1);
|
|
lua_gettable(L, lo);
|
|
if (lua_istable(L, lua_gettop(L)))
|
|
{
|
|
ok &= luaval_to_v3f_c4b_t2f(L, lua_gettop(L), &value);
|
|
if (ok)
|
|
{
|
|
ret->push_back(value);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
CCASSERT(false, "V3F_C4B_T2F type is needed");
|
|
}
|
|
lua_pop(L, 1);
|
|
}
|
|
}
|
|
return ok;
|
|
}
|
|
|
|
void vec2_array_to_luaval(lua_State* L, const cocos2d::Vec2* points, int count)
|
|
{
|
|
if (NULL == L)
|
|
return;
|
|
lua_newtable(L);
|
|
for (int i = 1; i <= count; ++i)
|
|
{
|
|
lua_pushnumber(L, i);
|
|
vec2_to_luaval(L, points[i - 1]);
|
|
lua_rawset(L, -3);
|
|
}
|
|
}
|
|
|
|
static int vec2_index(lua_State* L)
|
|
{
|
|
// top is table
|
|
const char* name = lua_tostring(L, 2);
|
|
if (strcmp(name, "width") == 0)
|
|
{
|
|
lua_pop(L, 1); // pop the old name
|
|
lua_pushstring(L, "x");
|
|
}
|
|
else if (strcmp(name, "height") == 0)
|
|
{
|
|
lua_pop(L, 1);
|
|
lua_pushstring(L, "y");
|
|
}
|
|
lua_rawget(L, -2);
|
|
return 1;
|
|
}
|
|
static int vec2_newindex(lua_State* L)
|
|
{
|
|
const char* name = lua_tostring(L, 2);
|
|
if (strcmp(name, "width") == 0)
|
|
{
|
|
lua_remove(L, 2);
|
|
lua_pushstring(L, "x");
|
|
lua_insert(L, 2);
|
|
}
|
|
else if (strcmp(name, "height") == 0)
|
|
{
|
|
lua_remove(L, 2);
|
|
lua_pushstring(L, "y");
|
|
lua_insert(L, 2);
|
|
}
|
|
|
|
lua_rawset(L, -3);
|
|
|
|
return 0;
|
|
}
|
|
|
|
void vec2_to_luaval(lua_State* L, const cocos2d::Vec2& vec2)
|
|
{
|
|
if (NULL == L)
|
|
return;
|
|
lua_newtable(L); /* L: table */
|
|
lua_pushstring(L, "x"); /* L: table key */
|
|
lua_pushnumber(L, (lua_Number)vec2.x); /* L: table key value*/
|
|
lua_rawset(L, -3); /* table[key] = value, L: table */
|
|
lua_pushstring(L, "y"); /* L: table key */
|
|
lua_pushnumber(L, (lua_Number)vec2.y); /* L: table key value*/
|
|
lua_rawset(L, -3);
|
|
|
|
int top = lua_gettop(L);
|
|
luaL_getmetatable(L, "_vec2mt");
|
|
if (!lua_istable(L, -1))
|
|
{
|
|
lua_settop(L, top); // restore stack
|
|
luaL_newmetatable(L, "_vec2mt");
|
|
lua_pushcfunction(L, vec2_index);
|
|
lua_setfield(L, -2, "__index");
|
|
lua_pushcfunction(L, vec2_newindex);
|
|
lua_setfield(L, -2, "__newindex");
|
|
}
|
|
lua_setmetatable(L, -2);
|
|
}
|
|
|
|
void vec3_to_luaval(lua_State* L, const cocos2d::Vec3& vec3)
|
|
{
|
|
if (NULL == L)
|
|
return;
|
|
|
|
lua_newtable(L); /* L: table */
|
|
lua_pushstring(L, "x"); /* L: table key */
|
|
lua_pushnumber(L, (lua_Number)vec3.x); /* L: table key value*/
|
|
lua_rawset(L, -3); /* table[key] = value, L: table */
|
|
lua_pushstring(L, "y"); /* L: table key */
|
|
lua_pushnumber(L, (lua_Number)vec3.y); /* L: table key value*/
|
|
lua_rawset(L, -3);
|
|
lua_pushstring(L, "z"); /* L: table key */
|
|
lua_pushnumber(L, (lua_Number)vec3.z); /* L: table key value*/
|
|
lua_rawset(L, -3);
|
|
}
|
|
|
|
void vec4_to_luaval(lua_State* L, const cocos2d::Vec4& vec4)
|
|
{
|
|
if (NULL == L)
|
|
return;
|
|
|
|
lua_newtable(L); /* L: table */
|
|
lua_pushstring(L, "x"); /* L: table key */
|
|
lua_pushnumber(L, (lua_Number)vec4.x); /* L: table key value*/
|
|
lua_rawset(L, -3); /* table[key] = value, L: table */
|
|
lua_pushstring(L, "y"); /* L: table key */
|
|
lua_pushnumber(L, (lua_Number)vec4.y); /* L: table key value*/
|
|
lua_rawset(L, -3);
|
|
lua_pushstring(L, "z"); /* L: table key */
|
|
lua_pushnumber(L, (lua_Number)vec4.z); /* L: table key value*/
|
|
lua_rawset(L, -3);
|
|
lua_pushstring(L, "w"); /* L: table key */
|
|
lua_pushnumber(L, (lua_Number)vec4.w); /* L: table key value*/
|
|
lua_rawset(L, -3);
|
|
}
|
|
|
|
#if CC_USE_PHYSICS
|
|
void physics_material_to_luaval(lua_State* L, const PhysicsMaterial& pm)
|
|
{
|
|
if (nullptr == L)
|
|
return;
|
|
lua_newtable(L); /* L: table */
|
|
lua_pushstring(L, "density"); /* L: table key */
|
|
