axmol/cocos2dx/misc_nodes/CCClippingNode.h

110 lines
3.5 KiB
C++

/*
* cocos2d for iPhone: http://www.cocos2d-iphone.org
* cocos2d-x: http://www.cocos2d-x.org
*
* Copyright (c) 2012 Pierre-David Bélanger
* Copyright (c) 2012 cocos2d-x.org
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*
*/
#ifndef __MISCNODE_CCCLIPPING_NODE_H__
#define __MISCNODE_CCCLIPPING_NODE_H__
#include "base_nodes/CCNode.h"
#include "CCGL.h"
NS_CC_BEGIN
/** ClippingNode is a subclass of Node.
It draws its content (childs) clipped using a stencil.
The stencil is an other Node that will not be drawn.
The clipping is done using the alpha part of the stencil (adjusted with an alphaThreshold).
*/
class CC_DLL ClippingNode : public Node
{
public:
/** Creates and initializes a clipping node without a stencil.
*/
static ClippingNode* create();
/** Creates and initializes a clipping node with an other node as its stencil.
The stencil node will be retained.
*/
static ClippingNode* create(Node *pStencil);
virtual ~ClippingNode();
/** Initializes a clipping node without a stencil.
*/
virtual bool init();
/** Initializes a clipping node with an other node as its stencil.
The stencil node will be retained, and its parent will be set to this clipping node.
*/
virtual bool init(Node *pStencil);
/** The Node to use as a stencil to do the clipping.
The stencil node will be retained.
This default to nil.
*/
Node* getStencil() const;
void setStencil(Node *pStencil);
/** The alpha threshold.
The content is drawn only where the stencil have pixel with alpha greater than the alphaThreshold.
Should be a float between 0 and 1.
This default to 1 (so alpha test is disabled).
*/
GLfloat getAlphaThreshold() const;
void setAlphaThreshold(GLfloat fAlphaThreshold);
/** Inverted. If this is set to YES,
the stencil is inverted, so the content is drawn where the stencil is NOT drawn.
This default to NO.
*/
bool isInverted() const;
void setInverted(bool bInverted);
// Overrides
virtual void onEnter() override;
virtual void onEnterTransitionDidFinish() override;
virtual void onExitTransitionDidStart() override;
virtual void onExit() override;
virtual void visit() override;
private:
/**draw fullscreen quad to clear stencil bits
*/
void drawFullScreenQuadClearStencil();
private:
ClippingNode();
protected:
Node* _stencil;
GLfloat _alphaThreshold;
bool _inverted;
};
NS_CC_END
#endif // __MISCNODE_CCCLIPPING_NODE_H__