mirror of https://github.com/axmolengine/axmol.git
69 lines
2.3 KiB
C++
69 lines
2.3 KiB
C++
/****************************************************************************
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Copyright (C) 2013 Henry van Merode. All rights reserved.
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Copyright (c) 2015 Chukong Technologies Inc.
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#ifndef __CC_PU_PARTICLE_3D_PATH_FOLLOWER_H__
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#define __CC_PU_PARTICLE_3D_PATH_FOLLOWER_H__
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#include "extensions/Particle3D/ParticleUniverse/ParticleAffectors/CCPUParticle3DAffector.h"
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#include "extensions/Particle3D/ParticleUniverse/CCPUParticle3DSimpleSpline.h"
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#include "base/ccTypes.h"
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NS_CC_BEGIN
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class CC_DLL PUParticle3DPathFollower : public PUParticle3DAffector
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{
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public:
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static PUParticle3DPathFollower* create();
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virtual void updatePUAffector(PUParticle3D *particle, float deltaTime) override;
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/**
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*/
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void addPoint(const Vec3& point);
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/** Clear all points
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*/
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void clearPoints (void);
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/**
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*/
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unsigned short getNumPoints(void) const {return _spline.getNumPoints();};
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/**
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*/
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const Vec3& getPoint(unsigned short index) const {return _spline.getPoint(index);};
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CC_CONSTRUCTOR_ACCESS:
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PUParticle3DPathFollower(void);
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virtual ~PUParticle3DPathFollower(void);
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protected:
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PUSimpleSpline _spline;
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};
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NS_CC_END
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#endif |