Axmol Engine – A Multi-platform Engine for Desktop, XBOX (UWP) and Mobile games. (A radical fork of Cocos2d-x-4.0)
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dumganhar 2438dba1a8 Merge pull request #643 from dumganhar/issue#903
Issue#903
2011-12-23 04:37:24 -08:00
Box2D issue #888: remove the setting for android building 2011-12-23 10:40:02 +08:00
CocosDenshion issue #888: remove the setting for android building 2011-12-23 10:40:02 +08:00
HelloLua issue #888: fix some typo error 2011-12-23 11:12:06 +08:00
HelloWorld fixed #919: linux template supports global variable 2011-12-23 14:45:41 +08:00
chipmunk issue #888: remove the setting for android building 2011-12-23 10:40:02 +08:00
cocos2dx fixed #903: 1.pass 'id' parameter to setTouchInfo function; 2011-12-23 20:33:42 +08:00
doxygen changelog of 0.10.0 2011-12-02 10:36:58 +08:00
licenses add two license used for bada port 2011-12-01 19:26:03 +08:00
lua fixed #892: update pkg and LuaCocos2d.cpp 2011-12-23 11:10:36 +08:00
template fixed #919: make script support global variable 2011-12-23 16:00:31 +08:00
tests add run permition 2011-12-23 11:17:20 +08:00
tools fixed #892: update pkg and LuaCocos2d.cpp 2011-12-23 11:10:36 +08:00
.gitignore Modified gitignore to exclude device debug and device release on Blackberry Playbook 2011-12-14 16:27:59 +08:00
AUTHORS Added authors info 2011-12-19 22:57:04 +01:00
CHANGELOG changelog of 0.10.0 2011-12-02 10:36:58 +08:00
README.mdown Fix link in readme 2011-04-04 06:02:45 +04:00
build-linux.sh add link path & copy cocosdenshion depended libs into lib/linux/Debug 2011-10-14 02:30:49 -07:00
build-win32.bat parallel build 2011-07-28 21:03:30 +03:00
build-wophone.sh [wophone]fixed #386,Resolve the compile conflict on wophone sdk.Modify the makefiles for wophone. 2011-03-10 14:24:13 +08:00
cocos2d-win32.vc2008.sln comment some applog 2011-11-07 00:28:09 +08:00
cocos2d-win32.vc2010.sln all tests works ok on vs2010 & fix a bug that HelloLua may crashed on win32 when it eixt 2011-08-17 18:24:36 +08:00
cocos2d-wophone.sln [wophone]fixed #377,Replace the word "uphone" with "wophone". 2011-03-09 17:28:35 +08:00
create-android-project.bat Added the "" to the calls so it can accept paths with spaces under windows (android default installation path is of this kind, so under windows it wont work if you dont modify this files) 2011-12-19 06:50:20 +01:00
create-android-project.sh fixed #919: make script support global variable 2011-12-23 16:00:31 +08:00
create-bada-project.bat modify project configure 2011-10-25 14:12:42 +08:00
create-linux-android-project.sh fixed #919: make script support global variable 2011-12-23 16:00:31 +08:00
install-templates-msvc.bat Seprate wizard install script from build-win32.bat to install-templates-msvc.bat 2011-03-15 15:59:22 +08:00
install-templates-xcode.sh support for android 4.0 2011-11-30 15:30:11 +08:00

README.mdown

cocos2d-x multiplatform

cocos2d-x is a multi-platform 2D game engine in C++, based on cocos2d-iphone and licensed under MIT. Now this engine has been ported to WOPhone, iOS 4.1, Android 2.1 and higher, WindowsXP & Windows7.

Multi Platform

  • cocos2d-iphone-cpp: tested on iPhone 3.2, 4.1 & 4.2 SDK
  • cocos2d-android-ndk: based on ndk-r4(crystax.net version) & ndk-r5, tested on Android 2.1, 2.2, 2.3 emulator, HTC G2, G3, G6, G7 device
  • cocos2d-wophone: well tested on WOPhone of ChinaUnicom, both emulator & device.
  • cocos2d-win32: well tested on WindowsXP & Windows7. It depends on PowerVR OpenGL ES 1.1 libraries for win32 system

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