mirror of https://github.com/axmolengine/axmol.git
134 lines
4.7 KiB
C++
134 lines
4.7 KiB
C++
/****************************************************************************
|
||
Copyright (C) 2013 Henry van Merode. All rights reserved.
|
||
Copyright (c) 2015 Chukong Technologies Inc.
|
||
|
||
http://www.cocos2d-x.org
|
||
|
||
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||
of this software and associated documentation files (the "Software"), to deal
|
||
in the Software without restriction, including without limitation the rights
|
||
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||
copies of the Software, and to permit persons to whom the Software is
|
||
furnished to do so, subject to the following conditions:
|
||
|
||
The above copyright notice and this permission notice shall be included in
|
||
all copies or substantial portions of the Software.
|
||
|
||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||
THE SOFTWARE.
|
||
****************************************************************************/
|
||
|
||
#ifndef __CC_PU_PARTICLE_3D_AFFECTOR_H__
|
||
#define __CC_PU_PARTICLE_3D_AFFECTOR_H__
|
||
|
||
#include "base/CCRef.h"
|
||
#include "math/CCMath.h"
|
||
#include "extensions/Particle3D/CCParticle3DAffector.h"
|
||
#include <vector>
|
||
#include <string>
|
||
|
||
NS_CC_BEGIN
|
||
|
||
struct PUParticle3D;
|
||
class PUParticleSystem3D;
|
||
|
||
class CC_DLL PUParticle3DAffector : public Particle3DAffector
|
||
{
|
||
friend class PUParticleSystem3D;
|
||
public:
|
||
/**
|
||
The AffectSpecialisation enumeration is used to specialise the affector even more. This enumeration
|
||
isn't used by all affectors; in some cases it isn't even applicable.
|
||
*/
|
||
enum AffectSpecialisation
|
||
{
|
||
AFSP_DEFAULT,
|
||
AFSP_TTL_INCREASE,
|
||
AFSP_TTL_DECREASE
|
||
};
|
||
|
||
virtual void notifyStart();
|
||
virtual void notifyStop();
|
||
virtual void notifyPause();
|
||
virtual void notifyResume();
|
||
virtual void notifyRescaled(const Vec3& scale);
|
||
virtual void prepare();
|
||
virtual void unPrepare();
|
||
virtual void preUpdateAffector(float deltaTime);
|
||
virtual void updateAffector(Particle3D *particle, float deltaTime);
|
||
virtual void updatePUAffector(PUParticle3D* particle, float delta);
|
||
virtual void postUpdateAffector(float deltaTime);
|
||
virtual void firstParticleUpdate(PUParticle3D *particle, float deltaTime);
|
||
virtual void initParticleForEmission(PUParticle3D* particle);
|
||
|
||
void setLocalPosition(const Vec3 &pos) { _position = pos; };
|
||
const Vec3 getLocalPosition() const { return _position; };
|
||
void setMass(float mass);
|
||
float getMass() const;
|
||
|
||
/** Calculate the derived position of the affector.
|
||
@remarks
|
||
Note, that in script, the position is set as localspace, while if the affector is
|
||
emitted, its position is automatically transformed. This function always returns
|
||
the derived position.
|
||
*/
|
||
const Vec3& getDerivedPosition();
|
||
|
||
/** Todo
|
||
*/
|
||
const AffectSpecialisation& getAffectSpecialisation(void) const {return _affectSpecialisation;};
|
||
void setAffectSpecialisation(const AffectSpecialisation& affectSpecialisation) {_affectSpecialisation = affectSpecialisation;};
|
||
|
||
/** Todo
|
||
*/
|
||
const std::string& getAffectorType(void) const {return _affectorType;};
|
||
void setAffectorType(const std::string& affectorType) {_affectorType = affectorType;};
|
||
|
||
/** Todo
|
||
*/
|
||
const std::string& getName(void) const {return _name;};
|
||
void setName(const std::string& name) {_name = name;};
|
||
|
||
CC_CONSTRUCTOR_ACCESS:
|
||
PUParticle3DAffector();
|
||
virtual ~PUParticle3DAffector();
|
||
|
||
protected:
|
||
|
||
float calculateAffectSpecialisationFactor (const PUParticle3D* particle);
|
||
|
||
protected:
|
||
|
||
Vec3 _position;
|
||
/** Although the scale is on a Particle System level, the affector can also be scaled.
|
||
*/
|
||
Vec3 _affectorScale;
|
||
/** Because the public attribute <20>position?is sometimes used for both localspace and worldspace
|
||
position, the mDerivedPosition attribute is introduced.
|
||
*/
|
||
Vec3 _derivedPosition;
|
||
|
||
/** The mAffectSpecialisation is used to specialise the affector. This attribute is comparable with the
|
||
mAutoDirection of the ParticleEmitter, it is an optional attribute and used in some of the Particle
|
||
Affectors.
|
||
*/
|
||
AffectSpecialisation _affectSpecialisation;
|
||
|
||
// Type of the affector
|
||
std::string _affectorType;
|
||
|
||
// Name of the affector (optional)
|
||
std::string _name;
|
||
|
||
float _mass;
|
||
};
|
||
|
||
NS_CC_END
|
||
|
||
#endif
|