mirror of https://github.com/axmolengine/axmol.git
95 lines
4.0 KiB
C++
95 lines
4.0 KiB
C++
/****************************************************************************
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Copyright (C) 2013 Henry van Merode. All rights reserved.
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Copyright (c) 2015 Chukong Technologies Inc.
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#include "CCPUParticle3DDoEnableComponentEventHandlerTranslator.h"
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#include "extensions/Particle3D/ParticleUniverse/CCPUParticleSystem3D.h"
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#include "extensions/Particle3D/ParticleUniverse/CCPUParticle3DDynamicAttribute.h"
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#include "extensions/Particle3D/ParticleUniverse/CCPUParticle3DDynamicAttributeTranslator.h"
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NS_CC_BEGIN
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PUParticle3DDoEnableComponentEventHandlerTranslator::PUParticle3DDoEnableComponentEventHandlerTranslator()
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{
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}
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//-------------------------------------------------------------------------
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bool PUParticle3DDoEnableComponentEventHandlerTranslator::translateChildProperty( PUScriptCompiler* compiler, PUAbstractNode *node )
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{
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PUPropertyAbstractNode* prop = reinterpret_cast<PUPropertyAbstractNode*>(node);
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PUParticle3DEventHandler* evt = static_cast<PUParticle3DEventHandler *>(prop->parent->context);
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PUParticle3DDoEnableComponentEventHandler* handler = static_cast<PUParticle3DDoEnableComponentEventHandler*>(evt);
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if (prop->name == token[TOKEN_DOENABLE_COMPONENT])
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{
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// Property: enable_component
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if (passValidatePropertyNumberOfValues(compiler, prop, token[TOKEN_DOENABLE_COMPONENT], 3))
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{
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std::string componentType;
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std::string name;
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bool enabled = true;
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PUAbstractNodeList::const_iterator i = prop->values.begin();
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if(getString(**i, &componentType))
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{
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if (componentType == token[TOKEN_DOENABLE_EMITTER_COMPONENT])
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{
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handler->setComponentType(CT_EMITTER);
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}
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else if (componentType == token[TOKEN_DOENABLE_AFFECTOR_COMPONENT])
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{
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handler->setComponentType(CT_AFFECTOR);
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}
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else if (componentType == token[TOKEN_DOENABLE_OBSERVER_COMPONENT])
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{
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handler->setComponentType(CT_OBSERVER);
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}
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else if (componentType == token[TOKEN_DOENABLE_TECHNIQUE_COMPONENT])
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{
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handler->setComponentType(CT_TECHNIQUE);
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}
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++i;
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if(getString(**i, &name))
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{
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handler->setComponentName(name);
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++i;
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if (getBoolean(**i, &enabled))
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{
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handler->setComponentEnabled(enabled);
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return true;
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}
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}
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}
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}
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}
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return false;
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}
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bool PUParticle3DDoEnableComponentEventHandlerTranslator::translateChildObject( PUScriptCompiler* compiler, PUAbstractNode *node )
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{
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// No objects
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return false;
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}
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NS_CC_END
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