mirror of https://github.com/axmolengine/axmol.git
37 lines
1.3 KiB
Markdown
37 lines
1.3 KiB
Markdown
## Prerequisites:
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* Android NDK
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* Android SDK **OR** Eclipse ADT Bundle
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* Android AVD target installed
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## Building project
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There are two ways of building Android projects.
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1. Eclipse
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2. Command Line
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### Import Project in Eclipse
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####Step 1: C/C++ Environment Variable `NDK_ROOT`
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* Eclipse->Preferences->C/C++->Build->**Environment**.
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* Click **Add** button and add a new variable `NDK_ROOT` pointing to the root NDK directory.
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
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* Only for Windows: Add new variables **CYGWIN** with value `nodosfilewarning` and **SHELLOPTS** with value `igncr`
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####Step 2: Adding and running from Eclipse
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 
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1. File->New->Project->Android Project From Existing Code
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2. **Browse** to your project directory and Add the project
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3. Click **Run as Android Application** to run on connected device or emulator.
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That's all !!!
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### Running project from Command Line
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$ cd NEW_PROJECTS_DIR/MyGame
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$ cocos run -p android -j 4
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