Axmol Engine – A Multi-platform Engine for Desktop, XBOX (UWP) and Mobile games. (A radical fork of Cocos2d-x-4.0)
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James Chen 2193940b27 Merge pull request #1554 from dumganhar/gles20
issue #1549: Fix some issues.
[1]Added "executeAccelerometerEvent" for CCScriptEngineProtocol class. Exported Accelerometer event to JS.
[2]Updated cocos2dx.ini. Renamed some functions.
[3]Added "ccdictionary_to_jsval" function, now TMXOrthoObjectsTest and TMXIsoObjectsTest don't crash.
2012-11-06 01:00:31 -08:00
CocosDenshion fix bug in android CocosDenshion 2012-10-16 16:20:41 +08:00
cocos2dx Added "executeAccelerometerEvent" for CCScriptEngineProtocol class. Exported Accelerometer event to JS. 2012-11-06 14:18:13 +08:00
document update doxygen config 2012-09-27 14:06:39 +08:00
extensions Updating CCBReader to latest version from cocos2d-iphone. Includes support for script callbacks 2012-11-01 17:52:07 -07:00
external debug & release makefiles for cocos2dx, box2d, chipmunk, cocosdenshion 2012-09-19 04:42:57 +09:00
licenses issue #1483: Added LICENSE_CCControlExtension.txt, and added license information for headers of CCControlExtension. 2012-09-25 17:26:09 +08:00
samples Updated the submodule reference of "samples/TestJavascript/cocos2d-html5-tests". 2012-11-06 10:10:25 +08:00
scripting issue #1549: Added "ccdictionary_to_jsval" function, now TMXOrthoObjectsTest and TMXIsoObjectsTest don't crash. 2012-11-06 16:11:45 +08:00
template Updated js template for iOS. 2012-11-02 16:09:45 +08:00
tools issue #1549: Updated cocos2dx.ini. Renamed some functions. 2012-11-06 14:19:27 +08:00
.gitignore Ignore userconf.ini when running from jenkins 2012-09-26 10:49:02 -07:00
.gitmodules Submodule for cocos2d-html5-tests 2012-10-11 16:37:22 -07:00
AUTHORS Updated AUTHORS. 2012-10-31 15:15:37 +08:00
CHANGELOG Update CHANGELOG 2012-11-02 16:16:12 +08:00
README.mdown Update gles20 2012-06-21 14:04:04 +08:00
build-win32.bat Had wrong version in 2012 sln file. Adding clean /m to build 2012-09-03 13:22:52 -06:00
cocos2d-win32.vc2008.sln issue #1549: Using new JS API for MoonWarriors. 2012-11-05 23:22:59 +08:00
cocos2d-win32.vc2010.sln issue #1469: Updated solutions for vs2008 and vs2010. 2012-10-10 15:23:46 +08:00
cocos2d-win32.vc2012.sln Change 2012 solution version number. 2012-09-04 10:55:00 -06:00
create-android-project.bat Added library dependence for create-android-project script. 2012-09-25 22:12:14 +08:00
create-android-project.sh Added library dependence for create-android-project script. 2012-09-25 22:12:14 +08:00
create-blackberry-project.sh Renamed create-qnx-project.sh(.vbs) to create-blackberry-project.sh(.vbs). 2012-08-24 22:40:05 +08:00
create-blackberry-project.vbs Renamed create-qnx-project.sh(.vbs) to create-blackberry-project.sh(.vbs). 2012-08-24 22:40:05 +08:00
install-templates-msvc.bat Adding the VC++2012 template to install-templates-msvc.bat 2012-09-01 14:32:46 -06:00
install-templates-xcode.sh Adding xcode template for cocos2dx-js 2012-08-31 12:07:58 -07:00
make-all-linux-project.sh fixed some compilation errors for linux platform. 2012-09-26 15:23:10 +08:00

README.mdown

cocos2d-x

cocos2d-x is a multi-platform 2D game engine in C++, based on cocos2d-iphone and licensed under MIT. Now this engine has been expanded to iOS, Android, Bada, BlackBerry, Marmalade and desktop operating systems like Linux, WindowsXP & Windows7.

Multi Platform

  • iOS: stable, well tested on iOS 4.x ~ 5.x SDK.
  • Android: stable, well tested on 2.0~4.0, based on ndk r5 ~ r8.
  • Bada: stable on Bada SDK 1.0 & 2.0
  • BlackBerry Playbook & BB10: stable, contribued by engineers working at RIM
  • Marmalade: stable since cocos2d-x-0.11.0
  • Windows: stable, tested on WinXP, Vista, Win7. Please upgrde the drive of your video card if you meet problems on OpenGL functions
  • Linux: usable.

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