mirror of https://github.com/axmolengine/axmol.git
100 lines
2.4 KiB
C++
100 lines
2.4 KiB
C++
// Application application cpp file.
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// Original file name: HelloWorldApp.cpp
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// Generated by TOPS Builder:Project wizard,Date:2010-8-3
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#include "HelloWorld.h"
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using namespace cocos2d;
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#define IMG_PATH "/NEWPLUS/TDA_DATA/UserData/HelloWorld.png"
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// Layer
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class MyLayer : public CCLayer
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{
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public:
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bool init()
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{
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if( !CCLayer::init())
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{
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return false;
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}
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this->setIsTouchEnabled(true);
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return true;
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};
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void ccTouchesEnded(NSSet* pTouches, UIEvent* pEvent)
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{
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CCDirector::sharedDirector()->end();
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};
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LAYER_NODE_FUNC(MyLayer);
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};
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// AppDelegate
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HelloWorldAppDelegate::HelloWorldAppDelegate()
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:m_pMainWnd(NULL)
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{
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}
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bool HelloWorldAppDelegate::applicationDidFinishLaunching()
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{
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// init the window
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if (!(m_pMainWnd = new CCXEGLView(this)) ||
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! m_pMainWnd->Create(&TRectangle(0,0,GetScreenWidth(),GetScreenHeight())))
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{
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delete m_pMainWnd;
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return false;
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}
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// init director
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CCDirector::sharedDirector()->setOpenGLView(m_pMainWnd);
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// set to landscape mode
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CCDirector::sharedDirector()->setDeviceOrientation(kCCDeviceOrientationLandscapeLeft);
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// load background image texture and get window size
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CCTexture2D * pTexture = CCTextureCache::sharedTextureCache()->addImage(IMG_PATH);
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CGSize size = CCDirector::sharedDirector()->getWinSize();
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// create sprite instance
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CCSprite * pSprite = CCSprite::spriteWithTexture(pTexture);
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pSprite->setPosition(CGPoint(size.width / 2, size.height / 2));
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// create layer instance
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CCLayer * pLayer = MyLayer::node();
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pLayer->addChild(pSprite);
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// add layer to scene
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CCScene * pScene = CCScene::node();
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pScene->addChild(pLayer);
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// add scene to director
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CCDirector::sharedDirector()->runWithScene(pScene);
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return true;
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}
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// This function will be called when the app is inactive. When comes a phone call,it's be invoked too
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void HelloWorldAppDelegate::applicationDidEnterBackground()
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{
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CCDirector::sharedDirector()->stopAnimation();
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}
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// this function will be called when the app is active again
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void HelloWorldAppDelegate::applicationWillEnterForeground()
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{
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CCDirector::sharedDirector()->startAnimation();
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}
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// application main entry
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Int32 TG3AppMain(const TUChar * pAppID, UInt32 nCmd, void * pCmdParam)
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{
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HelloWorldAppDelegate app;
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return app.Run();
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}
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