mirror of https://github.com/axmolengine/axmol.git
236 lines
6.9 KiB
C++
236 lines
6.9 KiB
C++
/****************************************************************************
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Copyright (c) 2013 cocos2d-x.org
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#include "cocostudio/CCInputDelegate.h"
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using namespace cocos2d;
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namespace cocostudio {
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InputDelegate::InputDelegate(void)
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: _touchEnabled(false)
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, _touchListener(nullptr)
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, _accelerometerEnabled(false)
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, _accelerometerListener(nullptr)
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, _keypadEnabled(false)
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, _keyboardListener(nullptr)
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, _touchPriority(-1)
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, _touchMode(Touch::DispatchMode::ALL_AT_ONCE)
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{
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}
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InputDelegate::~InputDelegate(void)
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{
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auto dispatcher = Director::getInstance()->getEventDispatcher();
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dispatcher->removeEventListener(_touchListener);
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dispatcher->removeEventListener(_keyboardListener);
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dispatcher->removeEventListener(_accelerometerListener);
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}
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bool InputDelegate::onTouchBegan(Touch *pTouch, Event *pEvent)
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{
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CC_UNUSED_PARAM(pTouch);
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CC_UNUSED_PARAM(pEvent);
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return true;
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}
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void InputDelegate::onTouchMoved(Touch *pTouch, Event *pEvent)
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{
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CC_UNUSED_PARAM(pTouch);
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CC_UNUSED_PARAM(pEvent);
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}
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void InputDelegate::onTouchEnded(Touch *pTouch, Event *pEvent)
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{
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CC_UNUSED_PARAM(pTouch);
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CC_UNUSED_PARAM(pEvent);
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}
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void InputDelegate::onTouchCancelled(Touch *pTouch, Event *pEvent)
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{
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CC_UNUSED_PARAM(pTouch);
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CC_UNUSED_PARAM(pEvent);
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}
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void InputDelegate::onTouchesBegan(const std::vector<Touch*>& pTouches, Event *pEvent)
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{
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CC_UNUSED_PARAM(pTouches);
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CC_UNUSED_PARAM(pEvent);
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}
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void InputDelegate::onTouchesMoved(const std::vector<Touch*>& pTouches, Event *pEvent)
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{
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CC_UNUSED_PARAM(pTouches);
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CC_UNUSED_PARAM(pEvent);
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}
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void InputDelegate::onTouchesEnded(const std::vector<Touch*>& pTouches, Event *pEvent)
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{
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CC_UNUSED_PARAM(pTouches);
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CC_UNUSED_PARAM(pEvent);
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}
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void InputDelegate::onTouchesCancelled(const std::vector<Touch*>& pTouches, Event *pEvent)
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{
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CC_UNUSED_PARAM(pTouches);
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CC_UNUSED_PARAM(pEvent);
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}
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bool InputDelegate::isTouchEnabled() const
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{
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return _touchEnabled;
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}
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void InputDelegate::setTouchEnabled(bool enabled)
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{
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if (_touchEnabled != enabled)
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{
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auto dispatcher = Director::getInstance()->getEventDispatcher();
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_touchEnabled = enabled;
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if (enabled)
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{
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if( _touchMode == Touch::DispatchMode::ALL_AT_ONCE ) {
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// Register Touch Event
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auto listener = EventListenerTouchAllAtOnce::create();
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listener->onTouchesBegan = CC_CALLBACK_2(InputDelegate::onTouchesBegan, this);
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listener->onTouchesMoved = CC_CALLBACK_2(InputDelegate::onTouchesMoved, this);
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listener->onTouchesEnded = CC_CALLBACK_2(InputDelegate::onTouchesEnded, this);
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listener->onTouchesCancelled = CC_CALLBACK_2(InputDelegate::onTouchesCancelled, this);
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dispatcher->addEventListenerWithFixedPriority(listener, _touchPriority);
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_touchListener = listener;
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} else {
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// Register Touch Event
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auto listener = EventListenerTouchOneByOne::create();
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listener->setSwallowTouches(true);
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listener->onTouchBegan = CC_CALLBACK_2(InputDelegate::onTouchBegan, this);
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listener->onTouchMoved = CC_CALLBACK_2(InputDelegate::onTouchMoved, this);
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listener->onTouchEnded = CC_CALLBACK_2(InputDelegate::onTouchEnded, this);
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listener->onTouchCancelled = CC_CALLBACK_2(InputDelegate::onTouchCancelled, this);
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dispatcher->addEventListenerWithFixedPriority(listener, _touchPriority);
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_touchListener = listener;
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}
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}
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else
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{
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dispatcher->removeEventListener(_touchListener);
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}
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}
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}
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void InputDelegate::setTouchMode(Touch::DispatchMode mode)
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{
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if(_touchMode != mode)
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{
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_touchMode = mode;
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if( _touchEnabled)
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{
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setTouchEnabled(false);
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setTouchEnabled(true);
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}
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}
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}
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void InputDelegate::setTouchPriority(int priority)
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{
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if (_touchPriority != priority)
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{
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_touchPriority = priority;
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if( _touchEnabled)
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{
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setTouchEnabled(false);
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setTouchEnabled(true);
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}
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}
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}
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int InputDelegate::getTouchPriority() const
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{
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return _touchPriority;
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}
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Touch::DispatchMode InputDelegate::getTouchMode() const
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{
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return _touchMode;
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}
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bool InputDelegate::isAccelerometerEnabled() const
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{
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return _accelerometerEnabled;
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}
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void InputDelegate::setAccelerometerEnabled(bool enabled)
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{
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if (enabled != _accelerometerEnabled)
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{
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_accelerometerEnabled = enabled;
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auto dispatcher = Director::getInstance()->getEventDispatcher();
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dispatcher->removeEventListener(_accelerometerListener);
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_accelerometerListener = nullptr;
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if (enabled)
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{
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auto listener = EventListenerAcceleration::create(CC_CALLBACK_2(InputDelegate::onAcceleration, this));
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dispatcher->addEventListenerWithFixedPriority(listener, -1);
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_accelerometerListener = listener;
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}
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}
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}
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bool InputDelegate::isKeypadEnabled() const
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{
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return _keypadEnabled;
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}
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void InputDelegate::setKeypadEnabled(bool enabled)
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{
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if (enabled != _keypadEnabled)
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{
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_keypadEnabled = enabled;
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auto dispatcher = Director::getInstance()->getEventDispatcher();
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dispatcher->removeEventListener(_keyboardListener);
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if (enabled)
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{
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auto listener = EventListenerKeyboard::create();
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listener->onKeyPressed = CC_CALLBACK_2(InputDelegate::onKeyPressed, this);
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listener->onKeyReleased = CC_CALLBACK_2(InputDelegate::onKeyReleased, this);
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dispatcher->addEventListenerWithFixedPriority(listener, -1);
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_keyboardListener = listener;
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}
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}
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}
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}
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