mirror of https://github.com/axmolengine/axmol.git
498 lines
17 KiB
Plaintext
498 lines
17 KiB
Plaintext
/****************************************************************************
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Copyright (c) 2018-2019 Xiamen Yaji Software Co., Ltd.
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#include "CommandBufferMTL.h"
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#include "BufferMTL.h"
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#include "DeviceMTL.h"
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#include "RenderPipelineMTL.h"
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#include "TextureMTL.h"
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#include "Utils.h"
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#include "../Macros.h"
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#include "BufferManager.h"
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#include "DepthStencilStateMTL.h"
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CC_BACKEND_BEGIN
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namespace
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{
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MTLWinding toMTLWinding(Winding winding)
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{
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if (Winding::CLOCK_WISE == winding)
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return MTLWindingClockwise;
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else
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return MTLWindingCounterClockwise;
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}
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MTLPrimitiveType toMTLPrimitive(PrimitiveType primitiveType)
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{
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MTLPrimitiveType ret = MTLPrimitiveTypeTriangle;
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switch (primitiveType)
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{
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case PrimitiveType::POINT:
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ret = MTLPrimitiveTypePoint;
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break;
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case PrimitiveType::LINE:
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ret = MTLPrimitiveTypeLine;
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break;
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case PrimitiveType::LINE_STRIP:
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ret = MTLPrimitiveTypeLineStrip;
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break;
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case PrimitiveType::TRIANGLE:
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ret = MTLPrimitiveTypeTriangle;
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break;
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case PrimitiveType::TRIANGLE_STRIP:
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ret = MTLPrimitiveTypeTriangleStrip;
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break;
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default:
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break;
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}
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return ret;
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}
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MTLIndexType toMTLIndexType(IndexFormat indexFormat)
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{
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if (IndexFormat::U_SHORT == indexFormat)
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return MTLIndexTypeUInt16;
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else
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return MTLIndexTypeUInt32;
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}
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MTLCullMode toMTLCullMode(CullMode mode)
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{
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switch (mode) {
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case CullMode::NONE:
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return MTLCullModeNone;
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case CullMode::FRONT:
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return MTLCullModeFront;
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case CullMode::BACK:
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return MTLCullModeBack;
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}
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}
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MTLRenderPassDescriptor* toMTLRenderPassDescriptor(const RenderPassDescriptor& descriptor)
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{
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MTLRenderPassDescriptor* mtlDescritpor = [MTLRenderPassDescriptor renderPassDescriptor];
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// Set color attachments.
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if (descriptor.needColorAttachment)
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{
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bool hasCustomColorAttachment = false;
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for (int i = 0; i < MAX_COLOR_ATTCHMENT; ++i)
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{
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if (! descriptor.colorAttachmentsTexture[i])
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continue;
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mtlDescritpor.colorAttachments[i].texture = static_cast<TextureMTL*>(descriptor.colorAttachmentsTexture[i])->getMTLTexture();
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if (descriptor.needClearColor)
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{
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mtlDescritpor.colorAttachments[i].loadAction = MTLLoadActionClear;
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mtlDescritpor.colorAttachments[i].clearColor = MTLClearColorMake(descriptor.clearColorValue[0],
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descriptor.clearColorValue[1],
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descriptor.clearColorValue[2],
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descriptor.clearColorValue[3]);
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}
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else
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mtlDescritpor.colorAttachments[i].loadAction = MTLLoadActionLoad;
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hasCustomColorAttachment = true;
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}
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if (!hasCustomColorAttachment)
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{
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mtlDescritpor.colorAttachments[0].texture = DeviceMTL::getCurrentDrawable().texture;
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if (descriptor.needClearColor)
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{
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mtlDescritpor.colorAttachments[0].loadAction = MTLLoadActionClear;
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mtlDescritpor.colorAttachments[0].clearColor = MTLClearColorMake(descriptor.clearColorValue[0],
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descriptor.clearColorValue[1],
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descriptor.clearColorValue[2],
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descriptor.clearColorValue[3]);
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}
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else
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mtlDescritpor.colorAttachments[0].loadAction = MTLLoadActionLoad;
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}
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mtlDescritpor.colorAttachments[0].storeAction = MTLStoreActionStore;
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}
