mirror of https://github.com/axmolengine/axmol.git
421 lines
11 KiB
C++
421 lines
11 KiB
C++
#include "EffectsAdvancedTest.h"
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enum
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{
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kTagTextLayer = 1,
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kTagSprite1 = 1,
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kTagSprite2 = 2,
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kTagBackground = 1,
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kTagLabel = 2,
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};
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//------------------------------------------------------------------
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//
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// Effect1
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//
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//------------------------------------------------------------------
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void Effect1::onEnter()
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{
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EffectAdvanceTextLayer::onEnter();
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//auto target = getChildByTag(kTagBackground);
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// To reuse a grid the grid size and the grid type must be the same.
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// in this case:
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// Lens3D is Grid3D and it's size is (15,10)
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// Waves3D is Grid3D and it's size is (15,10)
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auto size = Director::getInstance()->getWinSize();
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auto lens = Lens3D::create(0.0f, Size(15,10), Vec2(size.width/2,size.height/2), 240);
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auto waves = Waves3D::create(10, Size(15,10), 18, 15);
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auto reuse = ReuseGrid::create(1);
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auto delay = DelayTime::create(8);
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// auto orbit = OrbitCamera::create(5, 1, 2, 0, 180, 0, -90);
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// auto orbit_back = orbit->reverse();
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//_bgNode->runAction( RepeatForever::create( Sequence::create( orbit, orbit_back, nullptr) ) );
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_bgNode->runAction( Sequence::create(lens, delay, reuse, waves, nullptr) );
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}
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std::string Effect1::title() const
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{
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return "Lens + Waves3d and OrbitCamera";
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}
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//------------------------------------------------------------------
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//
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// Effect2
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//
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//------------------------------------------------------------------
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void Effect2::onEnter()
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{
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EffectAdvanceTextLayer::onEnter();
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//auto target = getChildByTag(kTagBackground);
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// To reuse a grid the grid size and the grid type must be the same.
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// in this case:
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// ShakyTiles is TiledGrid3D and it's size is (15,10)
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// Shuffletiles is TiledGrid3D and it's size is (15,10)
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// TurnOfftiles is TiledGrid3D and it's size is (15,10)
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auto shaky = ShakyTiles3D::create(5, Size(15,10), 4, false);
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auto shuffle = ShuffleTiles::create(0, Size(15,10), 3);
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auto turnoff = TurnOffTiles::create(0, Size(15,10), 3);
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auto turnon = turnoff->reverse();
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// reuse 2 times:
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// 1 for shuffle
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// 2 for turn off
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// turnon tiles will use a new grid
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auto reuse = ReuseGrid::create(2);
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auto delay = DelayTime::create(1);
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// id orbit = [OrbitCamera::create:5 radius:1 deltaRadius:2 angleZ:0 deltaAngleZ:180 angleX:0 deltaAngleX:-90];
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// id orbit_back = [orbit reverse];
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//
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// [target runAction: [RepeatForever::create: [Sequence actions: orbit, orbit_back, nil]]];
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_bgNode->runAction(Sequence::create( shaky, delay, reuse, shuffle, delay->clone(), turnoff, turnon, nullptr) );
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}
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std::string Effect2::title() const
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{
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return "ShakyTiles + ShuffleTiles + TurnOffTiles";
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}
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//------------------------------------------------------------------
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//
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// Effect3
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//
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//------------------------------------------------------------------
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void Effect3::onEnter()
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{
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EffectAdvanceTextLayer::onEnter();
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//auto bg = getChildByTag(kTagBackground);
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//auto target1 = bg->getChildByTag(kTagSprite1);
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//auto target2 = bg->getChildByTag(kTagSprite2);
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auto waves = Waves::create(5, Size(15,10), 5, 20, true, false);
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auto shaky = Shaky3D::create(5, Size(15,10), 4, false);
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_target1->runAction( RepeatForever::create( waves ) );
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_target2->runAction( RepeatForever::create( shaky ) );
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// moving background. Testing issue #244
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auto move = MoveBy::create(3, Vec2(200,0) );
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_bgNode->runAction(RepeatForever::create( Sequence::create(move, move->reverse(), nullptr) ));
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}
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std::string Effect3::title() const
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{
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return "Effects on 2 sprites";
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}
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//------------------------------------------------------------------
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//
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// Effect4
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//
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//------------------------------------------------------------------
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class Lens3DTarget : public Node
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{
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public:
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virtual void setPosition(const Vec2& var)
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{
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_lens3D->setPosition(var);
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}
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virtual const Vec2& getPosition() const
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{
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return _lens3D->getPosition();
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}
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static Lens3DTarget* create(Lens3D* pAction)
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{
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Lens3DTarget* pRet = new (std::nothrow) Lens3DTarget();
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pRet->_lens3D = pAction;
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pRet->autorelease();
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return pRet;
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}
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private:
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Lens3DTarget()
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: _lens3D(nullptr)
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{}
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Lens3D* _lens3D;
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};
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void Effect4::onEnter()
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{
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EffectAdvanceTextLayer::onEnter();
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//Node* gridNode = NodeGrid::create();
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auto lens = Lens3D::create(10, Size(32,24), Vec2(100,180), 150);
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auto move = JumpBy::create(5, Vec2(380,0), 100, 4);
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auto move_back = move->reverse();
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auto seq = Sequence::create( move, move_back, nullptr);
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/* In cocos2d-iphone, the type of action's target is 'id', so it supports using the instance of 'Lens3D' as its target.
