mirror of https://github.com/axmolengine/axmol.git
59 lines
2.3 KiB
Objective-C
59 lines
2.3 KiB
Objective-C
/****************************************************************************
|
|
Copyright (c) 2018-2019 Xiamen Yaji Software Co., Ltd.
|
|
|
|
http://www.cocos2d-x.org
|
|
|
|
Permission is hereby granted, free of charge, to any person obtaining a copy
|
|
of this software and associated documentation files (the "Software"), to deal
|
|
in the Software without restriction, including without limitation the rights
|
|
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
|
copies of the Software, and to permit persons to whom the Software is
|
|
furnished to do so, subject to the following conditions:
|
|
|
|
The above copyright notice and this permission notice shall be included in
|
|
all copies or substantial portions of the Software.
|
|
|
|
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
|
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
|
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
|
THE SOFTWARE.
|
|
****************************************************************************/
|
|
|
|
#pragma once
|
|
|
|
#include "../Program.h"
|
|
#import <Metal/Metal.h>
|
|
|
|
CC_BACKEND_BEGIN
|
|
|
|
class ShaderModuleMTL;
|
|
|
|
class ProgramMTL : public Program
|
|
{
|
|
public:
|
|
ProgramMTL(id<MTLDevice> mtlDevice, const std::string& vertexShader, const std::string& fragmentShader);
|
|
virtual ~ProgramMTL();
|
|
|
|
virtual const std::unordered_map<std::string, UniformInfo>& getVertexUniformInfos() const override;
|
|
virtual const std::unordered_map<std::string, UniformInfo>& getFragmentUniformInfos() const override;
|
|
|
|
virtual UniformLocation getUniformLocation(const std::string& uniform) const override;
|
|
|
|
virtual ShaderModuleMTL* getVertexShader() const { return _vertexShader; }
|
|
virtual ShaderModuleMTL* getFragmentShader() const { return _fragmentShader; }
|
|
|
|
const std::unordered_map<std::string, AttributeBindInfo> getActiveAttributes() const override;
|
|
|
|
virtual int getMaxVertexLocation() const override;
|
|
virtual int getMaxFragmentLocation() const override;
|
|
|
|
private:
|
|
ShaderModuleMTL* _vertexShader = nullptr;
|
|
ShaderModuleMTL* _fragmentShader = nullptr;
|
|
};
|
|
|
|
CC_BACKEND_END
|