lua_pushnumber(L, (lua_Number)pm.density); /* L: table key value*/
|
|
lua_rawset(L, -3); /* table[key] = value, L: table */
|
|
lua_pushstring(L, "restitution"); /* L: table key */
|
|
lua_pushnumber(L, (lua_Number)pm.restitution); /* L: table key value*/
|
|
lua_rawset(L, -3); /* table[key] = value, L: table */
|
|
lua_pushstring(L, "friction"); /* L: table key */
|
|
lua_pushnumber(L, (lua_Number)pm.friction); /* L: table key value*/
|
|
lua_rawset(L, -3); /* table[key] = value, L: table */
|
|
}
|
|
|
|
void physics_raycastinfo_to_luaval(lua_State* L, const PhysicsRayCastInfo& info)
|
|
{
|
|
if (NULL == L)
|
|
return;
|
|
|
|
lua_newtable(L); /* L: table */
|
|
|
|
lua_pushstring(L, "shape"); /* L: table key */
|
|
PhysicsShape* shape = info.shape;
|
|
if (shape == nullptr)
|
|
{
|
|
lua_pushnil(L);
|
|
}
|
|
else
|
|
{
|
|
int ID = (int)(shape->_ID);
|
|
int* luaID = &(shape->_luaID);
|
|
toluafix_pushusertype_ccobject(L, ID, luaID, (void*)shape, "cc.PhysicsShape");
|
|
}
|
|
lua_rawset(L, -3); /* table[key] = value, L: table */
|
|
|
|
lua_pushstring(L, "start"); /* L: table key */
|
|
vec2_to_luaval(L, info.start);
|
|
lua_rawset(L, -3); /* table[key] = value, L: table */
|
|
|
|
lua_pushstring(L, "ended"); /* L: table key */
|
|
vec2_to_luaval(L, info.end);
|
|
lua_rawset(L, -3); /* table[key] = value, L: table */
|
|
|
|
lua_pushstring(L, "contact"); /* L: table key */
|
|
vec2_to_luaval(L, info.contact);
|
|
lua_rawset(L, -3); /* table[key] = value, L: table */
|
|
|
|
lua_pushstring(L, "normal"); /* L: table key */
|
|
vec2_to_luaval(L, info.normal);
|
|
lua_rawset(L, -3); /* table[key] = value, L: table */
|
|
|
|
lua_pushstring(L, "fraction"); /* L: table key */
|
|
lua_pushnumber(L, (lua_Number)info.fraction); /* L: table key value*/
|
|
lua_rawset(L, -3); /* table[key] = value, L: table */
|
|
}
|
|
|
|
void physics_contactdata_to_luaval(lua_State* L, const PhysicsContactData* data)
|
|
{
|
|
if (nullptr == L || nullptr == data)
|
|
return;
|
|
|
|
lua_newtable(L); /* L: table */
|
|
|
|
lua_pushstring(L, "points");
|
|
vec2_array_to_luaval(L, data->points, data->count);
|
|
lua_rawset(L, -3);
|
|
|
|
lua_pushstring(L, "normal");
|
|
vec2_to_luaval(L, data->normal);
|
|
lua_rawset(L, -3);
|
|
|
|
lua_pushstring(L, "POINT_MAX");
|
|
lua_pushnumber(L, data->POINT_MAX);
|
|
lua_rawset(L, -3);
|
|
}
|
|
#endif //#if CC_USE_PHYSICS
|
|
|
|
void size_to_luaval(lua_State* L, const Size& sz)
|
|
{
|
|
if (NULL == L)
|
|
return;
|
|
lua_newtable(L); /* L: table */
|
|
lua_pushstring(L, "width"); /* L: table key */
|
|
lua_pushnumber(L, (lua_Number)sz.width); /* L: table key value*/
|
|
lua_rawset(L, -3); /* table[key] = value, L: table */
|
|
lua_pushstring(L, "height"); /* L: table key */
|
|
lua_pushnumber(L, (lua_Number)sz.height); /* L: table key value*/
|
|
lua_rawset(L, -3); /* table[key] = value, L: table */
|
|
}
|
|
|
|
void rect_to_luaval(lua_State* L, const Rect& rt)
|
|
{
|
|
if (NULL == L)
|
|
return;
|
|
lua_newtable(L); /* L: table */
|
|
lua_pushstring(L, "x"); /* L: table key */
|
|
lua_pushnumber(L, (lua_Number)rt.origin.x); /* L: table key value*/
|
|
lua_rawset(L, -3); /* table[key] = value, L: table */
|
|
lua_pushstring(L, "y"); /* L: table key */
|
|
lua_pushnumber(L, (lua_Number)rt.origin.y); /* L: table key value*/
|
|
lua_rawset(L, -3); /* table[key] = value, L: table */
|
|
lua_pushstring(L, "width"); /* L: table key */
|
|
lua_pushnumber(L, (lua_Number)rt.size.width); /* L: table key value*/
|
|
lua_rawset(L, -3); /* table[key] = value, L: table */
|
|
lua_pushstring(L, "height"); /* L: table key */
|
|
lua_pushnumber(L, (lua_Number)rt.size.height); /* L: table key value*/
|
|
lua_rawset(L, -3); /* table[key] = value, L: table */
|
|
}
|
|
|
|
void color4b_to_luaval(lua_State* L, const Color4B& cc)
