mirror of https://github.com/axmolengine/axmol.git
974 lines
26 KiB
C++
974 lines
26 KiB
C++
/****************************************************************************
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Copyright (c) 2013 cocos2d-x.org
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#ifndef __UIWIDGET_H__
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#define __UIWIDGET_H__
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#include "cocos2d.h"
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#include "ExtensionMacros.h"
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#include "../Layouts/UILayoutDefine.h"
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#include "../Layouts/LayoutParameter.h"
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NS_CC_EXT_BEGIN
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typedef enum
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{
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BRIGHT_NONE = -1,
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BRIGHT_NORMAL,
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BRIGHT_HIGHLIGHT
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}BrightStyle;
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typedef enum
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{
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WidgetTypeWidget, //control
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WidgetTypeContainer //container
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}WidgetType;
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typedef enum
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{
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UI_TEX_TYPE_LOCAL,
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UI_TEX_TYPE_PLIST
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}TextureResType;
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typedef enum
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{
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TOUCH_EVENT_BEGAN,
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TOUCH_EVENT_MOVED,
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TOUCH_EVENT_ENDED,
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TOUCH_EVENT_CANCELED
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}TouchEventType;
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typedef enum
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{
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SIZE_ABSOLUTE,
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SIZE_PERCENT
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}SizeType;
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typedef enum
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{
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POSITION_ABSOLUTE,
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POSITION_PERCENT
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}PositionType;
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typedef void (Object::*SEL_TouchEvent)(Object*,TouchEventType);
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#define toucheventselector(_SELECTOR) (cocos2d::extension::SEL_TouchEvent)(&_SELECTOR)
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//class UILayer;
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/*temp action*/
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class UIActionNode;
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class UIWidget : public Object
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{
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public:
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/**
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* Default constructor
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*/
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UIWidget(void);
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/**
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* Default destructor
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*/
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virtual ~UIWidget();
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/**
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* Allocates and initializes a widget.
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*/
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static UIWidget* create();
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/**
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* Sets whether the widget is enabled
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*
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* Highest control of widget.
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* The default value is true, a widget is default to enabled
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*
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* @param enabled true if the widget is enabled, widget may be touched and visible, false if the widget is disabled, widget cannot be touched and hidden.
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*/
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virtual void setEnabled(bool enabled);
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/**
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* Determines if the widget is enabled
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*
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* @return true if the widget is enabled, false if the widget is disabled.
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*/
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bool isEnabled() const;
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/**
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* Sets whether the widget is visible
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*
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* The default value is true, a widget is default to visible
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*
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* @param visible true if the widget is visible, false if the widget is hidden.
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*/
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void setVisible(bool visible);
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/**
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* Determines if the widget is visible
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*
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* @return true if the widget is visible, false if the widget is hidden.
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*/
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bool isVisible() const;
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/**
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* Sets whether the widget is bright
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*
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* The default value is true, a widget is default to bright
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*
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* @param visible true if the widget is bright, false if the widget is dark.
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*/
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void setBright(bool bright);
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/**
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* Determines if the widget is bright
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*
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* @return true if the widget is bright, false if the widget is dark.
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*/
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bool isBright() const;
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/**
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* Sets whether the widget is touch enabled
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*
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* The default value is false, a widget is default to touch disabled
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*
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* @param visible true if the widget is touch enabled, false if the widget is touch disabled.
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*/
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virtual void setTouchEnabled(bool enabled);
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/**
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* To set the bright style of widget.
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*
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* @see BrightStyle
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*
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* @param style BRIGHT_NORMAL the widget is normal state, BRIGHT_HIGHLIGHT the widget is height light state.
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*/
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void setBrightStyle(BrightStyle style);
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/**
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* Determines if the widget is touch enabled
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*
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* @return true if the widget is touch enabled, false if the widget is touch disabled.
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*/
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bool isTouchEnabled() const;
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/**
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* Determines if the widget is on focused
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*
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* @return true if the widget is on focused, false if the widget is not on focused.
