axmol/1k/ios.cmake

132 lines
5.1 KiB
CMake

#
# The simple ios toolchain file: https://github.com/yasio/yasio/blob/dev/cmake/ios.cmake
# version: 4.0.5
#
# The supported params:
# PLAT: iOS, tvOS, default: iOS
# ARCHS: arm64, x86_64, default: arm64
# DEPLOYMENT_TARGET: default: iOS=11.0, tvOS=15.0, watchOS=8.0
# SIMULATOR: TRUE, FALSE, UNDEFINED(auto determine by archs)
# ENABLE_BITCODE: FALSE(default)
#
# PLAT
if(NOT DEFINED PLAT)
set(PLAT iOS CACHE STRING "" FORCE)
endif()
# ARCHS
if(NOT DEFINED ARCHS)
set(ARCHS "arm64" CACHE STRING "" FORCE)
endif()
# DEPLOYMENT_TARGET
if(NOT DEFINED DEPLOYMENT_TARGET)
if (PLAT STREQUAL "iOS")
if("${ARCHS}" MATCHES ".*armv7.*")
set(DEPLOYMENT_TARGET "10.0" CACHE STRING "" FORCE)
else()
set(DEPLOYMENT_TARGET "11.0" CACHE STRING "" FORCE)
endif()
elseif (PLAT STREQUAL "tvOS")
set(DEPLOYMENT_TARGET "15.0" CACHE STRING "" FORCE)
elseif (PLAT STREQUAL "watchOS")
set(DEPLOYMENT_TARGET "8.0" CACHE STRING "" FORCE)
else()
message(FATAL_ERROR "PLAT=${PLAT} unsupported!")
endif()
endif()
# SIMULATOR, regards x86_64 as simulator if SIMULATOR not defined
if((NOT DEFINED SIMULATOR) AND ("${ARCHS}" STREQUAL "x86_64"))
set(SIMULATOR TRUE CACHE BOOL "" FORCE)
endif()
# ENABLE_BITCODE, default OFF, xcode14: Building with bitcode is deprecated. Please update your project and/or target settings to disable bitcode
if(NOT DEFINED ENABLE_BITCODE)
set(ENABLE_BITCODE FALSE CACHE BOOL "" FORCE)
endif()
# apply params
set(CMAKE_SYSTEM_NAME ${PLAT} CACHE STRING "")
set(CMAKE_OSX_ARCHITECTURES ${ARCHS} CACHE STRING "")
set(CMAKE_OSX_DEPLOYMENT_TARGET ${DEPLOYMENT_TARGET} CACHE STRING "")
# The best solution for fix try_compile failed with code sign currently
# since cmake-3.18.2, not required
# everyting for cmake toolchain config before project(xxx) is better
set(CMAKE_TRY_COMPILE_PLATFORM_VARIABLES
${CMAKE_TRY_COMPILE_PLATFORM_VARIABLES}
"CMAKE_XCODE_ATTRIBUTE_CODE_SIGNING_REQUIRED"
"CMAKE_XCODE_ATTRIBUTE_CODE_SIGNING_ALLOWED")
set(CMAKE_XCODE_ATTRIBUTE_CODE_SIGNING_REQUIRED NO)
set(CMAKE_XCODE_ATTRIBUTE_CODE_SIGNING_ALLOWED NO)
# set(CMAKE_BUILD_WITH_INSTALL_RPATH YES)
# set(CMAKE_INSTALL_RPATH "@executable_path/Frameworks")
# set(CMAKE_XCODE_ATTRIBUTE_LD_RUNPATH_SEARCH_PATHS "@executable_path/Frameworks" ${CMAKE_XCODE_ATTRIBUTE_LD_RUNPATH_SEARCH_PATHS})
# Fix compile failed with armv7 deployment target >= 11.0, xcode clang will report follow error
# clang: error: invalid iOS deployment version '--target=armv7-apple-ios13.6',
# iOS 10 is the maximum deployment target for 32-bit targets
# If not defined CMAKE_OSX_DEPLOYMENT_TARGET, cmake will choose latest deployment target
if(NOT DEFINED CMAKE_XCODE_ATTRIBUTE_IPHONEOS_DEPLOYMENT_TARGET)
set(CMAKE_XCODE_ATTRIBUTE_IPHONEOS_DEPLOYMENT_TARGET ${CMAKE_OSX_DEPLOYMENT_TARGET} CACHE STRING "")
endif()
if(SIMULATOR)
if (PLAT STREQUAL "iOS")
set(CMAKE_OSX_SYSROOT "iphonesimulator" CACHE STRING "")
elseif(PLAT STREQUAL "tvOS")
set(CMAKE_OSX_SYSROOT "appletvsimulator" CACHE STRING "")
elseif(PLAT STREQUAL "watchOS")
set(CMAKE_OSX_SYSROOT "watchsimulator" CACHE STRING "")
else()
message(FATAL_ERROR "PLAT=${PLAT} unsupported!")
