mirror of https://github.com/axmolengine/axmol.git
60 lines
2.2 KiB
C
60 lines
2.2 KiB
C
/****************************************************************************
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Copyright (c) 2010 cocos2d-x.org
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#ifndef __PLATFORM_H__
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#define __PLATFORM_H__
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#include "config_platform.h"
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#if defined(CCX_PLATFORM_UPHONE)
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#include "uphone/CCTime.h"
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#include "uphone/NSLock.h"
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#include "uphone/Cocos2dTypes.h"
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// #include "uphone/CCXGLExtFunc.h"
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#include "uphone/CCXBitmapDC.h"
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#include "uphone/ZipUtils.h"
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#elif defined(CCX_PLATFORM_WIN32)
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#include "win32/CCTime.h"
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#include "win32/NSLock.h"
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#include "win32/Cocos2dTypes.h"
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#include "win32/CCXBitmapDC.h"
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#include "win32/ZipUtils.h"
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#elif defined(CCX_PLATFORM_ANDROID)
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#include "android/CCTime.h"
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#include "android/NSLock.h"
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#include "android/Cocos2dTypes.h"
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#include "android/CCXBitmapDC.h"
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#include "android/ZipUtils.h"
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#elif defined(CCX_PLATFORM_IPHONE)
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#include "iphone/CCTime.h"
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#include "iphone/NSLock.h"
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#include "iphone/Cocos2dTypes.h"
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#include "iphone/CCXBitmapDC.h"
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#include "iphone/ZipUtils.h"
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#else
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#error
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#endif
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#endif // __PLATFORM_H__
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