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While in cocos2d-x, the target of action only supports Node or its subclass,
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so we make an encapsulation for Lens3D to achieve that.
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*/
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auto director = Director::getInstance();
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auto pTarget = Lens3DTarget::create(lens);
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// Please make sure the target been added to its parent.
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this->addChild(pTarget);
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//gridNode->addChild(pTarget);
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director->getActionManager()->addAction(seq, pTarget, false);
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_bgNode->runAction( lens );
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}
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std::string Effect4::title() const
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{
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return "Jumpy Lens3D";
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}
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//------------------------------------------------------------------
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//
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// Effect5
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//
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//------------------------------------------------------------------
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void Effect5::onEnter()
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{
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EffectAdvanceTextLayer::onEnter();
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//CCDirector::getInstance()->setProjection(DirectorProjection2D);
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auto effect = Liquid::create(2, Size(32,24), 1, 20);
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auto stopEffect = Sequence::create(
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effect,
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DelayTime::create(2),
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StopGrid::create(),
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// [DelayTime::create:2],
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// [[effect copy] autorelease],
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nullptr);
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//auto bg = getChildByTag(kTagBackground);
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_bgNode->runAction(stopEffect);
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}
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std::string Effect5::title() const
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{
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return "Test Stop-Copy-Restar";
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}
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void Effect5::onExit()
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{
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EffectAdvanceTextLayer::onExit();
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Director::getInstance()->setProjection(Director::Projection::_3D);
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}
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//------------------------------------------------------------------
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//
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// Effect5
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//
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//------------------------------------------------------------------
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void Issue631::onEnter()
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{
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EffectAdvanceTextLayer::onEnter();
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auto effect = Sequence::create( DelayTime::create(2.0f), Shaky3D::create(5.0f, Size(5, 5), 16, false), nullptr);
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// cleanup
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//auto bg = getChildByTag(kTagBackground);
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removeChild(_bgNode, true);
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// background
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auto layer = LayerColor::create( Color4B(255,0,0,255) );
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addChild(layer, -10);
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auto sprite = Sprite::create("Images/grossini.png");
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sprite->setPosition(50,80);
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layer->addChild(sprite, 10);
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// foreground
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auto layer2BaseGrid = NodeGrid::create();
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auto layer2 = LayerColor::create(Color4B( 0, 255,0,255 ) );
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auto fog = Sprite::create("Images/Fog.png");
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BlendFunc bf = {GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA};
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fog->setBlendFunc(bf);
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layer2->addChild(fog, 1);
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addChild(layer2BaseGrid, 1);
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layer2BaseGrid->addChild(layer2);
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layer2BaseGrid->runAction( RepeatForever::create(effect) );
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}
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std::string Issue631::title() const
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{
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return "Testing Opacity";
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}
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std::string Issue631::subtitle() const
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{
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return "Effect image should be 100% opaque. Testing issue #631";
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}
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//------------------------------------------------------------------
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//
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// EffectAdvanceTextLayer
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//
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//------------------------------------------------------------------
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enum
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{
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IDC_NEXT = 100,
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IDC_BACK,
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IDC_RESTART
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};
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static int sceneIdx = -1;
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#define MAX_LAYER 6
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Layer* nextEffectAdvanceAction();
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Layer* backEffectAdvanceAction();
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Layer* restartEffectAdvanceAction();
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Layer* createEffectAdvanceLayer(int nIndex)
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{
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switch(nIndex)
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{
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case 0: return new Effect3();