endif()
endif()
# Since xcode14, the bitcode was marked deprecated, so we disable by default
if(ENABLE_BITCODE)
set(CMAKE_XCODE_ATTRIBUTE_BITCODE_GENERATION_MODE "bitcode")
set(CMAKE_XCODE_ATTRIBUTE_ENABLE_BITCODE "YES")
else()
set(CMAKE_XCODE_ATTRIBUTE_ENABLE_BITCODE "NO")
endif()
# Set find path mode properly for cross-compiling
# refer to: https://discourse.cmake.org/t/find-package-stops-working-when-cmake-system-name-ios/4609/6
set(CMAKE_FIND_ROOT_PATH_MODE_PACKAGE BOTH CACHE STRING "")
set(CMAKE_FIND_ROOT_PATH_MODE_INCLUDE BOTH CACHE STRING "")
set(CMAKE_FIND_ROOT_PATH_MODE_LIBRARY BOTH CACHE STRING "")
# by default, we want find host program only when cross-compiling
set(CMAKE_FIND_ROOT_PATH_MODE_PROGRAM NEVER CACHE STRING "")
# Sets CMAKE_SYSTEM_PROCESSOR for device and simulator properly
string(TOLOWER "${CMAKE_OSX_SYSROOT}" lowercase_CMAKE_OSX_SYSROOT)
if("${lowercase_CMAKE_OSX_SYSROOT}" MATCHES ".*simulator")
if("${CMAKE_OSX_ARCHITECTURES}" MATCHES "i386")
set(CMAKE_SYSTEM_PROCESSOR i386)
elseif("${CMAKE_OSX_ARCHITECTURES}" MATCHES "x86_64")
set(CMAKE_SYSTEM_PROCESSOR x86_64)
else() # Since xcode12, default arch for simulator is arm64
if(${XCODE_VERSION} LESS "12.0.0")
set(CMAKE_SYSTEM_PROCESSOR x86_64)
else()
set(CMAKE_SYSTEM_PROCESSOR arm64)
endif()
endif()
else()
set(CMAKE_SYSTEM_PROCESSOR arm64)
endif()
# This little function lets you set any XCode specific property, refer to: ios.toolchain.cmake
function(set_xcode_property TARGET XCODE_PROPERTY XCODE_VALUE)
if (ARGC LESS 4 OR ARGV3 STREQUAL "All")
set_property(TARGET ${TARGET} PROPERTY XCODE_ATTRIBUTE_${XCODE_PROPERTY} ${XCODE_VALUE})
else()
set(XCODE_RELVERSION ${ARGV3})
set_property(TARGET ${TARGET} PROPERTY XCODE_ATTRIBUTE_${XCODE_PROPERTY}[variant=${XCODE_RELVERSION}] "${XCODE_VALUE}")
endif()
endfunction()