axmol/cocos/renderer/backend/metal/TextureMTL.mm

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/****************************************************************************
Copyright (c) 2018-2019 Xiamen Yaji Software Co., Ltd.
http://www.cocos2d-x.org
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
****************************************************************************/
#include "TextureMTL.h"
#include "Utils.h"
CC_BACKEND_BEGIN
namespace
{
MTLSamplerAddressMode toMTLSamplerAddressMode(SamplerAddressMode mode)
{
MTLSamplerAddressMode ret = MTLSamplerAddressModeRepeat;
switch (mode) {
case SamplerAddressMode::REPEAT:
ret = MTLSamplerAddressModeRepeat;
break;
case SamplerAddressMode::MIRROR_REPEAT:
ret = MTLSamplerAddressModeMirrorRepeat;
break;
case SamplerAddressMode::CLAMP_TO_EDGE:
ret = MTLSamplerAddressModeClampToEdge;
break;
default:
assert(false);
break;
}
return ret;
}
MTLSamplerMinMagFilter toMTLSamplerMinMagFilter(SamplerFilter mode)
{
switch (mode) {
case SamplerFilter::NEAREST:
case SamplerFilter::NEAREST_MIPMAP_LINEAR:
case SamplerFilter::NEAREST_MIPMAP_NEAREST:
return MTLSamplerMinMagFilterNearest;
case SamplerFilter::LINEAR:
case SamplerFilter::LINEAR_MIPMAP_LINEAR:
case SamplerFilter::LINEAR_MIPMAP_NEAREST:
return MTLSamplerMinMagFilterLinear;
case SamplerFilter::DONT_CARE:
return MTLSamplerMinMagFilterNearest;
}
}
void convertRGB2RGBA(uint8_t* src, uint8_t* dst, uint32_t length)
{
for (uint32_t i = 0; i < length; ++i)
{
*dst++ = *src++;
*dst++ = *src++;
*dst++ = *src++;
*dst++ = 255;
}
}
bool convertData(uint8_t* src, unsigned int length, PixelFormat format, uint8_t** out)
{
*out = src;
bool converted = false;
switch (format)
{
case PixelFormat::RGB888:
{
*out = (uint8_t*)malloc(length * 4);
convertRGB2RGBA(src, *out, length);
converted = true;
}
break;
default:
break;
}
return converted;
}
bool isColorRenderable(PixelFormat textureFormat)
{
switch (textureFormat)
{
case PixelFormat::RGBA8888:
case PixelFormat::RGB888:
case PixelFormat::RGBA4444:
case PixelFormat::RGB565:
case PixelFormat::RGB5A1:
case PixelFormat::MTL_BGR5A1:
case PixelFormat::MTL_B5G6R5:
case PixelFormat::MTL_ABGR4:
return true;
default:
return false;
}
}
uint32_t getBytesPerRowETC(MTLPixelFormat pixleFormat, uint32_t width)
{
uint32_t bytesPerRow = 0;
#if (CC_TARGET_PLATFORM == CC_PLATFORM_IOS)
uint32_t bytesPerBlock = 0, blockWidth = 4;
switch (pixleFormat) {
case MTLPixelFormatETC2_RGB8:
case MTLPixelFormatETC2_RGB8A1:
case MTLPixelFormatEAC_R11Unorm:
bytesPerBlock = 8;
break;
case MTLPixelFormatEAC_RGBA8:
case MTLPixelFormatEAC_RG11Unorm:
bytesPerBlock = 16;
break;
default:
assert(false); //TODO coulsonwang
break;
}
auto blocksPerRow = (width + (blockWidth - 1)) / blockWidth;
bytesPerRow = blocksPerRow * bytesPerBlock;
#endif
return bytesPerRow;
}
uint32_t getBytesPerRowS3TC(MTLPixelFormat pixleFormat, uint32_t width)
{
uint32_t bytesPerRow = 0;
#if (CC_TARGET_PLATFORM == CC_PLATFORM_MAC)
uint32_t bytesPerBlock = 0, blockWidth = 4;
switch (pixleFormat) {
case MTLPixelFormatBC1_RGBA:
bytesPerBlock = 8;
break;
case MTLPixelFormatBC2_RGBA:
case MTLPixelFormatBC3_RGBA:
bytesPerBlock = 16;
break;
default:
break;
}
auto blocksPerRow = (width + (blockWidth - 1)) / blockWidth;
bytesPerRow = blocksPerRow * bytesPerBlock;
#endif
return bytesPerRow;
}
