mirror of https://github.com/axmolengine/axmol.git
190 lines
4.5 KiB
C
Executable File
190 lines
4.5 KiB
C
Executable File
/****************************************************************************
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Copyright (c) 2010-2011 cocos2d-x.org
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Copyright (c) 2008-2010 Ricardo Quesada
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Copyright (c) 2011 Zynga Inc.
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#ifndef __COCOS2D_H__
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#define __COCOS2D_H__
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//
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// all cocos2d include files
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//
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#include "ccConfig.h"
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// actions
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#include "CCAction.h"
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#include "CCActionInterval.h"
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#include "CCActionCamera.h"
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#include "CCActionManager.h"
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#include "CCActionEase.h"
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#include "CCActionPageTurn3D.h"
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#include "CCActionGrid.h"
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#include "CCActionProgressTimer.h"
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#include "CCActionGrid3D.h"
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#include "CCActionTiledGrid.h"
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#include "CCActionInstant.h"
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#include "CCActionTween.h"
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// base_nodes
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#include "CCNode.h"
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#include "CCAtlasNode.h"
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// cocoa
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#include "CCAffineTransform.h"
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#include "CCDictionary.h"
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#include "CCObject.h"
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#include "CCArray.h"
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#include "CCGeometry.h"
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#include "CCSet.h"
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#include "CCAutoreleasePool.h"
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#include "CCInteger.h"
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#include "CCString.h"
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#include "CCData.h"
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#include "CCNS.h"
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#include "CCZone.h"
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// effects
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#include "CCGrabber.h"
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#include "CCGrid.h"
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// include
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#include "CCEventType.h"
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#include "CCProtocols.h"
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#include "ccConfig.h"
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#include "ccMacros.h"
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#include "ccTypes.h"
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#include "cocos2dExt.h"
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// kazmath
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#include "kazmath/kazmath.h"
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#include "kazmath/GL/matrix.h"
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// keypad_dispatcher
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#include "CCKeypadDelegate.h"
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#include "CCKeypadDispatcher.h"
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// label_nodes
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#include "CCLabelAtlas.h"
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#include "CCLabelTTF.h"
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#include "CCLabelBMFont.h"
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// layers_scenes_transitions_nodes
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#include "CCLayer.h"
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#include "CCScene.h"
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#include "CCTransition.h"
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#include "CCTransitionPageTurn.h"
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#include "CCTransitionProgress.h"
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// menu_nodes
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#include "CCMenu.h"
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#include "CCMenuItem.h"
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// misc_nodes
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#include "CCMotionStreak.h"
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#include "CCProgressTimer.h"
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#include "CCRenderTexture.h"
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// particle_nodes
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#include "CCParticleBatchNode.h"
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#include "CCParticleSystem.h"
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#include "CCParticleExamples.h"
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#include "CCParticleSystemQuad.h"
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// platform
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#include "CCAccelerometer.h"
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#include "CCApplication.h"
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#include "CCEGLView.h"
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#include "CCGL.h"
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#include "CCCommon.h"
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#include "CCFileUtils.h"
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#include "CCImage.h"
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#include "CCSAXParser.h"
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#include "CCStdC.h"
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#include "CCThread.h"
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#include "platform.h"
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// script_support
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#include "CCScriptSupport.h"
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// shaders
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#include "CCGLProgram.h"
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#include "ccGLStateCache.h"
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#include "CCShaderCache.h"
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#include "ccShaders.h"
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// sprite_nodes
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#include "CCAnimation.h"
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#include "CCAnimationCache.h"
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#include "CCSprite.h"
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#include "CCSpriteBatchNode.h"
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#include "CCSpriteFrame.h"
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#include "CCSpriteFrameCache.h"
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// support
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#include "CCPointExtension.h"
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#include "CCProfiling.h"
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#include "CCUserDefault.h"
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#include "CCVertex.h"
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// text_input_node
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#include "CCIMEDelegate.h"
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#include "CCIMEDispatcher.h"
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#include "CCTextFieldTTF.h"
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// textures
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#include "CCTexture2D.h"
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#include "CCTextureAtlas.h"
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#include "CCTextureCache.h"
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#include "CCTexturePVR.h"
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// tileMap_parallax_nodes
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#include "CCParallaxNode.h"
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#include "CCTMXLayer.h"
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#include "CCTMXObjectGroup.h"
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#include "CCTMXTiledMap.h"
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#include "CCTMXXMLParser.h"
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#include "CCTileMapAtlas.h"
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// touch_dispatcher
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#include "CCTouch.h"
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#include "CCTouchDelegateProtocol.h"
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#include "CCTouchDispatcher.h"
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#include "CCTouchHandler.h"
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// root
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#include "CCCamera.h"
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#include "CCConfiguration.h"
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#include "CCDirector.h"
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#include "CCDrawingPrimitives.h"
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#include "CCScheduler.h"
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NS_CC_BEGIN
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const char* cocos2dVersion();
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NS_CC_END
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#endif // __COCOS2D_H__
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