mirror of https://github.com/axmolengine/axmol.git
259 lines
11 KiB
C++
259 lines
11 KiB
C++
/****************************************************************************
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Copyright (c) 2013 cocos2d-x.org
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#include "cocos2d.h"
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NS_CC_BEGIN
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const Point CCPointZero = Point::ZERO;
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/* The "zero" size -- equivalent to Size(0, 0). */
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const Size CCSizeZero = Size::ZERO;
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/* The "zero" rectangle -- equivalent to Rect(0, 0, 0, 0). */
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const Rect CCRectZero = Rect::ZERO;
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const Color3B ccWHITE = Color3B::WHITE;
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const Color3B ccYELLOW = Color3B::YELLOW;
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const Color3B ccGREEN = Color3B::GREEN;
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const Color3B ccBLUE = Color3B::BLUE;
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const Color3B ccRED = Color3B::RED;
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const Color3B ccMAGENTA = Color3B::MAGENTA;
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const Color3B ccBLACK = Color3B::BLACK;
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const Color3B ccORANGE = Color3B::ORANGE;
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const Color3B ccGRAY = Color3B::GRAY;
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const BlendFunc kCCBlendFuncDisable = BlendFunc::BLEND_FUNC_DISABLE;
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const int kCCVertexAttrib_Position = GLProgram::VERTEX_ATTRIB_POSITION;
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const int kCCVertexAttrib_Color = GLProgram::VERTEX_ATTRIB_COLOR;
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const int kCCVertexAttrib_TexCoords = GLProgram::VERTEX_ATTRIB_TEX_COORDS;
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const int kCCVertexAttrib_MAX = GLProgram::VERTEX_ATTRIB_MAX;
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const int kCCUniformPMatrix = GLProgram::UNIFORM_P_MATRIX;
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const int kCCUniformMVMatrix = GLProgram::UNIFORM_MV_MATRIX;
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const int kCCUniformMVPMatrix = GLProgram::UNIFORM_MVP_MATRIX;
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const int kCCUniformTime = GLProgram::UNIFORM_TIME;
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const int kCCUniformSinTime = GLProgram::UNIFORM_SIN_TIME;
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const int kCCUniformCosTime = GLProgram::UNIFORM_COS_TIME;
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const int kCCUniformRandom01 = GLProgram::UNIFORM_RANDOM01;
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const int kCCUniformSampler = GLProgram::UNIFORM_SAMPLER;
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const int kCCUniform_MAX = GLProgram::UNIFORM_MAX;
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const char* kCCShader_PositionTextureColor = GLProgram::SHADER_NAME_POSITION_TEXTURE_COLOR;
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const char* kCCShader_PositionTextureColorAlphaTest = GLProgram::SHADER_NAME_POSITION_TEXTURE_ALPHA_TEST;
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const char* kCCShader_PositionColor = GLProgram::SHADER_NAME_POSITION_COLOR;
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const char* kCCShader_PositionTexture = GLProgram::SHADER_NAME_POSITION_TEXTURE;
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const char* kCCShader_PositionTexture_uColor = GLProgram::SHADER_NAME_POSITION_TEXTURE_U_COLOR;
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const char* kCCShader_PositionTextureA8Color = GLProgram::SHADER_NAME_POSITION_TEXTURE_A8_COLOR;
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const char* kCCShader_Position_uColor = GLProgram::SHADER_NAME_POSITION_U_COLOR;
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const char* kCCShader_PositionLengthTexureColor = GLProgram::SHADER_NAME_POSITION_LENGTH_TEXTURE_COLOR;
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// uniform names
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const char* kCCUniformPMatrix_s = GLProgram::UNIFORM_NAME_P_MATRIX;
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const char* kCCUniformMVMatrix_s = GLProgram::UNIFORM_NAME_MV_MATRIX;
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const char* kCCUniformMVPMatrix_s = GLProgram::UNIFORM_NAME_MVP_MATRIX;
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const char* kCCUniformTime_s = GLProgram::UNIFORM_NAME_TIME;
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const char* kCCUniformSinTime_s = GLProgram::UNIFORM_NAME_SIN_TIME;
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const char* kCCUniformCosTime_s = GLProgram::UNIFORM_NAME_COS_TIME;
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const char* kCCUniformRandom01_s = GLProgram::UNIFORM_NAME_RANDOM01;
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const char* kCCUniformSampler_s = GLProgram::UNIFORM_NAME_SAMPLER;
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const char* kCCUniformAlphaTestValue = GLProgram::UNIFORM_NAME_ALPHA_TEST_VALUE;
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// Attribute names
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const char* kCCAttributeNameColor = GLProgram::ATTRIBUTE_NAME_COLOR;
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const char* kCCAttributeNamePosition = GLProgram::ATTRIBUTE_NAME_POSITION;
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const char* kCCAttributeNameTexCoord = GLProgram::ATTRIBUTE_NAME_TEX_COORD;
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const int kCCVertexAttribFlag_None = VERTEX_ATTRIB_FLAT_NONE;
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const int kCCVertexAttribFlag_Position = VERTEX_ATTRIB_FLAG_POSITION;
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const int kCCVertexAttribFlag_Color = VERTEX_ATTRIB_FLAG_COLOR;
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const int kCCVertexAttribFlag_TexCoords = VERTEX_ATTRIB_FLAG_TEX_COORDS;