uint32_t getBytesPerRow(PixelFormat textureFormat, uint32_t width, uint32_t bitsPerElement)
{
MTLPixelFormat pixelFormat = Utils::toMTLPixelFormat(textureFormat);
uint32_t bytesPerRow = 0;
if(textureFormat >= PixelFormat::PVRTC4 &&
textureFormat <= PixelFormat::PVRTC2A)
{
bytesPerRow = 0;
}
else if (textureFormat == PixelFormat::ETC)
{
bytesPerRow = getBytesPerRowETC(pixelFormat, width);
}
else if(textureFormat >= PixelFormat::S3TC_DXT1 &&
textureFormat <= PixelFormat::S3TC_DXT5)
{
bytesPerRow = getBytesPerRowS3TC(pixelFormat, width);
}
else
{
bytesPerRow = width * bitsPerElement / 8;
}
return bytesPerRow;
}
}
TextureMTL::TextureMTL(id<MTLDevice> mtlDevice, const TextureDescriptor& descriptor)
: backend::Texture2DBackend(descriptor)
{
_mtlDevice = mtlDevice;
updateTextureDescriptor(descriptor);
}
TextureMTL::~TextureMTL()
{
[_mtlTexture release];
[_mtlSamplerState release];
}
void TextureMTL::updateSamplerDescriptor(const SamplerDescriptor &sampler)
{
createSampler(_mtlDevice, sampler);
}
void TextureMTL::updateTextureDescriptor(const cocos2d::backend::TextureDescriptor &descriptor)
{
TextureBackend::updateTextureDescriptor(descriptor);
createTexture(_mtlDevice, descriptor);
updateSamplerDescriptor(descriptor.samplerDescriptor);
if (PixelFormat::RGB888 == _textureFormat)
{
_bitsPerElement = 4 * 8;
}
_bytesPerRow = descriptor.width * _bitsPerElement / 8 ;
}
void TextureMTL::updateData(uint8_t* data, uint32_t width , uint32_t height, uint32_t level)
{
updateSubData(0, 0, width, height, level, data);
}
void TextureMTL::updateSubData(uint32_t xoffset, uint32_t yoffset, uint32_t width, uint32_t height, uint32_t level, uint8_t* data)
{
MTLRegion region =
{
{xoffset, yoffset, 0}, // MTLOrigin
{width, height, 1} // MTLSize
};
uint8_t* convertedData = nullptr;
bool converted = convertData(data,
(uint32_t)(width * height),
_textureFormat, &convertedData);
int bytesPerRow = getBytesPerRow(_textureFormat, width, _bitsPerElement);
[_mtlTexture replaceRegion:region
mipmapLevel:level
withBytes:convertedData
bytesPerRow:bytesPerRow];
if (converted)
free(convertedData);
if(!_hasMipmaps && level > 0)
_hasMipmaps = true;
}
void TextureMTL::updateCompressedData(uint8_t *data, uint32_t width, uint32_t height, uint32_t dataLen, uint32_t level)
{
updateCompressedSubData(0, 0, width, height, dataLen, level, data);
}
void TextureMTL::updateCompressedSubData(uint32_t xoffset, uint32_t yoffset, uint32_t width, uint32_t height, uint32_t dataLen, uint32_t level, uint8_t *data)
{
updateSubData(xoffset, yoffset, width, height, level, data);
}
void TextureMTL::createTexture(id<MTLDevice> mtlDevice, const TextureDescriptor& descriptor)
{
MTLPixelFormat pixelFormat = Utils::toMTLPixelFormat(descriptor.textureFormat);
if(pixelFormat == MTLPixelFormatInvalid)
return;
MTLTextureDescriptor* textureDescriptor =
[MTLTextureDescriptor texture2DDescriptorWithPixelFormat:pixelFormat
width:descriptor.width
height:descriptor.height
mipmapped:YES];
if (TextureUsage::RENDER_TARGET == descriptor.textureUsage)
{
//DepthStencil, and Multisample textures must be allocated with the MTLResourceStorageModePrivate resource option
if(PixelFormat::D24S8 == descriptor.textureFormat)
textureDescriptor.resourceOptions = MTLResourceStorageModePrivate;
textureDescriptor.usage = MTLTextureUsageRenderTarget | MTLTextureUsageShaderRead;
}
if(_mtlTexture)
[_mtlTexture release];
