axmol/extensions/Particle3D/ParticleUniverse/ParticleAffectors/CCPUParticle3DRandomiser.h

89 lines
2.8 KiB
C++

/****************************************************************************
Copyright (C) 2013 Henry van Merode. All rights reserved.
Copyright (c) 2015 Chukong Technologies Inc.
http://www.cocos2d-x.org
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
****************************************************************************/
#ifndef __CC_PU_PARTICLE_3D_RANDOMISER_H__
#define __CC_PU_PARTICLE_3D_RANDOMISER_H__
#include "extensions/Particle3D/ParticleUniverse/ParticleAffectors/CCPUParticle3DAffector.h"
#include "base/ccTypes.h"
NS_CC_BEGIN
class CC_DLL PUParticle3DRandomiser : public PUParticle3DAffector
{
public:
// Constants
static const Vec3 DEFAULT_MAX_DEVIATION;
static const float DEFAULT_TIME_STEP;
static const bool DEFAULT_RANDOM_DIRECTION;
static PUParticle3DRandomiser* create();
virtual void preUpdateAffector(float deltaTime) override;
virtual void updatePUAffector(PUParticle3D *particle, float deltaTime) override;
virtual void postUpdateAffector(float deltaTime) override;
/**
*/
float getMaxDeviationX(void) const;
void setMaxDeviationX(const float maxDeviationX);
/**
*/
float getMaxDeviationY(void) const;
void setMaxDeviationY(const float maxDeviationZ);
/**
*/
float getMaxDeviationZ(void) const;
void setMaxDeviationZ(const float maxDeviationZ);
/**
*/
float getTimeStep(void) const;
void setTimeStep(const float timeStep);
/**
*/
bool isRandomDirection(void) const;
void setRandomDirection(bool randomDirection);
CC_CONSTRUCTOR_ACCESS:
PUParticle3DRandomiser(void);
virtual ~PUParticle3DRandomiser(void);
protected:
float _maxDeviationX;
float _maxDeviationY;
float _maxDeviationZ;
float _timeSinceLastUpdate;
float _timeStep;
bool _randomDirection;
bool _update;
};
NS_CC_END
#endif