axmol/cocos/3d
pandamicro dbd0b6dd86 Merge pull request #13272 from yangws/bug_21800
fixed bug #21800 [CppTest]Node: Scene3D when player outof terrain app…
2015-08-12 10:25:30 +08:00
..
Android.mk merge cocos 2015-03-30 10:28:14 +08:00
CCAABB.cpp deal aabb 2014-08-18 17:02:13 +08:00
CCAABB.h ignore some method ,fix typo 2015-04-01 10:23:53 +08:00
CCAnimate3D.cpp Merge pull request #12899 from super626/v3 2015-08-01 18:24:05 +08:00
CCAnimate3D.h animate3d callback and test 2015-07-17 11:08:27 +08:00
CCAnimation3D.cpp add to animation cache 2015-04-13 17:14:58 +08:00
CCAnimation3D.h ignore some method ,fix typo 2015-04-01 10:23:53 +08:00
CCAnimationCurve.h removed CC_PLATFORM_WP8 2015-05-08 09:19:13 -07:00
CCAnimationCurve.inl fix bug: animation curve memory leak ! 2015-04-23 14:35:37 +08:00
CCAttachNode.cpp modify according to minggo 2015-02-12 16:09:08 +08:00
CCAttachNode.h ignore some method ,fix typo 2015-04-01 10:23:53 +08:00
CCBillBoard.cpp Fixed bug: wrong usage of isVisitableByVisitingCamera, which should only effect draw call. 2015-06-18 10:32:30 +08:00
CCBillBoard.h ignore some method ,fix typo 2015-04-01 10:23:53 +08:00
CCBundle3D.cpp Add getFileExtension to FileUtils 2015-08-05 22:21:16 +03:00
CCBundle3D.h add getTriangleList to bundle 2015-05-14 10:30:20 +08:00
CCBundle3DData.h Merge pull request #11572 from super626/v3 2015-04-24 16:42:33 +08:00
CCBundleReader.cpp Tabs to spaces 2015-01-29 10:40:00 +01:00
CCBundleReader.h ignore some method ,fix typo 2015-04-01 10:23:53 +08:00
CCFrustum.cpp modify code format. 2014-12-23 09:57:46 +08:00
CCFrustum.h Update comment for Lua 2015-03-30 15:47:47 +08:00
CCMesh.cpp program created dummy texture instead of empty texture 2015-07-08 17:00:01 +08:00
CCMesh.h add setForce2DQueue 2015-07-01 14:24:22 +08:00
CCMeshSkin.cpp Fixed warnings 2015-01-29 01:36:22 +01:00
CCMeshSkin.h ignore some method ,fix typo 2015-04-01 10:23:53 +08:00
CCMeshVertexIndexData.cpp weak ref to vertexdata 2015-04-09 10:52:05 +08:00
CCMeshVertexIndexData.h correct words 2015-04-09 11:31:56 +08:00
CCOBB.cpp Optimize Vec3 2015-04-05 13:09:50 +03:00
CCOBB.h ignore some method ,fix typo 2015-04-01 10:23:53 +08:00
CCObjLoader.cpp Merge branch 'v3.7-release' into v3 2015-07-13 22:44:54 +08:00
CCObjLoader.h index to short 2015-07-08 14:03:53 +08:00
CCPlane.cpp feedback commit. 2014-12-22 18:13:07 +08:00
CCPlane.h Update comment for Lua 2015-03-30 15:47:47 +08:00
CCRay.cpp fixed bug #21800 [CppTest]Node: Scene3D when player outof terrain app will no response. 2015-08-07 17:36:35 +08:00
CCRay.h ignore some method ,fix typo 2015-04-01 10:23:53 +08:00
CCSkeleton3D.cpp Optimize Vec3 use constructor default. 2015-04-20 12:56:43 +03:00
CCSkeleton3D.h Optimize Vec3 use constructor default. 2015-04-20 12:56:43 +03:00
CCSkybox.cpp optimize draw 2015-06-25 15:14:44 +08:00
CCSkybox.h compiles on Xcode 7 2015-07-06 16:30:29 -07:00
CCSprite3D.cpp Add getFileExtension to FileUtils 2015-08-05 22:21:16 +03:00
CCSprite3D.h Merge branch 'v3' of https://github.com/super626/cocos2d-x into v3 2015-07-15 11:13:27 +08:00
CCSprite3DMaterial.cpp remove unneeded includes 2014-08-29 15:39:52 +08:00
CCSprite3DMaterial.h ignore some method ,fix typo 2015-04-01 10:23:53 +08:00
CCTerrain.cpp fixed bug #21800 [CppTest]Node: Scene3D when player outof terrain app will no response. 2015-08-07 17:36:35 +08:00
CCTerrain.h add comment 2015-08-03 13:30:30 +08:00
CCTextureCube.cpp texture set GL_CLAMP_TO_EDGE 2015-07-01 18:06:17 +08:00
CCTextureCube.h ignore some method ,fix typo 2015-04-01 10:23:53 +08:00
CMakeLists.txt Squashed commit of the following: 2015-05-05 13:07:32 -07:00
cocos3d.h [ci skip]Update comments 2015-03-24 20:23:51 +08:00