mirror of https://github.com/axmolengine/axmol.git
66 lines
2.2 KiB
C++
66 lines
2.2 KiB
C++
/****************************************************************************
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Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#ifndef __LUA_OBJC_BRIDGE_H_
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#define __LUA_OBJC_BRIDGE_H_
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#include "scripting/lua-bindings/manual/CCLuaBridge.h"
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/**
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* @addtogroup lua
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* @{
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*/
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NS_CC_BEGIN
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/**
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* Build a bridge between ObjectC and Lua script.
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* This mechanism make Lua and ObjectC call each other easily.
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*/
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class LuaObjcBridge : public LuaBridge
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{
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public:
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/**
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* Bind callObjcStaticMethod of LuaObjcBridge to Lua.
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* In current mechanism,we could call LuaObjcBridge.callStaticMethod(className, methodName, args) in Lua directly.
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* Meanwhile the callObjcStaticMethod of LuaObjcBridge binding function is wrapped in the luaoc.lua
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*
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* @param L the current lua_State
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* @js NA
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* @lua NA
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*/
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static void luaopen_luaoc(lua_State *L);
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protected:
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static int callObjcStaticMethod(lua_State *L);
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static void pushValue(lua_State *L, void *val);
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};
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NS_CC_END
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// end group
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/// @}
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#endif // __LUA_OBJC_BRIDGE_H_
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