axmol/tests/cpp-tests/Source/Box2DTestBed/tests/slider_crank_2.cpp

157 lines
5.0 KiB
C++

// MIT License
// Copyright (c) 2019 Erin Catto
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
// SOFTWARE.
#include "settings.h"
#include "test.h"
// A motor driven slider crank with joint friction.
class SliderCrank2 : public Test
{
public:
SliderCrank2()
{
b2Body* ground = NULL;
{
b2BodyDef bd;
ground = m_world->CreateBody(&bd);
b2EdgeShape shape;
shape.SetTwoSided(b2Vec2(-40.0f, 0.0f), b2Vec2(40.0f, 0.0f));
ground->CreateFixture(&shape, 0.0f);
}
{
b2Body* prevBody = ground;
// Define crank.
{
b2PolygonShape shape;
shape.SetAsBox(0.5f, 2.0f);
b2BodyDef bd;
bd.type = b2_dynamicBody;
bd.position.Set(0.0f, 7.0f);
b2Body* body = m_world->CreateBody(&bd);
body->CreateFixture(&shape, 2.0f);
b2RevoluteJointDef rjd;
rjd.Initialize(prevBody, body, b2Vec2(0.0f, 5.0f));
rjd.motorSpeed = 1.0f * b2_pi;
rjd.maxMotorTorque = 10000.0f;
rjd.enableMotor = true;
m_joint1 = (b2RevoluteJoint*)m_world->CreateJoint(&rjd);
prevBody = body;
}
// Define follower.
{
b2PolygonShape shape;
shape.SetAsBox(0.5f, 4.0f);
b2BodyDef bd;
bd.type = b2_dynamicBody;
bd.position.Set(0.0f, 13.0f);
b2Body* body = m_world->CreateBody(&bd);
body->CreateFixture(&shape, 2.0f);
b2RevoluteJointDef rjd;
rjd.Initialize(prevBody, body, b2Vec2(0.0f, 9.0f));
rjd.enableMotor = false;
m_world->CreateJoint(&rjd);
prevBody = body;
}
// Define piston
{
b2PolygonShape shape;
shape.SetAsBox(1.5f, 1.5f);
b2BodyDef bd;
bd.type = b2_dynamicBody;
bd.fixedRotation = true;
bd.position.Set(0.0f, 17.0f);
b2Body* body = m_world->CreateBody(&bd);
body->CreateFixture(&shape, 2.0f);
b2RevoluteJointDef rjd;
rjd.Initialize(prevBody, body, b2Vec2(0.0f, 17.0f));
m_world->CreateJoint(&rjd);
b2PrismaticJointDef pjd;
pjd.Initialize(ground, body, b2Vec2(0.0f, 17.0f), b2Vec2(0.0f, 1.0f));
pjd.maxMotorForce = 1000.0f;
pjd.enableMotor = true;
m_joint2 = (b2PrismaticJoint*)m_world->CreateJoint(&pjd);
}
// Create a payload
{
b2PolygonShape shape;
shape.SetAsBox(1.5f, 1.5f);
b2BodyDef bd;
bd.type = b2_dynamicBody;
bd.position.Set(0.0f, 23.0f);
b2Body* body = m_world->CreateBody(&bd);
body->CreateFixture(&shape, 2.0f);
}
}
}
void Keyboard(int key) override
{
switch (key)
{
case GLFW_KEY_F:
m_joint2->EnableMotor(!m_joint2->IsMotorEnabled());
m_joint2->GetBodyB()->SetAwake(true);
break;
case GLFW_KEY_M:
m_joint1->EnableMotor(!m_joint1->IsMotorEnabled());
m_joint1->GetBodyB()->SetAwake(true);
break;
}
}
void Step(Settings& settings) override
{
Test::Step(settings);
DrawString(5, m_textLine, "Keys: (f) toggle friction, (m) toggle motor");
float torque = m_joint1->GetMotorTorque(settings.m_hertz);
DrawString(5, m_textLine, "Motor Torque = %5.0f", (float)torque);
}
static Test* Create() { return new SliderCrank2; }
b2RevoluteJoint* m_joint1;
b2PrismaticJoint* m_joint2;
};
static int testIndex = RegisterTest("Examples", "Slider Crank 2", SliderCrank2::Create);