|
|
{
|
|
if (NULL == L)
|
|
return;
|
|
lua_newtable(L); /* L: table */
|
|
lua_pushstring(L, "r"); /* L: table key */
|
|
lua_pushnumber(L, (lua_Number)cc.r); /* L: table key value*/
|
|
lua_rawset(L, -3); /* table[key] = value, L: table */
|
|
lua_pushstring(L, "g"); /* L: table key */
|
|
lua_pushnumber(L, (lua_Number)cc.g); /* L: table key value*/
|
|
lua_rawset(L, -3); /* table[key] = value, L: table */
|
|
lua_pushstring(L, "b"); /* L: table key */
|
|
lua_pushnumber(L, (lua_Number)cc.b); /* L: table key value*/
|
|
lua_rawset(L, -3); /* table[key] = value, L: table */
|
|
lua_pushstring(L, "a"); /* L: table key */
|
|
lua_pushnumber(L, (lua_Number)cc.a); /* L: table key value*/
|
|
lua_rawset(L, -3); /* table[key] = value, L: table */
|
|
}
|
|
|
|
void color4f_to_luaval(lua_State* L, const Color4F& cc)
|
|
{
|
|
if (NULL == L)
|
|
return;
|
|
lua_newtable(L); /* L: table */
|
|
lua_pushstring(L, "r"); /* L: table key */
|
|
lua_pushnumber(L, (lua_Number)cc.r); /* L: table key value*/
|
|
lua_rawset(L, -3); /* table[key] = value, L: table */
|
|
lua_pushstring(L, "g"); /* L: table key */
|
|
lua_pushnumber(L, (lua_Number)cc.g); /* L: table key value*/
|
|
lua_rawset(L, -3); /* table[key] = value, L: table */
|
|
lua_pushstring(L, "b"); /* L: table key */
|
|
lua_pushnumber(L, (lua_Number)cc.b); /* L: table key value*/
|
|
lua_rawset(L, -3); /* table[key] = value, L: table */
|
|
lua_pushstring(L, "a"); /* L: table key */
|
|
lua_pushnumber(L, (lua_Number)cc.a); /* L: table key value*/
|
|
lua_rawset(L, -3); /* table[key] = value, L: table */
|
|
}
|
|
|
|
void color3b_to_luaval(lua_State* L, const Color3B& cc)
|
|
{
|
|
if (NULL == L)
|
|
return;
|
|
lua_newtable(L); /* L: table */
|
|
lua_pushstring(L, "r"); /* L: table key */
|
|
lua_pushnumber(L, (lua_Number)cc.r); /* L: table key value*/
|
|
lua_rawset(L, -3); /* table[key] = value, L: table */
|
|
lua_pushstring(L, "g"); /* L: table key */
|
|
lua_pushnumber(L, (lua_Number)cc.g); /* L: table key value*/
|
|
lua_rawset(L, -3); /* table[key] = value, L: table */
|
|
lua_pushstring(L, "b"); /* L: table key */
|
|
lua_pushnumber(L, (lua_Number)cc.b); /* L: table key value*/
|
|
lua_rawset(L, -3); /* table[key] = value, L: table */
|
|
}
|
|
|
|
void affinetransform_to_luaval(lua_State* L, const AffineTransform& inValue)
|
|
{
|
|
if (NULL == L)
|
|
return;
|
|
|
|
lua_newtable(L); /* L: table */
|
|
lua_pushstring(L, "a"); /* L: table key */
|
|
lua_pushnumber(L, (lua_Number)inValue.a); /* L: table key value*/
|
|
lua_rawset(L, -3); /* table[key] = value, L: table */
|
|
lua_pushstring(L, "b"); /* L: table key */
|
|
lua_pushnumber(L, (lua_Number)inValue.b); /* L: table key value*/
|
|
lua_rawset(L, -3); /* table[key] = value, L: table */
|
|
lua_pushstring(L, "c"); /* L: table key */
|
|
lua_pushnumber(L, (lua_Number)inValue.c); /* L: table key value*/
|
|
lua_rawset(L, -3); /* table[key] = value, L: table */
|
|
lua_pushstring(L, "d"); /* L: table key */
|
|
lua_pushnumber(L, (lua_Number)inValue.d); /* L: table key value*/
|
|
lua_rawset(L, -3); /* table[key] = value, L: table */
|
|
lua_pushstring(L, "tx"); /* L: table key */
|
|
lua_pushnumber(L, (lua_Number)inValue.tx); /* L: table key value*/
|
|
lua_rawset(L, -3); /* table[key] = value, L: table */
|
|
lua_pushstring(L, "ty"); /* L: table key */
|
|
lua_pushnumber(L, (lua_Number)inValue.ty); /* L: table key value*/
|
|
lua_rawset(L, -3); /* table[key] = value, L: table */
|
|
}
|
|
|
|
void fontdefinition_to_luaval(lua_State* L, const FontDefinition& inValue)
|
|
{
|
|
if (NULL == L)
|
|
return;
|
|
|
|
lua_newtable(L); /* L: table */
|
|
lua_pushstring(L, "fontName"); /* L: table key */
|
|
tolua_pushcppstring(L, inValue._fontName); /* L: table key value*/
|
|
lua_rawset(L, -3); /* table[key] = value, L: table */