_mtlTexture = [mtlDevice newTextureWithDescriptor:textureDescriptor];
}
void TextureMTL::createSampler(id<MTLDevice> mtlDevice, const SamplerDescriptor &descriptor)
{
MTLSamplerDescriptor *mtlDescriptor = [MTLSamplerDescriptor new];
mtlDescriptor.sAddressMode = descriptor.sAddressMode == SamplerAddressMode::DONT_CARE ? _sAddressMode : toMTLSamplerAddressMode(descriptor.sAddressMode);
mtlDescriptor.tAddressMode = descriptor.tAddressMode == SamplerAddressMode::DONT_CARE ? _tAddressMode : toMTLSamplerAddressMode(descriptor.tAddressMode);
mtlDescriptor.minFilter = descriptor.minFilter == SamplerFilter::DONT_CARE ? _minFilter : toMTLSamplerMinMagFilter(descriptor.minFilter);
mtlDescriptor.magFilter = descriptor.magFilter == SamplerFilter::DONT_CARE ? _magFilter : toMTLSamplerMinMagFilter(descriptor.magFilter);
if(_mtlSamplerState)
{
[_mtlSamplerState release];
_mtlSamplerState = nil;
}
_sAddressMode = mtlDescriptor.sAddressMode;
_tAddressMode = mtlDescriptor.tAddressMode;
_minFilter = mtlDescriptor.minFilter;
_magFilter = mtlDescriptor.magFilter;
_mipFilter = mtlDescriptor.mipFilter;
_mtlSamplerState = [mtlDevice newSamplerStateWithDescriptor:mtlDescriptor];
[mtlDescriptor release];
}
void TextureMTL::getBytes(int x, int y, int width, int height, bool flipImage, std::function<void(const unsigned char*, int, int)> callback)
{
CC_ASSERT(width <= _width && height <= _height);
auto bitsPerElement = _bitsPerElement;
auto flipImageFunc = [callback, flipImage, bitsPerElement](const unsigned char* image, int width, int height){
//consistent with opengl behavior
auto bytePerRow = width * bitsPerElement / 8;
if(!flipImage)
{
unsigned char* flippedImage = new unsigned char[bytePerRow * height];
for (int i = 0; i < height; ++i)
{
memcpy(&flippedImage[i * bytePerRow],
&image[(height - i - 1) * bytePerRow],
bytePerRow);
}
callback(flippedImage, width, height);
CC_SAFE_DELETE_ARRAY(flippedImage);
}
else
{
callback(image, width, height);
}
};
auto flipImageCallback = std::bind(flipImageFunc, std::placeholders::_1, std::placeholders::_2, std::placeholders::_3);
Utils::getTextureBytes(x, y, width, height, _mtlTexture, flipImageCallback);
}
void TextureMTL::generateMipmaps()
{
if (TextureUsage::RENDER_TARGET == _textureUsage || isColorRenderable(_textureFormat) == false)
return;
if(!_hasMipmaps)
{
_hasMipmaps = true;
Utils::generateMipmaps(_mtlTexture);
}
}
TextureCubeMTL::TextureCubeMTL(id<MTLDevice> mtlDevice, const TextureDescriptor& descriptor)
: backend::TextureCubemapBackend(descriptor)
{
_mtlDevice = mtlDevice;
updateTextureDescriptor(descriptor);
}
TextureCubeMTL::~TextureCubeMTL()
{
[_mtlTexture release];
[_mtlSamplerState release];
}
void TextureCubeMTL::updateTextureDescriptor(const cocos2d::backend::TextureDescriptor &descriptor)
{
TextureBackend::updateTextureDescriptor(descriptor);
createTexture(_mtlDevice, descriptor);
updateSamplerDescriptor(descriptor.samplerDescriptor);
// Metal doesn't support RGB888/RGBA4444, so should convert to RGBA888;
if (PixelFormat::RGB888 == _textureFormat)
{
_bitsPerElement = 4 * 8;
}
_bytesPerRow = descriptor.width * _bitsPerElement / 8 ;
_bytesPerImage = _bytesPerRow * descriptor.width;
_region = MTLRegionMake2D(0, 0, descriptor.width, descriptor.height);
}
void TextureCubeMTL::createTexture(id<MTLDevice> mtlDevice, const TextureDescriptor& descriptor)
