mirror of https://github.com/axmolengine/axmol.git
303 lines
9.4 KiB
C++
303 lines
9.4 KiB
C++
/*
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* CCControl.m
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*
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* Copyright 2011 Yannick Loriot.
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* http://yannickloriot.com
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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*
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*
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* converted to c++ / cocos2d-x by Angus C
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*/
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#include "CCControl.h"
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#include "CCDirector.h"
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#include "CCTouchDispatcher.h"
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#include "CCMenu.h"
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#include "CCTouch.h"
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NS_CC_EXT_BEGIN
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CCControl::CCControl()
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{
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}
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bool CCControl::init()
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{
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if (CCLayer::init())
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{
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//this->setIsTouchEnabled(true);
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//m_bIsTouchEnabled=true;
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// Initialise instance variables
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m_nState=CCControlStateNormal;
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m_bEnabled=true;
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m_bSelected=false;
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m_bHighlighted=false;
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// Set the touch dispatcher priority by default to 1
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m_nDefaultTouchPriority = 1;
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this->setDefaultTouchPriority(m_nDefaultTouchPriority);
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// Initialise the tables
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dispatchTable=new CCDictionary();
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//dispatchTable->autorelease();
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// dispatchTable_ = [[NSMutableDictionary alloc] initWithCapacity:1];
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return true;
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}
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else
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return false;
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}
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CCControl::~CCControl()
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{
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CC_SAFE_RELEASE(dispatchTable);
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}
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//Menu - Events
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void CCControl::registerWithTouchDispatcher()
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{
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CCDirector::sharedDirector()->getTouchDispatcher()->addTargetedDelegate(this, kCCMenuHandlerPriority, true);
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}
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void CCControl::onEnter()
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{
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//CCTouchDispatcher::sharedDispatcher()->addTargetedDelegate(this, m_nDefaultTouchPriority, true);
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CCLayer::onEnter();
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}
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void CCControl::onExit()
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{
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//CCTouchDispatcher::sharedDispatcher()->removeDelegate(this);
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CCLayer::onExit();
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}
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void CCControl::sendActionsForControlEvents(CCControlEvent controlEvents)
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{
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// For each control events
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for (int i = 0; i < CONTROL_EVENT_TOTAL_NUMBER; i++)
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{
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// If the given controlEvents bitmask contains the curent event
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if ((controlEvents & (1 << i)))
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{
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// Call invocations
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// <CCInvocation*>
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CCArray* invocationList=CCControl::dispatchListforControlEvent(1<<i);
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CCObject* pObj = NULL;
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CCARRAY_FOREACH(invocationList, pObj)
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{
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CCInvocation* invocation = (CCInvocation*)pObj;
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invocation->invoke(this);
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}
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}
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}
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}
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void CCControl::addTargetWithActionForControlEvents(CCObject* target, SEL_MenuHandler action, CCControlEvent controlEvents)
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{
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// For each control events
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for (int i = 0; i < CONTROL_EVENT_TOTAL_NUMBER; i++)
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{
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// If the given controlEvents bitmask contains the curent event
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if ((controlEvents & (1 << i)))
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{
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CCControl::addTargetWithActionForControlEvent(target, action, 1<<i);
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}
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}
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}
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/**
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* Adds a target and action for a particular event to an internal dispatch
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* table.
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* The action message may optionnaly include the sender and the event as
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* parameters, in that order.
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* When you call this method, target is not retained.
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*
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* @param target The target object<63>that is, the object to which the action
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* message is sent. It cannot be nil. The target is not retained.
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* @param action A selector identifying an action message. It cannot be NULL.
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* @param controlEvent A control event for which the action message is sent.
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* See "CCControlEvent" for constants.
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*/
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void CCControl::addTargetWithActionForControlEvent(CCObject* target, SEL_MenuHandler action, CCControlEvent controlEvent)
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{
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// Create the invocation object
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CCInvocation *invocation=new CCInvocation(target, action, controlEvent);
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invocation->autorelease();
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// Add the invocation into the dispatch list for the given control event
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CCArray* eventInvocationList = dispatchListforControlEvent(controlEvent);
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eventInvocationList->addObject(invocation);
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}
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void CCControl::removeTargetWithActionForControlEvents(CCObject* target, SEL_MenuHandler action, CCControlEvent controlEvents)
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{
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// For each control events
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for (int i = 0; i < CONTROL_EVENT_TOTAL_NUMBER; i++)
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{
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// If the given controlEvents bitmask contains the curent event
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if ((controlEvents & (1 << i)))
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{
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removeTargetWithActionForControlEvent(target, action, 1 << i);
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}
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}
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}
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/**
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* Removes a target and action for a particular event from an internal dispatch
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* table.
