axmol/cocos/scripting/js-bindings/manual/network
pandamicro a170b1caf1 Made SocketIO events correctly fired when compile in release mode
Fixed https://github.com/cocos2d/cocos2d-x/issues/13248

Reason: `ScriptingCore::executeJSFunctionWithThisObj` is somehow broken in release mode.

Solution: Use `JSFunctionWrapper` to manage callbacks instead of managing JS values manually.

I also did the following in this commit:

- Correct the coding style in jsb_socketio.cpp
- Remove android.mk in the Xcode project
2015-08-06 17:20:04 +08:00
..
XMLHTTPRequest.cpp Reorganize code 2015-07-03 12:55:55 +08:00
XMLHTTPRequest.h Update js bindings & js tests. 2015-05-05 10:50:19 +08:00
jsb_socketio.cpp Made SocketIO events correctly fired when compile in release mode 2015-08-06 17:20:04 +08:00
jsb_socketio.h Update js bindings & js tests. 2015-05-05 10:50:19 +08:00
jsb_websocket.cpp Update js bindings & js tests. 2015-05-05 10:50:19 +08:00
jsb_websocket.h Update js bindings & js tests. 2015-05-05 10:50:19 +08:00