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const int kCCVertexAttribFlag_PosColorTex = VERTEX_ATTRIB_FLAG_POS_COLOR_TEX;
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const int kCCProgressTimerTypeRadial = ProgressTimer::RADIAL;
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const int kCCProgressTimerTypeBar = ProgressTimer::BAR;
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const int kCCDirectorProjection2D = Director::PROJECTION_2D;
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const int kCCDirectorProjection3D = Director::PROJECTION_3D;
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const int kCCDirectorProjectionCustom = Director::PROJECTION_CUSTOM;
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const int kCCDirectorProjectionDefault = Director::PROJECTION_DEFAULT;
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const int ConfigurationError = Configuration::ERROR;
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const int ConfigurationString = Configuration::STRING;
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const int ConfigurationInt = Configuration::INT;
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const int ConfigurationDouble = Configuration::DOUBLE;
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const int ConfigurationBoolean = Configuration::BOOLEAN;
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const int kCCParticleDurationInfinity = ParticleSystem::DURATION_INFINITY;
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const int kCCParticleStartSizeEqualToEndSize = ParticleSystem::START_SIZE_EQUAL_TO_END_SIZE;
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const int kCCParticleStartRadiusEqualToEndRadius = ParticleSystem::START_RADIUS_EQUAL_TO_END_RADIUS;
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const int kCCParticleModeGravity = ParticleSystem::MODE_GRAVITY;
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const int kCCParticleModeRadius = ParticleSystem::MODE_RADIUS;
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const int kCCPositionTypeFree = ParticleSystem::POSITION_TYPE_FREE;
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const int kCCPositionTypeRelative = ParticleSystem::POSITION_TYPE_RELATIVE;
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const int kCCPositionTypeGrouped = ParticleSystem::POSITION_TYPE_GROUPED;
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const int kCCVerticalTextAlignmentTop = Label::VERTICAL_TEXT_ALIGNMENT_TOP;
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const int kCCVerticalTextAlignmentCenter = Label::VERTICAL_TEXT_ALIGNMENT_CENTER;
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const int kCCVerticalTextAlignmentBottom = Label::VERTICAL_TEXT_ALIGNMENT_BOTTOM;
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const int kCCTextAlignmentLeft = Label::TEXT_ALIGNMENT_LEFT;
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const int kCCTextAlignmentCenter = Label::TEXT_ALIGNMENT_CENTER;
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const int kCCTextAlignmentRight = Label::TEXT_ALIGNMENT_RIGHT;
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const int kCCTexture2DPixelFormat_RGBA8888 = Texture2D::PIXEL_FORMAT_RGBA8888;
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const int kCCTexture2DPixelFormat_RGB888 = Texture2D::PIXEL_FORMAT_RGB888;
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const int kCCTexture2DPixelFormat_RGB565 = Texture2D::PIXEL_FORMAT_RGB565;
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const int kCCTexture2DPixelFormat_A8 = Texture2D::PIXEL_FORMAT_A8;
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const int kCCTexture2DPixelFormat_I8 = Texture2D::PIXEL_FORMAT_I8;
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const int kCCTexture2DPixelFormat_AI88 = Texture2D::PIXEL_FORMAT_AI88;
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const int kCCTexture2DPixelFormat_RGBA4444 = Texture2D::PIXEL_FORMAT_RGBA4444;
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const int kCCTexture2DPixelFormat_RGB5A1 = Texture2D::PIXEL_FORMAT_RGB5A1;
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const int kCCTexture2DPixelFormat_PVRTC4 = Texture2D::PIXEL_FORMAT_PRVTC4;
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const int kCCTexture2DPixelFormat_PVRTC2 = Texture2D::PIXEL_FORMAT_PRVTC2;
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const int kCCTexture2DPixelFormat_Default = Texture2D::PIXEL_FORMAT_DEFAULT;
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const int kCCMenuHandlerPriority = Menu::HANDLER_PRIORITY;
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const int kCCMenuStateWaiting = Menu::STATE_WAITING;
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const int kCCMenuStateTrackingTouch = Menu::STATE_TRACKING_TOUCH;
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const int kCCTouchesOneByOne = Layer::TOUCHES_ONE_BY_ONE;
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const int kCCTouchesAllAtOnce = Layer::TOUCHES_ALL_AT_ONCE;
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const int kCCImageFormatPNG = Image::FORMAT_PNG;
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const int kCCImageFormatJPEG = Image::FORMAT_JPG;
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const int kCCTransitionOrientationLeftOver = TransitionScene::ORIENTATION_LEFT_OVER;
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const int kCCTransitionOrientationRightOver = TransitionScene::ORIENTATION_RIGHT_OVER;
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const int kCCTransitionOrientationUpOver = TransitionScene::ORIENTATION_UP_OVER;
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const int kCCTransitionOrientationDownOver = TransitionScene::ORIENTATION_DOWN_OVER;
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const int kCCPrioritySystem = Scheduler::PRIORITY_SYSTEM;
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const int kCCPriorityNonSystemMin = Scheduler::PRIORITY_NON_SYSTEM_MIN;
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void ccDrawInit()
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{
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DrawPrimitives::init();
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}
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void ccDrawFree()
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{
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DrawPrimitives::free();
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}