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*/
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bool isFocused() const;
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/**
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* Sets whether the widget is on focused
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*
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* The default value is false, a widget is default to not on focused
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*
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* @param fucosed true if the widget is on focused, false if the widget is not on focused.
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*/
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void setFocused(bool fucosed);
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/**
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* Sets the Z order which stands for the drawing order, and reorder this widget in its parent's children array.
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*
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* The Z order of widget is relative to its "brothers": children of the same parent.
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* It's nothing to do with OpenGL's z vertex. This one only affects the draw order of widgets in cocos2d.
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* The larger number it is, the later this widget will be drawn in each message loop.
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* Please refer to setVertexZ(float) for the difference.
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*
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* @param nZOrder Z order of this widget.
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*/
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void setZOrder(int z);
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/**
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* Gets the Z order of this widget.
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*
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* @see setZOrder(int)
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*
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* @return The Z order.
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*/
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int getZOrder();
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/**
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* Gets the left boundary position of this widget.
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*
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* @return The left boundary position of this widget.
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*/
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float getLeftInParent();
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/**
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* Gets the bottom boundary position of this widget.
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*
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* @return The bottom boundary position of this widget.
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*/
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float getBottomInParent();
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/**
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* Gets the right boundary position of this widget.
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*
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* @return The right boundary position of this widget.
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*/
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float getRightInParent();
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/**
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* Gets the top boundary position of this widget.
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*
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* @return The top boundary position of this widget.
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*/
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float getTopInParent();
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/**
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* Adds a child to the container.
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*
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* @param child A child widget
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*/
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virtual bool addChild(UIWidget* child);
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/**
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* Removes a child from the container with a cleanup
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*
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* @param child The child widget which will be removed.
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*
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* @return the result of removing, succeeded or failed.
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*/
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virtual bool removeChild(UIWidget* child);
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/**
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* Removes this widget itself from its parent widget.
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* If the widget orphan, then it will destroy itself.
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*/
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virtual void removeFromParent();
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/**
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* Removes all children from the container, and do a cleanup to all running actions depending on the cleanup parameter.
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*/
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virtual void removeAllChildren();
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/**
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* Unschedules the "update" method.
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*/
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void disableUpdate();
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/**
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* Reorders a child according to a new z value.
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*
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* @param child An already added child node. It MUST be already added.
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* @param zOrder Z order for drawing priority and touched priority. Please refer to setZOrder(int)
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*/
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virtual void reorderChild(UIWidget* child);
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/**
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* Gets a child from the container with its name
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*
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* @param name An key to find the child widget.
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*
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* @return a UIWidget object whose name equals to the input parameter
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*/
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UIWidget* getChildByName(const char* name);
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/**
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* Gets a child from the container with its tag
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*
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* @param tag An identifier to find the child widget.
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*
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* @return a UIWidget object whose tag equals to the input parameter
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*/
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UIWidget* getChildByTag(int tag);
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/**
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* Return an array of children
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*
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* Composing a "tree" structure is a very important feature of UIWidget
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*
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* @return An array of children
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*/
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virtual Array* getChildren();
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/**
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* Gets the renderer of widget
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*
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* renderer is a CCNode, it's for drawing
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*
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* @return a CCNode object
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*/
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Node* getRenderer();
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/**
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* Add a CCNode for rendering.
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*
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* renderer is a CCNode, it's for drawing
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*
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* @param renderer A render node
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*
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* @param zOrder Z order for drawing priority. Please refer to CCNode::setZOrder(int)
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*/
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void addRenderer(Node* renderer, int zOrder);
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/**
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* Remove a CCNode from widget.
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*
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* renderer is a CCNode, it's for drawing
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*
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* @param renderer A render node which needs to be removed
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*
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* @param cleanup true if all running actions and callbacks on the render node will be cleanup, false otherwise.
