axmol/cocos/scripting/lua-bindings/auto/api/MotionStreak.lua

201 lines
6.3 KiB
Lua

--------------------------------
-- @module MotionStreak
-- @extend Node,TextureProtocol
-- @parent_module cc
--------------------------------
-- Remove all living segments of the ribbon.
-- @function [parent=#MotionStreak] reset
-- @param self
-- @return MotionStreak#MotionStreak self (return value: cc.MotionStreak)
--------------------------------
--
-- @function [parent=#MotionStreak] setTexture
-- @param self
-- @param #cc.Texture2D texture
-- @return MotionStreak#MotionStreak self (return value: cc.MotionStreak)
--------------------------------
--
-- @function [parent=#MotionStreak] getTexture
-- @param self
-- @return Texture2D#Texture2D ret (return value: cc.Texture2D)
--------------------------------
-- Color used for the tint.<br>
-- param colors The color used for the tint.
-- @function [parent=#MotionStreak] tintWithColor
-- @param self
-- @param #color3b_table colors
-- @return MotionStreak#MotionStreak self (return value: cc.MotionStreak)
--------------------------------
-- js NA<br>
-- lua NA
-- @function [parent=#MotionStreak] setBlendFunc
-- @param self
-- @param #cc.BlendFunc blendFunc
-- @return MotionStreak#MotionStreak self (return value: cc.MotionStreak)
--------------------------------
-- Sets the starting position initialized or not.<br>
-- param bStartingPositionInitialized True if initialized the starting position.
-- @function [parent=#MotionStreak] setStartingPositionInitialized
-- @param self
-- @param #bool bStartingPositionInitialized
-- @return MotionStreak#MotionStreak self (return value: cc.MotionStreak)
--------------------------------
-- js NA<br>
-- lua NA
-- @function [parent=#MotionStreak] getBlendFunc
-- @param self
-- @return BlendFunc#BlendFunc ret (return value: cc.BlendFunc)
--------------------------------
-- Is the starting position initialized or not.<br>
-- return True if the starting position is initialized.
-- @function [parent=#MotionStreak] isStartingPositionInitialized
-- @param self
-- @return bool#bool ret (return value: bool)
--------------------------------
-- When fast mode is enabled, new points are added faster but with lower precision. <br>
-- return True if fast mode is enabled.
-- @function [parent=#MotionStreak] isFastMode
-- @param self
-- @return bool#bool ret (return value: bool)
--------------------------------
-- Get stroke.<br>
-- return float stroke.
-- @function [parent=#MotionStreak] getStroke
-- @param self
-- @return float#float ret (return value: float)
--------------------------------
-- @overload self, float, float, float, color3b_table, cc.Texture2D
-- @overload self, float, float, float, color3b_table, string
-- @function [parent=#MotionStreak] initWithFade
-- @param self
-- @param #float fade
-- @param #float minSeg
-- @param #float stroke
-- @param #color3b_table color
-- @param #string path
-- @return bool#bool ret (return value: bool)
--------------------------------
-- Sets fast mode or not.<br>
-- param bFastMode True if enabled fast mode.
-- @function [parent=#MotionStreak] setFastMode
-- @param self
-- @param #bool bFastMode
-- @return MotionStreak#MotionStreak self (return value: cc.MotionStreak)
--------------------------------
-- Set stroke.<br>
-- param stroke The width of stroke.
-- @function [parent=#MotionStreak] setStroke
-- @param self
-- @param #float stroke
-- @return MotionStreak#MotionStreak self (return value: cc.MotionStreak)
--------------------------------
-- @overload self, float, float, float, color3b_table, cc.Texture2D
-- @overload self, float, float, float, color3b_table, string
-- @function [parent=#MotionStreak] create
-- @param self
-- @param #float fade
-- @param #float minSeg
-- @param #float stroke
-- @param #color3b_table color
-- @param #string path
-- @return MotionStreak#MotionStreak ret (return value: cc.MotionStreak)
--------------------------------
--
-- @function [parent=#MotionStreak] isOpacityModifyRGB
-- @param self
-- @return bool#bool ret (return value: bool)
--------------------------------
--
-- @function [parent=#MotionStreak] setOpacity
-- @param self
-- @param #unsigned char opacity
-- @return MotionStreak#MotionStreak self (return value: cc.MotionStreak)
--------------------------------
--
-- @function [parent=#MotionStreak] setPositionY
-- @param self
-- @param #float y
-- @return MotionStreak#MotionStreak self (return value: cc.MotionStreak)
--------------------------------
--
-- @function [parent=#MotionStreak] setPositionX
-- @param self
-- @param #float x
-- @return MotionStreak#MotionStreak self (return value: cc.MotionStreak)
--------------------------------
--
-- @function [parent=#MotionStreak] getPositionY
-- @param self
-- @return float#float ret (return value: float)
--------------------------------
--
-- @function [parent=#MotionStreak] getPositionX
-- @param self
-- @return float#float ret (return value: float)
--------------------------------
--
-- @function [parent=#MotionStreak] getPosition3D
-- @param self
-- @return vec3_table#vec3_table ret (return value: vec3_table)
--------------------------------
--
-- @function [parent=#MotionStreak] setOpacityModifyRGB
-- @param self
-- @param #bool value
-- @return MotionStreak#MotionStreak self (return value: cc.MotionStreak)
--------------------------------
--
-- @function [parent=#MotionStreak] getOpacity
-- @param self
-- @return unsigned char#unsigned char ret (return value: unsigned char)
--------------------------------
-- @overload self, float, float
-- @overload self, vec2_table
-- @function [parent=#MotionStreak] setPosition
-- @param self
-- @param #float x
-- @param #float y
-- @return MotionStreak#MotionStreak self (return value: cc.MotionStreak)
--------------------------------
-- @overload self, float, float
-- @overload self
-- @function [parent=#MotionStreak] getPosition
-- @param self
-- @param #float x
-- @param #float y
-- @return MotionStreak#MotionStreak self (return value: cc.MotionStreak)
--------------------------------
--
-- @function [parent=#MotionStreak] MotionStreak
-- @param self
-- @return MotionStreak#MotionStreak self (return value: cc.MotionStreak)
return nil