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if(descriptor.depthTestEnabled || descriptor.stencilTestEnabled)
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{
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// Set depth attachment
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{
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if (descriptor.depthAttachmentTexture)
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mtlDescritpor.depthAttachment.texture = static_cast<TextureMTL*>(descriptor.depthAttachmentTexture)->getMTLTexture();
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else
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mtlDescritpor.depthAttachment.texture = Utils::getDefaultDepthStencilTexture();
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if (descriptor.needClearDepth)
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{
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mtlDescritpor.depthAttachment.loadAction = MTLLoadActionClear;
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mtlDescritpor.depthAttachment.clearDepth = descriptor.clearDepthValue;
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}
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else
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mtlDescritpor.depthAttachment.loadAction = MTLLoadActionLoad;
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mtlDescritpor.depthAttachment.storeAction = MTLStoreActionStore;
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}
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// Set stencil attachment
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{
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if (descriptor.stencilAttachmentTexture)
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mtlDescritpor.stencilAttachment.texture = static_cast<TextureMTL*>(descriptor.stencilAttachmentTexture)->getMTLTexture();
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else
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mtlDescritpor.stencilAttachment.texture = Utils::getDefaultDepthStencilTexture();
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if (descriptor.needClearStencil)
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{
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mtlDescritpor.stencilAttachment.loadAction = MTLLoadActionClear;
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mtlDescritpor.stencilAttachment.clearStencil = descriptor.clearStencilValue;
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}
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else
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mtlDescritpor.stencilAttachment.loadAction = MTLLoadActionLoad;
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mtlDescritpor.stencilAttachment.storeAction = MTLStoreActionStore;
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}
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}
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return mtlDescritpor;
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}
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id<MTLTexture> getMTLTexture(TextureBackend* texture)
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{
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switch (texture->getTextureType())
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{
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case TextureType::TEXTURE_2D:
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return static_cast<TextureMTL*>(texture)->getMTLTexture();
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case TextureType::TEXTURE_CUBE:
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return static_cast<TextureCubeMTL*>(texture)->getMTLTexture();
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default:
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assert(false);
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return nil;
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}
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}
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id<MTLSamplerState> getMTLSamplerState(TextureBackend* texture)
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{
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switch (texture->getTextureType())
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{
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case TextureType::TEXTURE_2D:
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return static_cast<TextureMTL*>(texture)->getMTLSamplerState();
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case TextureType::TEXTURE_CUBE:
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return static_cast<TextureCubeMTL*>(texture)->getMTLSamplerState();
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default:
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assert(false);
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return nil;
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}
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}
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}
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CommandBufferMTL::CommandBufferMTL(DeviceMTL* deviceMTL)
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: _mtlCommandQueue(deviceMTL->getMTLCommandQueue())
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, _frameBoundarySemaphore(dispatch_semaphore_create(MAX_INFLIGHT_BUFFER))
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{
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}
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CommandBufferMTL::~CommandBufferMTL()
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{
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dispatch_semaphore_signal(_frameBoundarySemaphore);
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}
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void CommandBufferMTL::beginFrame()
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{
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dispatch_semaphore_wait(_frameBoundarySemaphore, DISPATCH_TIME_FOREVER);
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_mtlCommandBuffer = [_mtlCommandQueue commandBuffer];
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[_mtlCommandBuffer enqueue];
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[_mtlCommandBuffer retain];
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BufferManager::beginFrame();
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}
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id<MTLRenderCommandEncoder> CommandBufferMTL::getRenderCommandEncoder(const RenderPassDescriptor& renderPassDescriptor)
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{
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if(_mtlRenderEncoder != nil && _prevRenderPassDescriptor == renderPassDescriptor)
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{
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return _mtlRenderEncoder;
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}
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else
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{
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_prevRenderPassDescriptor = renderPassDescriptor;
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}
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if(_mtlRenderEncoder != nil)
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{
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[_mtlRenderEncoder endEncoding];
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[_mtlRenderEncoder release];
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_mtlRenderEncoder = nil;
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}
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auto mtlDescriptor = toMTLRenderPassDescriptor(renderPassDescriptor);
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_renderTargetWidth = (unsigned int)mtlDescriptor.colorAttachments[0].texture.width;
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_renderTargetHeight = (unsigned int)mtlDescriptor.colorAttachments[0].texture.height;
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id<MTLRenderCommandEncoder> mtlRenderEncoder = [_mtlCommandBuffer renderCommandEncoderWithDescriptor:mtlDescriptor];
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[mtlRenderEncoder retain];