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case 1: return new Effect2();
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case 2: return new Effect1();
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case 3: return new Effect4();
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case 4: return new Effect5();
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case 5: return new Issue631();
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}
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return nullptr;
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}
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Layer* nextEffectAdvanceAction()
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{
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sceneIdx++;
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sceneIdx = sceneIdx % MAX_LAYER;
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auto layer = createEffectAdvanceLayer(sceneIdx);
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layer->autorelease();
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return layer;
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}
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Layer* backEffectAdvanceAction()
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{
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sceneIdx--;
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int total = MAX_LAYER;
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if( sceneIdx < 0 )
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sceneIdx += total;
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auto layer = createEffectAdvanceLayer(sceneIdx);
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layer->autorelease();
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return layer;
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}
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Layer* restartEffectAdvanceAction()
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{
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auto layer = createEffectAdvanceLayer(sceneIdx);
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layer->autorelease();
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return layer;
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}
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void EffectAdvanceTextLayer::onEnter(void)
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{
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BaseTest::onEnter();
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_bgNode = NodeGrid::create();
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_bgNode->setAnchorPoint(Vec2(0.5,0.5));
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addChild(_bgNode);
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//_bgNode->setPosition( VisibleRect::center() );
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auto bg = Sprite::create("Images/background3.png");
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bg->setPosition( VisibleRect::center() );
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//addChild(bg, 0, kTagBackground);
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//bg->setPosition( VisibleRect::center() );
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_bgNode->addChild(bg);
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_target1 = NodeGrid::create();
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_target1->setAnchorPoint(Vec2(0.5,0.5));
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auto grossini = Sprite::create("Images/grossinis_sister2.png");
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_target1->addChild(grossini);
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_bgNode->addChild(_target1);
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_target1->setPosition(VisibleRect::left().x+VisibleRect::getVisibleRect().size.width/3.0f, VisibleRect::bottom().y+ 200);
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auto sc = ScaleBy::create(2, 5);
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auto sc_back = sc->reverse();
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_target1->runAction( RepeatForever::create(Sequence::create(sc, sc_back, nullptr) ) );
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_target2 = NodeGrid::create();
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_target2->setAnchorPoint(Vec2(0.5,0.5));
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auto tamara = Sprite::create("Images/grossinis_sister1.png");
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_target2->addChild(tamara);
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_bgNode->addChild(_target2);
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_target2->setPosition(VisibleRect::left().x+2*VisibleRect::getVisibleRect().size.width/3.0f,VisibleRect::bottom().y+200);
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auto sc2 = ScaleBy::create(2, 5);
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auto sc2_back = sc2->reverse();
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_target2->runAction( RepeatForever::create(Sequence::create(sc2, sc2_back, nullptr) ) );
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}
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EffectAdvanceTextLayer::~EffectAdvanceTextLayer(void)
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{
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}
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std::string EffectAdvanceTextLayer::title() const
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{
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return "No title";
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}
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std::string EffectAdvanceTextLayer::subtitle() const
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{
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return "";
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}
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void EffectAdvanceTextLayer::restartCallback(Ref* sender)
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{
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auto s = new (std::nothrow) EffectAdvanceScene();
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s->addChild(restartEffectAdvanceAction());
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Director::getInstance()->replaceScene(s);
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s->release();
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}
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void EffectAdvanceTextLayer::nextCallback(Ref* sender)
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{
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auto s = new (std::nothrow) EffectAdvanceScene();
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s->addChild( nextEffectAdvanceAction() );
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Director::getInstance()->replaceScene(s);
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s->release();
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}
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void EffectAdvanceTextLayer::backCallback(Ref* sender)
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{
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auto s = new (std::nothrow) EffectAdvanceScene();
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s->addChild( backEffectAdvanceAction() );
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Director::getInstance()->replaceScene(s);
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s->release();
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}
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void EffectAdvanceScene::runThisTest()
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{
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auto layer = nextEffectAdvanceAction();
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addChild(layer);
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Director::getInstance()->replaceScene(this);
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}
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