|
|
lua_pushstring(L, "fontSize"); /* L: table key */
|
|
lua_pushnumber(L, (lua_Number)inValue._fontSize); /* L: table key value*/
|
|
lua_rawset(L, -3); /* table[key] = value, L: table */
|
|
lua_pushstring(L, "fontAlignmentH"); /* L: table key */
|
|
lua_pushnumber(L, (lua_Number)inValue._alignment); /* L: table key value*/
|
|
lua_rawset(L, -3); /* table[key] = value, L: table */
|
|
lua_pushstring(L, "fontAlignmentV"); /* L: table key */
|
|
lua_pushnumber(L, (lua_Number)inValue._vertAlignment); /* L: table key value*/
|
|
lua_rawset(L, -3); /* table[key] = value, L: table */
|
|
lua_pushstring(L, "fontFillColor"); /* L: table key */
|
|
color3b_to_luaval(L, inValue._fontFillColor); /* L: table key value*/
|
|
lua_rawset(L, -3); /* table[key] = value, L: table */
|
|
lua_pushstring(L, "fontDimensions"); /* L: table key */
|
|
size_to_luaval(L, inValue._dimensions); /* L: table key value*/
|
|
lua_rawset(L, -3); /* table[key] = value, L: table */
|
|
|
|
// Shadow
|
|
lua_pushstring(L, "shadowEnabled"); /* L: table key */
|
|
lua_pushboolean(L, inValue._shadow._shadowEnabled); /* L: table key value*/
|
|
lua_rawset(L, -3); /* table[key] = value, L: table */
|
|
|
|
lua_pushstring(L, "shadowOffset"); /* L: table key */
|
|
size_to_luaval(L, inValue._shadow._shadowOffset); /* L: table key value*/
|
|
lua_rawset(L, -3); /* table[key] = value, L: table */
|
|
|
|
lua_pushstring(L, "shadowBlur"); /* L: table key */
|
|
lua_pushnumber(L, (lua_Number)inValue._shadow._shadowBlur); /* L: table key value*/
|
|
lua_rawset(L, -3); /* table[key] = value, L: table */
|
|
|
|
lua_pushstring(L, "shadowOpacity"); /* L: table key */
|
|
lua_pushnumber(L, (lua_Number)inValue._shadow._shadowOpacity); /* L: table key value*/
|
|
lua_rawset(L, -3); /* table[key] = value, L: table */
|
|
|
|
// Stroke
|
|
lua_pushstring(L, "shadowEnabled"); /* L: table key */
|
|
lua_pushboolean(L, inValue._stroke._strokeEnabled); /* L: table key value*/
|
|
lua_rawset(L, -3); /* table[key] = value, L: table */
|
|
|
|
lua_pushstring(L, "strokeColor"); /* L: table key */
|
|
color3b_to_luaval(L, inValue._stroke._strokeColor); /* L: table key value*/
|
|
lua_rawset(L, -3); /* table[key] = value, L: table */
|
|
|
|
lua_pushstring(L, "strokeSize"); /* L: table key */
|
|
lua_pushnumber(L, (lua_Number)inValue._stroke._strokeSize); /* L: table key value*/
|
|
lua_rawset(L, -3); /* table[key] = value, L: table */
|
|
}
|
|
|
|
void ccvalue_to_luaval(lua_State* L, const cocos2d::Value& inValue)
|
|
{
|
|
const Value& obj = inValue;
|
|
switch (obj.getTypeFamily())
|
|
{
|
|
case Value::Type::BOOLEAN:
|
|
lua_pushboolean(L, obj.asBool());
|
|
break;
|
|
case Value::Type::FLOAT:
|
|
case Value::Type::DOUBLE:
|
|
lua_pushnumber(L, obj.asDouble());
|
|
break;
|
|
case Value::Type::INTEGER:
|
|
lua_pushinteger(L, obj.asInt64());
|
|
break;
|
|
case Value::Type::STRING:
|
|
lua_pushstring(L, obj.asStringRef().data());
|
|
break;
|
|
case Value::Type::VECTOR:
|
|
ccvaluevector_to_luaval(L, obj.asValueVector());
|
|
break;
|
|
case Value::Type::MAP:
|
|
ccvaluemap_to_luaval(L, obj.asValueMap());
|
|
break;
|
|
case Value::Type::INT_KEY_MAP:
|
|
ccvaluemapintkey_to_luaval(L, obj.asIntKeyMap());
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
void ccvaluemap_to_luaval(lua_State* L, const cocos2d::ValueMap& inValue)
|
|
{
|
|
lua_newtable(L);
|
|
|
|
if (nullptr == L)
|
|
return;
|
|
|
|
for (auto iter = inValue.begin(); iter != inValue.end(); ++iter)
|
|
{
|
|
std::string key = iter->first;
|
|
const Value& obj = iter->second;
|
|
switch (obj.getTypeFamily())
|
|
{
|
|
case Value::Type::BOOLEAN:
|
|
{
|
|
lua_pushstring(L, key.c_str());
|
|
lua_pushboolean(L, obj.asBool());
|
|
lua_rawset(L, -3);
|
|
}
|
|
break;
|
|
case Value::Type::FLOAT:
