axmol/cocos2dx
Ming 2262a122d3 issue #6: use dynamic_cast<> 2010-08-04 03:13:03 +00:00
..
base_nodes fixed #27 2010-08-04 02:36:37 +00:00
cocoa issue #23: dll export support 2010-08-02 03:13:36 +00:00
effects issue #21: change INT32 to int, change UINT to unsigned int 2010-08-02 02:58:00 +00:00
include issue #18, debug 2010-08-03 06:50:41 +00:00
layers_scenes_transitions_nodes issue #18, debug 2010-08-03 08:49:25 +00:00
platform fixed #14 copy ogles color buffer data to TDC in CCXEGL::SwapBuffers, to emulate eglSwapBuffers on uphone emulator. 2010-08-03 10:11:37 +00:00
sprite_nodes issue #13: implement needed codes 2010-08-03 05:52:41 +00:00
support issue #21: change INT32 to int, change UINT to unsigned int 2010-08-02 02:58:00 +00:00
textures issue #18, debug 2010-08-03 08:49:25 +00:00
touch_dispatcher fixed #27 2010-08-04 02:36:37 +00:00
CCConfiguration.cpp fixed #25 2010-08-03 04:07:32 +00:00
CCConfiguration.h issue #21: change INT32 to int, change UINT to unsigned int 2010-08-02 02:58:00 +00:00
CCDirector.cpp issue #6: use dynamic_cast<> 2010-08-04 03:13:03 +00:00
CCDirector.h issue #6: change preMainLoop() to public 2010-08-02 06:40:53 +00:00
CCDrawingPrimitives.cpp issue #6: fix some compile error 2010-07-27 07:49:39 +00:00
CCDrawingPrimitives.h issue #21: change INT32 to int, change UINT to unsigned int 2010-08-02 02:58:00 +00:00
CCScheduler.cpp issue #26: because it use some macro that using malloc and free, so we can not change it to new 2010-08-04 03:10:55 +00:00
CCScheduler.h issue #6: implement some function 2010-08-02 04:00:06 +00:00
CCamera.cpp issue #6: fixed compile error 2010-07-23 06:25:21 +00:00
cocos2d.cpp issue #2, add link to website at each file header 2010-07-06 12:55:05 +00:00
cocos2dx-uphone.vcproj fixed #22 use user defined message to call CCDirector::preMainLoop, Use PowerVR Win32 GLES Lib to emulate TOPS GLES. 2010-08-03 03:23:12 +00:00