axmol/testjs/Javascript/1to1/test_sound.js

165 lines
4.1 KiB
JavaScript

/*
* showcasing sound
*/
/**
* simple wrappers
*/
cocos.Point.create = function (x, y) {
var pt = new cocos.Point();
pt.x = x;
pt.y = y;
return pt;
};
cocos.Size.create = function (w, h) {
var sz = new cocos.Size();
sz.width = w;
sz.height = h;
return sz;
};
cocos.Sprite.create = function (file) {
var s = new cocos.Sprite();
s.initWithFile(file);
return s;
};
var pointZero = cocos.Point.create(0, 0);
var sizeZero = cocos.Size.create(0, 0);
var director = cocos.Director.sharedDirector();
var winSize = director.winSize;
var scenes = {};
scenes.currentScene = 1;
/**
* tests the most basic function: moveTo and moveBy
*/
scenes['test_move'] = function () {
var audioEngine = cocos.SimpleAudioEngine.sharedEngine();
audioEngine.preloadBackgroundMusic("Silly Fun Theme A.mp3");
audioEngine.preloadEffect("ballbounce.wav");
var layer = new cocos.Layer(); layer.init();
layer.isTouchEnabled = true;
layer.ccTouchesBegan = function (touches) {
for (var i in touches) {
// no loop
audioEngine.playEffect("ballbounce.wav", false);
}
};
var scene = new cocos.Scene(); scene.init();
scene.addChild(layer);
// add the menu
var menu = createMenu("Test Sounds - Touch for SFX");
scene.addChild(menu, 1);
// play the bg music - loop
audioEngine.playBackgroundMusic("Silly Fun Theme A.mp3", true);
return scene;
};
/**
* from here on there's code that can be shared between different tests
* basically is the hud and the scene handling
*/
// changes to the next scene
var nextScene = function () {
var l = Object.keys(scenes).length;
scenes.currentScene = (scenes.currentScene + 1) % l;
if (scenes.currentScene === 0) {
scenes.currentScene = 1;
}
playCurrentScene();
};
// changes to the previous scene
var prevScene = function () {
var l = Object.keys(scenes).length;
scenes.currentScene -= 1;
if (scenes.currentScene < 1) {
scenes.currentScene = l - 1;
}
playCurrentScene();
};
var playCurrentScene = function () {
var name = Object.keys(scenes)[scenes.currentScene];
var scene = scenes[name]();
// cocos.log("running scene: " + name + "(" + scene + ")");
if (director.runningScene === null) {
director.runWithScene(scene);
} else {
director.replaceScene(scene);
}
};
// creates the hud
var createMenu = function (labelText) {
var hudMenu = new cocos.Menu();
hudMenu.init();
var b1 = new cocos.Sprite(); b1.initWithFile("b1.png");
var b2 = new cocos.Sprite(); b2.initWithFile("b2.png");
item1 = new cocos.MenuItemSprite();
item1.initWithNormalSprite(b1, b2);
item1.action = function () {
prevScene();
};
var r1 = new cocos.Sprite(); r1.initWithFile("r1.png");
var r2 = new cocos.Sprite(); r2.initWithFile("r2.png");
item2 = new cocos.MenuItemSprite();
item2.initWithNormalSprite(r1, r2);
item2.action = function () {
// cocos.executeScript("JS/1to1/test_actions.js");
playCurrentScene();
};
var f1 = new cocos.Sprite(); f1.initWithFile("f1.png");
var f2 = new cocos.Sprite(); f2.initWithFile("f2.png");
item3 = new cocos.MenuItemSprite();
item3.initWithNormalSprite(f1, f2);
item3.action = function () {
nextScene();
};
var c1 = new cocos.Sprite(); c1.initWithFile("r1.png");
var c2 = new cocos.Sprite(); c2.initWithFile("r2.png");
item4 = new cocos.MenuItemSprite();
item4.initWithNormalSprite(c1, c2);
item4.action = function () {
cocos.executeScript("JS/1to1/test_actions.js");
};
item1.position = cocos.Point.create(winSize.width / 2 - 100, 30);
item2.position = cocos.Point.create(winSize.width / 2 , 30);
item3.position = cocos.Point.create(winSize.width / 2 + 100, 30);
item4.position = cocos.Point.create(30, winSize.height - 30);
hudMenu.addChild(item1);
hudMenu.addChild(item2);
hudMenu.addChild(item3);
hudMenu.addChild(item4);
hudMenu.position = pointZero;
if (labelText) {
var label = new cocos.LabelTTF();
// initWithString: text, size, alignment, font, fontSize
label.initWithString(labelText, sizeZero, 0, "Arial", 18.0);
label.position = cocos.Point.create(winSize.width / 2, winSize.height - 30);
hudMenu.addChild(label);
}
// just to avoid GC
hudMenu.items = [item1, item2, item3];
return hudMenu;
};
playCurrentScene();