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return mtlRenderEncoder;
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}
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void CommandBufferMTL::beginRenderPass(const RenderPassDescriptor& descriptor)
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{
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_mtlRenderEncoder = getRenderCommandEncoder(descriptor);
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// [_mtlRenderEncoder setFrontFacingWinding:MTLWindingCounterClockwise];
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}
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void CommandBufferMTL::setRenderPipeline(RenderPipeline* renderPipeline)
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{
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CC_SAFE_RETAIN(renderPipeline);
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CC_SAFE_RELEASE(_renderPipelineMTL);
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_renderPipelineMTL = static_cast<RenderPipelineMTL*>(renderPipeline);
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[_mtlRenderEncoder setRenderPipelineState:_renderPipelineMTL->getMTLRenderPipelineState()];
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}
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void CommandBufferMTL::setViewport(int x, int y, unsigned int w, unsigned int h)
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{
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MTLViewport viewport;
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viewport.originX = x;
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viewport.originY = (int)(_renderTargetHeight - y - h);
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viewport.width = w;
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viewport.height = h;
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viewport.znear = -1;
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viewport.zfar = 1;
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[_mtlRenderEncoder setViewport:viewport];
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}
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void CommandBufferMTL::setCullMode(CullMode mode)
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{
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[_mtlRenderEncoder setCullMode:toMTLCullMode(mode)];
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}
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void CommandBufferMTL::setWinding(Winding winding)
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{
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[_mtlRenderEncoder setFrontFacingWinding:toMTLWinding(winding)];
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}
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void CommandBufferMTL::setVertexBuffer(unsigned int index, Buffer* buffer)
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{
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// Vertex buffer is bound in index 0.
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[_mtlRenderEncoder setVertexBuffer:static_cast<BufferMTL*>(buffer)->getMTLBuffer()
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offset:0
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atIndex:0];
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}
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void CommandBufferMTL::setProgramState(ProgramState* programState)
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{
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CC_SAFE_RETAIN(programState);
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CC_SAFE_RELEASE(_programState);
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_programState = programState;
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}
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void CommandBufferMTL::setIndexBuffer(Buffer* buffer)
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{
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assert(buffer != nullptr);
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if (!buffer)
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return;
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_mtlIndexBuffer = static_cast<BufferMTL*>(buffer)->getMTLBuffer();
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[_mtlIndexBuffer retain];
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}
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void CommandBufferMTL::drawArrays(PrimitiveType primitiveType, unsigned int start, unsigned int count)
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{
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prepareDrawing();
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[_mtlRenderEncoder drawPrimitives:toMTLPrimitive(primitiveType)
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vertexStart:start
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vertexCount:count];
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}
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void CommandBufferMTL::drawElements(PrimitiveType primitiveType, IndexFormat indexType, unsigned int count, unsigned int offset)
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{
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prepareDrawing();
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[_mtlRenderEncoder drawIndexedPrimitives:toMTLPrimitive(primitiveType)
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indexCount:count
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indexType:toMTLIndexType(indexType)
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indexBuffer:_mtlIndexBuffer
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indexBufferOffset:offset];
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}
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void CommandBufferMTL::endRenderPass()
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{
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afterDraw();
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}
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void CommandBufferMTL::captureScreen(std::function<void(const unsigned char*, int, int)> callback)
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{
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[_mtlCommandBuffer addCompletedHandler:^(id<MTLCommandBuffer> commandBufferMTL) {
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Utils::getTextureBytes(0, 0, _drawableTexture.width, _drawableTexture.height, _drawableTexture, callback);
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Device::getInstance()->setFrameBufferOnly(true);
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}];
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}
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void CommandBufferMTL::endFrame()
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{
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[_mtlRenderEncoder endEncoding];
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[_mtlRenderEncoder release];
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_mtlRenderEncoder = nil;
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[_mtlCommandBuffer presentDrawable:DeviceMTL::getCurrentDrawable()];
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_drawableTexture = DeviceMTL::getCurrentDrawable().texture;
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[_mtlCommandBuffer addCompletedHandler:^(id<MTLCommandBuffer> commandBuffer) {
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// GPU work is complete
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// Signal the semaphore to start the CPU work
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dispatch_semaphore_signal(_frameBoundarySemaphore);
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}];
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[_mtlCommandBuffer commit];
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[_mtlCommandBuffer release];
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DeviceMTL::resetCurrentDrawable();
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}
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void CommandBufferMTL::afterDraw()
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{
