mirror of https://github.com/axmolengine/axmol.git
103 lines
3.2 KiB
C++
103 lines
3.2 KiB
C++
#include "AppDelegate.h"
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#include "cocos2d.h"
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#include "SimpleAudioEngine.h"
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#include "ScriptingCore.h"
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#include "jsb_cocos2dx_auto.hpp"
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#include "jsb_cocos2dx_extension_auto.hpp"
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#include "jsb_cocos2dx_builder_auto.hpp"
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#include "extension/jsb_cocos2dx_extension_manual.h"
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#include "cocos2d_specifics.hpp"
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#include "chipmunk/js_bindings_chipmunk_registration.h"
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#include "cocosbuilder/js_bindings_ccbreader.h"
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#include "localstorage/js_bindings_system_registration.h"
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#include "jsb_opengl_registration.h"
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USING_NS_CC;
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using namespace CocosDenshion;
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AppDelegate::AppDelegate()
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{
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}
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AppDelegate::~AppDelegate()
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{
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ScriptEngineManager::destroyInstance();
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}
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bool AppDelegate::applicationDidFinishLaunching()
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{
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// initialize director
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auto pDirector = Director::getInstance();
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pDirector->setOpenGLView(EGLView::getInstance());
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// turn on display FPS
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pDirector->setDisplayStats(true);
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// set FPS. the default value is 1.0/60 if you don't call this
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pDirector->setAnimationInterval(1.0 / 60);
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EGLView::getInstance()->setDesignResolutionSize(480, 320, ResolutionPolicy::FIXED_HEIGHT);
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FileUtils::getInstance()->addSearchPath("script");
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ScriptingCore* sc = ScriptingCore::getInstance();
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sc->addRegisterCallback(register_all_cocos2dx);
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sc->addRegisterCallback(register_all_cocos2dx_extension);
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sc->addRegisterCallback(register_all_cocos2dx_extension_manual);
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sc->addRegisterCallback(register_cocos2dx_js_extensions);
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sc->addRegisterCallback(jsb_register_chipmunk);
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sc->addRegisterCallback(register_all_cocos2dx_builder);
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sc->addRegisterCallback(register_CCBuilderReader);
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sc->addRegisterCallback(jsb_register_system);
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sc->addRegisterCallback(JSB_register_opengl);
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sc->start();
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#if defined(COCOS2D_DEBUG) && (COCOS2D_DEBUG > 0)
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sc->enableDebugger();
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#endif
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auto pEngine = ScriptingCore::getInstance();
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ScriptEngineManager::getInstance()->setScriptEngine(pEngine);
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ScriptingCore::getInstance()->runScript("boot-jsb.js");
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return true;
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}
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void handle_signal(int signal) {
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static int internal_state = 0;
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ScriptingCore* sc = ScriptingCore::getInstance();
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// should start everything back
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auto director = Director::getInstance();
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if (director->getRunningScene()) {
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director->popToRootScene();
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} else {
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PoolManager::sharedPoolManager()->finalize();
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if (internal_state == 0) {
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//sc->dumpRoot(NULL, 0, NULL);
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sc->start();
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internal_state = 1;
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} else {
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sc->runScript("hello.js");
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internal_state = 0;
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}
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}
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}
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// This function will be called when the app is inactive. When comes a phone call,it's be invoked too
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void AppDelegate::applicationDidEnterBackground()
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{
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Director::getInstance()->stopAnimation();
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SimpleAudioEngine::getInstance()->pauseBackgroundMusic();
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SimpleAudioEngine::getInstance()->pauseAllEffects();
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}
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// this function will be called when the app is active again
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void AppDelegate::applicationWillEnterForeground()
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{
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Director::getInstance()->startAnimation();
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SimpleAudioEngine::getInstance()->resumeBackgroundMusic();
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SimpleAudioEngine::getInstance()->resumeAllEffects();
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}
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