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*/
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void removeRenderer(Node* renderer, bool cleanup);
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/**
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* Sets the parent widget
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*
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* @param parent A pointer to the parnet widget
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*/
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void setParent(UIWidget* parent);
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/**
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* Returns a pointer to the parent widget
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*
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* @see setParent(UIWidget*)
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*
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* @returns A pointer to the parnet widget
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*/
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UIWidget* getParent();
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/**
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* Sets the touch event target/selector of the menu item
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*/
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void addTouchEventListener(Object* target,SEL_TouchEvent selector);
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//cocos2d property
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/**
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* Changes the position (x,y) of the widget in OpenGL coordinates
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*
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* Usually we use ccp(x,y) to compose Point object.
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* The original point (0,0) is at the left-bottom corner of screen.
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*
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* @param position The position (x,y) of the widget in OpenGL coordinates
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*/
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void setPosition(const Point &pos);
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/**
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* Changes the position (x,y) of the widget in OpenGL coordinates
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*
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* Usually we use ccp(x,y) to compose Point object.
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* The original point (0,0) is at the left-bottom corner of screen.
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*
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* @param percent The percent (x,y) of the widget in OpenGL coordinates
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*/
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void setPositionPercent(const Point &percent);
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/**
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* Gets the position (x,y) of the widget in OpenGL coordinates
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*
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* @see setPosition(const Point&)
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*
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* @return The position (x,y) of the widget in OpenGL coordinates
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*/
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const Point& getPosition();
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/**
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* Gets the percent (x,y) of the widget in OpenGL coordinates
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*
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* @see setPosition(const Point&)
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*
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* @return The percent (x,y) of the widget in OpenGL coordinates
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*/
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const Point& getPositionPercent();
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/**
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* Changes the position type of the widget
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*
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* @see PositionType
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*
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* @param type the position type of widget
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*/
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void setPositionType(PositionType type);
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/**
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* Gets the position type of the widget
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*
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* @see PositionType
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*
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* @return type the position type of widget
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*/
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PositionType getPositionType() const;
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/**
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* Sets the anchor point in percent.
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*
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* anchorPoint is the point around which all transformations and positioning manipulations take place.
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* It's like a pin in the widget where it is "attached" to its parent.
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* The anchorPoint is normalized, like a percentage. (0,0) means the bottom-left corner and (1,1) means the top-right corner.
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* But you can use values higher than (1,1) and lower than (0,0) too.
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* The default anchorPoint is (0.5,0.5), so it starts in the center of the widget.
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*
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* @param anchorPoint The anchor point of widget.
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*/
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virtual void setAnchorPoint(const Point &pt);
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/**
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* Returns the anchor point in percent.
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*
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* @see setAnchorPoint(const Point&)
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*
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* @return The anchor point of widget.
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*/
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const Point& getAnchorPoint();
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/**
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* Changes both X and Y scale factor of the widget.
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*
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* 1.0 is the default scale factor. It modifies the X and Y scale at the same time.
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*
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* @param scale The scale factor for both X and Y axis.
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*/
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virtual void setScale(float fScale);
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/**
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* Gets the scale factor of the widget, when X and Y have the same scale factor.
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*
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* @warning Assert when m_fScaleX != m_fScaleY.
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* @see setScale(float)
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*
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* @return The scale factor of the widget.
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*/
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float getScale();
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/**
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* Changes the scale factor on X axis of this widget
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*
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* The deafult value is 1.0 if you haven't changed it before
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*
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* @param fScaleX The scale factor on X axis.
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*/
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virtual void setScaleX(float fScaleX);
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/**
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* Returns the scale factor on X axis of this widget
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*
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* @see setScaleX(float)
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*
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* @return The scale factor on X axis.
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*/
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float getScaleX();
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/**
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* Changes the scale factor on Y axis of this widget
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*
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* The Default value is 1.0 if you haven't changed it before.
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*
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* @param fScaleY The scale factor on Y axis.
