axmol/cocos2dx
Nicolas Gramlich 227683bfa4 Cleaned up CCNodeLoaders by using the Marco instead of having a boilerplate createCCNode method in all the cpp files. 2012-06-18 13:33:19 -07:00
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actions issue #1292:make some function names more readable 2012-06-15 15:10:40 +08:00
base_nodes issue #1333: Use CC_PROPERTY instead of CC_PROPERTY_PASS_BY_REF for m_tContenSize 2012-06-18 18:31:29 +08:00
cocoa CCBIReader fixes + building and running flawless on iOS and Android. 2012-06-16 12:48:20 +08:00
effects issue #1292:make some function names more readable 2012-06-15 15:10:40 +08:00
extensions Cleaned up CCNodeLoaders by using the Marco instead of having a boilerplate createCCNode method in all the cpp files. 2012-06-18 13:33:19 -07:00
include Merge branch 'gles20' of https://github.com/cocos2d/cocos2d-x into gles20-ccbi 2012-06-18 19:02:02 +08:00
kazmath fixed #1270: Fixed some warning on win32. 2012-05-29 17:11:33 +08:00
keypad_dispatcher issue #1324: Added create() for static member functions that new an autorelease object, updated cocoa folder. 2012-06-14 16:05:58 +08:00
label_nodes fixed #1292:make some function names more readable. 2012-06-15 16:47:30 +08:00
layers_scenes_transitions_nodes fixed #1292:make some function names more readable. 2012-06-15 16:47:30 +08:00
menu_nodes fixed #1292:make some function names more readable. 2012-06-15 16:47:30 +08:00
misc_nodes fixed #1292: Updated lua bindings. 2012-06-15 17:26:11 +08:00
particle_nodes fixed #1292:make some function names more readable. 2012-06-15 16:47:30 +08:00
platform Merge branch 'gles20-ccbi' of https://github.com/nicolasgramlich/cocos2d-x into gles20-ccbi 2012-06-16 11:05:28 +08:00
proj.ios issue #1188: Updated project configuration for ios platform. 2012-04-25 17:33:28 +08:00
proj.win32 issue #1333: Added CCScrollViewLoader. Not implement. 2012-06-18 19:00:26 +08:00
script_support fixed #1292:make some function names more readable. 2012-06-15 16:47:30 +08:00
shaders issue #1324: Added create() for static member functions that new an autorelease object, updated cocoa folder. 2012-06-14 16:05:58 +08:00
sprite_nodes fixed #1292:make some function names more readable. 2012-06-15 16:47:30 +08:00
support issue #1324: Added create() for static member functions that new an autorelease object, updated cocoa folder. 2012-06-14 16:05:58 +08:00
text_input_node issue #1188: Refactor directory. Compile successfully on android and win32(vs2008 debug). 2012-04-25 16:18:04 +08:00
textures Merge with gles20. 2012-06-15 16:26:10 -07:00
tileMap_parallax_nodes Merge branch 'gles20' of https://github.com/cocos2d/cocos2d-x into iss1324_create 2012-06-14 17:36:31 +08:00
touch_dispatcher issue #1333: export CCTouch class. 2012-06-18 18:32:17 +08:00
Android.mk Cleaned up CCNodeLoaders by using the Marco instead of having a boilerplate createCCNode method in all the cpp files. 2012-06-18 13:33:19 -07:00
CCCamera.cpp issue #1324: Added create() for static member functions that new an autorelease object, updated cocoa folder. 2012-06-14 16:05:58 +08:00
CCCamera.h issue #1292:make some function names more readable 2012-06-15 15:10:40 +08:00
CCConfiguration.cpp Merge with gles20. 2012-06-11 10:43:07 -07:00
CCConfiguration.h issue #1292:make some function names more readable 2012-06-15 15:10:40 +08:00
CCDirector.cpp issue #1292:make some function names more readable 2012-06-15 15:10:40 +08:00
CCDirector.h fixed #1293:rename getFrames to getTotalFrames and return correct value 2012-06-14 10:49:53 +08:00
CCDrawingPrimitives.cpp Merge with gles20. 2012-06-11 10:43:07 -07:00
CCDrawingPrimitives.h Converted removed all Carriage Returns (dos line-endings, ^M.) in cocos2dx, except in the windows project/platform files. 2012-06-13 14:26:28 -07:00
CCScheduler.cpp Merge branch 'gles20' of https://github.com/cocos2d/cocos2d-x into iss1324_create 2012-06-14 17:36:31 +08:00
CCScheduler.h Merge with gles20. 2012-06-13 15:56:52 -07:00
cocos2d.cpp Merge with gles20. 2012-06-11 10:43:07 -07:00