mirror of https://github.com/axmolengine/axmol.git
90 lines
3.0 KiB
C++
90 lines
3.0 KiB
C++
/****************************************************************************
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Copyright (C) 2013 Henry van Merode. All rights reserved.
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Copyright (c) 2015 Chukong Technologies Inc.
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#include "CCPUParticle3DAlignAffector.h"
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#include "extensions/Particle3D/ParticleUniverse/CCPUParticleSystem3D.h"
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NS_CC_BEGIN
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// Constants
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const bool PUParticle3DAlignAffector::DEFAULT_RESIZE = false;
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//-----------------------------------------------------------------------
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PUParticle3DAlignAffector::PUParticle3DAlignAffector()
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: PUParticle3DAffector()
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, _resize(DEFAULT_RESIZE)
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{
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}
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PUParticle3DAlignAffector::~PUParticle3DAlignAffector()
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{
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}
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bool PUParticle3DAlignAffector::isResize() const
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{
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return _resize;
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}
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void PUParticle3DAlignAffector::setResize(bool resize)
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{
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_resize = resize;
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}
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void PUParticle3DAlignAffector::updatePUAffector( PUParticle3D *particle, float deltaTime )
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{
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//auto particles = _particleSystem->getParticles();
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//if (!particles.empty())
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{
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//PUParticle3D *preParticle = particles[0];
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//for (unsigned int i = 1; i < particles.size(); ++i)
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{
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//PUParticle3D *particle = particles[i];
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Vec3 diff = _previousParticle->position - particle->position;
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if (_resize)
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{
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particle->setOwnDimensions(particle->width, diff.length(), particle->depth);
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}
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diff.normalize();
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particle->orientation.x = diff.x;
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particle->orientation.y = diff.y;
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particle->orientation.z = diff.z;
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_previousParticle = particle;
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}
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}
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}
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void PUParticle3DAlignAffector::firstParticleUpdate( PUParticle3D *particle, float deltaTime )
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{
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_previousParticle = particle;
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}
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PUParticle3DAlignAffector* PUParticle3DAlignAffector::create()
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{
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auto paa = new (std::nothrow) PUParticle3DAlignAffector();
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paa->autorelease();
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return paa;
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}
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NS_CC_END |