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*/
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virtual void setScaleY(float fScaleY);
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/**
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* Returns the scale factor on Y axis of this widget
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*
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* @see setScaleY(float)
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*
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* @return The scale factor on Y axis.
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*/
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float getScaleY();
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/**
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* Sets the rotation (angle) of the widget in degrees.
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*
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* 0 is the default rotation angle.
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* Positive values rotate widget clockwise, and negative values for anti-clockwise.
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*
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* @param fRotation The roration of the widget in degrees.
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*/
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void setRotation(float rotation);
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/**
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* Returns the rotation of the widget in degrees.
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*
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* @see setRotation(float)
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*
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* @return The rotation of the widget in degrees.
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*/
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float getRotation();
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/**
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* Sets the X rotation (angle) of the widget in degrees which performs a horizontal rotational skew.
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*
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* 0 is the default rotation angle.
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* Positive values rotate widget clockwise, and negative values for anti-clockwise.
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*
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* @param fRotationX The X rotation in degrees which performs a horizontal rotational skew.
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*/
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void setRotationX(float rotationX);
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/**
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* Gets the X rotation (angle) of the widget in degrees which performs a horizontal rotation skew.
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*
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* @see setRotationX(float)
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*
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* @return The X rotation in degrees.
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*/
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float getRotationX();
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/**
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* Sets the Y rotation (angle) of the widget in degrees which performs a vertical rotational skew.
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*
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* 0 is the default rotation angle.
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* Positive values rotate widget clockwise, and negative values for anti-clockwise.
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*
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* @param fRotationY The Y rotation in degrees.
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*/
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void setRotationY(float rotationY);
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/**
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* Gets the Y rotation (angle) of the widget in degrees which performs a vertical rotational skew.
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*
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* @see setRotationY(float)
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*
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* @return The Y rotation in degrees.
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*/
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float getRotationY();
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/**
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* Sets whether the widget should be flipped horizontally or not.
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*
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* @param bFlipX true if the widget should be flipped horizaontally, false otherwise.
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*/
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virtual void setFlipX(bool flipX){};
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/**
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* Returns the flag which indicates whether the widget is flipped horizontally or not.
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*
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* It only flips the texture of the widget, and not the texture of the widget's children.
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* Also, flipping the texture doesn't alter the anchorPoint.
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* If you want to flip the anchorPoint too, and/or to flip the children too use:
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* widget->setScaleX(sprite->getScaleX() * -1);
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*
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* @return true if the widget is flipped horizaontally, false otherwise.
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*/
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virtual bool isFlipX(){return false;};
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/**
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* Sets whether the widget should be flipped vertically or not.
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*
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* @param bFlipY true if the widget should be flipped vertically, flase otherwise.
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*/
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virtual void setFlipY(bool flipY){};
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/**
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* Return the flag which indicates whether the widget is flipped vertically or not.
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*
|
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* It only flips the texture of the widget, and not the texture of the widget's children.
|
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* Also, flipping the texture doesn't alter the anchorPoint.
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* If you want to flip the anchorPoint too, and/or to flip the children too use:
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* widget->setScaleY(widget->getScaleY() * -1);
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*
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* @return true if the widget is flipped vertically, flase otherwise.
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*/
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virtual bool isFlipY(){return false;};
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/**
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* Sets color to widget
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*
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* It default change the color of widget's children.
