mirror of https://github.com/axmolengine/axmol.git
0f67247325
commit a794d107ad85667e3d754f0b6251fc864dfbf288
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Fri May 16 14:33:49 2014 -0700
Yeah... everything compiles on win32 and wp8
commit 4740be6e4a0d16f742c27996e7ab2c100adc76af
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Fri May 16 13:58:38 2014 -0700
CCIME moved to base
and compiles on Android
commit ff3e1bf1eb27a01019f4e1b56d1aebbe2d385f72
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Fri May 16 13:02:57 2014 -0700
compiles Ok for Windows Phone 8
commit 8160a4eb2ecdc61b5bd1cf56b90d2da6f11e3ebd
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Fri May 16 12:25:31 2014 -0700
fixes for Windows Phone 8
commit 418197649efc93032aee0adc205e502101cdb53d
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Fri May 16 11:15:13 2014 -0700
Compiles on Win32
commit 08813ed7cf8ac1079ffadeb1ce78ea9e833e1a33
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Fri May 16 10:08:31 2014 -0700
Compiles on linux!
commit 118896521e5b335a5257090b6863f1fb2a2002fe
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Fri May 16 09:30:42 2014 -0700
moves cocos/2d/platform -> cocos/platform
commit 4fe9319d7717b0c1bccb2db0156eeb86255a89e0
Merge: bd68ec2
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.. | ||
CCBatchCommand.cpp | ||
CCBatchCommand.h | ||
CCCustomCommand.cpp | ||
CCCustomCommand.h | ||
CCGLProgram.cpp | ||
CCGLProgram.h | ||
CCGLProgramCache.cpp | ||
CCGLProgramCache.h | ||
CCGLProgramState.cpp | ||
CCGLProgramState.h | ||
CCGLProgramStateCache.cpp | ||
CCGLProgramStateCache.h | ||
CCGroupCommand.cpp | ||
CCGroupCommand.h | ||
CCQuadCommand.cpp | ||
CCQuadCommand.h | ||
CCRenderCommand.cpp | ||
CCRenderCommand.h | ||
CCRenderCommandPool.h | ||
CCRenderer.cpp | ||
CCRenderer.h | ||
CCTexture2D.cpp | ||
CCTexture2D.h | ||
CCTextureAtlas.cpp | ||
CCTextureAtlas.h | ||
CCTextureCache.cpp | ||
CCTextureCache.h | ||
CMakeLists.txt | ||
ccGLStateCache.cpp | ||
ccGLStateCache.h | ||
ccShader_Label.vert | ||
ccShader_Label_df.frag | ||
ccShader_Label_df_glow.frag | ||
ccShader_Label_normal.frag | ||
ccShader_Label_outline.frag | ||
ccShader_PositionColor.frag | ||
ccShader_PositionColor.vert | ||
ccShader_PositionColorLengthTexture.frag | ||
ccShader_PositionColorLengthTexture.vert | ||
ccShader_PositionTexture.frag | ||
ccShader_PositionTexture.vert | ||
ccShader_PositionTextureA8Color.frag | ||
ccShader_PositionTextureA8Color.vert | ||
ccShader_PositionTextureColor.frag | ||
ccShader_PositionTextureColor.vert | ||
ccShader_PositionTextureColorAlphaTest.frag | ||
ccShader_PositionTextureColor_noMVP.frag | ||
ccShader_PositionTextureColor_noMVP.vert | ||
ccShader_PositionTexture_uColor.frag | ||
ccShader_PositionTexture_uColor.vert | ||
ccShader_Position_uColor.frag | ||
ccShader_Position_uColor.vert | ||
ccShaders.cpp | ||
ccShaders.h |