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*
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* @param target The target object<63>that is, the object to which the action
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* message is sent. Pass nil to remove all targets paired with action and the
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* specified control events.
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* @param action A selector identifying an action message. Pass NULL to remove
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* all action messages paired with target.
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* @param controlEvent A control event for which the action message is sent.
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* See "CCControlEvent" for constants.
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*/
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void CCControl::removeTargetWithActionForControlEvent(CCObject* target, SEL_MenuHandler action, CCControlEvent controlEvent)
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{
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// Retrieve all invocations for the given control event
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//<CCInvocation*>
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CCArray *eventInvocationList=dispatchListforControlEvent(controlEvent);
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//remove all invocations if the target and action are null
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//TODO: should the invocations be deleted, or just removed from the array? Won't that cause issues if you add a single invocation for multiple events?
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bool bDeleteObjects=true;
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if (!target && !action)
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{
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//remove objects
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eventInvocationList->removeAllObjects();
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}
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else
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{
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//normally we would use a predicate, but this won't work here. Have to do it manually
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CCObject* pObj = NULL;
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CCARRAY_FOREACH(eventInvocationList, pObj)
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{
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CCInvocation *invocation = (CCInvocation*)pObj;
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bool shouldBeRemoved=true;
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if (target)
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shouldBeRemoved=(target==invocation->getTarget());
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if (action)
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shouldBeRemoved=(shouldBeRemoved && (action==invocation->getAction()));
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// Remove the corresponding invocation object
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if (shouldBeRemoved)
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eventInvocationList->removeObject(invocation, bDeleteObjects);
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}
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}
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}
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//CRGBA protocol
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void CCControl::setColor(const ccColor3B& color)
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{
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m_tColor=color;
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CCObject* child;
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CCArray* children=getChildren();
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CCARRAY_FOREACH(children, child)
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{
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CCRGBAProtocol* pNode = dynamic_cast<CCRGBAProtocol*>(child);
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if (pNode)
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{
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pNode->setColor(m_tColor);
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}
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}
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}
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const ccColor3B& CCControl::getColor(void)
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{
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return m_tColor;
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}
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void CCControl::setOpacity(GLubyte opacity)
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{
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m_cOpacity = opacity;
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CCObject* child;
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CCArray* children=getChildren();
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CCARRAY_FOREACH(children, child)
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{
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CCRGBAProtocol* pNode = dynamic_cast<CCRGBAProtocol*>(child);
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if (pNode)
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{
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pNode->setOpacity(opacity);
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}
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}
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}
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GLubyte CCControl::getOpacity()
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{
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return m_cOpacity;
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}
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void CCControl::setIsOpacityModifyRGB(bool opacityModifyRGB)
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{
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m_bIsOpacityModifyRGB=opacityModifyRGB;
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CCObject* child;
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CCArray* children=getChildren();
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CCARRAY_FOREACH(children, child)
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{
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CCRGBAProtocol* pNode = dynamic_cast<CCRGBAProtocol*>(child);
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if (pNode)
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{
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pNode->setIsOpacityModifyRGB(opacityModifyRGB);
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}
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}
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}
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bool CCControl::getIsOpacityModifyRGB()
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{
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return m_bIsOpacityModifyRGB;
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}
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CCPoint CCControl::getTouchLocation(CCTouch* touch)
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{
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CCPoint touchLocation=touch->locationInView();; // Get the touch position
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touchLocation = CCDirector::sharedDirector()->convertToGL(touchLocation); // Convert the position to GL space
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touchLocation = this->getParent()->convertToNodeSpace(touchLocation); // Convert to the node space of this class
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return touchLocation;
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}
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bool CCControl::isTouchInside(CCTouch* touch)
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{
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CCPoint touchLocation=getTouchLocation(touch);
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CCRect bBox=boundingBox();
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return CCRect::CCRectContainsPoint(bBox, touchLocation);
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}
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CCArray* CCControl::dispatchListforControlEvent(CCControlEvent controlEvent)
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{
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CCArray* invocationList = (CCArray*)dispatchTable->objectForKey(controlEvent);
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// If the invocation list does not exist for the dispatch table, we create it
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if (invocationList == NULL)
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{
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invocationList = CCArray::create(1);
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dispatchTable->setObject(invocationList, controlEvent);
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}
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return invocationList;
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}
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NS_CC_EXT_END
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