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void ccDrawPoint( const Point& point )
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{
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DrawPrimitives::drawPoint(point);
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}
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void ccDrawPoints( const Point *points, unsigned int numberOfPoints )
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{
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DrawPrimitives::drawPoints(points, numberOfPoints);
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}
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void ccDrawLine( const Point& origin, const Point& destination )
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{
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DrawPrimitives::drawLine(origin, destination);
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}
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void ccDrawRect( Point origin, Point destination )
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{
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DrawPrimitives::drawRect(origin, destination);
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}
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void ccDrawSolidRect( Point origin, Point destination, Color4F color )
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{
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DrawPrimitives::drawSolidRect(origin, destination, color);
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}
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void ccDrawPoly( const Point *vertices, unsigned int numOfVertices, bool closePolygon )
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{
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DrawPrimitives::drawPoly(vertices, numOfVertices, closePolygon);
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}
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void ccDrawSolidPoly( const Point *poli, unsigned int numberOfPoints, Color4F color )
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{
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DrawPrimitives::drawSolidPoly(poli, numberOfPoints, color);
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}
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void ccDrawCircle( const Point& center, float radius, float angle, unsigned int segments, bool drawLineToCenter, float scaleX, float scaleY)
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{
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DrawPrimitives::drawCircle(center, radius, angle, segments, drawLineToCenter, scaleX, scaleY);
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}
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void ccDrawCircle( const Point& center, float radius, float angle, unsigned int segments, bool drawLineToCenter)
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{
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DrawPrimitives::drawCircle(center, radius, angle, segments, drawLineToCenter);
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}
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void ccDrawSolidCircle( const Point& center, float radius, float angle, unsigned int segments, float scaleX, float scaleY)
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{
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DrawPrimitives::drawSolidCircle(center, radius, angle, segments, scaleX, scaleY);
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}
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void ccDrawSolidCircle( const Point& center, float radius, float angle, unsigned int segments)
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{
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DrawPrimitives::drawSolidCircle(center, radius, angle, segments);
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}
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void ccDrawQuadBezier(const Point& origin, const Point& control, const Point& destination, unsigned int segments)
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{
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DrawPrimitives::drawQuadBezier(origin, control, destination, segments);
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}
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void ccDrawCubicBezier(const Point& origin, const Point& control1, const Point& control2, const Point& destination, unsigned int segments)
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{
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DrawPrimitives::drawCubicBezier(origin, control1, control2, destination, segments);
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}
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void ccDrawCatmullRom( PointArray *arrayOfControlPoints, unsigned int segments )
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{
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DrawPrimitives::drawCatmullRom(arrayOfControlPoints, segments);
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}
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void ccDrawCardinalSpline( PointArray *config, float tension, unsigned int segments )
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{
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DrawPrimitives::drawCardinalSpline(config, tension, segments);
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}
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void ccDrawColor4B( GLubyte r, GLubyte g, GLubyte b, GLubyte a )
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{
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DrawPrimitives::drawColor4B(r, g, b, a);
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}
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void ccDrawColor4F( GLfloat r, GLfloat g, GLfloat b, GLfloat a )
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{
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DrawPrimitives::drawColor4F(r, g, b, a);
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}
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void ccPointSize( GLfloat pointSize )
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{
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DrawPrimitives::setPointSize(pointSize);
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}
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NS_CC_END |