mirror of https://github.com/axmolengine/axmol.git
75 lines
2.2 KiB
C++
75 lines
2.2 KiB
C++
#include "AppDelegate.h"
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#include "cocos2d.h"
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#include "controller.h"
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#include "SimpleAudioEngine.h"
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USING_NS_CC;
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using namespace CocosDenshion;
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AppDelegate::AppDelegate()
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{
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}
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AppDelegate::~AppDelegate()
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{
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// SimpleAudioEngine::end();
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}
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bool AppDelegate::applicationDidFinishLaunching()
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{
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// As an example, load config file
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// XXX: This should be loaded before the Director is initialized,
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// XXX: but at this point, the director is already initialized
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CCConfiguration::sharedConfiguration()->loadConfigFile("configs/config-example.plist");
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// initialize director
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CCDirector *pDirector = CCDirector::sharedDirector();
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pDirector->setOpenGLView(CCEGLView::sharedOpenGLView());
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CCSize screenSize = CCEGLView::sharedOpenGLView()->getFrameSize();
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#ifdef TIZEN
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CCSize designSize = CCSizeMake(1280, 720);
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#else
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CCSize designSize = CCSizeMake(480, 320);
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#endif
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CCFileUtils* pFileUtils = CCFileUtils::sharedFileUtils();
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if (screenSize.height > 320)
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{
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CCSize resourceSize = CCSizeMake(960, 640);
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std::vector<std::string> searchPaths;
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searchPaths.push_back("hd");
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pFileUtils->setSearchPaths(searchPaths);
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pDirector->setContentScaleFactor(resourceSize.height/designSize.height);
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}
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CCEGLView::sharedOpenGLView()->setDesignResolutionSize(designSize.width, designSize.height, kResolutionNoBorder);
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CCScene * pScene = CCScene::create();
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CCLayer * pLayer = new TestController();
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pLayer->autorelease();
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pScene->addChild(pLayer);
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pDirector->runWithScene(pScene);
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return true;
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}
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// This function will be called when the app is inactive. When comes a phone call,it's be invoked too
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void AppDelegate::applicationDidEnterBackground()
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{
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CCDirector::sharedDirector()->stopAnimation();
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SimpleAudioEngine::sharedEngine()->pauseBackgroundMusic();
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SimpleAudioEngine::sharedEngine()->pauseAllEffects();
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}
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// this function will be called when the app is active again
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void AppDelegate::applicationWillEnterForeground()
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{
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CCDirector::sharedDirector()->startAnimation();
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SimpleAudioEngine::sharedEngine()->resumeBackgroundMusic();
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SimpleAudioEngine::sharedEngine()->resumeAllEffects();
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}
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