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*
|
|
* @param color
|
|
*/
|
|
virtual void setColor(const Color3B &color);
|
|
|
|
/**
|
|
* Gets color of widget
|
|
*
|
|
* @return color
|
|
*/
|
|
virtual const Color3B& getColor();
|
|
|
|
/**
|
|
* Sets opacity to widget
|
|
*
|
|
* It default change the opacity of widget's children.
|
|
*
|
|
* @param color
|
|
*/
|
|
virtual void setOpacity(int opacity);
|
|
|
|
/**
|
|
* Gets opacity of widget
|
|
*
|
|
* @return opacity
|
|
*/
|
|
virtual int getOpacity();
|
|
virtual bool isCascadeOpacityEnabled();
|
|
virtual void setCascadeOpacityEnabled(bool cascadeOpacityEnabled);
|
|
virtual bool isCascadeColorEnabled();
|
|
virtual void setCascadeColorEnabled(bool cascadeColorEnabled);
|
|
void setBlendFunc(BlendFunc blendFunc);
|
|
|
|
//cocos action
|
|
virtual void setActionManager(ActionManager* actionManager);
|
|
virtual ActionManager* getActionManager();
|
|
Action* runAction(Action* action);
|
|
void stopAllActions(void);
|
|
void stopAction(Action* action);
|
|
void stopActionByTag(int tag);
|
|
Action* getActionByTag(int tag);
|
|
|
|
/**
|
|
* A call back function when widget lost of focus.
|
|
*/
|
|
void didNotSelectSelf();
|
|
|
|
/*
|
|
* Checks a point if in parent's area.
|
|
*
|
|
* @param point
|
|
*
|
|
* @return true if the point is in parent's area, flase otherwise.
|
|
*/
|
|
bool clippingParentAreaContainPoint(const Point &pt);
|
|
|
|
/*
|
|
* Sends the touch event to widget's parent
|
|
*/
|
|
virtual void checkChildInfo(int handleState,UIWidget* sender,const Point &touchPoint);
|
|
|
|
/*
|
|
* Gets the touch began point of widget when widget is selected.
|
|
*
|
|
* @return the touch began point.
|
|
*/
|
|
const Point& getTouchStartPos();
|
|
|
|
/*
|
|
* Gets the touch move point of widget when widget is selected.
|
|
*
|
|
* @return the touch move point.
|
|
*/
|
|
const Point& getTouchMovePos();
|
|
|
|
/*
|
|
* Gets the touch end point of widget when widget is selected.
|
|
*
|
|
* @return the touch end point.
|
|
*/
|
|
const Point& getTouchEndPos();
|
|
|
|
/**
|
|
* Changes the tag that is used to identify the widget easily.
|
|
*
|
|
* @param A interger that indentifies the widget.
|
|
*/
|
|
void setTag(int tag);
|
|
|
|
/**
|
|
* Returns a tag that is used to identify the widget easily.
|
|
*
|
|
* You can set tags to widget then identify them easily.
|
|
*
|
|
* @return A interger that identifies the widget.
|
|
*/
|
|
int getTag() const;
|
|
|
|
/**
|
|
* Changes the name that is used to identify the widget easily.
|
|
*
|
|
* @param A const char* that indentifies the widget.
|
|
*/
|
|
void setName(const char* name);
|
|
|
|
/**
|
|
* Returns a name that is used to identify the widget easily.
|
|
*
|
|
* You can set tags to widget then identify them easily.
|
|
*
|
|
* @return A const char* that identifies the widget.
|
|
*/
|
|
const char* getName() const;
|
|
|
|
/**
|
|
* Returns a type that is widget's type
|
|
*
|
|
* @see WidgetType
|
|
*
|
|
* @return A WidgetType
|
|
*/
|
|
WidgetType getWidgetType() const;
|
|
|
|
/**
|
|
* Changes the size that is widget's size
|
|
*
|
|
* @param size that is widget's size
|
|
*/
|
|
virtual void setSize(const Size &size);
|
|
|
|
/**
|
|
* Changes the percent that is widget's percent size
|
|
*
|
|
* @param percent that is widget's percent size
|
|
*/
|
|
virtual void setSizePercent(const Point &percent);
|
|
|
|
/**
|
|
* Changes the size type of widget.
|
|
*
|
|
* @see SizeType
|
|
*
|
|
* @param type that is widget's size type
|
|
*/
|
|
void setSizeType(SizeType type);
|
|
|
|
/**
|
|
* Gets the size type of widget.