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if (_mtlIndexBuffer)
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{
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[_mtlIndexBuffer release];
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_mtlIndexBuffer = nullptr;
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}
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CC_SAFE_RELEASE_NULL(_programState);
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}
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void CommandBufferMTL::setDepthStencilState(DepthStencilState* depthStencilState)
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{
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if (depthStencilState)
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_mtlDepthStencilState = static_cast<DepthStencilStateMTL*>(depthStencilState)->getMTLDepthStencilState();
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else
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_mtlDepthStencilState = nil;
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}
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void CommandBufferMTL::prepareDrawing() const
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{
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setUniformBuffer();
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setTextures();
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if (_mtlDepthStencilState)
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{
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[_mtlRenderEncoder setDepthStencilState:_mtlDepthStencilState];
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[_mtlRenderEncoder setStencilFrontReferenceValue:_stencilReferenceValueFront
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backReferenceValue:_stencilReferenceValueBack];
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}
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}
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void CommandBufferMTL::setTextures() const
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{
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if (_programState)
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{
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doSetTextures(true);
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doSetTextures(false);
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}
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}
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void CommandBufferMTL::doSetTextures(bool isVertex) const
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{
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const auto& bindTextureInfos = (isVertex) ? _programState->getVertexTextureInfos() : _programState->getFragmentTextureInfos();
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for(const auto& iter : bindTextureInfos)
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{
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//FIXME: should support texture array.
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int i = 0;
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auto location = iter.first;
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const auto& textures = iter.second.textures;
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if (isVertex)
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{
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[_mtlRenderEncoder setVertexTexture:getMTLTexture(textures[i])
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atIndex:location];
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[_mtlRenderEncoder setVertexSamplerState:getMTLSamplerState(textures[i])
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atIndex:location];
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}
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else
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{
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[_mtlRenderEncoder setFragmentTexture:getMTLTexture(textures[i])
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atIndex:location];
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[_mtlRenderEncoder setFragmentSamplerState:getMTLSamplerState(textures[i])
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atIndex:location];
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}
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++i;
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}
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}
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void CommandBufferMTL::setUniformBuffer() const
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{
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if (_programState)
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{
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auto &callbackUniforms = _programState->getCallbackUniforms();
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for(auto &cb : callbackUniforms)
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{
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cb.second(_programState, cb.first);
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}
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// Uniform buffer is bound to index 1.
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auto vertexUniformBuffer = _programState->getVertexUniformBuffer();
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if(vertexUniformBuffer.size() > 0)
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{
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[_mtlRenderEncoder setVertexBytes:vertexUniformBuffer.data()
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length:vertexUniformBuffer.size() atIndex:1];
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}
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auto fragmentUniformBuffer = _programState->getFragmentUniformBuffer();
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if(fragmentUniformBuffer.size() > 0)
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{
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[_mtlRenderEncoder setFragmentBytes:fragmentUniformBuffer.data()
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length:fragmentUniformBuffer.size()
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atIndex:1];
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}
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}
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}
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void CommandBufferMTL::setLineWidth(float lineWidth)
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{
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}
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void CommandBufferMTL::setScissorRect(bool isEnabled, float x, float y, float width, float height)
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{
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MTLScissorRect scissorRect;
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if(isEnabled)
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{
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scissorRect.x = x;
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scissorRect.y = _renderTargetHeight - height - y;
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scissorRect.width = width;
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scissorRect.height = height;
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}
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else
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{
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scissorRect.x = 0;
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scissorRect.y = 0;
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scissorRect.width = _renderTargetWidth;
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scissorRect.height = _renderTargetHeight;
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}
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[_mtlRenderEncoder setScissorRect:scissorRect];
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}
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CC_BACKEND_END
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