|
|
case Value::Type::DOUBLE:
|
|
{
|
|
lua_pushstring(L, key.c_str());
|
|
lua_pushnumber(L, obj.asDouble());
|
|
lua_rawset(L, -3);
|
|
}
|
|
break;
|
|
case Value::Type::INTEGER:
|
|
{
|
|
lua_pushstring(L, key.c_str());
|
|
lua_pushinteger(L, obj.asInt64());
|
|
lua_rawset(L, -3);
|
|
}
|
|
break;
|
|
case Value::Type::STRING:
|
|
{
|
|
lua_pushstring(L, key.c_str());
|
|
lua_pushstring(L, obj.asString().c_str());
|
|
lua_rawset(L, -3);
|
|
}
|
|
break;
|
|
case Value::Type::VECTOR:
|
|
{
|
|
lua_pushstring(L, key.c_str());
|
|
ccvaluevector_to_luaval(L, obj.asValueVector());
|
|
lua_rawset(L, -3);
|
|
}
|
|
break;
|
|
case Value::Type::MAP:
|
|
{
|
|
lua_pushstring(L, key.c_str());
|
|
ccvaluemap_to_luaval(L, obj.asValueMap());
|
|
lua_rawset(L, -3);
|
|
}
|
|
break;
|
|
case Value::Type::INT_KEY_MAP:
|
|
{
|
|
lua_pushstring(L, key.c_str());
|
|
ccvaluemapintkey_to_luaval(L, obj.asIntKeyMap());
|
|
lua_rawset(L, -3);
|
|
}
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
void ccvaluemapintkey_to_luaval(lua_State* L, const cocos2d::ValueMapIntKey& inValue)
|
|
{
|
|
lua_newtable(L);
|
|
|
|
if (nullptr == L)
|
|
return;
|
|
|
|
for (auto iter = inValue.begin(); iter != inValue.end(); ++iter)
|
|
{
|
|
std::stringstream keyss;
|
|
keyss << iter->first;
|
|
std::string key = keyss.str();
|
|
|
|
const Value& obj = iter->second;
|
|
|
|
switch (obj.getTypeFamily())
|
|
{
|
|
case Value::Type::BOOLEAN:
|
|
{
|
|
lua_pushstring(L, key.c_str());
|
|
lua_pushboolean(L, obj.asBool());
|
|
lua_rawset(L, -3);
|
|
}
|
|
break;
|
|
case Value::Type::FLOAT:
|
|
case Value::Type::DOUBLE:
|
|
{
|
|
lua_pushstring(L, key.c_str());
|
|
lua_pushnumber(L, obj.asDouble());
|
|
lua_rawset(L, -3);
|
|
}
|
|
break;
|
|
case Value::Type::INTEGER:
|
|
{
|
|
lua_pushstring(L, key.c_str());
|
|
lua_pushinteger(L, obj.asInt64());
|
|
lua_rawset(L, -3);
|
|
}
|
|
break;
|
|
case Value::Type::STRING:
|
|
{
|
|
lua_pushstring(L, key.c_str());
|
|
lua_pushstring(L, obj.asStringRef().data());
|
|
lua_rawset(L, -3);
|
|
}
|
|
break;
|
|
case Value::Type::VECTOR:
|
|
{
|
|
lua_pushstring(L, key.c_str());
|
|
ccvaluevector_to_luaval(L, obj.asValueVector());
|
|
lua_rawset(L, -3);
|
|
}
|
|
break;
|
|
case Value::Type::MAP:
|
|
{
|
|
lua_pushstring(L, key.c_str());
|
|
ccvaluemap_to_luaval(L, obj.asValueMap());
|
|
lua_rawset(L, -3);
|
|
}
|
|
break;
|
|
case Value::Type::INT_KEY_MAP:
|
|
{
|
|
lua_pushstring(L, key.c_str());
|
|
ccvaluemapintkey_to_luaval(L, obj.asIntKeyMap());
|
|
lua_rawset(L, -3);
|
|
}
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
void ccvaluevector_to_luaval(lua_State* L, const cocos2d::ValueVector& inValue)
|
|
{
|
|
lua_newtable(L);
|
|
|
|
if (nullptr == L)
|
|
return;
|
|
|
|
int index = 1;
|
|
for (const auto& obj : inValue)
|
|
{
|
|
switch (obj.getTypeFamily())
|
|
{
|
|
case Value::Type::BOOLEAN:
|
|
{
|
|
lua_pushnumber(L, (lua_Number)index);
|
|
lua_pushboolean(L, obj.asBool());
|
|
lua_rawset(L, -3);
|
|
++index;
|
|
}
|
|
break;
|
|
case Value::Type::FLOAT:
|
|
case Value::Type::DOUBLE:
|
|
{
|
|
lua_pushnumber(L, (lua_Number)index);
|
|
lua_pushnumber(L, obj.asDouble());
|
|
lua_rawset(L, -3);
|
|
++index;
|
|
}
|
|
break;
|
|
case Value::Type::INTEGER:
|
|
{
|
|
lua_pushnumber(L, (lua_Number)index);
|
|
lua_pushnumber(L, obj.asInt64());
|
|
lua_rawset(L, -3);
|
|
++index;
|
|
}
|
|
break;
|
|
case Value::Type::STRING:
|
|
{
|
|
lua_pushnumber(L, (lua_Number)index);
|
|
lua_pushstring(L, obj.asString().c_str());
|
|
lua_rawset(L, -3);
|
|
++index;
|
|
}
|
|
break;
|
|
case Value::Type::VECTOR:
|
|
{
|
|
lua_pushnumber(L, (lua_Number)index);
|
|
ccvaluevector_to_luaval(L, obj.asValueVector());
|
|
lua_rawset(L, -3);
|
|
++index;
|
|
}
|
|
break;
|
|
case Value::Type::MAP:
|
|
{
|
|