|
|
*
|
|
* @see SizeType
|
|
*
|
|
* @param type that is widget's size type
|
|
*/
|
|
SizeType getSizeType() const;
|
|
|
|
/**
|
|
* Returns size of widget
|
|
*
|
|
* @return size
|
|
*/
|
|
const Size& getSize() const;
|
|
|
|
/**
|
|
* Returns size percent of widget
|
|
*
|
|
* @return size percent
|
|
*/
|
|
const Point& getSizePercent() const;
|
|
|
|
/**
|
|
* Checks a point if is in widget's space
|
|
*
|
|
* @param point
|
|
*
|
|
* @return true if the point is in widget's space, flase otherwise.
|
|
*/
|
|
virtual bool hitTest(const Point &pt);
|
|
|
|
/**
|
|
* A call back function called when widget is selected, and on touch began.
|
|
*
|
|
* @param touch point
|
|
*
|
|
* @return true if the event should be pass to parent, flase otherwise.
|
|
*/
|
|
virtual bool onTouchBegan(const Point &touchPoint);
|
|
|
|
/**
|
|
* A call back function called when widget is selected, and on touch moved.
|
|
*
|
|
* @param touch point
|
|
*/
|
|
virtual void onTouchMoved(const Point &touchPoint);
|
|
|
|
/**
|
|
* A call back function called when widget is selected, and on touch ended.
|
|
*
|
|
* @param touch point
|
|
*/
|
|
virtual void onTouchEnded(const Point &touchPoint);
|
|
|
|
/**
|
|
* A call back function called when widget is selected, and on touch canceled.
|
|
*
|
|
* @param touch point
|
|
*/
|
|
virtual void onTouchCancelled(const Point &touchPoint);
|
|
|
|
/**
|
|
* A call back function called when widget is selected, and on touch long clicked.
|
|
*
|
|
* @param touch point
|
|
*/
|
|
virtual void onTouchLongClicked(const Point &touchPoint);
|
|
|
|
/**
|
|
* Sets a LayoutParameter to widget.
|
|
*
|
|
* @see LayoutParameter
|
|
*
|
|
* @param LayoutParameter pointer
|
|
*/
|
|
void setLayoutParameter(LayoutParameter* parameter);
|
|
|
|
/**
|
|
* Gets LayoutParameter of widget.
|
|
*
|
|
* @see LayoutParameter
|
|
*/
|
|
LayoutParameter* getLayoutParameter();
|
|
|
|
/**
|
|
* Ignore the widget size
|
|
*
|
|
* @param ignore, true that widget will ignore it's size, use texture size, false otherwise. Default value is true.
|
|
*/
|
|
virtual void ignoreContentAdaptWithSize(bool ignore);
|
|
|
|
/**
|
|
* Gets the widget if is ignore it's size.
|
|
*
|
|
* @param ignore, true that widget will ignore it's size, use texture size, false otherwise. Default value is true.
|
|
*/
|
|
bool isIgnoreContentAdaptWithSize() const;
|
|
|
|
/**
|
|
* Gets world position of widget.
|
|
*
|
|
* @return world position of widget.
|
|
*/
|
|
Point getWorldPosition();
|
|
|
|
/**
|
|
* Converts a Point to world space coordinates. The result is in Points.
|
|
*/
|
|
Point convertToWorldSpace(const Point& pt);
|
|
|
|
/**
|
|
* Gets the Virtual Renderer of widget.
|
|
*
|
|
* For example, a button's Virtual Renderer is it's texture renderer.
|
|
*
|
|
* @return CCNode pointer.
|
|
*/
|
|
virtual Node* getVirtualRenderer();
|
|
|
|
/**
|
|
* Schedules the "update" method.
|
|
*/
|
|
void setUpdateEnabled(bool enable);
|
|
|
|
/**
|
|
* is the "update" method scheduled.