{
MTLPixelFormat pixelFormat = Utils::toMTLPixelFormat(descriptor.textureFormat);
if(pixelFormat == MTLPixelFormatInvalid)
return;
MTLTextureDescriptor* textureDescriptor =
[MTLTextureDescriptor textureCubeDescriptorWithPixelFormat:pixelFormat size:descriptor.width mipmapped:YES];
if (TextureUsage::RENDER_TARGET == descriptor.textureUsage)
{
textureDescriptor.resourceOptions = MTLResourceStorageModePrivate;
textureDescriptor.usage = MTLTextureUsageRenderTarget | MTLTextureUsageShaderRead;
}
if(_mtlTexture)
[_mtlTexture release];
_mtlTexture = [mtlDevice newTextureWithDescriptor:textureDescriptor];
}
void TextureCubeMTL::createSampler(id<MTLDevice> mtlDevice, const SamplerDescriptor &descriptor)
{
MTLSamplerDescriptor *mtlDescriptor = [MTLSamplerDescriptor new];
mtlDescriptor.sAddressMode = descriptor.sAddressMode == SamplerAddressMode::DONT_CARE ? _sAddressMode : toMTLSamplerAddressMode(descriptor.sAddressMode);
mtlDescriptor.tAddressMode = descriptor.tAddressMode == SamplerAddressMode::DONT_CARE ? _tAddressMode : toMTLSamplerAddressMode(descriptor.tAddressMode);
mtlDescriptor.minFilter = descriptor.minFilter == SamplerFilter::DONT_CARE ? _minFilter : toMTLSamplerMinMagFilter(descriptor.minFilter);
mtlDescriptor.magFilter = descriptor.magFilter == SamplerFilter::DONT_CARE ? _magFilter : toMTLSamplerMinMagFilter(descriptor.magFilter);
if(_mtlSamplerState)
{
[_mtlSamplerState release];
_mtlSamplerState = nil;
}
_sAddressMode = mtlDescriptor.sAddressMode;
_tAddressMode = mtlDescriptor.tAddressMode;
_minFilter = mtlDescriptor.minFilter;
_magFilter = mtlDescriptor.magFilter;
_mipFilter = mtlDescriptor.mipFilter;
_mtlSamplerState = [mtlDevice newSamplerStateWithDescriptor:mtlDescriptor];
[mtlDescriptor release];
}
void TextureCubeMTL::updateSamplerDescriptor(const SamplerDescriptor &sampler)
{
createSampler(_mtlDevice, sampler);
}
void TextureCubeMTL::updateFaceData(TextureCubeFace side, void *data)
{
NSUInteger slice = static_cast<int>(side);
[_mtlTexture replaceRegion:_region
mipmapLevel:0
slice:slice
withBytes:data
bytesPerRow:_bytesPerRow
bytesPerImage:_bytesPerImage];
}
void TextureCubeMTL::getBytes(int x, int y, int width, int height, bool flipImage, std::function<void(const unsigned char*, int, int)> callback)
{
CC_ASSERT(width <= _mtlTexture.width && height <= _mtlTexture.height);
auto bitsPerElement = _bitsPerElement;
auto flipImageFunc = [callback, flipImage, bitsPerElement](const unsigned char* image, int width, int height){
//consistent with opengl behavior
auto bytePerRow = width * bitsPerElement / 8;
if(!flipImage)
{
unsigned char* flippedImage = new unsigned char[bytePerRow * height];
for (int i = 0; i < height; ++i)
{
memcpy(&flippedImage[i * bytePerRow],
&image[(height - i - 1) * bytePerRow],
bytePerRow);
}
callback(flippedImage, width, height);
CC_SAFE_DELETE_ARRAY(flippedImage);
}
else
{
callback(image, width, height);
}
};
auto flipImageCallback = std::bind(flipImageFunc, std::placeholders::_1, std::placeholders::_2, std::placeholders::_3);
Utils::getTextureBytes(x, y, width, height, _mtlTexture, flipImageCallback);
}
void TextureCubeMTL::generateMipmaps()
{
if (TextureUsage::RENDER_TARGET == _textureUsage || isColorRenderable(_textureFormat) == false)
return;
if(!_hasMipmaps)
{
_hasMipmaps = true;
Utils::generateMipmaps(_mtlTexture);
}
}
CC_BACKEND_END