lua_pushnumber(L, (lua_Number)index);
|
|
ccvaluemap_to_luaval(L, obj.asValueMap());
|
|
lua_rawset(L, -3);
|
|
++index;
|
|
}
|
|
break;
|
|
case Value::Type::INT_KEY_MAP:
|
|
{
|
|
lua_pushnumber(L, (lua_Number)index);
|
|
ccvaluemapintkey_to_luaval(L, obj.asIntKeyMap());
|
|
lua_rawset(L, -3);
|
|
++index;
|
|
}
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
void mat4_to_luaval(lua_State* L, const cocos2d::Mat4& mat)
|
|
{
|
|
if (nullptr == L)
|
|
return;
|
|
|
|
lua_newtable(L); /* L: table */
|
|
int indexTable = 1;
|
|
|
|
for (int i = 0; i < 16; i++)
|
|
{
|
|
lua_pushnumber(L, (lua_Number)indexTable);
|
|
lua_pushnumber(L, (lua_Number)mat.m[i]);
|
|
lua_rawset(L, -3);
|
|
++indexTable;
|
|
}
|
|
}
|
|
|
|
void blendfunc_to_luaval(lua_State* L, const cocos2d::BlendFunc& func)
|
|
{
|
|
if (nullptr == L)
|
|
return;
|
|
|
|
lua_newtable(L); /* L: table */
|
|
|
|
lua_pushstring(L, "src"); /* L: table key */
|
|
lua_pushnumber(L, (lua_Number)func.src); /* L: table key value*/
|
|
lua_rawset(L, -3); /* table[key] = value, L: table */
|
|
lua_pushstring(L, "dst"); /* L: table key */
|
|
lua_pushnumber(L, (lua_Number)func.dst); /* L: table key value*/
|
|
lua_rawset(L, -3);
|
|
}
|
|
|
|
void ttfconfig_to_luaval(lua_State* L, const cocos2d::TTFConfig& config)
|
|
{
|
|
if (nullptr == L)
|
|
return;
|
|
|
|
lua_newtable(L);
|
|
|
|
lua_pushstring(L, "fontFilePath");
|
|
lua_pushstring(L, config.fontFilePath.c_str());
|
|
lua_rawset(L, -3);
|
|
|
|
lua_pushstring(L, "fontSize");
|
|
lua_pushnumber(L, (lua_Number)config.fontSize);
|
|
lua_rawset(L, -3);
|
|
|
|
lua_pushstring(L, "glyphs");
|
|
lua_pushnumber(L, (lua_Number)config.glyphs);
|
|
lua_rawset(L, -3);
|
|
|
|
lua_pushstring(L, "customGlyphs");
|
|
lua_pushlstring(L, config.customGlyphs.c_str(), config.customGlyphs.length());
|
|
lua_rawset(L, -3);
|
|
|
|
lua_pushstring(L, "distanceFieldEnabled");
|
|
lua_pushboolean(L, config.distanceFieldEnabled);
|
|
lua_rawset(L, -3);
|
|
|
|
lua_pushstring(L, "outlineSize");
|
|
lua_pushnumber(L, (lua_Number)config.outlineSize);
|
|
lua_rawset(L, -3);
|
|
}
|
|
|
|
void mesh_vertex_attrib_to_luaval(lua_State* L, const cocos2d::MeshVertexAttrib& inValue)
|
|
{
|
|
if (nullptr == L)
|
|
return;
|
|
|
|
lua_newtable(L);
|
|
|
|
lua_pushstring(L, "type");
|
|
lua_pushnumber(L, (lua_Number)inValue.type);
|
|
lua_rawset(L, -3);
|
|
|
|
lua_pushstring(L, "vertexAttrib");
|
|
lua_pushnumber(L, (lua_Number)inValue.vertexAttrib);
|
|
lua_rawset(L, -3);
|
|
|
|
lua_pushstring(L, "attribSizeBytes");
|
|
lua_pushnumber(L, (lua_Number)inValue.getAttribSizeBytes());
|
|
lua_rawset(L, -3);
|
|
}
|
|
|
|
void ccvector_std_string_to_luaval(lua_State* L, const std::vector<std::string>& inValue)
|
|
{
|
|
if (nullptr == L)
|
|
return;
|
|
|
|
lua_newtable(L);
|
|
|
|
int index = 1;
|
|
|
|
for (std::string_view value : inValue)
|
|
{
|
|
lua_pushnumber(L, (lua_Number)index);
|
|
lua_pushlstring(L, value.data(), value.length());
|
|
lua_rawset(L, -3);
|
|
++index;
|
|
}
|
|
}
|
|
|
|
void ccvector_int_to_luaval(lua_State* L, const std::vector<int>& inValue)
|
|
{
|
|
if (nullptr == L)
|
|
return;
|
|
|
|
lua_newtable(L);
|
|
|
|
int index = 1;
|
|
for (const int value : inValue)
|
|
{
|
|
lua_pushnumber(L, (lua_Number)index);
|
|
lua_pushnumber(L, (lua_Number)value);
|
|
lua_rawset(L, -3);
|
|
++index;
|
|
}
|
|
}
|
|
|
|
void ccvector_float_to_luaval(lua_State* L, const std::vector<float>& inValue)
|
|
{
|
|
if (nullptr == L)
|
|
return;
|
|
|
|
lua_newtable(L);
|
|
|
|
int index = 1;
|
|
for (const float value : inValue)
|
|
{
|
|
lua_pushnumber(L, (lua_Number)index);
|
|
lua_pushnumber(L, (lua_Number)value);
|
|
lua_rawset(L, -3);
|
|
++index;
|
|
}
|
|
}
|
|
|
|
void ccvector_ushort_to_luaval(lua_State* L, const std::vector<unsigned short>& inValue)