|
|
*/
|
|
bool isUpdateEnabled();
|
|
|
|
/**
|
|
* Gets the content size of widget.
|
|
*
|
|
* Content size is widget's texture size.
|
|
*/
|
|
virtual const Size& getContentSize() const;
|
|
|
|
virtual void onEnter();
|
|
virtual void onExit();
|
|
|
|
/*temp action*/
|
|
void setActionTag(int tag);
|
|
int getActionTag();
|
|
void setBindingAction(UIActionNode* actionNode);
|
|
protected:
|
|
//call back function called when size changed.
|
|
virtual void onSizeChanged();
|
|
|
|
//initializes state of widget.
|
|
virtual bool init();
|
|
|
|
//initializes renderer of widget.
|
|
virtual void initRenderer();
|
|
|
|
//call back function called widget's state changed to normal.
|
|
virtual void onPressStateChangedToNormal();
|
|
|
|
//call back function called widget's state changed to selected.
|
|
virtual void onPressStateChangedToPressed();
|
|
|
|
//call back function called widget's state changed to dark.
|
|
virtual void onPressStateChangedToDisabled();
|
|
void pushDownEvent();
|
|
void moveEvent();
|
|
void releaseUpEvent();
|
|
void cancelUpEvent();
|
|
void longClickEvent();
|
|
void updateAnchorPoint();
|
|
/**
|
|
* Release texture resoures of widget.
|
|
* Release renderer.
|
|
* If you override releaseResoures, you shall call its parent's one, e.g. UIWidget::releaseResoures().
|
|
*/
|
|
virtual void releaseResoures();
|
|
void updateSizeAndPosition();
|
|
protected:
|
|
bool _enabled; ///< Highest control of widget
|
|
bool _visible; ///< is this widget visible
|
|
bool _bright; ///< is this widget bright
|
|
bool _touchEnabled; ///< is this widget touch endabled
|
|
bool _touchPassedEnabled; ///< is the touch event should be passed
|
|
bool _focus; ///< is the widget on focus
|
|
int _widgetZOrder; ///< z-order value that affects the draw order and touch order
|
|
Point _anchorPoint; ///< anchor point normalized
|
|
UIWidget* _widgetParent; ///< parent of widget
|
|
BrightStyle _brightStyle; ///< bright style
|
|
bool _updateEnabled; ///< is "update" method scheduled
|
|
Node* _renderer; ///< base renderer
|
|
Point _touchStartPos; ///< touch began point
|
|
Point _touchMovePos; ///< touch moved point
|
|
Point _touchEndPos; ///< touch ended point
|
|
|
|
Object* _touchEventListener;
|
|
SEL_TouchEvent _touchEventSelector;
|
|
|
|
|
|
|
|
int _widgetTag;
|
|
std::string _name;
|
|
WidgetType _widgetType;
|
|
int _actionTag;
|
|
Size _size;
|
|
Size _customSize;
|
|
LayoutParameter* _layoutParameter;
|
|
bool _ignoreSize;
|
|
Array* _children;
|
|
bool _affectByClipping;
|
|
|
|
Scheduler* _scheduler;
|
|
|
|
SizeType _sizeType;
|
|
Point _sizePercent;
|
|
PositionType _positionType;
|
|
Point _positionPercent;
|
|
bool _isRunning;
|
|
|
|
/*temp action*/
|
|
UIActionNode* _bindingAction;
|
|
};
|
|
|
|
class GUIRenderer : public NodeRGBA
|
|
{
|
|
public:
|
|
GUIRenderer();
|
|
virtual ~GUIRenderer();
|
|
virtual void visit(void);
|
|
static GUIRenderer* create();
|
|
void setEnabled(bool enabled);
|
|
bool isEnabled() const;
|
|
protected:
|
|
bool _enabled;
|
|
};
|
|
|
|
NS_CC_EXT_END
|
|
|
|
#endif /* defined(__UIWidget__) */
|