mirror of https://github.com/axmolengine/axmol.git
224e9cfb6c | ||
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Box2D | ||
CocosDenshion | ||
HelloWorld.android | ||
HelloWorld.iphone | ||
HelloWorld.uphone | ||
HelloWorld.win32 | ||
TestAudioEngine.uphone | ||
TestAudioEngine.win32 | ||
chipmunk | ||
cocos2dx | ||
template | ||
tests | ||
CHANGELOG | ||
LICENSE.artwork | ||
LICENSE.box2d | ||
LICENSE.chipmunk | ||
LICENSE.cocos2d-x | ||
README.mdown | ||
build-uphone.sh | ||
cocos2d-uphone.sln | ||
cocos2d-win32.sln |
README.mdown
cocos2d-x multiplatform
cocos2d-x is a multi-platform 2D game engine in C++, based on cocos2d-iphone and licensed under MIT. Now this engine has been ported to UPhone, iOS 4.1, Android 2.1 and higher, WindowsXP & Windows7.
Multi Platform
- cocos2d-iphone-cpp: only tested on iPhone 4.1 simulator
- cocos2d-android-ndk: run through HelloWorld on Android 2.1/2.2 emulator & device, test cases will be ported in next 2 weeks
- cocos2d-uphone: well tested on UPhone of ChinaUnicom, both emulator & device.
- cocos2d-win32: well tested on WindowsXP & Windows7. It runs on PowerVR OpenGL ES 1.1 libraries for win32 system
Document
* Website: www.cocos2d-x.org
* Wiki Entry: http://www.cocos2d-x.org/projects/cocos2d-x/wiki/Wiki
* doxygen document of APIs: coming soon!
Contact us
* Forum: http://www.cocos2d-x.org/projects/cocos2d-x/boards/6
* Twitter: http://www.twitter.com/cocos2dx/