|
|
{
|
|
if (nullptr == L)
|
|
return;
|
|
|
|
lua_newtable(L);
|
|
|
|
int index = 1;
|
|
for (const unsigned short value : inValue)
|
|
{
|
|
lua_pushnumber(L, (lua_Number)index);
|
|
lua_pushnumber(L, (lua_Number)value);
|
|
lua_rawset(L, -3);
|
|
++index;
|
|
}
|
|
}
|
|
|
|
void quaternion_to_luaval(lua_State* L, const cocos2d::Quaternion& inValue)
|
|
{
|
|
if (NULL == L)
|
|
return;
|
|
|
|
lua_newtable(L); /* L: table */
|
|
lua_pushstring(L, "x"); /* L: table key */
|
|
lua_pushnumber(L, (lua_Number)inValue.x); /* L: table key value*/
|
|
lua_rawset(L, -3); /* table[key] = value, L: table */
|
|
lua_pushstring(L, "y"); /* L: table key */
|
|
lua_pushnumber(L, (lua_Number)inValue.y); /* L: table key value*/
|
|
lua_rawset(L, -3);
|
|
lua_pushstring(L, "z"); /* L: table key */
|
|
lua_pushnumber(L, (lua_Number)inValue.z); /* L: table key value*/
|
|
lua_rawset(L, -3);
|
|
lua_pushstring(L, "w"); /* L: table key */
|
|
lua_pushnumber(L, (lua_Number)inValue.w); /* L: table key value*/
|
|
lua_rawset(L, -3);
|
|
}
|
|
|
|
void texParams_to_luaval(lua_State* L, const cocos2d::Texture2D::TexParams& inValue)
|
|
{
|
|
if (nullptr == L)
|
|
return;
|
|
|
|
lua_newtable(L); /* L: table */
|
|
|
|
lua_pushstring(L, "minFilter"); /* L: table key */
|
|
lua_pushnumber(L, (lua_Number)inValue.minFilter); /* L: table key value*/
|
|
lua_rawset(L, -3); /* table[key] = value, L: table */
|
|
lua_pushstring(L, "magFilter"); /* L: table key */
|
|
lua_pushnumber(L, (lua_Number)inValue.magFilter); /* L: table key value*/
|
|
lua_rawset(L, -3);
|
|
lua_pushstring(L, "sAddressMode"); /* L: table key */
|
|
lua_pushnumber(L, (lua_Number)inValue.sAddressMode); /* L: table key value*/
|
|
lua_rawset(L, -3);
|
|
lua_pushstring(L, "sAddressMode"); /* L: table key */
|
|
lua_pushnumber(L, (lua_Number)inValue.tAddressMode); /* L: table key value*/
|
|
lua_rawset(L, -3);
|
|
}
|
|
|
|
void std_vector_vec3_to_luaval(lua_State* L, const std::vector<cocos2d::Vec3>& inValue)
|
|
{
|
|
if (nullptr == L)
|
|
return;
|
|
|
|
lua_newtable(L);
|
|
|
|
int index = 1;
|
|
for (const cocos2d::Vec3& value : inValue)
|
|
{
|
|
lua_pushnumber(L, (lua_Number)index);
|
|
vec3_to_luaval(L, value);
|
|
lua_rawset(L, -3);
|
|
++index;
|
|
}
|
|
}
|
|
|
|
void std_map_string_string_to_luaval(lua_State* L, const std::map<std::string, std::string>& inValue)
|
|
{
|
|
if (nullptr == L)
|
|
return;
|
|
|
|
lua_newtable(L);
|
|
|
|
for (auto iter = inValue.begin(); iter != inValue.end(); ++iter)
|
|
{
|
|
lua_pushstring(L, iter->first.c_str());
|
|
lua_pushstring(L, iter->second.c_str());
|
|
lua_rawset(L, -3);
|
|
}
|
|
}
|
|
|
|
bool luaval_to_std_map_string_string(lua_State* L,
|
|
int lo, hlookup::string_map<std::string>* ret,
|
|
const char* funcName)
|
|
{
|
|
if (nullptr == L || nullptr == ret || lua_gettop(L) < lo)
|
|
return false;
|
|
|
|
tolua_Error tolua_err;
|
|
bool ok = true;
|
|
if (!tolua_istable(L, lo, 0, &tolua_err))
|
|
{
|
|
#if COCOS2D_DEBUG >= 1
|
|
luaval_to_native_err(L, "#ferror:", &tolua_err, funcName);
|
|
#endif
|
|
ok = false;
|
|
}
|
|
|
|
if (!ok)
|
|
return ok;
|
|
|
|
lua_pushnil(L);
|
|
std::string_view key;
|
|
std::string_view value;
|
|
while (lua_next(L, lo) != 0)
|
|
{
|
|
if (lua_isstring(L, -2) && lua_isstring(L, -1))
|
|
{
|
|
if (luaval_to_std_string_view(L, -2, &key) && luaval_to_std_string_view(L, -1, &value))
|
|
{
|
|
ret->emplace(key, value); // (*ret)[key] = value;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
CCASSERT(false, "string type is needed");
|
|
}
|
|
|
|
lua_pop(L, 1);
|
|
}
|
|
|
|
return ok;
|
|
}
|
|
|
|
bool luaval_to_node(lua_State* L, int lo, const char* type, cocos2d::Node** node)
|
|
{
|
|
return luaval_to_object<cocos2d::Node>(L, lo, type, node);
|
|
}
|
|
|
|
void node_to_luaval(lua_State* L, const char* type, cocos2d::Node* node)
|
|
{
|
|
object_to_luaval<cocos2d::Node>(L, type, node);
|
|
}
|
|
|
|
bool luaval_to_vertexLayout(lua_State* L, int pos, cocos2d::backend::VertexLayout& outLayout, const char* message)
|
|
{
|
|
if (L == nullptr)
|
|
return false;
|
|
|
|
cocos2d::backend::VertexLayout* tmp = nullptr;
|
|
auto ret = luaval_to_object<cocos2d::backend::VertexLayout>(L, pos, "cc.VertexLayout", &tmp, message);
|
|
if (!tmp)
|
|
{
|
|
return false;
|
|
}
|
|
outLayout = *tmp;
|
|
return ret;
|
|
}
|
|
|
|
bool luaval_to_samplerDescriptor(lua_State* L,
|
|
int pos,
|
|
cocos2d::backend::SamplerDescriptor& output,
|
|
const char* message)
|
|
{
|
|
if (L == nullptr)
|
|
return false;
|
|
|
|
lua_pushstring(L, "magFilter");
|
|
lua_gettable(L, pos);
|
|
if (!lua_isnil(L, -1))
|
|
{
|
|
output.magFilter = static_cast<cocos2d::backend::SamplerFilter>(lua_tointeger(L, -1));
|
|
}
|
|
lua_pop(L, 1);
|
|
|
|
lua_pushstring(L, "minFilter");
|
|
lua_gettable(L, pos);
|
|
if (!lua_isnil(L, -1))
|
|
{
|
|
output.minFilter = static_cast<cocos2d::backend::SamplerFilter>(lua_tointeger(L, -1));
|
|
}
|
|
lua_pop(L, 1);
|
|
|
|
lua_pushstring(L, "sAddressMode");
|
|
lua_gettable(L, pos);
|
|
if (!lua_isnil(L, -1))
|
|
{
|
|
output.sAddressMode = static_cast<cocos2d::backend::SamplerAddressMode>(lua_tointeger(L, -1));
|
|
}
|
|
lua_pop(L, 1);
|
|
|
|
lua_pushstring(L, "tAddressMode");
|
|
lua_gettable(L, pos);
|
|
if (!lua_isnil(L, -1))
|
|
{
|
|
output.tAddressMode = static_cast<cocos2d::backend::SamplerAddressMode>(lua_tointeger(L, -1));
|
|
}
|
|
lua_pop(L, 1);
|
|
|
|
return true;
|
|
}
|
|
|
|
bool luaval_to_uniformLocation(lua_State* L, int pos, cocos2d::backend::UniformLocation& loc, const char* message)
|
|
{
|
|
if (L == nullptr)
|
|
return false;
|
|
|
|
lua_pushstring(L, "location");
|
|
lua_gettable(L, pos);
|
|
if (lua_isnil(L, -1))
|
|
{
|
|
CCASSERT(false, "invalidate UniformLocation value");
|
|
}
|
|
int len = lua_objlen(L, -1);
|
|
for (int i = 0; i < len; i++)
|
|
{
|
|
lua_rawgeti(L, -1, i + 1);
|
|
loc.location[i] = lua_tointeger(L, -1);
|
|
lua_pop(L, 1);
|
|
}
|
|
lua_pop(L, 1);
|
|
|
|
lua_pushstring(L, "shaderStage");
|
|
lua_gettable(L, pos);
|
|
if (lua_isnil(L, -1))
|
|
{
|
|
CCASSERT(false, "invalidate UniformLocation value");
|
|
}
|
|
loc.shaderStage = static_cast<cocos2d::backend::ShaderStage>(lua_tointeger(L, -1));
|
|
lua_pop(L, 1);
|
|
return true;
|
|
}
|
|
|
|
void uniformLocation_to_luaval(lua_State* L, const cocos2d::backend::UniformLocation& loc)
|
|
{
|
|
if (L == nullptr)
|
|
return;
|
|
|
|
lua_newtable(L);
|
|
lua_pushstring(L, "location");
|
|
lua_newtable(L);
|
|
for (int i = 1; i <= 2; i++)
|
|
{
|
|
lua_pushnumber(L, i);
|
|
lua_pushinteger(L, static_cast<int>(loc.location[i - 1]));
|
|
lua_rawset(L, -3);
|
|
}
|
|
lua_rawset(L, -3);
|
|
|
|
lua_pushstring(L, "shaderStage");
|
|
lua_pushinteger(L, static_cast<int>(loc.shaderStage));
|
|
lua_rawset(L, -3);
|
|
}
|
|
|
|
void program_activeattrs_to_luaval(lua_State* L, const hlookup::string_map<cocos2d::backend::AttributeBindInfo>& attrs)
|
|
{
|
|
if (L == nullptr)
|
|
return;
|
|
|
|
lua_newtable(L);
|
|
|
|
for (auto& p : attrs)
|
|
{
|
|
if (p.first.empty())
|
|
continue;
|
|
|
|
lua_newtable(L);
|
|
lua_pushstring(L, "attributeName");
|
|
lua_pushstring(L, p.second.attributeName.c_str());
|
|
lua_rawset(L, -3);
|
|
|
|
lua_pushstring(L, "location");
|
|
lua_pushinteger(L, p.second.location);
|
|
lua_rawset(L, -3);
|
|
|
|
lua_pushstring(L, "size");
|
|
lua_pushinteger(L, p.second.size);
|
|
lua_rawset(L, -3);
|
|
|
|
lua_pushstring(L, "type");
|
|
lua_pushinteger(L, p.second.type);
|
|
lua_rawset(L, -3);
|
|
|
|
lua_pushstring(L, p.first.c_str());
|
|
lua_insert(L, -2);
|
|
lua_rawset(L, -3);
|
|
}
|
|
}
|